userTony Fergusoncancel

4,145 Commits over 884 Days - 0.20cph!

Fixed orientation of the second door in demo_1
Fixed up wrong text for the tutorials
Hook up freeze tutorials in the demo, fixed lock getting stuck for interaction UI, fixed weapon pickups not firing pickup action
Fixed references to human textures being broke
Color adjustments for camera
Proper validity checks in Chat, add PlayerPawn.GetZone<T> Component constraint Bomb-proof the bomb plant component Shouldn't need this redundant null check GameNetworkManager assert demoted to warning Crosshair camera validity fix ScreenShaker camera validity fix
ApplyThrowableAnimations NRE fix
Temp fix for fire, using facepunch.fire_particle_fast
Fixed headshot sound ranges
Yesterday
Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename
Yesterday
AssetBrowser: stopped pinned asset bricking the whole sidebar
Yesterday
AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset
Yesterday
Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968
Yesterday
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything (#1704) - Also tracking pressed controller buttons now
Yesterday
CommunityNewsBox: add icon prefix before comment count
Yesterday
Fill in PlayerController ref
Yesterday
IsValid checks in PlayerInteractor
Yesterday
Fade sepia effect instead of popping in and out, expose to AG
Yesterday
Add freezing tutorial hints, blurs the screen, lets the player focus on reading - then hit the key to dismiss it
Yesterday
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything - Also tracking pressed controller buttons now
Yesterday
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything - Also tracking pressed controller buttons now
Yesterday
Clear out unused InputManifestTemplate ItemGroup in Sandbox.Game
2 Days Ago
Fixed hammer_showcase testbed lighting Frame out TutorialHint component, WeaponsInventory component
2 Days Ago
Don't add empty objectives
2 Days Ago
Pop up the objectives panel when we finish an objective
2 Days Ago
Add objectives throughout the entire demo level
3 Days Ago
Restyle objectives panel, items list panel Better text size, alignment Fixed healing mechanic
3 Days Ago
Various fixes and cleanup, started adding tasks to demo level to guide the player through
4 Days Ago
Fixed compilation Ensure actor list is not null
5 Days Ago
Fixed air-kill killfeed icon being always black, it should be the attacker color if not self
5 Days Ago
Add sync'd weapon flags so aim is properly networked, works properly when spectating other players
5 Days Ago
Add ScoreAttribute.ShowTeamOnly, make balance only show up for teammates
5 Days Ago
Up molotov's throw power to match the HE
6 Days Ago
Update grenade icons
6 Days Ago
Proper icons for USP-S and Bayonet
6 Days Ago
Refinery's too small to even need global fog
6 Days Ago
Add CrosshairType.Dot
6 Days Ago
Use legacy tonemapper for now
6 Days Ago
Save out C4 so we have its metadata
6 Days Ago
Attempt at ensuring RoundStateTeam avatars change when they should
6 Days Ago
Don't create tracer if the effect distance is low
6 Days Ago
Don't play zoom sound if ending zoom on drop when we're not zooming at all
6 Days Ago
Ammo reserves
6 Days Ago
Fixed not being able to hit E to pick up a weapon
6 Days Ago
Removed some unused props
6 Days Ago
Save some useful metadata in weapon prefabs so we can use it for dropped weapons, so we can use accurate bodygroups, model, bounds from the model renderer
7 Days Ago
No ammo state for Crosshair
7 Days Ago
Crosshair types, alpha interpolation Add Equipment.CrosshairType
7 Days Ago
Adjust Crosshair to show in thirdperson if we're locally controlled, or disappear if we're not locally controlled
7 Days Ago
Use Overlay for viewmodels