157,968 Commits over 4,566 Days - 1.44cph!

Yesterday
Halloween Wallpapers - texture updates
Yesterday
deleteEntitiesByShortname autocompletes entity names
Yesterday
Fix livestock tests
Yesterday
Potential fix for spatial environment volumes not rendering when switching back to BiRP from RRP
Yesterday
Display name and short names are matched for items Some alloc optims
Yesterday
Console suggests and autocompletes entity and item names when using spawn or give commands
Yesterday
Line return fixes for some UI prefabs
Yesterday
Fix 'Play mode scenarios won't work without random Steam IDs turned on, do you want to turn it on?' popup in Editor
Yesterday
updating skinning for viewmodel arms
Yesterday
smoke grenade 3p anims updated with drop anim
Yesterday
Make UIBackgroundBlur follow BIRP 2 pass method Adjust background capture blurring
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Don't allow staging clients to join release servers
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
Shears world model animation updates
Rin
Yesterday
merge from waterjug_recycling_fix
Rin
Yesterday
merge from quick_join_not_updating_fix
Rin
Yesterday
merge from LegacyShelterCollision
Rin
Yesterday
merge from biofuel_reactor_snapping_fix
Rin
Yesterday
merge from MilkyHealthteafix
Rin
Yesterday
merge from +forward_warning_fix
Rin
Yesterday
merge from calf_purchase_dialogue_fix
Rin
Yesterday
merge from countryselect_mask_fix
Rin
Yesterday
merge from Livestock_Texture_Optimisations
Rin
Yesterday
merge from livestock_vendor_spawn_fix
Rin
Yesterday
merge from rrp_skinviewer_fix
Rin
Yesterday
merge from pump_countdown_timer
Yesterday
Use RustObjectToClipPos in shadow caster to fix eggs
Yesterday
Commandbuffers added during RRP wait until BIRP to register on the camera
Yesterday
Collectible tests converted
Yesterday
Changed test list format
Yesterday
Added wood armor gloves to the render scene
Yesterday
- Lock system - Use idle_breathe when zoomed in close rather than idleLoop - Only have eye contact with the player when zoomed in pretty close
Yesterday
merge from main
Yesterday
Realmed test list, dropped null fields
Yesterday
Dont move any of the panels around when in rotate/orbit mode - just fade out
Yesterday
Ensure we can access the character customiser without a /demos folder
Yesterday
CLIENT editor can export the test list, will append the client tests
Yesterday
Namespaced TestRunner 2
Yesterday
Namespaced TestRunner
Yesterday
Client can communicate with the test server Folded some classes, cleanup
Yesterday
Don't continuously fail input if steam input is somehow fucked at srtartup
Yesterday
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Yesterday
merge from 3p_rifle_sprint_fix
Yesterday
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Yesterday
LocalPlayerTestFixture cleanup