userTony Fergusoncancel

3,546 Commits over 761 Days - 0.19cph!

7 Days Ago
ViewModel OnStart fix
7 Days Ago
Don't count unassigned players in player count for hiding team avatars
7 Days Ago
Crosshair friendly cross inherits same visibility as elements
7 Days Ago
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
7 Days Ago
Fix UpdateDead NRE Fixed DroppedWeapon error Possible that this is null Balance.razor error fixes
7 Days Ago
Disallow throwing/melee when frozen
7 Days Ago
Update game name
7 Days Ago
Use `background-size: cover` for screenshot carousel items, resolves Facepunch/sbox-issues#5833
7 Days Ago
Set "order" facet if we haven't already, resolves Facepunch/sbox-issues#5801
7 Days Ago
Re-add library template (couldn't create from Library Manager), resolves Facepunch/sbox-issues#5811
7 Days Ago
Package.Url points to sbox.game, closes Facepunch/sbox-issues#5838
7 Days Ago
Terrain: use hit position of the first brush stroke, instead of center, for a more reliable flatten Add a comment for later
7 Days Ago
Added a bunch of mount points for grenades, mounted prefab variants
7 Days Ago
Secondary mount point is perfectly in the CT character's pistol holster
7 Days Ago
Update menu.scene
7 Days Ago
Re-add mount points for all equipment on the player
7 Days Ago
Improved bone mask behavior
8 Days Ago
Fixed PartyPodium being missing
8 Days Ago
New menu scene
8 Days Ago
Can't try to bone merge yourself
8 Days Ago
Hook up idle animator to main menu podium players
8 Days Ago
Reduce crouch height
8 Days Ago
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
8 Days Ago
Improve physics shape list for new character
8 Days Ago
Set up CT character model
8 Days Ago
Shape list stub, physics joints stub
8 Days Ago
Add hitboxes to new player Moved hitbox set list into its own prefab
8 Days Ago
player: Move some stuff into their own vmdl prefabs
8 Days Ago
make b_grounded default to true
8 Days Ago
Hook in some very temporary attack anims
8 Days Ago
Improved jump state machine so it's impossible to get stuck in air
8 Days Ago
Fixed a bunch of weapon alignments
8 Days Ago
Fixed knives holdtype
8 Days Ago
Don't need these Add HumanOutfitter, not hooked in yet Add third person toggle dev command Use new character in prep for Dan's new CT
8 Days Ago
Removed helmet removal code from outfitter
8 Days Ago
Turn off outline component by default until it's turned on by something This makes more sense I think
11 Days Ago
ShaderGraph: add IsAttribute to Branch (from Louie)
11 Days Ago
Can move vertically in noclip
11 Days Ago
Can use right mouse button for switching off respawning camera Don't let players immediately switch out of deathcam Add hints for how to skip to spectate while in deathcam Automatically swap out of deathcam after some seconds
11 Days Ago
More specific hash check for round state team players
11 Days Ago
Bot avatars are different from players
12 Days Ago
Add damage tracker to certain modes
12 Days Ago
Crosshair error check Add warning if we can't find spottable More tracked error fixes
12 Days Ago
IsNearby error check
12 Days Ago
Terrain: add flatten sculpt tool (https://files.facepunch.com/tony/1b1111b1/sbox-dev_bCkllHylC8.mp4)
12 Days Ago
Make sure SceneCamera is not null in UpdateSceneCameraTransform
12 Days Ago
Fixed USP models
12 Days Ago
Expose per weapon armor / helmet reduction so we can further balance weapons
12 Days Ago
Cya Guid networking
13 Days Ago
Group damage instances