userTony Fergusoncancel

4,714 Commits over 976 Days - 0.20cph!

3 Months Ago
I didn't mean to comment this out
3 Months Ago
Show halves won in round intermission
3 Months Ago
Start adding scores
3 Months Ago
Bit of refactoring
3 Months Ago
WIP scoring
3 Months Ago
Fixed showing the wrong other inventory :facepalm:
3 Months Ago
Fuck it Fixed PlayedCards grouping target cards based on who played the card, not who they are targeting
3 Months Ago
Can distinguish targeted cards in PlayedCards panel, as well as global cards
3 Months Ago
initial implementation of targeted cards flow
3 Months Ago
Fixed duck
3 Months Ago
Deselect card
3 Months Ago
Card UI redone
3 Months Ago
Don't show played cards header if theres nothing
3 Months Ago
Impact FX
3 Months Ago
Voices UI, voice transmitter, voice mixer
3 Months Ago
Added Bandolier card
3 Months Ago
Support using material icons for card panel icons Mirror Image card
3 Months Ago
Add bullet ricochet, can be modified by cards / stats https://files.facepunch.com/tony/1b2811b1/sbox-dev_PeS38iBwkW.mp4
3 Months Ago
Sex up the cards a little bit
3 Months Ago
Use emojis for placeholder card icons
3 Months Ago
Gun clip size can be modified IsSmall variant of CardPanel, add PlayedCards panel that shows which cards are played at all times
3 Months Ago
Fixed chat rendering below round UI More accurate hash for card inventory panel Round UI adjustments, don't show chatbox message for joined game Show avatar for opponent Kill the game loop and start again if someone leaves
3 Months Ago
Destroy ragdoll between rounds
3 Months Ago
Don't bother using the menu scene, just get into the game!
3 Months Ago
Fixed SMG being backward Fixed big bullets bug, fixed crosshair, add effects when taking damage
3 Months Ago
Make it blue instead
3 Months Ago
Fix smg mats
3 Months Ago
New gun sounds, reload sounds, reload sound sticks to the gun, fixed muzzle offset
3 Months Ago
Move crosshair into its own component on the player - add hitmarkers
3 Months Ago
Play sounds when inflicting damage / taking damage
3 Months Ago
Quick chatbox
3 Months Ago
Quick HUD changes
3 Months Ago
Only show rows when we need em
3 Months Ago
Get rid of ICardDisplay, just have Card.Positives, Card.Negatives text fields
3 Months Ago
Reload sound, new gun sound Can modify gun shoot sound
3 Months Ago
New weapons
3 Months Ago
Can modify weapon model with modifier, moved weapons to center
3 Months Ago
Update player.prefab
3 Months Ago
Conflict resolution, use stat for this too
3 Months Ago
Move initial stuff into stats container, add damage modifier
3 Months Ago
New hand on start
3 Months Ago
Marginally better hand randomization
3 Months Ago
Recoil is smoothed, returns to zero Add gravity / jump power cards, list their effects in ICardDisplay
3 Months Ago
Reduced run speed, increased walk speed Can modify jump power, gravity scale, smoothed out movement inertia
3 Months Ago
Show state header on hud
3 Months Ago
Reveal player location by highlighting them if the round is taking too long
3 Months Ago
Feedback when hovering over, and selecting cards
3 Months Ago
Fade-in end-round UI so it's less abrupt
3 Months Ago
Different logic to dictate which cards we played in the current arena
3 Months Ago
Refactor card ownership so it doesn't get dropped over scene changes (because the owner would've disconnected)