139,023 Commits over 4,352 Days - 1.33cph!

Just Now
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
23 Minutes Ago
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
38 Minutes Ago
▄ ▊▊▊█ ▊▍▌ ▅▅▍▍ ▊▆ ▇▍▋ ▉▆▍▉▊▆▋▌ ▆▄▍▍▄▄ ▆▊▋ ▇▅▉ ▋▅▋▍▍▄▆▍▇ ▊▊▉▅▅ ▋▋▊ ▅▇▇▍▋▅▉ ▍▍▅▅▋▇▌▍ ▆▇▄▇█ ▄▉▊ ▄▋▉▊▇ █▌▌▆▉▍▊ ▍▋▉ ▍ ▄▆▍▄▍▅▆▍▋▋▆ ▋▅█▇▊ ▉▊▇▆
Today
Added Lua mesh skinning support * Added `mesh.BoneData( index, matrixId, weight )` * Added second argument to `Global.Mesh` - boneWeights * Added `IMesh:DrawSkinned( matrixTable )` Minor cleanups Fixed DrawSkinned affecting underwater rendering * By applying the model matrix to the Draw() call Some more than minor cleanups of probably unused stuff Fill remaining matrices with identity ones for DrawSkinned * In case some silly goober doesn't give it enough or gives none Fix handling of userdata members from tables Fix potential crash with malformed models Remove that unused code Potential micro optimization for trace filter tables Minor cleanup Fix last map not loading correctly if it's an addon map mesh.Begin throws errors with invalid primitive counts Fixed a crash with func_button and Sandbox drive system Lets try making r_radiosity default to 4 again Add some sanity checks to map loading Implement corrected limit checking for mesh.Begin w/ static meshes I.e. when giving mesh.Begin a mesh object, the limit becomes 65535 instead of 32768 Added second arg to IMesh:DrawSkinned - mult by model matrix Try to prevent crashes with weird .phy files Include tree_deciduous_card_01.mdl with the extra skin * Fixes some visual inconsistencies on HL2 maps Implement Panel:Clear for DPropertySheet/DCollapsibleCategory * DPropertySheet will clear all tabs and their associated panels (and calls OnActiveTabChanged with nil as new panel) * DCollapsibleCategory will avoid clearing its header, deletes everything else * DPropertySheet:CloseTab now also calls OnActiveTabChanged Flip order of operations for model matrix mult of DrawSkinned * Should fix angles affecting position Fix false positive on LoadLeafs data validity test Do not reset water reflection/refract textures when they are not used * From start of game, if expensive water is always disabled (or if the map doesn't have water to begin with), do not clear the RTs. (This would happen only once regardless) Fix a typo in DModelPanel
58 Minutes Ago
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
1 Hour Ago
Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
1 Hour Ago
Added support for multi-draw mesh motion vectors within the indirect instancing system
1 Hour Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
1 Hour Ago
Prepare work on moving navmesh
1 Hour Ago
Fix odd history inputs + odd history loading
2 Hours Ago
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions - fixed a bug with stepping players who's timestamp is not due yet - Refactored serial code slightly to keep the structure consistent Tests: ran unit test
2 Hours Ago
more folder cleanup
2 Hours Ago
tidied up charms folde a little, added new sequential steam ids
2 Hours Ago
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized Needed to accomodate recent changes with tunnel net groups Tests: perf test for snapshot deps now runs
2 Hours Ago
Apartment lights - updated textures
3 Hours Ago
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
3 Hours Ago
add packet ref, tweaked array pool size
3 Hours Ago
merge from new_console-ui/copypaste
3 Hours Ago
Last fixes and tweaks
3 Hours Ago
▇ ▆▇▌▍▊▉ ▌▆▇ ▇▍▊▊▍▍▇▋▇▉ ▇▌▌▉ ▋▊▉▄▅▆ ▆▌▋▍▅ ▋▄▍ ▊▊▇▄ ▋▊▅ ▅▋▅▇▍ █▇█ ▅▋█▇▋▅▆▅ █▋▍▅▉▆ ▊█▆▍▇▄▋▅▆▅ ▆█▊ ▍▇▋▆▌ ▍▇▊ ▆▊▇▆▌██▍▇ ▌▉▉▍▄▊▅▄▄▇▋ ▍▉▇▅▇ ▉▇▋▋
3 Hours Ago
updated apartment light textures
3 Hours Ago
Ascending/descending sorting for the list view Hovering the line shows the thumbnail Styling and layout tweaks, fixes
4 Hours Ago
▄▋▍▆▉▅▅ ▌▋▍▉▉
4 Hours Ago
missing glass from kiosk F + set dressing
4 Hours Ago
▍▍▋▍▌▍▉▌▍ ▋▅▍▆ ▆▇▋ ▋▉▌▊▍█▌▆▍ ▄▄▍▅▋▊▄ ▉▉▌▍▅▊ ▊▇▉▄█ ▉▊ ▆▉▍▊▉ ▇▆ █ █▅█▅▉▄▋▌ ▉▊ ▅▅▄█ ▋██▉ ▄▍█▄▌ ▍▆ ▊▊█▅▇▊█▇▊▄▇▇▌ ▊▊▌ ▉▄█▆█▉▌▌ █▅▍▆▇▍
4 Hours Ago
Update rust native lib for all platforms to contains the new recast code
4 Hours Ago
Merge from main
4 Hours Ago
List and grid view mode toggle Sorting buttons Polish
5 Hours Ago
set dressing kiosk D
5 Hours Ago
▋▍█▊▆▅█▊ ▅▊▋▅▊▇▅▉▊▍▉▍ ▌▌ ▇▋▄▅▉▋█▅▅ ▇▋▆▉▆▇▄▌█▍ ▋▅█▊▋▇
5 Hours Ago
Include VehicleLarge layer in growable entity sun raycast
5 Hours Ago
bulky sofa greybox
5 Hours Ago
Re populating skeleton skin bone array for frontier hazmat
5 Hours Ago
floorpaper icon, renaming, engine file
6 Hours Ago
set dressing rentable shop A
6 Hours Ago
Updated apartment light textures
Today
▄ ▄▇▌█▋ ▉▄▉▌ ▅▄▊▉▄█▅▍▅▌▅▊▅▆▌▋
Today
Merge from main
Today
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
Today
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
Today
Add ConVar to use MeshColliders for terrain cells, add editor buttons to create mesh colliders, clean up unused code, and put debug info behind flags.
Today
Better approach, only allow one device per index be connected at once
Today
Gibs, colliders
Today
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
Today
reduce biome fogging when looking through a camera
Today
exclude renderers with negative scale from instancing and warn about them
Today
First pass regular armoured hatch setup
Today
Date file and entity count are store in the data file Old files entity count is filled when pasted Added a way to retake screenshots when holding CTRL and clicking
Today
merge from new_console-ui
Today
Fix a typo in DModelPanel