144,571 Commits over 4,413 Days - 1.37cph!

13 Days Ago
some more marketplace work
13 Days Ago
merge from mortar_prototype
Rin
13 Days Ago
save++ persistance++
13 Days Ago
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
13 Days Ago
merge from workbench_upgrades
13 Days Ago
merge from workbench_upgrades/balance
13 Days Ago
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns
13 Days Ago
Merge from AnimationSubSystems
13 Days Ago
Revert playground
13 Days Ago
Hooked up telephone animation on deployable telephone Removed OnPhone state and parameter from player animator
13 Days Ago
Compile fixes
13 Days Ago
Better node view
14 Days Ago
Better visualise handles of sub systems in the list view
14 Days Ago
Allowed binoculars to be placed on weapon racks
14 Days Ago
WIP on country selection window - Setup centres for each chosen country - Setup player prefs for override - Country selection screen UI setup
14 Days Ago
Added ability to mark a subsystem as affecting the upper body layer only Renamed TelephoneAnimationSubSystem -> OverrideAnimationSubSystem Profiling
14 Days Ago
Reapplied changes to PlayerModelAnimationInspector
14 Days Ago
Smooth out aim dir for remote players
14 Days Ago
Don't allow non matching types in the sub system dropdown
14 Days Ago
When the manifest loads/updates we save the country, lat, lon and continetn to player prefs - Check for hello data first and if we cant find it then fall back to whatever our player prefs are
14 Days Ago
Added another female/asian player seed
14 Days Ago
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)
14 Days Ago
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan
14 Days Ago
Mortar view model polish pass and entity updates
14 Days Ago
Support geo lookup for steam queries by polling our cache - Add geo lookup dictionary to ServerListManager - Fix ServerAddress.Equals and operator == using reference equality on IPAddress instead of value equality, this was silently breaking all dictionary lookups including ping cache and geo lookups
14 Days Ago
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
14 Days Ago
merge from mortar_prototype
14 Days Ago
Display an icon for the currently active ammo type near the pitch indicator on mortars
14 Days Ago
- Sort country section based on users long and lat - Steam query will poll cache for geo location before giving up
14 Days Ago
Different explosions for HE and Frag. Fixed parenting issues.
14 Days Ago
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
14 Days Ago
bunch of fixes and improvements after suggestions from Luke on charms master sheet
14 Days Ago
supermarket freezer blockout
14 Days Ago
merge from mortar_prototype
14 Days Ago
added 3p upperbody state anim clips
14 Days Ago
updated 3p pickup & drop anim clip lengths
14 Days Ago
Remove unused steam client libraries on Linux * game\bin\libtier0_s.so and game\bin\libvstdlib_s.so specifically. They are not used since we use SteamCMD's automatic download of steamclient.so now Delete linux_server_cycle.sh * Unused file? Remove height2normal.exe & height2ssbumb.exe * Idk if they are useful for anyone. If need be, we can set them up to be compiled by the build system, since they aren't right now.
14 Days Ago
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
14 Days Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
14 Days Ago
Add one shot handles, blend IK back in after firing mortar
14 Days Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
14 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers Disable clientside "invalid sequence ack nr" check for now
14 Days Ago
Codegen
14 Days Ago
merge from automated_testing
14 Days Ago
Fixed raiding tests CI filtering Test lists
14 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers
14 Days Ago
Fixed a crash with ragdolls when spawning in teleport triggers
14 Days Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
14 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation
14 Days Ago
merge from main