137,583 Commits over 4,324 Days - 1.33cph!

6 Hours Ago
Merge from give_scientists_real_weapon_entities
Today
Added the shadow quality presets back to the MenuUI2_Settings prefab after the merge from main
Today
merge from boat_sails_fixes
Today
Fixed a compile error after the merge from main
Today
merge from health_display_immoirtal_check -> main
Today
Added immortal check before showing health info of entities
Today
Added Coconut Collider Mesh Updated Coconut World Model to use Collider Mesh rather than Capsule Collider Coconut will now not roll indefinitely
Today
Merge from main
Today
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
Today
Golf test course (+ mediascenes folder)
Today
fix after merge
Today
Removed shader debug symbols from various shaders that had them left on
Today
Delete component used for lightweight non-entity weapons + codegen
Today
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
Today
Merge from shader_variant_cleanup
Today
Merge from main
Today
Updated Salvaged Axe LOD 3 to be even lower
Today
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Today
Fixed string light bulb rotation when deploying them on floor/ceilings
Today
merge from fix_submerged_states
Today
merge from deep_sea_network_range
Today
String lights line renderer now use local space positions, deployable on boats
Today
Updated LOD 3 on Salvaged Axe World Model
Today
Fix reload sounds not playing (does not support swapping weapons for now)
Today
merge from main
Today
merge from main
Today
merge from main
Today
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
Today
Flagged more prefabs to be deployable on boats
Today
texturing progress - apartment complex prefabing windows and glass, S2P scene
Today
merge from main ( kept destination viewmodel prefab conflict changes)
Today
merge from main
Today
merge from main
Today
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
Today
merge from painting_autosave_timer -> painting_qol_fixes
Today
merge from main
Today
merge from main
Today
merge from main
Today
merge from main
Today
Disabled IO snapping on boat for now, it doesn't work well
Today
codegen
Today
Forcing a shader variant change to trigger variant compilation
Today
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Today
merge from main (needs a codegen)
Today
Fix boat related client/server field mismatches.
Today
Merge from main
Today
merge from main
Today
merge from boat_socketparent_fix
Today
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
Today
merge from main