144,046 Commits over 4,413 Days - 1.36cph!

3 Minutes Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
4 Minutes Ago
apartment fridge
13 Minutes Ago
Adding industrial torch rig
13 Minutes Ago
Populated wearable replacements on movember moustache
26 Minutes Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
50 Minutes Ago
Merge from main
1 Hour Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
1 Hour Ago
subtract pickup changes
1 Hour Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
1 Hour Ago
Try to fix Linux ProjGen error
1 Hour Ago
Fix playable NREs when a player dies on mortars
2 Hours Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
2 Hours Ago
anim updates to new 00 sweep and attack animations
3 Hours Ago
Merge from subtract_new_navmesh
3 Hours Ago
Merge from main
3 Hours Ago
Fixed wire isolation not working on player boats
3 Hours Ago
Add chest offset IK, enable it for mortar to fix clipping issues
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
4 Hours Ago
Restored chippy arcade assets filtering mode
4 Hours Ago
merge from workbench_upgrades
4 Hours Ago
wb2 fix for the fix
4 Hours Ago
Save the last open category in F1 items and vehicles tabs
4 Hours Ago
Fix prototype visual clipping in wb2
4 Hours Ago
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4 Hours Ago
merge from main
4 Hours Ago
Fix efficiency visual clipping
4 Hours Ago
Phrases update
4 Hours Ago
fixes for surplus and reinfored upgrade icons
4 Hours Ago
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5 Hours Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
5 Hours Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
5 Hours Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
5 Hours Ago
merge mortar_prototype
5 Hours Ago
remove default value on recoil pitch duration
5 Hours Ago
Phrase contexts
5 Hours Ago
Fixed copypaste names not being truncated in list view
5 Hours Ago
Added confirmation popups when deleting loadouts and copypastes files
6 Hours Ago
Cherry picking Jenkinsfile changes
6 Hours Ago
Added FPBuild to list of files that should be ignored by plastic
6 Hours Ago
Merge from workbench_upgrades
6 Hours Ago
Merge from main
6 Hours Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
6 Hours Ago
merge from defaultsortingorder_update
Today
Merge from main
Today
removed gear crafting cost from binoculars
Today
merge from workbench_upgrades
Today
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
Today
efficency now excludes beancans and gunpowder