userTony Fergusoncancel

4,710 Commits over 976 Days - 0.20cph!

4 Months Ago
Another couple of error fixes
4 Months Ago
Sort gamemodes correctly, disabled some modes for now
4 Months Ago
Playtest fixes
4 Months Ago
Camera error fix
4 Months Ago
Should have sorted crosshair nre
4 Months Ago
Modal system, hand-hold the player through lobby list
4 Months Ago
Replaced annoying button hover sounds with less annoying ones
4 Months Ago
Remove deck
4 Months Ago
Browser Cleanup
4 Months Ago
Features Update M4 recoil pattern
4 Months Ago
Fixed some warnings, removed libwheel
4 Months Ago
Kill marker is also red Fixed ServerBrowser NREs caused by Data being null
4 Months Ago
Refactor crosshair, no more razor Hitmarkers, kill markers re-implementation
4 Months Ago
PlayerController stash
4 Months Ago
PanelTraversalSystem: Refactor root panel focus, in case a modal pops up in the way, or any other overlay Can pop modals PanelTraversalSystem: pop modal one-by-one if hitting B on controller
4 Months Ago
Broke input actions, whoops
4 Months Ago
Don't double-render UI
4 Months Ago
Don't need these
4 Months Ago
Cleanup
4 Months Ago
PanelTraversalSystem: Refactor, no more block size, don't use GetPanelsAt, filter root panel descendants by on-screen, eligible panels, then rate them
4 Months Ago
ControllerInput: don't use input actions because they change game to game, use raw buttons https://files.facepunch.com/tony/1b0611b1/sbox_6PTr7T3esQ.mp4
4 Months Ago
Gizmo.Settings.GizmosEnabled applies to DrawGizmos as well, resolves #1539 https://files.facepunch.com/tony/1b0611b1/sbox-dev_cW3C5AFArY.mp4
4 Months Ago
Break properly when clicking simulated mouse, so we don't interact with every rootpanel, now it's ordered properly
4 Months Ago
Priority Refactor, didn't make much sense to do it this way
4 Months Ago
Adhere to RootPanel Priority when rendering overlays
4 Months Ago
VirtualCursorSystem - work relative to screen size
4 Months Ago
Clickable class is prioritized, fix modal system NRE, reduce panel traversal block size
4 Months Ago
Improve Bootstrap::Init error output to show diagnostic errors if they exist - we get a lot of users asking about this, and the original exception is not very useful https://files.facepunch.com/tony/1b0411b1/sbox-dev_GUQ7oMB8Eh.png
4 Months Ago
Remove some more stuff
4 Months Ago
Get shortest SourceLocation path when setting TypeDescription.SourceLine/File - This should've been the original fix for opening code files that have partial class defs
4 Months Ago
Get rid of my partial class check for SourceLocation codegen, it's actually the culprit for Facepunch/sbox-issues#6753 - re-publish your game and it'll be fine
4 Months Ago
Fixed menu scene, first pass balance of shooting sounds using new falloffs
4 Months Ago
ViewModel ApplyAnimationTransform NRE fix PlayerPawn.OnPossess NRE fixes
4 Months Ago
Use [FontName] for TextRendering.Scope, resolves Facepunch/sbox-issues#6752 https://files.facepunch.com/tony/1b3111b1/sbox-dev_VBbuYDiPZN.png
4 Months Ago
We shouldn't need these SteamInput files anymore
4 Months Ago
RandomSpawnAssigner can pick team-occupied spawnpoints
4 Months Ago
Get rid of crouch speed fluff
4 Months Ago
Fixed USP SD bodygroups
4 Months Ago
Renamed tdm_test to edinburgh, fixed references
4 Months Ago
Close modals if we hit back button
4 Months Ago
Update Input.config for menu project
4 Months Ago
Hook in correct minimap path
4 Months Ago
Fixed camera logic in multiplayer
4 Months Ago
New minimap render
4 Months Ago
Process inputs in the menu
4 Months Ago
Post-rebase compile fixes
4 Months Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height GameManager -> Game Use input actions instead of now gone digital action state stuff Remove unused code Remove IGameInstance.InputSettings (not used) Push menu inputs when we don't have an input config to read Fixed editor error w/ InputSettings.Actions
4 Months Ago
Apply it to some other volumes too
4 Months Ago
Consolidate options in one place
4 Months Ago
Add "Toggle Volume Visibility" Menu option in the editor