userSol Williamscancel

437 Commits over 306 Days - 0.06cph!

7 Months Ago
Improve handling of control widgets with Nullable structs, Facepunch/sbox-issues#5984 Spruce up PropertySheetPopup, disable position cookies so they always appear closer to the action
7 Months Ago
Stop opening scenes overriding other tabs' camera locations, fixes Facepunch/sbox-issues#5929
7 Months Ago
Fix wrong delta for movement snap making 2d drag go all weird, fixes Facepunch/sbox-issues#5981
7 Months Ago
Fix being unable to fullscreen editor windows when there is no open console window, fixes Facepunch/sbox-issues#5974
7 Months Ago
Should use the hierarchal enabled state actually
7 Months Ago
Fix spectate, freecam modes not working correctly Add IsValid checks
7 Months Ago
Prevent wrong event running when Component.Enabled is toggled multiple times per frame
7 Months Ago
Stop big server lists squashing the rows, styling tweaks Facepunch/sbox-issues#5943
7 Months Ago
Stick verbose network files messages behind 'debug_network_files' convar, print elapsed time Facepunch/sbox-issues#5912
7 Months Ago
Make sure directory tree exists when downloading from server
7 Months Ago
Autoswitch to game tab when going into playmode again (oops)
7 Months Ago
Don't set active scene on tab hover but still do gizmo hover interactions, drag drop etc. Avoid needing awkward 2nd input, Facepunch/sbox-issues#5728
7 Months Ago
Use same asset picker size/location cookie regardless of what control created it Get rid of special case map picker
7 Months Ago
Asset picker: only allow multi selection if we want that
7 Months Ago
Stop prefab source widget changing value and closing picker before a selection has been submitted
7 Months Ago
Asset picker: will now grab/install remote cloud assets when selected (fixes Facepunch/sbox-issues#5904), improved validation so you can only select resource types you're supposed to
7 Months Ago
Fix new game objects created thru heirarchy context menu always spawning at 0,0,0
7 Months Ago
Tidy and make some context menus more consistent, prevent selecting unworkable options, add hierarchal path support to create asset menus
7 Months Ago
Do panel bind/parameter events when things change even if tree is empty, Facepunch/sbox-issues#5908 Custom panels that do stuff/populate from attributes etc should work again now, incl settings page
7 Months Ago
Fix some download toasts sticking around forever, and incorrectly displaying as cancelled
7 Months Ago
Message and remove toast if the download has been cancelled
7 Months Ago
Add download progress notice for cloud assets in editor, Facepunch/sbox-issues#5639 https://files.facepunch.com/solw/2024/July/23_15-25-OverduePekingese.png
7 Months Ago
Oopsies let's actually not allow old cookies to replace newer ones
7 Months Ago
Tooltips for mysterious component inspector buttons
7 Months Ago
Use Nullable underlying type when attempting conversion, fixes Facepunch/sbox-issues#5879
7 Months Ago
Catch possible NRE in CookieContainer
7 Months Ago
Fix component header not swallowing context menu events, fixes Facepunch/sbox-issues#5876
7 Months Ago
Make prefab variables section of heirarchy resizable, Facepunch/sbox-issues#5726
7 Months Ago
Stop launcher from undoing editor prefs changes when kept open, fixes Facepunch/sbox-issues#5857, Facepunch/sbox-issues#5825 (Cookie containers will now process/accept new changes on disk before writing)
7 Months Ago
Check scene camera .IsValid instead
7 Months Ago
Add undo snapshots when creating objects, don't double up creation/selection snapshots Clear undo stack when accepting external changes
7 Months Ago
Allow reassigning prefab source, spruce up instance inspector a bit, don't totally shit pant when prefab is missing
7 Months Ago
Prefab changes on disk will update any instances in open scenes, even when the prefab's not open
7 Months Ago
Ignore deleted/stale assets in path lookup, unregister managed resource handles on deletion
7 Months Ago
Update content of existing labels even if content is empty, fixes Facepunch/sbox-issues#5656
7 Months Ago
Stop stomping saved game dock location, Facepunch/sbox-issues#5845
7 Months Ago
Fix some readonly property controls throwing during ctor not appearing at all
7 Months Ago
Fix game view geometry/visibility not updating and annoyingly intercepting input, selection etc
7 Months Ago
Make property context menu always unfocus current control, fixes Facepunch/sbox-issues#5836
7 Months Ago
Add missing css spec cursor: aliases for diagonal resize, fixes Facepunch/sbox-issues#5497 (nesw-resize, nwse-resize)
7 Months Ago
Add support for copying/moving components by drag/dropping from inspector to heirarchy
7 Months Ago
Fix resource properties not swallowing context menu events, fixes Facepunch/sbox-issues#5814
7 Months Ago
Add confirmation prompt when removing libraries, sbox-issues/issues#5740
7 Months Ago
Make scene tab naming consistent, fix window title showing wrong scene stuff
7 Months Ago
Stop us redocking scene views and stomping saved layout on the initial load, fixes Facepunch/sbox-issues#5673 (Scene views will now appear in the last place you had them, incl. popped out)
7 Months Ago
Fix list reorder handle blocking control drag handlers (eg float drag), resolves Facepunch/sbox-issues#5806
7 Months Ago
Non-reference types aren't bindable so don't allow for PropertySheet.AddProperty, fix compiler settings not saving Facepunch/sbox-issues#5808
7 Months Ago
Reset should probably use that local/world toggle too
7 Months Ago
Added toggle for displaying transforms in local/world space, resolves Facepunch/sbox-issues#5019
7 Months Ago
Prevent renaming assets to something mental or illegal or empty (!), resolves Facepunch/sbox-issues#3500