4,145 Commits over 884 Days - 0.20cph!
Fixed orientation of the second door in demo_1
Fixed up wrong text for the tutorials
Hook up freeze tutorials in the demo, fixed lock getting stuck for interaction UI, fixed weapon pickups not firing pickup action
Fixed references to human textures being broke
Color adjustments for camera
Proper validity checks in Chat, add PlayerPawn.GetZone<T> Component constraint
Bomb-proof the bomb plant component
Shouldn't need this redundant null check
GameNetworkManager assert demoted to warning
Crosshair camera validity fix
ScreenShaker camera validity fix
ApplyThrowableAnimations NRE fix
Temp fix for fire, using facepunch.fire_particle_fast
Fixed headshot sound ranges
Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename
AssetBrowser: stopped pinned asset bricking the whole sidebar
AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset
Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything (#1704)
- Also tracking pressed controller buttons now
CommunityNewsBox: add icon prefix before comment count
Fill in PlayerController ref
IsValid checks in PlayerInteractor
Fade sepia effect instead of popping in and out, expose to AG
Add freezing tutorial hints, blurs the screen, lets the player focus on reading - then hit the key to dismiss it
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything
- Also tracking pressed controller buttons now
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything
- Also tracking pressed controller buttons now
Clear out unused InputManifestTemplate ItemGroup in Sandbox.Game
Fixed hammer_showcase testbed lighting
Frame out TutorialHint component, WeaponsInventory component
Don't add empty objectives
Pop up the objectives panel when we finish an objective
Add objectives throughout the entire demo level
Restyle objectives panel, items list panel
Better text size, alignment
Fixed healing mechanic
Various fixes and cleanup, started adding tasks to demo level to guide the player through
Fixed compilation
Ensure actor list is not null
Fixed air-kill killfeed icon being always black, it should be the attacker color if not self
Add sync'd weapon flags so aim is properly networked, works properly when spectating other players
Add ScoreAttribute.ShowTeamOnly, make balance only show up for teammates
Up molotov's throw power to match the HE
Proper icons for USP-S and Bayonet
Refinery's too small to even need global fog
Use legacy tonemapper for now
Save out C4 so we have its metadata
Attempt at ensuring RoundStateTeam avatars change when they should
Don't create tracer if the effect distance is low
Don't play zoom sound if ending zoom on drop when we're not zooming at all
Fixed not being able to hit E to pick up a weapon
Removed some unused props
Save some useful metadata in weapon prefabs so we can use it for dropped weapons, so we can use accurate bodygroups, model, bounds from the model renderer
No ammo state for Crosshair
Crosshair types, alpha interpolation
Add Equipment.CrosshairType
Adjust Crosshair to show in thirdperson if we're locally controlled, or disappear if we're not locally controlled
Use Overlay for viewmodels