userTony Fergusoncancel

3,894 Commits over 823 Days - 0.20cph!

9 Days Ago
Improve Ground Slam, stops the player in the air first PlayerPusher, PlayerCrusher, Kill, Respawn Remove debugs
9 Days Ago
Use Player.Velocity instead for a bunch of things
9 Days Ago
Add MovingPlatform New test map Basic implementation for Inheriting ground object velocity
9 Days Ago
Fixed fake shadow decal cutoff/depth
10 Days Ago
Adjust footsteps
10 Days Ago
Update player.prefab
10 Days Ago
Work on pickup collectibles
10 Days Ago
Air dash is relative to input direction, not facing direction
10 Days Ago
Trace to camera direction to try to avoid walls
11 Days Ago
Fixed jittery camera
11 Days Ago
Trying to simplify this code
11 Days Ago
Fixed motion data returning crazy values if something went wrong, or we don't have the hardware
11 Days Ago
Deleting this was stupid
11 Days Ago
Expose OnPlayerLanded event instead of checking on update in every ability that needs to know
12 Days Ago
More control over heights
12 Days Ago
Add ducking, camera follows character height loosely
12 Days Ago
Added ground slam
12 Days Ago
Play specific landing sounds based on speed
12 Days Ago
Add AirDash
12 Days Ago
Player footsteps, double jump sound and effects
12 Days Ago
Ability, DoubleJumpAbility - testing the waters for a good enough API for this
12 Days Ago
Impulse Improve third person camera
12 Days Ago
Only turn on player's camera if in control
12 Days Ago
NetworkHelper, PlayerDresser
12 Days Ago
Add basic movement, third person camera
12 Days Ago
A new start, reformat project in scene
14 Days Ago
Split this out a bit better
15 Days Ago
Add Career page, show player and weapon stats all in one place
15 Days Ago
Add PlayerStatsRule which gives a more general overview, kills, deaths, and headshot kills WeaponStats will additionally record headshots per weapon too
15 Days Ago
Start collecting kills stats per weapon
16 Days Ago
Too many errors from this
16 Days Ago
Stop-gap fix until I suss out why maps are referencing their own game projects, and having projects download their cloud version on startup
16 Days Ago
Moved game setup prefab on Refinery Fade in GameHUD too
16 Days Ago
Added volumetric fog to main menu
16 Days Ago
UI buttons defined as an "action" will play a different click sound
16 Days Ago
Replace UI press sound as well
16 Days Ago
SoundEmitter can specify a target mixer Main menu music uses "Music" mixer so it can be tweaked
16 Days Ago
Add camera shake to main menu, replaced ui button hover sound
16 Days Ago
Made some style changes to RoundState
16 Days Ago
New font
16 Days Ago
Moved minimap, chat back to where they were before hack week
16 Days Ago
Framing out a respawning framework for gamemodes to decide respawn behavior
16 Days Ago
Adjust MainHUD so a bunch of UI elements can be displayed while we don't have a pawn, including toasts, round info, kill feed, voices, scoreboard
16 Days Ago
Can define default respawn state Added PlayerInputRespawner Update Game_setup.prefab
16 Days Ago
Default respawn state is delayed
16 Days Ago
Removed some main menu lines
17 Days Ago
Use M700 worldmodel correctly
17 Days Ago
Made some changes to how we're loading remote packages from map file references, do it on project startup instead of when opening map, removed AssetResolverWindow as it's not needed anymore. Will keep an eye on this This should resolve issues when using remote packages in hammer maps - Everything would be an error until you opened the map in hammer - On restart, a big majority of the assets would get cleared out and you'd have to re-open in hammer again - Hammer should open maps with lots of references faster (Construct 3 mins to 20 seconds, HC1 Refinery 2 mins to 15 seconds)
17 Days Ago
Update a couple of weapon prefabs
17 Days Ago
Use LineBBox in Zone, so much less noise in the Scene view