userTony Fergusoncancel

4,699 Commits over 976 Days - 0.20cph!

7 Months Ago
Remove minimap overlay tint for now
7 Months Ago
Add ticket draining based on occupied capture points, can configure drain frequency, drain amount per point
7 Months Ago
Re-rendered minimap, given minimap volume and label to cap points
7 Months Ago
Added capture point component, prefab with variables
7 Months Ago
Added TicketBasedScoring, InitialScore to TeamScoring, Conquest gamemode prefab
7 Months Ago
For now just equip the first weapon when leaving a seat Don't play footsteps if the player is parented to something - maybe not the best behavior but it works for now Move the player up 100 units, with note of implementing exit points later
7 Months Ago
Split out player vehicle stuff into its own file
7 Months Ago
Turn off height blend
7 Months Ago
Control animation helper state when in a vehicle, cancel out any kind of additional translations
7 Months Ago
Nastily parent the player to seat / unparent them on leave
7 Months Ago
Eject players from seats if the vehicle is destroyed
7 Months Ago
Added seats, notion of entering/leaving a seat (doesn't do any parenting or anything yet)
7 Months Ago
Use IsValid here
7 Months Ago
Render cq_oman minimap
7 Months Ago
Detail pass
7 Months Ago
dogshit water material
7 Months Ago
Add cq_oman map with associated terrain and a bunch of terrain materials Update terrain
7 Months Ago
Default prefab save directory is the assets root, not the project root
7 Months Ago
Unfucked main menu lighting
7 Months Ago
First pass at crackhead joints/shapes
7 Months Ago
Fixed another few errors that have cropped up now
7 Months Ago
Fixed a bunch of reported errors
7 Months Ago
Fixed broken damage/death sound references in crackhead NPC
7 Months Ago
Create PawnCameraController, something we can use for all pawns, spectator can now inherits any map-based camera overrides Make drone use the same camera controller Remove obsolete usage of SetCombo Use ShortcutAttribute where necessary
7 Months Ago
Nope, get rid.
7 Months Ago
Reduce non-empty reload time, mark if it's a continued reload and fuck the delay off
7 Months Ago
Badly coded anim delay until I rewrite this in a better way
7 Months Ago
Set up basic "b_reloading" loop for shotgun
7 Months Ago
Fixed being able to boost when dead
7 Months Ago
Fixed initial rotation delay for projectiles
7 Months Ago
Fixed UI absolute/relative issues
7 Months Ago
Ignore standalone builds folder Adjust spaghelli reload timings to match new anims (havent implemented single reload anim loop yet)
7 Months Ago
Make AE_CL_BODYGROUP_SET_VALUE work
7 Months Ago
Name the decal/particles/prefab objects that weapons create Don't stomp the default saturation
7 Months Ago
Fixed a couple of NREs, demoted this assert
7 Months Ago
Moved this photoshop file outside of assets so it's not as confusing
7 Months Ago
Clear usage data on list update
7 Months Ago
Add filtering and sort options to upload wizard https://files.facepunch.com/tony/1b3111b1/sbox-dev_QolpF2YDXn.png
7 Months Ago
Fix m700 viewmodel rendering its shadow
7 Months Ago
Fixed error if you die while defusing the bomb
7 Months Ago
Couple error fixes Stop publishing > 2GB of png files, only do it inside the UI folder
7 Months Ago
Remove PlayerState.Local fallback from Pawn.PlayerState
7 Months Ago
Add a bit of failure protection in CInputSystem::AddGameController - with intent to rewrite this
7 Months Ago
Add preview icon to clothing resources in the asset browser
7 Months Ago
This caused more problems than it solved Default sort to popular, matches backend
7 Months Ago
Close package modal if we try to open the same one again
7 Months Ago
Hide library projects from template list
7 Months Ago
Couple of fixes
7 Months Ago
Don't use internal message type for changing level Fixed retry logic Docs
7 Months Ago
Support more than 1 gamepad input action with the same button