userTony Fergusoncancel

1,624 Commits over 365 Days - 0.19cph!

1 Hour Ago
Fixed hole end camera not setting new hole position, would always go back to hole 1
2 Hours Ago
Fix attack input hint
2 Hours Ago
Game -> MinigolfGame, use Input Actions, use new event names
3 Hours Ago
Add stub pages
3 Hours Ago
More work on main menu navigation, breadcrumbs, page transitions, footer content
Work in progress main menu
Yesterday
Crude and simple matchmaking page https://files.facepunch.com/tony/1b0611b1/sbox-dev_eT2vnQlkWa.mp4
Yesterday
Work on custom main menu w/ navigation
2 Days Ago
Fix compile like this for now
2 Days Ago
Fix NRE on Api.TypeLayout when trying to view a namespace
7 Days Ago
Update to use Input Actions
7 Days Ago
Rewritten SegmentBar to fix flickering when rebuilding panel
7 Days Ago
Ship game templates from sboxgame/templates manually for now, need to consider about fetching from the repo soon
10 Days Ago
Refactor LaunchConfigEditor to be a widget which can target a local project and read/write to its metadata Launcher: When going through active local projects, check their LaunchConfigs metadata and add them Add per-project launch config editor to project settings
13 Days Ago
Actually run Input.SetBind when clearing a bind, whoops
13 Days Ago
If InputSettings is null, grab common inputs and let users rebind those for the current game package Add KeyBind onchange event for right click clear
13 Days Ago
Can right click a keybind to reset it to default individually
14 Days Ago
Add Panel.GetTransformPosition( Vector2 )
14 Days Ago
Style popups
16 Days Ago
Add mask to package screenshots modal Remove SetMaskAngle debug log
21 Days Ago
Always allow mouse-related actions to "release" when UI pops up, but don't allow new presses. Matches keyboard behavior more closely. #1004
21 Days Ago
Fixed hair_longbrown_covered_test being able to be worn with other hair/hats
21 Days Ago
Support viewing the ragdoll of a player if they die during deathcam
22 Days Ago
Upped death cam FOV
22 Days Ago
Fixed being able to move pickups around with projectiles
22 Days Ago
Give grenade projectile some drag
22 Days Ago
Refactor projectile system to match FP4
23 Days Ago
Fixed chat
23 Days Ago
Re-implement SlowMovement trigger
23 Days Ago
Re-implement DashRechargePickup on new pickup base
23 Days Ago
Add MusicBox entity back in, w/ ClientSettings for volume
23 Days Ago
Fixed another InputActions NRE
23 Days Ago
Fix InputActions NRE if ServerConfig hasn't loaded by the time ServerInformation is recv'd
23 Days Ago
Fixed rocket jumping
23 Days Ago
Update ProjectConfig.Ident MaxLength (16 -> 32)
23 Days Ago
Upped asset ident max length (16 -> 32)
24 Days Ago
Add groups to client settings, support in ObjectEditor
24 Days Ago
Revamp settings menu
24 Days Ago
Proper hover style for own scoreboard row
24 Days Ago
Work on re-adding ClientSettings
25 Days Ago
Return scoreboard to hold for open
25 Days Ago
New scoreboard style
25 Days Ago
Only look for DevCamera and control HUD visibility from RootPanel
25 Days Ago
Use award system to show big notification that the game is over
25 Days Ago
Add PlayerDeathCamera, switch to it when running DeathCam.Show
25 Days Ago
Don't clamp ammo count on HUD
25 Days Ago
Fixed ammo count being fucked
27 Days Ago
Can't run SetWinners again if State != Active
27 Days Ago
Add Minigame.State, Minigame.Participants - fixed failing to account for spectating players in Tag
27 Days Ago
Basic tv expressions for Tag