branchbreakin/main/Player&LevelSelectReworkcancel
9 Commits over 0 Days - ∞cph!
removed playerarrayID and just use playerID for everything
Added playerarrayID to playerinstance
Added min player warning to player select
Player models spawn with same colours as in player select menu. Gameinstance uses array instead of list to store player prefab references
fixed NRE on back button in playerselect
made keyboard inputs be "Keyboard1" to account for how controller strings are handled (checkin if playerinstance is controller or keyboard)
Added level manager prefab. Setup levelSelect scene
Added colors and controller icons. Added Level select as separate menu. Player previews are maintained throughout scene changes.