139,900 Commits over 4,352 Days - 1.34cph!

13 Minutes Ago
Fix main menu being a tiny square for split second on game start up Minor change Unchange some hardcoded defaults for global EmitSound * Hopefully this is as simple as this for issue 6769 Fix Hologram/Distort render FX affecting attachment & shadow pos * This fixes driving a hologram jeep causing player view to jitter around with the animation.
26 Minutes Ago
Compile fix
1 Hour Ago
Animation update for the changed shader.
1 Hour Ago
More light updates and fixes.
2 Hours Ago
Merge: from main
2 Hours Ago
Merge: from useplayerupdatejobs3/free_tasks - New: fork of Cysharp/UniTask with less allocs - Optim: reduce allocs around tasks in Jobs 3 mode Tests: jobs3 on craggy with 2 players, built client and booted
2 Hours Ago
More fixes and consistency changes.
2 Hours Ago
Merge from viewmodel_early_disable_fix
2 Hours Ago
Fix issues with viewmodels disappearing
2 Hours Ago
Merge from tunnel_netgroup_fix
3 Hours Ago
Increase tunnel layer threshold from -40 to -20 so more underground tunnels get network culled from the surface (and the opposite)
3 Hours Ago
Restored ctrl tab to cycle through item list and vehicle list categories
3 Hours Ago
Rerun s2p for launch site
3 Hours Ago
merge from waterwheel_deployable
4 Hours Ago
merge from autoconnect_menu_fix
4 Hours Ago
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
4 Hours Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
4 Hours Ago
merge from deployvolume_fixes
4 Hours Ago
Fix fish trophy no longer placeable on walls
4 Hours Ago
cinematic textures for hamster water wheel
4 Hours Ago
merge from hatch_collider_fixes
4 Hours Ago
Hopefully the last seal now
4 Hours Ago
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
4 Hours Ago
fix for "Back of water wheel very dark in shadows"
4 Hours Ago
Reduce console input size, reduce size of auto complete entries
4 Hours Ago
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
5 Hours Ago
Merge from main
5 Hours Ago
Applied old console prefab
5 Hours Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
5 Hours Ago
Merge from s2p_particle_flatten_fix
5 Hours Ago
moved packet AddReference
5 Hours Ago
WIP decals on rentable kiosk D, E, F (cont)
5 Hours Ago
Fix for Visual and collider gap on Armored triangle hatch
5 Hours Ago
Restore loadout save button
5 Hours Ago
edited anim controller and latest m16a2 anims exported
5 Hours Ago
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
5 Hours Ago
Green variant fixes.
5 Hours Ago
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
5 Hours Ago
Siren lights
6 Hours Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
6 Hours Ago
Updating CAML skinning
6 Hours Ago
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6 Hours Ago
fixed offset holstered wooden shields
6 Hours Ago
fixed offset piano sitting mount
6 Hours Ago
fixed offset obsidian knife
6 Hours Ago
fixed offset frontier hatchet holster position
6 Hours Ago
Add crafting speed test item
6 Hours Ago
Removed some mockup prefabs
6 Hours Ago
Fixing bunny suit female A not having skeletonSkin script
6 Hours Ago
main -> new_console-ui