3,933 Commits over 823 Days - 0.20cph!
Secondary mount point is perfectly in the CT character's pistol holster
Re-add mount points for all equipment on the player
Improved bone mask behavior
Fixed PartyPodium being missing
Can't try to bone merge yourself
Hook up idle animator to main menu podium players
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
Improve physics shape list for new character
Set up CT character model
Shape list stub, physics joints stub
Add hitboxes to new player
Moved hitbox set list into its own prefab
player: Move some stuff into their own vmdl prefabs
make b_grounded default to true
Hook in some very temporary attack anims
Improved jump state machine so it's impossible to get stuck in air
Fixed a bunch of weapon alignments
Don't need these
Add HumanOutfitter, not hooked in yet
Add third person toggle dev command
Use new character in prep for Dan's new CT
Removed helmet removal code from outfitter
Turn off outline component by default until it's turned on by something
This makes more sense I think
ShaderGraph: add IsAttribute to Branch (from Louie)
Can move vertically in noclip
Can use right mouse button for switching off respawning camera
Don't let players immediately switch out of deathcam
Add hints for how to skip to spectate while in deathcam
Automatically swap out of deathcam after some seconds
More specific hash check for round state team players
Bot avatars are different from players
Add damage tracker to certain modes
Crosshair error check
Add warning if we can't find spottable
More tracked error fixes
Terrain: add flatten sculpt tool (https://files.facepunch.com/tony/1b1111b1/sbox-dev_bCkllHylC8.mp4)
Make sure SceneCamera is not null in UpdateSceneCameraTransform
Expose per weapon armor / helmet reduction so we can further balance weapons
Initial work on damage tracking https://files.facepunch.com/devultj/1b1011b1/sbox-dev_WgGn9yRMZ1.png
Push the M700 forward a touch
Improve scoring system UI, add scrolling number component that we can use in other places if we wish
Expose per weapon configuration of ironsights fire anim scale
Buff the trace size, max range of knives
Get rid of bullet exit decals
Add option for discarding scene changes and load its saved state, resolves Facepunch/sbox-issues#5085
https://files.facepunch.com/devultj/1b0911b1/sbox-dev_VFwF4r2Fku.mp4
Add Vector3.Direction, closes Facepunch/sbox-issues#5026
Mesh implements IValid (already has IsValid property), closes Facepunch/sbox-issues#4170
Can [Property] GameResource properties to have them serialize, resolves Facepunch/sbox-issues#2925 (worth noting you could use [JsonInclude] for this already)