userTony Fergusoncancel

3,933 Commits over 823 Days - 0.20cph!

3 Months Ago
New Menu
3 Months Ago
Fixed fucked ambient lighting
3 Months Ago
Tweaks
3 Months Ago
Add damping to lower body blendspaces
3 Months Ago
Set up look at chains, crouched movement
3 Months Ago
Update human_player animgraph to support movement and holdtypes
3 Months Ago
Broadcast between round cleanup event
3 Months Ago
Equipment NRE fix
3 Months Ago
Use DistanceSquared in marker panel Distance check
3 Months Ago
Fixed hitmarkers being wrongly applied, and recognize kill markers properly
3 Months Ago
Fixed spottable team being wrong on spawn
3 Months Ago
Clean up player states correctly, fixed FPS testing scene
3 Months Ago
defuse: Add TeamAssigner to Preparing stage
3 Months Ago
Fixed typo which was making weapons break between rounds Don't show play area overlay if we're dead
3 Months Ago
Would help if I turned back on the other gamemodes
3 Months Ago
Fix defuse objects not spawning
3 Months Ago
Add play area to refinery map
3 Months Ago
Add basic notion of a play area, displays on hud if you're out of it, give you a bit of time to get back in, then kill the player
3 Months Ago
Add a bunch of spawn points to shipment map
3 Months Ago
Add new browser
3 Months Ago
Overhaul lobby creation page
3 Months Ago
Player marker will show for enemy players under certain circumstances, with minimal info
3 Months Ago
Fix voices showing up for disconnected players
3 Months Ago
Clear ragdolls at a sane time on cash grab too
3 Months Ago
Add gamerule for defining what we do with player ragdolls
3 Months Ago
Reduce base dry fire delay
3 Months Ago
Only use supported game modes in our map pool, instead of all of them
3 Months Ago
Update main menu scene Temporary map selection system
3 Months Ago
Edit ladder volume on A Catwalk, it was too high
3 Months Ago
Hostile NPCs will attack anything that isn't a friend
3 Months Ago
Rip out leaderboards page for now
3 Months Ago
Fixed slider control being positioned wrong
3 Months Ago
Fixed blocked door after crowbar pickup area Fixed not being able to change weapons/pick up new ones
3 Months Ago
Fixed a couple of wonky collision meshes that were making it impossible to finish the demo New map compile
3 Months Ago
Exclude "player_clip" tag for bullet traces
3 Months Ago
Add PlayerLoadout, for persisting loadout choices through lives, defuse kit is there by default
3 Months Ago
Pawn Refactor (#132)
3 Months Ago
Append (disconnected) to dc'd players
3 Months Ago
Kill feed works again
3 Months Ago
ammo NRE fix
3 Months Ago
PlayerState cleans up after a certain amount of time after disconnect Add playerstate cleanup time game rule, default to immediate
3 Months Ago
Show disconnected players in the scoreboard distinctly
3 Months Ago
Callouts are fine to have enabled, but they need to be static colliders
3 Months Ago
Fixed new project not opening startup scene, resolves Facepunch/sbox-issues#5537
3 Months Ago
Just use Property for PlayerBody.Player, instead of fetching OnStart
3 Months Ago
Equipment renderer adjustments
3 Months Ago
Don't destroy playerstate when orphaning. When connecting, look for a candidate playerstate that matches our SteamId and is unowned, so we can re-claim it I don't think we need this stuff
3 Months Ago
Another NRE fix
3 Months Ago
Fix NRE when shooting Better logic for player marker vis
3 Months Ago
Removed a bunch of code we don't need on the Drone anymore