139,970 Commits over 4,352 Days - 1.34cph!
merging salvaged cleaver refresh to main
merge from non_trigger_wake_AI
- chunky merge, ran s2p on a bunch of monuments
s2p for both oilrigs to re-apply fixes from `s2p_particle_flatten_fix`
Disabled rich text on search bar base prefab
Fixed hover end fuckery when clicking buttons in the item tab
merge from main
- kept destination on oilrig prefabs, will rerun s2p
adjusted inject self sound anim event
Updating skinning for bone armour
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easter wallpaper #2 textures, material, icon, setup. updated skins list, engine file
opaque windows on the apartment complex damaged side, removed interiors fully on that end
merge from new_console-ui
Moved new error overlay to the OverlayCanvas
Restored OverlayCanvas size (perf text, branding and legacy error overlay)
merge from memcell_shortcircuit_tests
Added new memory cells tests to cover short circuits
merge from itemicons_compression_fix
All item icons tagged with the ItemIcon label + changed all their compression format to DXT5|BC3 (from BC7), fixes the compression artifacts
ItemDefinition DoPrepare now adds the ItemIcon label to its icon sprite
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merge from skinviewer_easter
Skin viewer resolution is now matching the resolution set in the graphics settings (clamped to 4K)
Fixed skin viewer lighting rig not toggling themselves correctly sometimes
Updated bunny costume in the skin viewer
merge from new_console-ui
Fix error from changing quality when terrain buffers have not been created
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event
Saves us switching them over twice a year
Better fix for Top bunnies leaderboard in demo
Make errors more see-through
Remove EggUpdater, replace with a PersistentObjectWorkQueue
Unsure how this is breaking in builds, at lteast this is a simpler approach
Error UI:
- Dont force uppercase
- Allow turning off amount object again
Ensure new error panels alpha is auto set to 1
Attempt to scroll auto complete when navigating
Prevent new error ui from autowiping its errors depending on alpha state
Autocomplete now shows in a scroll
Added an Attachment label, use this to populate the Icon Renderer
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal.
- Added a console command to test NRE's