144,056 Commits over 4,413 Days - 1.36cph!

3 Minutes Ago
remove passthrough from twitch rivals computer desk
4 Minutes Ago
Add single locker entity to small apartment
5 Minutes Ago
Make variant of locker loot panel for the single locker
7 Minutes Ago
Adjust door chainlink colliders to overlap like they do on original garage door
10 Minutes Ago
Add single width locker entity for the small apartment
17 Minutes Ago
update apartment_complex_monument/prototype
21 Minutes Ago
Setup various things on the door prefab for the new skinned mesh renderer
27 Minutes Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
32 Minutes Ago
Adding industrial torch work model fbx
44 Minutes Ago
set attachment anchor on C4 HeldEntity prefab
55 Minutes Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
55 Minutes Ago
apartment fridge
1 Hour Ago
Adding industrial torch rig
1 Hour Ago
Populated wearable replacements on movember moustache
1 Hour Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
1 Hour Ago
Merge from main
1 Hour Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
1 Hour Ago
subtract pickup changes
2 Hours Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
3 Hours Ago
Try to fix Linux ProjGen error
3 Hours Ago
Fix playable NREs when a player dies on mortars
3 Hours Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
3 Hours Ago
anim updates to new 00 sweep and attack animations
4 Hours Ago
Merge from subtract_new_navmesh
4 Hours Ago
Merge from main
4 Hours Ago
Fixed wire isolation not working on player boats
4 Hours Ago
Add chest offset IK, enable it for mortar to fix clipping issues
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
4 Hours Ago
Restored chippy arcade assets filtering mode
4 Hours Ago
merge from workbench_upgrades
4 Hours Ago
wb2 fix for the fix
5 Hours Ago
Save the last open category in F1 items and vehicles tabs
5 Hours Ago
Fix prototype visual clipping in wb2
5 Hours Ago
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5 Hours Ago
merge from main
5 Hours Ago
Fix efficiency visual clipping
5 Hours Ago
Phrases update
5 Hours Ago
fixes for surplus and reinfored upgrade icons
5 Hours Ago
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6 Hours Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
6 Hours Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
6 Hours Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
6 Hours Ago
merge mortar_prototype
6 Hours Ago
remove default value on recoil pitch duration
6 Hours Ago
Phrase contexts
6 Hours Ago
Fixed copypaste names not being truncated in list view
6 Hours Ago
Added confirmation popups when deleting loadouts and copypastes files
Today
Cherry picking Jenkinsfile changes