userSol Williamscancel

338 Commits over 214 Days - 0.07cph!

5 Months Ago
whoops a log
5 Months Ago
Set grid axis to XY plane when going into a 3d scene view
5 Months Ago
Add scene camera FOV to editor prefs window
5 Months Ago
Add SceneCamera.ToWorld Do GizmoInstance ortho zoom around cursor, resolves Facepunch/sbox-issues#5674
5 Months Ago
Add scene viewport view mode option
5 Months Ago
Start moving some PlayerState stuff around
5 Months Ago
Rename PlayerState.Player -> PlayerState.Controller
5 Months Ago
Draw grid on top in 2d views
5 Months Ago
Prevent map cookie from overriding 2d viewmode rotation
5 Months Ago
Use correct plane for 2d view drag drop
5 Months Ago
Use correct gizmo settings for dragdrop
5 Months Ago
add support for multiple scene views, orthographic scene views, and configurable grid axis add keybind to cycle camera plane around selection refactor bits into SceneEditorViewport, re/store gizmo settings alongside viewport cookie rework to single layout and splitter, disable new tab creation for now add support for per-widget toolbar actions save/restore sceneview layout move viewport/instance gizmo settings to EditorCookie from ProjectCookie move save/restore viewport cookies to addon space no reason to copy+set camera transform anymore use active SceneOverlayWidget directly use a single toolmanager instance fix nudging remove some global gizmoinstance refs tuck camera alignment shortcuts away in camera menu maintain layout config when toggling viewport fullscreen remove log camera fixes: make orthographic clipping more predictable, add smooth(er) perspective/ortho transitions, fix gizmotest widget, reenable scene camera copy add setting to lock scene camera rotation fix incorrectly sized gizmo hitboxes in ortho view replace remaining direct scene camera transform accessors tweak sprite gizmo hitbox scale in ortho views cleanup scene tick/draw flow with multiple viewports replace legacy global GizmoInstance snip unneeded multi-tab leftovers use state/gizmo settings for scene view control replace remaining ray length with Gizmo.RayDepth don't try to save scene-specific viewport config for untitled scenes use alternate check for IsUnderMouse move viewport settings to ViewportState from GizmoSettings, use shared gizmo settings for all viewports shift camera settings to EditorPreferences, simplify viewport options restore single EditorScene gizmo settings revert camera extension changes, fix pan and orbit zoom, tidy use hammer's linked splitters for uniform viewport resizing Misc fixes Move EnablePostProcessing from GizmoSettings to ViewportState Default each viewport to a unique perspective Misc post-scenetab fixes Hide skybox in 2d views Split scene view layout/viewport classes into separate files Tidy Use frustum RayDepth for terrain, hitbox traces Make 2d clipping less crap Use black background for 2d views We don't need to do this anymore Fix perpendicular rotation handles being unusable in ortho views Fix 2d box selection: Frustum.FromCorners does ortho properly, gizmo tweaks
5 Months Ago
Fix perpendicular rotation handles being unusable in ortho views Fix 2d box selection: Frustum.FromCorners does ortho properly, gizmo tweaks
5 Months Ago
We don't need to do this anymore
5 Months Ago
Misc post-scenetab fixes Hide skybox in 2d views Split scene view layout/viewport classes into separate files Tidy Use frustum RayDepth for terrain, hitbox traces Make 2d clipping less crap Use black background for 2d views
5 Months Ago
add support for multiple scene views, orthographic scene views, and configurable grid axis add keybind to cycle camera plane around selection refactor bits into SceneEditorViewport, re/store gizmo settings alongside viewport cookie rework to single layout and splitter, disable new tab creation for now add support for per-widget toolbar actions save/restore sceneview layout move viewport/instance gizmo settings to EditorCookie from ProjectCookie move save/restore viewport cookies to addon space no reason to copy+set camera transform anymore use active SceneOverlayWidget directly use a single toolmanager instance fix nudging remove some global gizmoinstance refs tuck camera alignment shortcuts away in camera menu maintain layout config when toggling viewport fullscreen remove log camera fixes: make orthographic clipping more predictable, add smooth(er) perspective/ortho transitions, fix gizmotest widget, reenable scene camera copy add setting to lock scene camera rotation fix incorrectly sized gizmo hitboxes in ortho view replace remaining direct scene camera transform accessors tweak sprite gizmo hitbox scale in ortho views cleanup scene tick/draw flow with multiple viewports replace legacy global GizmoInstance snip unneeded multi-tab leftovers use state/gizmo settings for scene view control replace remaining ray length with Gizmo.RayDepth don't try to save scene-specific viewport config for untitled scenes use alternate check for IsUnderMouse move viewport settings to ViewportState from GizmoSettings, use shared gizmo settings for all viewports shift camera settings to EditorPreferences, simplify viewport options restore single EditorScene gizmo settings revert camera extension changes, fix pan and orbit zoom, tidy use hammer's linked splitters for uniform viewport resizing Misc fixes Move EnablePostProcessing from GizmoSettings to ViewportState Default each viewport to a unique perspective
