userTony Fergusoncancel

3,933 Commits over 823 Days - 0.20cph!

4 Months Ago
Fixed not being able to inflict player damage Normalize WishMove so moving diagonally isn't faster Adjusted player movement speeds
4 Months Ago
Expose some player properties for designers
4 Months Ago
Cleanup, remove sprint Add slow walk, no footsteps if slow walking
4 Months Ago
Update README
4 Months Ago
Initial commit
4 Months Ago
FOV offset is too much when aiming, reduce it Add GameEventSystem Temporarily turn off impact particles Don't show player marker if they're dead Implement hitmarkers Ricochet, object penetration
4 Months Ago
Add basic sway
4 Months Ago
Hook aim inertia values up for viewmodels (https://files.facepunch.com/tony/1b2511b1/sbox-dev_2sW0LA4PSo.mp4)
4 Months Ago
Fixed MP5 irons Bind Slot3, add USP to default loadout
4 Months Ago
Use new M4 sound, don't render player marker if behind
4 Months Ago
Added Marker.IsOffScreen, Marker.IsBehind, Marker.ClampToScreen, screen safezone Added chevron that points towards the target while it's off screen (https://files.facepunch.com/tony/1b2511b1/sbox-dev_8FvXZNa3to.mp4)
4 Months Ago
Start framing out a hud marker system Don't display markers that are behind the player by default
4 Months Ago
Code cleanup, docs, hud adjustments
4 Months Ago
Implement M4A1 weapon
4 Months Ago
Demonstrate world input issue
4 Months Ago
menu: Only create the VR player when we're running in VR
4 Months Ago
Add button for toggling hold manually in the editor (outside of VR) https://files.facepunch.com/tony/1b2211b1/sbox-dev_HsOtOwwohC.mp4
4 Months Ago
If a player fails a serve, reset the state back to serving
4 Months Ago
Kick off the game loop, place ball in player's hand accordingly
4 Months Ago
Ball hit loop Create PlayArea utility component to dictate who owns the area where the ball is bouncing (https://files.facepunch.com/tony/1b2211b1/sbox-dev_qfxGhcSR1G.jpg) Ball bouncing game loop
4 Months Ago
Minor refactors to holdable/hand placement Some boilerplate on game loop, add TeamComponent, Team enum Add global events for when the ball is hit, ball bounces Refactor a bit Team changed events
4 Months Ago
Add InteractionRange to WorldPanel component (resolves sbox-issues/issues/5550)
4 Months Ago
Added HandMenuPointer, use the hand's index finger to cast a ray forward for WorldInput, use RayToLocalPosition to grab transformed ray distance (feel like we could expose this in a better way) Use particle for menu pointer
4 Months Ago
Add DisableIfInVR component, good to get rid of useless flatscreen cameras
4 Months Ago
Simple main menu (https://files.facepunch.com/tony/1b2111b1/sbox-dev_dYwBHI94uZ.mp4)
4 Months Ago
The ball is a global instance stored by GameManager
4 Months Ago
Ball sound events
4 Months Ago
Add PlayerBallManager, can spawn ball, recall ball to hand
4 Months Ago
Added super basic paddle ball test (https://files.facepunch.com/tony/1b2011b1/sbox-dev_jUVBNTwkXj.mp4)
4 Months Ago
Give ball and paddle suitable triggers
4 Months Ago
Refactor controller input, add InputState
4 Months Ago
Bunch of work all around, code to plant a paddle and ball in the player's hands, start designing hold types
4 Months Ago
Add Hand, HandPreset system from Gunbuilder Create Player Prefab Create other needed prefabs (Ball, Paddle) Start designing player class Fixed barrier prefab being movable Start writing a bunch of code for holding objects w/ hands (based off Gunbuilder, goal of cleaning it up for a lib)
4 Months Ago
Scene Project Start - move all code to another folder for reference, create a basic scene map (https://files.facepunch.com/tony/1b2011b1/sbox-dev_0EoXrWDBgh.png)
4 Months Ago
Fix Project.HasCompiler logic to look for any compiler (resolves sbox-issues/issues/5531)
4 Months Ago
Mark a door as technically open if the starting rotation is non-zero, means you can push preset ajar doors
4 Months Ago
Minor adjustments to door to match design
4 Months Ago
Adjust base door rotate speed
4 Months Ago
Make doors behave as we wanted them to
4 Months Ago
Fix NRE
4 Months Ago
Use max's new cool hands
4 Months Ago
Revert "Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)" This was breaking certain types that are created from native
4 Months Ago
Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)
4 Months Ago
GetButtonOrigin tries to grab collection bind in first slot before falling back to input action default (resolves sbox-issues/issues/5526)
4 Months Ago
Add "Reset to Default" menu option to ControlLabel
4 Months Ago
Add input rebinding test
4 Months Ago
Fixed input rebinding not working when running a local game / in the editor
4 Months Ago
Fixed GameInstance.TrapButtons not trapping when we don't have a menu
4 Months Ago
Update .gitignore Remove "Open in Code Editor" from launcher project rows
4 Months Ago
Fixed incorrect IsAllowedTransitionState logic AlertState uses scoring and FromStates (from Idle, or Patrol only)