141,165 Commits over 4,383 Days - 1.34cph!

9 Days Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
9 Days Ago
merge from waterwheel_deployable
9 Days Ago
support for manual use water particles with water height adapt
9 Days Ago
merge from main
9 Days Ago
merge from automated_testing
9 Days Ago
Make ProtectionProperties.IsImmortal available serverside
9 Days Ago
Apartment complex b progress / windows polish and roof
9 Days Ago
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9 Days Ago
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9 Days Ago
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9 Days Ago
fixed 3p phonebooth hand offset bug
9 Days Ago
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
9 Days Ago
basic hookup of visual effects
9 Days Ago
9 Days Ago
Gate the whole feature behind a new server var.
9 Days Ago
Move settle timeout to a convar.
9 Days Ago
merge from main
9 Days Ago
merge from render_pipeline_testing
9 Days Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
9 Days Ago
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9 Days Ago
Refactor duplicated code
9 Days Ago
handle another case
9 Days Ago
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9 Days Ago
Merge from main
9 Days Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
9 Days Ago
Buoyancy ResetStaticFields to fix error spam with skip domain reload
9 Days Ago
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
9 Days Ago
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test
9 Days Ago
Updating player model skinning
9 Days Ago
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9 Days Ago
Update(tests): TestIsFlyingConsistency now also compares computed flying states - Reset flying state between test runs Tests: ran tests, level 1 passes but level 3 now fails
9 Days Ago
Create BatchRendererGroup on startup
9 Days Ago
Establish basic compatibility with SRP/RRP
9 Days Ago
RRP: Prevent NRE from destroyed cameras
9 Days Ago
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
9 Days Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
9 Days Ago
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9 Days Ago
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
9 Days Ago
FX prefab applied
9 Days Ago
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
9 Days Ago
change sound class of idle accent sound
9 Days Ago
fixed incorrect rotation on combat knife on weapon racks
10 Days Ago
merge from overfishing
10 Days Ago
Merge from boat_deployable_sound_looping_fix
10 Days Ago
Boat deployable looping sounds fix
10 Days Ago
reapply fishing tags after merge squash
10 Days Ago
Merge from map_clan_names
10 Days Ago
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
10 Days Ago
Clan map name tags now respect clannametagcolour
10 Days Ago
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