141,222 Commits over 4,352 Days - 1.35cph!

Today
Don't apply CPU Affinity more than once in the editor Was retriving the manifest from the backend (a full web request) and applying it every time the game compiles due to InitializeOnLoadMethod
Today
Added Unity iteration profiler package to project (embedded)
Today
Merge from main DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
Today
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rentable shop be interior split
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merge from main
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2 Days Ago
merge from /main/hackweek_techtree_multi_unlock
2 Days Ago
merge from main
2 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
3 Days Ago
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3 Days Ago
combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
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Minor cleanups Rework CCachedRenderData bounds checking * Is now a warning + more checks Fix armor UI element being slightly longer than HP UI element HP and Armor HUD expands to fit 4 digits when necessary Slightly adjust ammo HUD to fit 9999s comfortably Default HUD supports showing Clip2 if weapon uses that * it also supports cursed combinations like secondary and primary without clips at the same time, primary without clips and secondary with, etc Try to fix ammo counter being red/orange when having ammo
3 Days Ago
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