137,877 Commits over 4,324 Days - 1.33cph!

Today
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
Today
merge from divesite_spawn_optim
Today
merge from indirect_instancing
Today
rebase on main
Today
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
Today
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
Today
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
Today
Include magnet crane and door animations in server build
Today
Merge from main
Today
Merge from main
Today
Fix biome layer getting removed somehow from material
Today
Merge from fix_console_log_startup
Today
Merge from parachute_hotbar
Today
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Today
Merge from boat_aim_sway
Today
Merge from growable_menu_changes
Today
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Today
Preserve the RMB behaviour when cloning plants
Today
Merge from main
double_voicechat_fix -> main
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
Today
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
Today
Merge from pm_equip_tool
Today
merge from naval_update/io_boats
Today
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Today
Change foliage_instancing to shader feature
Today
Continue to apply boat based sway while firing
Today
Merge from main
Today
Merge from main
Today
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
Fix bug that could sometimes cause player voice duplication
Cleanup and minor changes
Today
Fixed string lights mixing up local and world, its all local now
Today
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
Today
merge from main
Today
Merge from fix_steam_nickname_bag
Today
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Today
Merge from ghostship_phys_improvements
Today
Merge from drone_deploy_guide_fix
Today
Merge from fallback_fishing_spawn
Today
merge from wallpaper_playerboats
Today
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
Today
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
Today
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
Today
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)