userTony Fergusoncancel

4,010 Commits over 853 Days - 0.20cph!

25 Days Ago
Create gates and motors, testbed scene, prefabs
25 Days Ago
Start pushing some stubs / general data prep for the gunsmith
25 Days Ago
Add @RickGreeve's beautiful new incendiary grenade
25 Days Ago
Don't ignore vpks, we don't want everyone having to build our maps
25 Days Ago
Fixed a few asset source reference paths from moving repo
25 Days Ago
Update .gitignore
26 Days Ago
Expose physics substeps control to scene inspector, resolves Facepunch/sbox-issues#6480
26 Days Ago
Update README.md
26 Days Ago
Clean refs
26 Days Ago
Clean refs
26 Days Ago
Initial commit
26 Days Ago
Obsolete fixes
26 Days Ago
API update
27 Days Ago
Skip empty files in upload wizard, resolves Facepunch/sbox-issues#6167
29 Days Ago
Add play button to package home if we're looking at a game, resolves Facepunch/sbox-issues#6504 https://files.facepunch.com/tony/1b2711b1/chrome_44juTHVF9O.png
29 Days Ago
Add command line switch for opening a game on startup (currently opens the game modal)
30 Days Ago
Remove RebindingPanel, should be using modal
30 Days Ago
Adjust bounds for circle charm
30 Days Ago
Charms testbed, swing script Added charms assets Update charms.scene
31 Days Ago
Use action button
31 Days Ago
New layout for create lobby page
31 Days Ago
Add GameMode.AllUnique Only grab map defs where they're enabled, really should make an accessor for this
31 Days Ago
Start restyling map/mode selection
32 Days Ago
Fixed inconsistent padding on header bar between LeftCenter and Center layouts
32 Days Ago
Update ITagSet to have more consistent HasAll/HasAny overloads, resolves Facepunch/sbox-issues#5023
32 Days Ago
Add try catch to Language.AddFile, output exception and file path so users can track down the problem, resolves Facepunch/sbox-issues#6478
33 Days Ago
External change detection for scenes and prefabs use the source, should resolve messy external change detection, especially on new projects
40 Days Ago
Move DestroyBetweenRounds to GameLoop rules
40 Days Ago
Move sound emitter to a library, document it, add AutoStart prop
40 Days Ago
Bit more organization, create lib
40 Days Ago
Folder structure cleaned up, reorganized
40 Days Ago
Add utility to blur out the menu system's background, per-page
40 Days Ago
Improve settings entry UI
40 Days Ago
Add settings button to pause screen now that it's not on every single page
40 Days Ago
Rework some UI
40 Days Ago
Fix compile errors on sbox_content project
43 Days Ago
Start recording airshot and wallbang stats, including per-weapon
43 Days Ago
Cleanup
44 Days Ago
Add crush trigger to the spikes
44 Days Ago
PP
44 Days Ago
Don't display the HUD if we're freecam'd
44 Days Ago
Add FreeCameraSystem, toggleable with Y PlayerCamera.SwitchTo to switch to a new system, handling init/destruction
44 Days Ago
Game controller rewrite (#1664) You shouldn't experience anything different other than you shouldn't run into any problems. Let's see how long that lasts 👀
44 Days Ago
Add some protection when opening CGameController, don't open from constructor, add static initializer for controller which can return null if something went wrong, also, don't use a fixed-size array for controllers, so we're not hard-capped at 4 Static initializer in CGameController instead of CInputSystem If SetLEDColor failed somehow, managed LEDColor would be out of sync - but this is gonna get redone soon anyway.. WIP rewrite, no CGameController, pass SDL handle to managed and fetch data through it, just need to restore rumble/sensors/LED Implement controller closing Restore LED/Rumble/Sensors Way more sane controller closure Set default LED colors More useful logs Initialize use of gyro/accelerometer sensors in native
44 Days Ago
Initialize use of gyro/accelerometer sensors in native
44 Days Ago
More useful logs
44 Days Ago
WIP rewrite, no CGameController, pass SDL handle to managed and fetch data through it, just need to restore rumble/sensors/LED Implement controller closing Restore LED/Rumble/Sensors Way more sane controller closure Set default LED colors
45 Days Ago
Add some protection when opening CGameController, don't open from constructor, add static initializer for controller which can return null if something went wrong, also, don't use a fixed-size array for controllers, so we're not hard-capped at 4 Static initializer in CGameController instead of CInputSystem If SetLEDColor failed somehow, managed LEDColor would be out of sync - but this is gonna get redone soon anyway..
45 Days Ago
hammer: Don't append to EditorReferences when gathering them, start again from scratch - helps clearing out old refs that a map might not rely on anymore
46 Days Ago
Disable camera orbit code for now, it's really jittery and I can't figure out why just yet