userTony Fergusoncancel

913 Commits over 183 Days - 0.21cph!

Allow to add non-forbidden headers to Http requests, we should replace this whole class soon
Test above space if the player tries to stop ducking, so they don't get stuck
Interpolate EyeHeight, use EyeHeight when calculating character's BBox. Means players can duck through crawl spaces, windows, etc.
Remove Menu bind for LoadoutSelector
Add jump windup, with first-draft jump camera modifier https://files.facepunch.com/devultj/1b0411b1/sbox-dev_9AKRGnGVGq.mp4
Blend airLerp based on if you're aiming down sights. This still doesn't feel right, though.
Apply yaw / roll offset to viewmodel when walking sideways
Add runtime addon - which when you touch it, tries to see if you're Sandbox.Player type. Use Sandbox to test this out.
Yesterday
Add linear gradient behind buttons on SpawnOverview
Yesterday
Changed Spawn Overview style to match Lewis' concept a bit more
Yesterday
Added CameraModifier.OnRemove Fixed NRE when suiciding
Yesterday
Added WeaponDefinition.DeployTime, can switch weapon while reloading again
Yesterday
Killed obsolete hitbox code, replaced with hitbox tags
Yesterday
Replace tools addon usage of Utility.RunCommand
Yesterday
Delete Obsolete methods and variables related to Hitbox bones / groups Removed Sandbox.Hooks obsolete code Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game)
Yesterday
Removed SteamVRImport as it was unused
Yesterday
Removed SteamVRImport as it was unused
Yesterday
Removed Sandbox.Hooks obsolete code Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game)
Yesterday
Delete Obsolete methods and variables related to Hitbox bones / groups
4 Days Ago
Test: Turn off reverb
5 Days Ago
Add a bunch of announcer events for kill streaks / first blood
5 Days Ago
Conquest: Added an intro sound to when the actual game starts. It might be a little too much.
5 Days Ago
Add sound when taking bullet damage
5 Days Ago
New 1911 sounds
5 Days Ago
New AKM sounds
5 Days Ago
Added Kill sound
5 Days Ago
Add weapon deploy sounds
5 Days Ago
Conquest: Add round countdown sound Add sound for when using the ammo crates Add scaled heartbeat sound when low on HP, fixed NRE when being murdered by fire
5 Days Ago
Add some base spread
5 Days Ago
Eliminated extra spread from MP5
5 Days Ago
Remove lobby state stuff from chatbox, add history
5 Days Ago
When focusing on capture points, make their markers less intrusive
5 Days Ago
Adjusted Revolver aim position, the idle animation sucks though
5 Days Ago
Show glow on usable entities https://files.facepunch.com/devultj/1b3011b1/sbox-dev_9SyivSPkGX.mp4
5 Days Ago
Scale mouse sensitivity down while aiming down sights
5 Days Ago
AKM received a small nerf to try to bring it in line with other weapons Increased F1 FAMAS base damage to match Doubled R870 damage Decreased Revolver's fire rate, as right now it's ridiculous
5 Days Ago
Moved MinimumPlayers into Gamemode, no need to copy/paste this across game-types Kill sliding effects code as it's shit and barely works
6 Days Ago
Need 4 people to start Conquest game. Refactor this soon
6 Days Ago
Removed spawnoverview border
6 Days Ago
Can only bash down doors if it's closed / closing
6 Days Ago
Upped slide camera strength Upped walk bob, scaled walk bob down if sliding Trying to find out why ADS is laggy at high ping
6 Days Ago
When looking at the sky / the ground, ViewModel rotation offset gets disabled when aiming
6 Days Ago
Upgrade Works to use NET 7 in an attempt to fix API Reference errors
6 Days Ago
Fixed ViewModel avoidance trace hitting world triggers
6 Days Ago
Updated to .NET 7.0 and C#11 Please update Visual Studio if you're experiencing issues with it. Read more about what's new here: https://devblogs.microsoft.com/dotnet/announcing-dotnet-7/
6 Days Ago
Define Channel in DotnetInstaller script Add remaining missing binaries
6 Days Ago
Change UpdateDotnet channel
6 Days Ago
Testing .NET 7.0 + CSharp LanguageVersion 11 Use CSharp11 in our CodeGen tests
6 Days Ago
Use CSharp11 in our CodeGen tests
6 Days Ago
Fixed bounds calculation for GunfightSpawnVolume