142,925 Commits over 4,383 Days - 1.36cph!

7 Minutes Ago
wb3 setup
14 Minutes Ago
restore wb2 placement mesh ref
22 Minutes Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
23 Minutes Ago
Potential fix for "can't call stop on disabled agent" log spam
26 Minutes Ago
BDU texture updates
27 Minutes Ago
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34 Minutes Ago
Hook up t2 filler/upgrade item links
38 Minutes Ago
Patched TMP shaders to work with soft mask
47 Minutes Ago
forgot to commit empty filler prefabs
48 Minutes Ago
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54 Minutes Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
54 Minutes Ago
Restored scroll speeds
1 Hour Ago
Use absolute path when downloading world
1 Hour Ago
added empty states for tier 3 like tier 1 & 2
1 Hour Ago
Apartment penthouse brick walls - WIP and material exploration
1 Hour Ago
apartment lights collision added
1 Hour Ago
apartment lights lods update
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Replace tabs in spawn.report output (they confuse the new console)
2 Hours Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
2 Hours Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
2 Hours Ago
fixed missing mesh in prefab
3 Hours Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
3 Hours Ago
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
3 Hours Ago
mannifest and skins
3 Hours Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
3 Hours Ago
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4 Hours Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
5 Hours Ago
merge from main
5 Hours Ago
3p jump north anim edit
5 Hours Ago
Initial filler visuals implementation
5 Hours Ago
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
6 Hours Ago
fixed positions for visuals
6 Hours Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
6 Hours Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
6 Hours Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
6 Hours Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
Today
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
Today
missed couple of texture files
Today
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
Today
Hooked kiosk poster sign textures back up
Today
update manifest
Today
updated protorype icon and .item prefab to link to proper icon now
Today
Removed obsolete kiosk blockouts
Today
Compile fixes
Today
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
Today
Restored FixCaret because looks like its still needed
Today
added first pass of rentable kiosk c