140,777 Commits over 4,352 Days - 1.35cph!

4 Minutes Ago
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid
7 Minutes Ago
Merge: from main
18 Minutes Ago
Made TestMeshColliderReadWrite::FindAllPrefabs somewhat faster
21 Minutes Ago
Add unitask assembly as dependency for tests
25 Minutes Ago
Test list
31 Minutes Ago
Codegen
34 Minutes Ago
Merge from main
36 Minutes Ago
Added a progress bar for the test export
52 Minutes Ago
merge from new_console-ui
53 Minutes Ago
Compile fix
1 Hour Ago
merge from easter2026_dlc - store icons and square images
1 Hour Ago
easter egg wallpaper store icon and square images
1 Hour Ago
Bowless Crossbow - split bowstring to different material to allow UV scrolling when animated
1 Hour Ago
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1 Hour Ago
Gesture audio event updates
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Console background blur matches the old console, blur is stronger when the main menu is open
1 Hour Ago
Merge from main
1 Hour Ago
Set up hair sets to debug seed issues
1 Hour Ago
merge from main
2 Hours Ago
fpb-config: 2022.3.41f1 -> 6000.3.11f1
2 Hours Ago
Merge from main
2 Hours Ago
Gesture animation polish pass - start/end pose update and timing adjustments
2 Hours Ago
merge from new_console-ui
2 Hours Ago
Restored [?] color in autocomplete
3 Hours Ago
Fixed console auto complete not working well with chained commands
3 Hours Ago
Server admin UI: - Fixed player list mask - Added scrollbars to player and UGC lists
3 Hours Ago
Merge from terrain_renderer
4 Hours Ago
Merge from main
4 Hours Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
5 Hours Ago
merge from skinviewer_easter
5 Hours Ago
New rustige egg skin viewer music
5 Hours Ago
merge from main
5 Hours Ago
merge from main
Today
Mark the position/rotation offset fields on ShieldHeldEntitiyOffset as read only, they should only be applied with the editor button Update butcher knife offset, very minor change
Today
Allow spine movement during kick gesture (see forceAllowSpineMovement toggle, we normally don't want spine look during full body gestures)
Today
Fix FoliagePlacements when using MeshRootTerrain
Today
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
Today
Fixed a bunch of gestures set to loop incorrectly Gestures now start fading out the upper/full body layer 0.25s earlier, so the layer is fully faded out by the time the gesture finishes Prevents the state machine switching to the idle state and still being visible during the fade Fixed spine IK not applying correct weights while in an upper body gesture, fixes slight angle changes when entering/exiting gestures
Today
Merge from parent
Today
water wheel deploy fires effects instead of using RPC footsteps now play when a player pushing the water wheel
Today
Merge from main
Today
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Today
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Female head UVset updates
Today
Disabled Has Exit Time on the SItting -> Exit animation state The animator pose type will now persist it's value when a player dismounts, it used to reset to 0 as soon as a player dismounts This fixes mountables using a different pose type to the default sit animation transitioning to the default sit animation as soon as a player dismounts It always did this, but because the default sit animation was a single frame it was unnoticable
Today
Call UpdatePlayerModel the same frame as a held entity is deployed, not the following frame This fixes the weapon appearing in the wrong location for a frame when it's parented to a prop bone and the prop bone is animated
Today
fix sky compositing regression
Merge from projectile_visibility_fix
Fix projectile effects instigated by other players spawning under the map