userTony Fergusoncancel

4,846 Commits over 1,004 Days - 0.20cph!

7 Minutes Ago
Dispose of PrefabFile's cached scene when unregistering, should fix memory leak when switching games
5 Days Ago
Update CreateGameModal - don't have two General categories if we have uncategorized GameSettings, fixed not listing uncategorized GameSettings
5 Days Ago
Support ConVar.Min|Max for game settings when publishing a project
5 Days Ago
Damage taken shot is played in 2d, and only on the victim
5 Days Ago
MP5: Reduce horizontal aimcone by 50% Fixed Feed not showing our own multi kills
5 Days Ago
Add fall damage sound
5 Days Ago
Add new pickup sounds, and item respawn sounds
5 Days Ago
Adjust chatbox styling abit Add "say" command so the server can talk to people
5 Days Ago
Don't lerp Gluon effects if the distance is too far away
5 Days Ago
Switch away if we're trying to shoot mp5 secondary without any ammo
5 Days Ago
Better solution for GluonWeapon NRE
5 Days Ago
Fixed not being able to equip MP5 when it has no primary ammo, but has secondary ammo
5 Days Ago
Charge station loop
5 Days Ago
Fixed multi kill (1) showing every kill
5 Days Ago
Upped multikill window by a second
5 Days Ago
Sound tweaks (mostly reduced distances), new kill sound (and multikill sound), damage received sound
5 Days Ago
ViewModel file cleanup I don't think effect Rpcs should be set as reliable Comments, general cleanup
6 Days Ago
Revert "Add option to ignore transform when serializing a GameObject, resolves Facepunch/sbox-issues#7840" This reverts commit 2ac02f274f06d90bdc0719ec8b9f95c68a258642.
6 Days Ago
Adjust Python crosshair
6 Days Ago
Fixed being able to target people with the gluon through walls (doesn't hit, but you can trace people) Demote bot warning to trace
6 Days Ago
Update gluon_vm to use Max's new viewmodel Revert UI scaling strategy Better validation in GluonWeapon Fixed Damage NRE
6 Days Ago
Don't run beam interpolation if owned by a remote connection
6 Days Ago
Update Input.config Adjust gluon range again
6 Days Ago
Fixed InputAction copy constructor not setting Title
6 Days Ago
Add InputAction.Title, use in binds menu, fall back to Name if not set, resolves Facepunch/sbox-issues#7818
6 Days Ago
Add option to ignore transform when serializing a GameObject, resolves Facepunch/sbox-issues#7840
7 Days Ago
Interpolate beam target
7 Days Ago
Networked applied force
7 Days Ago
Gluon Gun: Reduced base damage from 12.5 to 10
7 Days Ago
GluonWeapon: If valid, draw box around target
7 Days Ago
Quadrupled gluon gun range
7 Days Ago
Improved lock-on by ignoring anything that isn't a player when looking for a lock target
7 Days Ago
GluonWeapon: Add lock on behavior BeamRenderer: can provide a middle point and we'll bezier between Update quicktest.scene Update the gluon fx more frequently GluonWeapon: Implement lock on bezier curve https://files.facepunch.com/tony/1b1011b1/sbox-dev_PEP39Po5gm.mp4
7 Days Ago
Fixed Rat always targeting you because it was looking for the wrong Id
7 Days Ago
Rat gun has ammo, can throw 5 rats
7 Days Ago
Adjust post-processing
7 Days Ago
GameState size reduction & cleanup Fixed bot notarget
7 Days Ago
Removed some stuff from prefabs
7 Days Ago
Removed unused
10 Days Ago
Don't use tall thumb in GameClosedToast, resolves Facepunch/sbox-issues#7814
10 Days Ago
Fixed lobby count not refreshing correctly in GameModal, resolves Facepunch/sbox-issues#7815
10 Days Ago
Add FullSelfDamage tag, cooking a grenade too long does not apply self damage modifiers
10 Days Ago
Crosshair adjusments for Glock / Python
10 Days Ago
Lowered some viewmodels so they're less in the way
10 Days Ago
Adjust charge station so players can't have over 100 armor
10 Days Ago
Removed extra colliders from Tripmine pickup, resolves #205
10 Days Ago
Reduced size of RPG projectile collider
10 Days Ago
Improve visuals of greyed out weapons Better order
10 Days Ago
Grey out empty weapons in weapon switcher, skip when navigating
10 Days Ago
Fixed GameState not showing players sometimes (doh)