userTony Fergusoncancel

3,933 Commits over 823 Days - 0.20cph!

2 Months Ago
Secondary mount point is perfectly in the CT character's pistol holster
2 Months Ago
Update menu.scene
2 Months Ago
Re-add mount points for all equipment on the player
2 Months Ago
Improved bone mask behavior
2 Months Ago
Fixed PartyPodium being missing
2 Months Ago
New menu scene
2 Months Ago
Can't try to bone merge yourself
2 Months Ago
Hook up idle animator to main menu podium players
2 Months Ago
Reduce crouch height
2 Months Ago
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
2 Months Ago
Improve physics shape list for new character
2 Months Ago
Set up CT character model
2 Months Ago
Shape list stub, physics joints stub
2 Months Ago
Add hitboxes to new player Moved hitbox set list into its own prefab
2 Months Ago
player: Move some stuff into their own vmdl prefabs
2 Months Ago
make b_grounded default to true
2 Months Ago
Hook in some very temporary attack anims
2 Months Ago
Improved jump state machine so it's impossible to get stuck in air
2 Months Ago
Fixed a bunch of weapon alignments
2 Months Ago
Fixed knives holdtype
2 Months Ago
Don't need these Add HumanOutfitter, not hooked in yet Add third person toggle dev command Use new character in prep for Dan's new CT
2 Months Ago
Removed helmet removal code from outfitter
2 Months Ago
Turn off outline component by default until it's turned on by something This makes more sense I think
2 Months Ago
ShaderGraph: add IsAttribute to Branch (from Louie)
2 Months Ago
Can move vertically in noclip
2 Months Ago
Can use right mouse button for switching off respawning camera Don't let players immediately switch out of deathcam Add hints for how to skip to spectate while in deathcam Automatically swap out of deathcam after some seconds
2 Months Ago
More specific hash check for round state team players
2 Months Ago
Bot avatars are different from players
2 Months Ago
Add damage tracker to certain modes
2 Months Ago
Crosshair error check Add warning if we can't find spottable More tracked error fixes
2 Months Ago
IsNearby error check
2 Months Ago
Terrain: add flatten sculpt tool (https://files.facepunch.com/tony/1b1111b1/sbox-dev_bCkllHylC8.mp4)
2 Months Ago
Make sure SceneCamera is not null in UpdateSceneCameraTransform
2 Months Ago
Fixed USP models
2 Months Ago
Expose per weapon armor / helmet reduction so we can further balance weapons
2 Months Ago
Cya Guid networking
2 Months Ago
Group damage instances
2 Months Ago
Initial work on damage tracking https://files.facepunch.com/devultj/1b1011b1/sbox-dev_WgGn9yRMZ1.png
2 Months Ago
Enable the molotov
2 Months Ago
Push the M700 forward a touch
2 Months Ago
Improve scoring system UI, add scrolling number component that we can use in other places if we wish
2 Months Ago
Initial scoring hud
2 Months Ago
Expose per weapon configuration of ironsights fire anim scale
2 Months Ago
Buff the trace size, max range of knives
2 Months Ago
Get rid of Scene.Discard
2 Months Ago
Get rid of bullet exit decals
2 Months Ago
Add option for discarding scene changes and load its saved state, resolves Facepunch/sbox-issues#5085 https://files.facepunch.com/devultj/1b0911b1/sbox-dev_VFwF4r2Fku.mp4
2 Months Ago
Add Vector3.Direction, closes Facepunch/sbox-issues#5026
2 Months Ago
Mesh implements IValid (already has IsValid property), closes Facepunch/sbox-issues#4170
2 Months Ago
Can [Property] GameResource properties to have them serialize, resolves Facepunch/sbox-issues#2925 (worth noting you could use [JsonInclude] for this already)