userTony Fergusoncancel

3,894 Commits over 823 Days - 0.20cph!

Yesterday
Start work on FFA
Yesterday
I accidently deleted all these too liberally
Yesterday
Restore
Yesterday
Temp Goodbye copmiled files
Yesterday
Slide no longer takes full control over movement
Yesterday
Add map key system
2 Days Ago
Update .gitignore
2 Days Ago
More forgiving ledge grab threshold
2 Days Ago
No more one-frame lag for ledge detection/movement
2 Days Ago
Remove debug draw
2 Days Ago
No air dash, double jump when holding ledge
2 Days Ago
Only allow grabbing ledges
2 Days Ago
Backport some ledge climbing, you can climb up anything right now
2 Days Ago
Removed some hud fluff
2 Days Ago
Tweak sliding to be less shit, and also simpler
2 Days Ago
When cancelling some changes to an editable block, refresh automatically, otherwise shit disappears until refreshing the page
2 Days Ago
Clean EmbedBlock up
3 Days Ago
Add mega basic embed block support for youtube embeds
3 Days Ago
Generate a thumbnail when creating an organization, handle case across the site where we don't have existing images https://files.facepunch.com/tony/1b0411b1/PbojEVIl05.png
3 Days Ago
Smallest nitpick ever: add `cursor: pointer` to header popup buttons
3 Days Ago
Chart entries have an explicit height, don't wrap text
3 Days Ago
Fixed interaction UI icon alignment being shit NPC weapon attack speed reduced
3 Days Ago
AttackingState: fixed AI agents getting stuck in place, trying to move all the time
3 Days Ago
Scale agent bloodamount so they're not one huge blood cell on death
3 Days Ago
Fixed NPC blood fx
4 Days Ago
Whoops
4 Days Ago
Add pause menu
4 Days Ago
Add testing notifications panel
4 Days Ago
Use trace normal for fake shadow
4 Days Ago
Update smoke prefab
4 Days Ago
Fixed he_grenade prefab
4 Days Ago
Removed local grenade assets, replaced with cloud
5 Days Ago
ScoreFormat NRE fix Some more NRE fixes from the errors page
5 Days Ago
Bandaid fix for A site floor that you can fall through
6 Days Ago
Use a state machine to control the whole thing, make it into a prefab
6 Days Ago
Add some libs, add Zone from HC1, start framing out SceneLoadVolume, new home scene
6 Days Ago
Temporarily display active abilities on the hud
6 Days Ago
Use Health prop
6 Days Ago
HUD test
6 Days Ago
More messing around with UI https://files.facepunch.com/tony/1b0111b1/sbox-dev_jwiM3RE8z3.jpg
7 Days Ago
Work on theme
7 Days Ago
Small changes, air dash uses SHIFT
7 Days Ago
Cancel slide if we end up off the ground
7 Days Ago
Implement TakesOverControl, which cancels out wish movement Add Slide
8 Days Ago
Can't die while dead
8 Days Ago
Crush trigger instead of trying to bake it in all things
8 Days Ago
Whoops
8 Days Ago
Implement coyote time
9 Days Ago
Cleanup
9 Days Ago
Do pushing differently