136,020 Commits over 4,293 Days - 1.32cph!

6 Days Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
6 Days Ago
cannnon ball world model
6 Days Ago
Handmade Sight LOD fixes
6 Days Ago
Standing frames rotation fix
6 Days Ago
merge from hopper_shader_test
6 Days Ago
cherrypick from 141464
6 Days Ago
set deploy rotation on frames to 90
6 Days Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
6 Days Ago
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6 Days Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
6 Days Ago
toggled rotate on deploy and after deploy on frames
6 Days Ago
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6 Days Ago
Merge from naval_update
6 Days Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
6 Days Ago
Merge from floating_cities
6 Days Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
6 Days Ago
Merge from boatplanner_worldmodel
6 Days Ago
Merge from artist_pack_dlc
6 Days Ago
Merge from naval_update
6 Days Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
6 Days Ago
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6 Days Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
6 Days Ago
Merge from main
7 Days Ago
Merge from Reserialize_Prefabs_2
7 Days Ago
Restore module_1200x1800_2way
7 Days Ago
removed large and huge signs from easel capability
7 Days Ago
Fix window not keeping damage when picked up
7 Days Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
7 Days Ago
Movable colliders on reactive target are now parented to regular colliders
7 Days Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
7 Days Ago
Add cannon reload animations to the shared content bundle.
7 Days Ago
Fix easel deployOBB, move back camera position, cant place so close to walls
7 Days Ago
artist canvas names to put size at the end
7 Days Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
7 Days Ago
Fix all frame items missing ItemModSign and Panel set to SignPanel
7 Days Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
7 Days Ago
merge from manifestwarnings_fixes
7 Days Ago
Gated the null or empty skinnable groups error to workshop skinnables only
7 Days Ago
fix paintable reactive target collider issue
7 Days Ago
Removed No ingredients assert on ItemBlueprint if the item is non craftable
7 Days Ago
named paintable material on reactive target
7 Days Ago
Assigned missing audio mixer to some prefabs
7 Days Ago
Fixed copy paste file importer not setting the FilenameStringId
7 Days Ago
add tint from vcolor mode to FXVille Blood World Lighting
7 Days Ago
Finger poser UI flips controls for right hand Put the i in Dynamite Rework Finger poser a bit * Do not use hardcoded lists of bones, add a new list library list so addons can add support for custom models easily. * Deduplicate some code * Improve support for Zeno Clash 1 models Localize "Loading..." labels in Steam Workshop browsers * Also made it more consistent between all content types Merged PR: Localize some more UI texts Fix a very spammy warning on Linux Localize Favorites map category in main menu * Also fix localization of Other maps category Localize server outdated tag * Also fix translation module adding trailing space to every single output string Minor cleanups * Removing some unused VGUI code that I came across Duplicator uses icons instead of text for workshop status
7 Days Ago
merge from artist_pack_dlc
7 Days Ago
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
7 Days Ago
fix large lightup frame not having interact menu with hammer
7 Days Ago
Ornate frame character limit, fix large frame text behind mesh
7 Days Ago
Switched wanted posters canvas texts to 3D texts