userTony Fergusoncancel

4,538 Commits over 945 Days - 0.20cph!

Add ConVarFlags.GameSetting Add internal TypeLibrary.GetMembersWithAttribute<T> Add EditorUtility.CreateTypeLibrary( CompilerOutput[] ) Publisher: after compiling a game, create new TypeLibrary, load in the game's assemblies, and search for ConVars marked with ConVarFlags.GameSetting, include in metadata when publishing Add GameSettingsEntry.Default since we'll want to give the controls default values Implement GameSettingsModal Add LaunchArguments.GameSettings, apply them when saving new game settings from menu, and run them when we've succesfully opened a game Icon support for game settings dropdown options, use SwitchControl instead of Checkbox Add Reset to Default button in GameSettingsModal Better looking DropDown, reduced default max range, restore saved launch arguments when re-opening modal
Better looking DropDown, reduced default max range, restore saved launch arguments when re-opening modal
Add Reset to Default button in GameSettingsModal
Icon support for game settings dropdown options, use SwitchControl instead of Checkbox
Add LaunchArguments.GameSettings, apply them when saving new game settings from menu, and run them when we've succesfully opened a game
Implement GameSettingsModal
Add GameSettingsEntry.Default since we'll want to give the controls default values
Add ConVarFlags.GameSetting Add internal TypeLibrary.GetMembersWithAttribute<T> Add EditorUtility.CreateTypeLibrary( CompilerOutput[] ) Publisher: after compiling a game, create new TypeLibrary, load in the game's assemblies, and search for ConVars marked with ConVarFlags.GameSetting, include in metadata when publishing
AmmoResource is not null fix in Pickup
Yesterday
Removed WeaponModel.BeamEffect, any notion of beam effect from base weapon - this lives in GluonWeapon, responding to events Removed some logs Rename OwnerPlayer() to Owner, add some comments
4 Days Ago
Update rat death prefab to use new version of impactfleshmist
4 Days Ago
Re-saved out impact.flesh.mist to fix up refs
4 Days Ago
Amend MoveMode.IsStandableSurace typo, though I can't Obsolete the old one without an error
5 Days Ago
Show a countdown on the scoreboard when we're in results stage, resolves #83
5 Days Ago
Same throw position code for RPG
5 Days Ago
Add icon to crossbow bolt projectile
5 Days Ago
Fixed shotgun and mp5 default clip sizes
5 Days Ago
Unify headshot damage, add gameplay config for it
5 Days Ago
Buff Python damage to 50 (was 12)
5 Days Ago
Fixed p2p lobby clients not being able to connect to lobbies
5 Days Ago
Don't view GrabPoint gizmos unless selected
5 Days Ago
When publishing an asset with IncludeSourceFiles, seek the asset and its dependencies for input dependencies (should include animgraph animations, texture source files)
5 Days Ago
Added `sbdm.bots.notarget` Fixed projectiles not carrying over correct kill icons, added proper icons for rpg projectile, mp5 projectile
6 Days Ago
HornetProjectile sound can be null, remove the sound but keep the code there because the RPG noise is crazy loud for a fish
6 Days Ago
🤦🏻 - fixed CrossbowWeapon projectile direction, resolves #77
6 Days Ago
Fixed another tripmine error when there's no parent
6 Days Ago
Play third person attack animations where relevant, resolves #80
6 Days Ago
Fixed connecting/connect rejection messages not using correct Name/SteamId
6 Days Ago
Fixed kill feed row height, resolves #79
6 Days Ago
Forgot to uncomment this
6 Days Ago
Add weapon icon to kill feed entries
6 Days Ago
TimedExplosive -> Explosive (updated prefab refs too)
6 Days Ago
Hook up ammo resource to grenade pickup
6 Days Ago
Fix TripmineWeapon NRE (player invalid), add assert if the placed tripmine prefab is not valid
6 Days Ago
Die if we dip below 1 health, ceil health on hud, resolves #73
6 Days Ago
Add scorch to explosions Reduced shell bounce sound range significantly
7 Days Ago
WorldModel/BaseCarryable doesn't define/implement backpack feature, instead send events on creation/destruction of WorldModel Add WeaponPlayerAttachment, can either attach a prefab (that'll get spawned) or a referenced GameObject in WorldModel's hierarchy Don't need these
7 Days Ago
Add component that plays only self collision sounds, add to bullet eject prefab
7 Days Ago
Get rid of the game / overlay render code in ViewModel because it's fucking up some of the guns (ones we're using mp5 anims for)
7 Days Ago
Fix RpgWeapon NRE
7 Days Ago
Use Application.IsDedicatedServer wherever we were using IsHeadless before Add CrossbowWeapon, CrossbowProjectile, needs some polish/improvements but is working Fixed renderer viewmodel logic
8 Days Ago
Server Console Status Bar (#1770)
8 Days Ago
Removed unused/cleanup Don't need this WriteMessage method now that it's only used one time
8 Days Ago
Shotgun: Alternate attack with higher damage per pellet, takes 2 bullets, has higher shoot dleay Fixed TakeAmmo not working with count param
8 Days Ago
Shotgun: Increase crosshair gap
8 Days Ago
Adjust shotgun punch and shake, don't eject 12 casings per shot Python: Add shoot delay only if we can shoot Automatically set render options for viewmodel renderers so we don't have to fuck around every time we make a weapon
8 Days Ago
Add Shotgun, incremental reloading, reload cancelling option
8 Days Ago
Dedicated server console shows a header with some useful performance stats on it https://files.facepunch.com/tony/1b1011b1/WindowsTerminal_sjBEArBU4F.png Has an annoying issue, because we're writing to lines, if a new line gets written it'll duplicate the overlay to out of viewrows Refactor (inspired by Rust, thank you), Clear status bar before writing log messages, then render the status bar, stops polluting previous logs, and we can render it at the bottom (https://files.facepunch.com/tony/1b1111b1/WindowsTerminal_we0QXNzuT7.png) We don't really need this Cleanup, move as much as we can to Sbox-Server project Remove Application.IsDedicatedServer (doesn't need to be on this branch)
9 Days Ago
Remove Application.IsDedicatedServer (doesn't need to be on this branch)
9 Days Ago
Cleanup, move as much as we can to Sbox-Server project