userTony Fergusoncancel

4,714 Commits over 976 Days - 0.20cph!

3 Months Ago
Go back to prep phase for each half, so we play another card per arena round
3 Months Ago
Disallow spamming cards in prep phase Fixed showing every card when playing a card
3 Months Ago
Drop card inventory on scene changes, it's not needed
3 Months Ago
Why thank you for cleaning my code file
3 Months Ago
Rotate and translate cards in inventory
3 Months Ago
Use a different bullet tracer when we're using big bullets card
3 Months Ago
Health scale stat
3 Months Ago
Use nullable values in modifiers instead Add big bullets card
3 Months Ago
Bullet size can be modified by event Can also override bullet tracer FX
3 Months Ago
Headers for identifying each player's hand
3 Months Ago
Implement weapon modifier events, works for targeted card and global
3 Months Ago
Add PauseInPreparationPhase convar, rename double_speed prefab Define API for weapon modifiers
3 Months Ago
ICardDisplay
3 Months Ago
Sync the timer
3 Months Ago
Remove useless code, show timer in prep phase
3 Months Ago
Work on card ui Refactor card inventory ownership/networking
3 Months Ago
CardInventory
3 Months Ago
Cleanup
3 Months Ago
CardEffect, add testing card prefab Fixed MovementModifiers Update PreparationPhaseManager to create a random card (test)
3 Months Ago
Define cards
3 Months Ago
UI for half/round end state
3 Months Ago
Cinematic high hit is way too loud
3 Months Ago
Some networking fixes, implement halves. Initial round loop is implemented
3 Months Ago
Fix NRE on start
3 Months Ago
Simple basic recoil
3 Months Ago
Broadcast tracers Show health in hud
3 Months Ago
Player damage
3 Months Ago
Proper feedback if we're looking for a game
3 Months Ago
Hold the weapon in hold bone if we're proxy
3 Months Ago
This works I guess?
3 Months Ago
Make spawnpoint assignment deterministic
3 Months Ago
Actually set the player's position
3 Months Ago
If we can't find a lobby - make one Use your own clothes
3 Months Ago
Fixed player spawn assignment Menu styling
3 Months Ago
Quick nasty random lobby joiner util Fixed weapon code being ran non-locally
3 Months Ago
Don't perform round loop spawner if we're the editor
3 Months Ago
Phase sounds
3 Months Ago
Fixed HUD colors
3 Months Ago
UI styling
3 Months Ago
Docs, player HP, fixed round_loop prefab having two combat managers
3 Months Ago
Define OnPlayerSpawned - create PlayerSpawning component, which looks for an unoccupied spawn point
3 Months Ago
Start prep phase when enough players join Flow into combat
3 Months Ago
Show player count and required player count
3 Months Ago
Forgot to delete this
3 Months Ago
Update .gitattributes
3 Months Ago
Round UI, scene camera
3 Months Ago
Event decides where player spawns Use a scene tag to define if a scene is an arena, create prefab instead of holding stuff in each scene
3 Months Ago
Fixed SceneInformation not saving SceneTags metadata
3 Months Ago
Don't spawn the player until we hit combat phase, kill local player if we exit combat phase
3 Months Ago
Ammo in hud