userTony Fergusoncancel

4,723 Commits over 976 Days - 0.20cph!

5 Days Ago
Shotgun tweaks: Reduced pellets (12 -> 4), Alt attack (12 -> 8), Damage (12 -> 25), Base spread (12,8 -> 8,4)
5 Days Ago
Crowbars don't pass hitboxes (so no headshot damage multiplier) Damage reduction if spamming with the crowbar
5 Days Ago
Add m700 sight to its viewmodel
5 Days Ago
Movement roll is disabled if view bobbing setting is false
5 Days Ago
Support ViewModel aim_pitch_inertia and aim_yaw_inertia properties
5 Days Ago
Protect against feed error
5 Days Ago
Fixed NRE if win detection happens on an empty dedicated server
5 Days Ago
Fixed up crossbow hand placement / world scale
5 Days Ago
BaseWeapon.StartingAmmo can be used with `UsesClips` for weapons we want to grant extra ammo to on pickup
5 Days Ago
Add wins stat
5 Days Ago
Tweak the gluon gun's damage (30 -> 7.5), and reduced initial starting ammo (80 -> 50)
5 Days Ago
Per-weapon stats
5 Days Ago
Sync ammo (first step) Add PlayerData.AddStat, host-only method that is RPC'd to the player Record simple kills and deaths stats Don't need this - it already exists
6 Days Ago
GameLobbyGroup: order most full lobbies first
6 Days Ago
Tweak LobbyCard to show additional member count instead of stacked lobby owner avatar, since we can't grab member list for a lobby without joining it currently
7 Days Ago
Update some cloud assets, ViewModel uses two handed mode by default
7 Days Ago
Added grenade impact sound, use SelfCollisionSound
7 Days Ago
MP5 / USP sound adjustments
7 Days Ago
Datacore: Add a few more DSP volumes
7 Days Ago
Datacore: Added a couple of DSP volumes, moved the Rat into a spot that makes more sense - it's not the same as HL1 but that spot is mental Disable spatial blend on weapons we are shooting
7 Days Ago
Pass weapon through to suicide event, can see how you killed yourself
7 Days Ago
Improved shotgun worldmodel orientation
7 Days Ago
Charge station informs the host when trying to charge
7 Days Ago
Revert "Fix SSAO parameters" This reverts commit f3cba20a068d33cdab6629141c817eaef816ebc4.
7 Days Ago
Include IsExplosion in DamageInfo conversions
8 Days Ago
Make a start on host-authoritative damage/death
8 Days Ago
Add some protection in GameManager.OnPlayerKilledPlayer so we can figure out what's invalid and why
8 Days Ago
Removed explosive damage recursion causing an infinite loop
9 Days Ago
Can damage any explosive to blow it up
9 Days Ago
Not sure how this can happen really, but okay..
9 Days Ago
eject_9mm uses our own 9x19 bullet casing instead of Rust
9 Days Ago
Add shotgun eject
9 Days Ago
Tweaked eject particle direction, and mp5 vm eject orientation
9 Days Ago
Fixed reported NRE in BaseCarryable
9 Days Ago
Post reload events to the viewmodel only, they're only useful there
9 Days Ago
Make player gibs an effect, so players can push it around but don't get stuck on it
9 Days Ago
Don't call Component.OnPreRender on dedicated servers I'm gonna keep an eye on this - but you shouldn't be using this to do non-rendering logic
9 Days Ago
Fixed Rpg not showing its world model
9 Days Ago
Ensure TripminePlaced GameObject.Destroy() is called at the end of explosion methods
9 Days Ago
Increase trace radius for Crowbar so it's more forgiving with hits - if this doesn't help as much, we can do it with increasingly larger traces, so we can still hit objects through small gaps
9 Days Ago
Tweak muzzle flash, tracer (less headache inducing)
9 Days Ago
Datacore: Add intro cameras
9 Days Ago
Tentative fix for Ben showing up when you join
13 Days Ago
Update Sweeper sample project
14 Days Ago
Fixed gluon stop sound playing 30 times when deploying the weapon
14 Days Ago
Can define a scope to hide pickup notices (great for when spawning in)
14 Days Ago
Gluon gun effects work over the network Gluon hose validation (temporary because I just don't want it to spam)
14 Days Ago
Fixed fucked network mode on all pickup worldmodels
14 Days Ago
Night scene
14 Days Ago
Grab reference rotation offset reflects rotation across YZ (still not perfect)