144,197 Commits over 4,413 Days - 1.36cph!

Today
Manifest for new entities
Today
Create entity versions of the storage inside large apartments
Today
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
main -> game_room_dlc
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
Today
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
Today
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
Today
some 64bit CEF stuff Remove 64bit srcds launcher from builds Temporarily roll back FRAGMENT_BITS * Testing for the P2P issue
Today
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Today
Merge from main/bowless_crossbow
Today
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Today
code support for tertiary charm prefab setup
Today
Add the apartment furnace to the large apartment
Today
Turn the wood stove in the large apartment into a furnace
Today
Optimized the way the timer works for limiting the shadow caching framerate
Today
merge from misc_vendingui_fixes
Today
merge from mortar_prototype
Today
merge from deployable_snapping_fix_3
Today
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
Today
merge from empty_country_list_fix
Today
merge from defaultsortingorder_update
Today
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
Today
Merge from /indirect_instancing
Today
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
Today
Remove now obsolete IGraphicsBuffer wrapper
Today
Use newer GraphicsBuffer instead of ComputeBuffer
Today
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
Today
More lighting
Today
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Today
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
Today
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
Today
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Today
Codegen
Today
Mortar animations on the v4 rig
Today
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Today
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Today
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
Today
Restoring this branch from yesterday I had to delete (sorry)
bot
Today
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Today
Subtracting 150318
Today
Fixed an issue with flickering point lights caused by them having different shadow biases
Today
Subtracting 150367
Today
Subtracting 150376
Today
Subtracting 150380
Today
Subtracting 150385
Today
Subtracting 150388
Today
blowpipe charm position tweak
Today
Merge from terrain_lowering_nms_large_cave
Today
Restoring a bunch of commits from yesterday I had to delete (sorry)
Today
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