142,682 Commits over 4,383 Days - 1.36cph!

42 Minutes Ago
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
43 Minutes Ago
Bugfix: Ensure TriggerParent properly tracks forced corpse Corpses forcefully inherit trigger volumes, which doesn't properly initialize internal contents, leading to skipped cleanup when volume is destroyed. Rare bug in the wild, but consistent in auto tests. Tests: ran all PlayerMountedToArmoredVehicle_PlayerNotTargeted auto tests
1 Hour Ago
Charity Plushie 03 setup
1 Hour Ago
Remove unintended antivehicle damage scaling
1 Hour Ago
Reapply small oilrig changes
2 Hours Ago
Fixed ghost ship loot spawning unparented and on top of each other
2 Hours Ago
Remove now empty entry in KillAllAnimals mission objective asset
2 Hours Ago
deployable_snapping_fix_2 -> main
2 Hours Ago
Fix another reference to the old wolf in the trophy data
2 Hours Ago
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
3 Hours Ago
Cleanup
3 Hours Ago
Fix invalid angle in split builds where the server recomputerd rotation from the floor normal instead of the wall normal
3 Hours Ago
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4 Hours Ago
3 Hours Ago
Minor lens flare tweaks.
3 Hours Ago
update apartment_complex_monument/prototype
3 Hours Ago
Update manifest
3 Hours Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
3 Hours Ago
Codegen
3 Hours Ago
Merge from main
3 Hours Ago
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
3 Hours Ago
merge from main -> apartment_complex_monument
3 Hours Ago
S2P'd some stuff to fix compact ceiling light regression.
3 Hours Ago
Reapply the increased building blocked + added safezone from the merge
4 Hours Ago
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code Make ragdolls respect setlightingorigin input again Double bone cache limit
4 Hours Ago
Merge from 3p_spectator_improvements
4 Hours Ago
Fix potential NRE when starting debug camera
4 Hours Ago
merge from main
4 Hours Ago
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4 Hours Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
4 Hours Ago
Make ragdolls respect setlightingorigin input again Double bone cache limit
4 Hours Ago
Take scrap from the apartment every 30m for rent payment
4 Hours Ago
Remove TC prefab from medium apartment
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
merge from automated_testing
4 Hours Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
4 Hours Ago
removed duplicate asmdef refs
4 Hours Ago
Added baked textures for the LODBakerTestPrefab
4 Hours Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
4 Hours Ago
Fix oilrigs not having navmesh when outside of map bounds
4 Hours Ago
Apartment bed prefabs and lods
4 Hours Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
4 Hours Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
4 Hours Ago
Potential fix for ResetPath error spam
4 Hours Ago
merge rust_relay_server -> main
5 Hours Ago
edited 3p sprint update anim
5 Hours Ago
Update second gingerbread npc, should fix nre
5 Hours Ago
Skinning update for wooden armour jacket
5 Hours Ago
Update source entity of wolf corpse, should fix broken head trophy