140,410 Commits over 4,352 Days - 1.34cph!

2 Days Ago
Updating skinning for bone armour
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
easter wallpaper #2 textures, material, icon, setup. updated skins list, engine file
2 Days Ago
Subtracting 146007 and 145999 (tunnel_netgroup_fix)
2 Days Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
2 Days Ago
merge from new_console-ui
2 Days Ago
Moved new error overlay to the OverlayCanvas
2 Days Ago
Restored loading screen
2 Days Ago
Restored OverlayCanvas size (perf text, branding and legacy error overlay)
2 Days Ago
merge from main
2 Days Ago
merge from memcell_shortcircuit_tests
2 Days Ago
Added new memory cells tests to cover short circuits
2 Days Ago
merge from itemicons_compression_fix
2 Days Ago
All item icons tagged with the ItemIcon label + changed all their compression format to DXT5|BC3 (from BC7), fixes the compression artifacts
2 Days Ago
ItemDefinition DoPrepare now adds the ItemIcon label to its icon sprite
2 Days Ago
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2 Days Ago
merge from skinviewer_easter
2 Days Ago
Skin viewer resolution is now matching the resolution set in the graphics settings (clamped to 4K)
2 Days Ago
Fixed skin viewer lighting rig not toggling themselves correctly sometimes
2 Days Ago
Updated bunny costume in the skin viewer
2 Days Ago
merge from main
2 Days Ago
merge from new_console-ui
2 Days Ago
merge from main
2 Days Ago
Compile fixes
2 Days Ago
Fix error from changing quality when terrain buffers have not been created
2 Days Ago
Merge from egg_demo_fix
2 Days Ago
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
2 Days Ago
Merge from egg_demo_fix
2 Days Ago
Better fix for Top bunnies leaderboard in demo
2 Days Ago
Make errors more see-through
2 Days Ago
Merge from egg_demo_fix
2 Days Ago
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
2 Days Ago
Error UI: - Dont force uppercase - Allow turning off amount object again
2 Days Ago
Ensure new error panels alpha is auto set to 1
2 Days Ago
Attempt to scroll auto complete when navigating
2 Days Ago
Prevent new error ui from autowiping its errors depending on alpha state
2 Days Ago
Autocomplete now shows in a scroll
3 Days Ago
Added an Attachment label, use this to populate the Icon Renderer
3 Days Ago
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
3 Days Ago
Pressing enter on autocomplete entries submits them to the console input field
3 Days Ago
Add light/dark rows to the command list
3 Days Ago
Fix missing attachment slot on manager Add ownership check to Picker
3 Days Ago
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
3 Days Ago
Update attachment visibility if player changes perspective
3 Days Ago
Fix height sample double scaling
3 Days Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
3 Days Ago
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
3 Days Ago
Merge from hackweek_server_mesh_cull
3 Days Ago
Compile fix