userTony Fergusoncancel

207 Commits over 61 Days - 0.14cph!

Add tt_debug_gamestate
Programmatically assign audio reverb Serve paddle sound differs from hit responses
Update .addon metadata
Style the name tags based on team
Add name tags
Fixed who gets the score after 1 bounce
More work on solidifying game flow
Quick and nasty reset button on the VR controller
Teach the player about serving if they can't serve properly
Bunch of work on game state and game init
Split out game debugging stuff, added more debug options
Hooked up paddle hits, work on deciding who wins a round
Yesterday
Fixed ball trail
Yesterday
Add blue hand material override
Yesterday
Can hold the ball, and throw it
Yesterday
Serve the data properly instead of speculating
Yesterday
Add preset animations for non-knuckles users
Yesterday
Network finger data so you can flip off your opponent
Yesterday
Set GrabMode correctly, hands are now animated
Yesterday
Parse finger data, push it to anim parameters
Yesterday
Add "tt_debug_ballspawn"
Yesterday
Re-save out the paddle sound
Yesterday
Kill paddle serverside, stops error on game destroy
Yesterday
Up the game tickrate
Yesterday
Fixed up UI anchor position
Yesterday
Add Game.OnBallBounce, track ball bounce count for game loop
2 Days Ago
Add serving hand for testing
2 Days Ago
Cleanup, network GameState. Document shit a bit more.
2 Days Ago
Define game states Clear team score on Team.Reset Moved game loop code into specific partial class, introduce OutOfBoundsZ
3 Days Ago
Don't render the head model if our camera viewer matches the client
3 Days Ago
Debug code will chuck the ball to the paddle Scores bound to data, move score & hint widget based on team UI anchor.
3 Days Ago
Set PlayerColor for VR Heads, added Client.GetTeam, need to rewrite this later. https://files.facepunch.com/devultj/1b0511b1/sbox_zF9YzS45sU.png
3 Days Ago
Added Team, assign teams on join. Can spawn ball outside of VR mode. Merge branch 'master' of sbox-tabletennis-vr
3 Days Ago
Give players the VR Head, and attach it to their HMD when possible.
4 Days Ago
Hook up hints to client join/leave
4 Days Ago
Can specify an icon instead of avatar for hint messages
4 Days Ago
Add statically mounted hint notifications widget
4 Days Ago
Use a statically mounted world panel for scores
4 Days Ago
Add ScenePanel.DisablePostProcessing
5 Days Ago
Delete InventoryColumn
5 Days Ago
Add DisableOnGamepad to InputHint, don't display input hints for inventory icons on gamepad.
5 Days Ago
Add InputButton.SlotPrev/SlotNext support (gamepad)
5 Days Ago
Add Input Glyphs to inventory items
5 Days Ago
Fixed visual bug when switching to an invalid weapon
5 Days Ago
Add some comments to explain wtf I'm doing here
5 Days Ago
Rewritten weapon selection code
5 Days Ago
Can click a player on the scoreboard as a spectator to target them
5 Days Ago
Add Camera Speed multiplier for run/duck, default to free mode if no spectator target. Also removed input.Clear() from free camera, wasn't necessary.
5 Days Ago
Force update camera rotation when switching target / freecam
5 Days Ago
Can toggle spectator widget on/off with Slot1 while spectating