userTony Fergusoncancel

4,090 Commits over 884 Days - 0.19cph!

4 Hours Ago
Fix knife swing sound, amongst other fixes
5 Hours Ago
Fixed some grenade refs
Reduce main menu blur
Turn off AO on the main menu because it looks like ass with DoF/fog
Fixed main menu guns not being shown
Balance out a bunch of audio attenuation
Little sound tester tool https://files.facepunch.com/tony/1b1311b1/sbox-dev_HsjHgYb7hU.png
Let's do viewer tag this way instead
Can't re-equip same weapon
Force-off to be sure
Don't apply viewer tag to players that aren't me
Don't render crosshair if HUD is disabled
Refinery: Add ambient light, place a few characters around in editor only mode Don't need flags on these
Greatly simplify how we render stuff based on being firstperson/thirdperson, should be very solid now
Fixed up weapon visibility in thirdperson
Update backgrounds for map scenes
Map Refactor, remove MapDefinition, use MapInformation as Scene metadata, pass scenes around instead of wrapper Remove .map files
Rename Casual Defuse to just Defuse, remove helmet/defuse kit defaults
Don't need this shit NRE get_IsLocalPlayer fix Possible fix in GameModeObject ScreenShake.FOV fix PlayerStatsRule NRE fix
Fixed missing player stats component on several gamemodes
Yesterday
Fixed HE explosion sound
Yesterday
Reduced distance of some weapon sounds
Yesterday
Fixed pause menu button going mental
Yesterday
Crosshair improvements
Yesterday
Make lines transparent when sprinting, keep dot if we have one
Yesterday
Use correct mixer for main menu music
Yesterday
Fixed player markers offset
Yesterday
Fixed map voting
Yesterday
NetworkSpawn weapons after setting owner so it's sent at once Should've fixed multiple weapons overlaying
Yesterday
Fixed all the mount grenade prefabs, resolve usp bodygroups
Yesterday
Another couple of error fixes
Yesterday
Sort gamemodes correctly, disabled some modes for now
Yesterday
Playtest fixes
Yesterday
Camera error fix
Yesterday
Should have sorted crosshair nre
Yesterday
Modal system, hand-hold the player through lobby list
Yesterday
Replaced annoying button hover sounds with less annoying ones
Yesterday
Remove deck
Yesterday
Browser Cleanup
3 Days Ago
Features Update M4 recoil pattern
4 Days Ago
Fixed some warnings, removed libwheel
4 Days Ago
Kill marker is also red Fixed ServerBrowser NREs caused by Data being null
4 Days Ago
Refactor crosshair, no more razor Hitmarkers, kill markers re-implementation
4 Days Ago
PlayerController stash
7 Days Ago
PanelTraversalSystem: Refactor root panel focus, in case a modal pops up in the way, or any other overlay Can pop modals PanelTraversalSystem: pop modal one-by-one if hitting B on controller
7 Days Ago
Broke input actions, whoops
7 Days Ago
Don't double-render UI
7 Days Ago
Don't need these
7 Days Ago
Cleanup
7 Days Ago
PanelTraversalSystem: Refactor, no more block size, don't use GetPanelsAt, filter root panel descendants by on-screen, eligible panels, then rate them