5 Months Ago
Support for spectating gadgets: spectate players rather than pawns directly, network current possessed pawn
5 Months Ago
Don't play fun kill sound when you've killed a teammate
5 Months Ago
Spectating orbit cam, hide cursor in third person
5 Months Ago
Move EyeAngles interpolation out of CameraController
5 Months Ago
Fix third person camera, death cam
5 Months Ago
Fix being unable to spectate bots
5 Months Ago
Add "Find in Asset Browser" context menu item to resource/asset widgets Focus the current value in asset pickers
5 Months Ago
Fix outline visibility rules
5 Months Ago
Fallback to team color when PlayerColors.Instance isn't present for now
5 Months Ago
Recommit player.prefab
5 Months Ago
Unique player colours, shown on radar, nameplates, and outline
5 Months Ago
Show dropped C4 on minimap when CTs spot it
5 Months Ago
Show planted c4 on the minimap when spotted, swap icon
5 Months Ago
Show enemy players on radar when seen (or recently seen)
5 Months Ago
Replace unique logic for player minimap markers
5 Months Ago
Draw radar/markers ontop of callouts
5 Months Ago
Make bombsite labels more clearly visible, fix sorting
5 Months Ago
Add radar zoom
5 Months Ago
Add minimap radar mode, used outside of scoreboard
5 Months Ago
Make the minimap bigger while the scoreboard is open
5 Months Ago
Clamp minimap coords, use better bbox projection for volumes
5 Months Ago
Fix spectating players not seeing sniper scope
5 Months Ago
Fix case where you couldn't spectate the remaining player
5 Months Ago
Always show map markers when there's no viewer
5 Months Ago
Prevent players from colliding with weapon pickups
5 Months Ago
Genericise minimap elements, add dropped c4 marker T Status message when the bomb needs picking back up
5 Months Ago
Clear player velocity on teleport (can no longer jump thru respawns)
5 Months Ago
SceneStats: include DynamicSceneObject render stats, lights/shadow stats
5 Months Ago
Don't save spawned objects Tweak scenes
5 Months Ago
Write specs to seperate file, print paths to console
5 Months Ago
Populate GridScene on OnLoad Add GpuFrametime, Warmup time
5 Months Ago
Report GpuFrametime in PerformanceStats
5 Months Ago
Misc fixes Move EnablePostProcessing from GizmoSettings to ViewportState Default each viewport to a unique perspective
5 Months Ago
add support for multiple scene views, orthographic scene views, and configurable grid axis add keybind to cycle camera plane around selection refactor bits into SceneEditorViewport, re/store gizmo settings alongside viewport cookie rework to single layout and splitter, disable new tab creation for now add support for per-widget toolbar actions save/restore sceneview layout move viewport/instance gizmo settings to EditorCookie from ProjectCookie move save/restore viewport cookies to addon space no reason to copy+set camera transform anymore use active SceneOverlayWidget directly use a single toolmanager instance fix nudging remove some global gizmoinstance refs tuck camera alignment shortcuts away in camera menu maintain layout config when toggling viewport fullscreen remove log temp disable copying from scene camera camera fixes: make orthographic clipping more predictable, add smooth(er) perspective/ortho transitions, fix gizmotest widget, reenable scene camera copy add setting to lock scene camera rotation fix incorrectly sized gizmo hitboxes in ortho view replace remaining direct scene camera transform accessors tweak sprite gizmo hitbox scale in ortho views cleanup scene tick/draw flow with multiple viewports replace legacy global GizmoInstance snip unneeded multi-tab leftovers use state/gizmo settings for scene view control replace remaining ray length with Gizmo.RayDepth don't try to save scene-specific viewport config for untitled scenes use alternate check for IsUnderMouse move viewport settings to ViewportState from GizmoSettings, use shared gizmo settings for all viewports shift camera settings to EditorPreferences, simplify viewport options restore single EditorScene gizmo settings revert camera extension changes, fix pan and orbit zoom, tidy use hammer's linked splitters for uniform viewport resizing