137,469 Commits over 4,324 Days - 1.32cph!

Today
Guns Box - optimized mesh and LODs
Today
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
Today
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Today
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Today
merge from scientist_spawners_convar_fix
Today
Fix new scientists spawning with ai.scientist_spawners_enabled 0
Today
merge from bbq_uv_fix (made bbq skinnable)
scientist_boat_ai_driverkill_fix -> main
Today
merge from swedishlanguage_fix
Today
Fixed swedish language not selectable in the language dropdown
Today
Explosives box - optimized mesh and LODs
Today
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
Today
merge from demobrowser_command_fix
Today
Fixed demo.browser command
Today
Placement wip
Today
merge from main
Today
merge from oldmenu_purge
Today
Deleted old Main Menu prefab folder
Today
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
Today
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
inventory_commands_streamermode
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
Today
merge from supplydrop_boat_fix
Today
merge from scientist_rock_fix
Today
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
Today
Prefab variant, more setup. Manifest.
Today
merge from main/salvaged-sword-audio-rework
Today
merge from main/salvaged_icepick_new_sounds
Today
Re-added indirect instancing multi-compiles
Today
merge from main/salvaged_axe_new_sounds
Today
merge from main/butcher_knife_new_sounds
Today
Golfcart read write/golf driver mesh and textures
Today
wip
Today
Folder cleanup, renamed some classes
catapult_bee_worldmodel -> main
Add worldmodel script to bee ammo for the catapult
Today
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
syncvar_improvements_3 -> main
Today
Merge from main
Today
materials first pass, texturing start on apartments exterior
Today
Merge from main
Today
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
Today
Merge from main
Today
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
Today
Separate sign for Kiosk B
Today
Merge: from main
Today
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
Today
Deleted and moved more stuff
Today
Compile fix post merge