137,369 Commits over 4,324 Days - 1.32cph!

10 Days Ago
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
10 Days Ago
silly horse mask world model prefab setup
10 Days Ago
Added silly horse mask to the skinviewer
10 Days Ago
merge from main
10 Days Ago
Enable streaming on recent updates new content textures
10 Days Ago
Enable streaming on more DLC textures
10 Days Ago
Enable streaming on a bunch of naval textures
10 Days Ago
z data error fix attempt 2: electric boogaloo
10 Days Ago
Enable streaming on a bunch of recent DLCs
10 Days Ago
meta file
10 Days Ago
Exported broken spec again
10 Days Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
10 Days Ago
HorseMask updated Materials
10 Days Ago
HorseMask updated .mat
10 Days Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
10 Days Ago
Charcoal Box - lods and gibs
10 Days Ago
Z data error fix attempt
10 Days Ago
Added worldmodel for the silly horse mask
10 Days Ago
Ornate horse mask texture size pass, set material to opaque
10 Days Ago
deleted old placeholder LNY horse armour models
10 Days Ago
Ornate horse mask material fix
10 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
10 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
10 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
10 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
10 Days Ago
merge from shader_memory_fix
10 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
10 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
10 Days Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
10 Days Ago
Silly horse texture size pass
10 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
10 Days Ago
Optimisations and refactoring
10 Days Ago
Started tools tab
10 Days Ago
Fix npc weapon parenting
10 Days Ago
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10 Days Ago
Updating outbreak scientist skinning
10 Days Ago
Optimised textures sizes for LNY horsearmour
10 Days Ago
guns box corpse
10 Days Ago
sulfur box corpse tweak
10 Days Ago
Updated LNY horse armour icon to match other armours
10 Days Ago
Silly horse mask lod burst cloth controller
10 Days Ago
gun box gibs appended to prefab
10 Days Ago
silly horse mask player neck lods
10 Days Ago
Potential NRE fix
10 Days Ago
merge from building_planner_viewmodel_perentity_toggle
10 Days Ago
Remove from ladder hatches as well
10 Days Ago
LNYHorsearmour WM and WM prefab
10 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
10 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
10 Days Ago
Component box guns gibs Some texture tweaks