141,303 Commits over 4,383 Days - 1.34cph!

16 Days Ago
Change navmesh.GetNavAreaCount data source * Fixes its return value not matching getAllNavAreas return count Fixed a crash with trigger_tonemap & some other issues * Also fixed `trigger_weapon_strip` preventing weapon pickup indefinitely if removed while player is inside the field Updated FGD files * func_useableladder origin KV is now defined (since its auto generated) Try to fix trigger_playermovement sticking when removed with a player in Simplify how we get Steam APIs * The new SteamAPI versions do not have the "api context" stuff anyway. * Deletes IGet::SteamRemoteStorage, SteamApps, SteamScreenshots, SteamUser, SteamFriends, SteamGameServer, ResetSteamAPIs Fixed another NPE crash with HLTV Fix some prediction errors with HL1 weapons * These weapons take too much effort Minor weapon prediction fixes * SLAM fixes * Minor Gravity Gun prediction fix (for holding right click)
16 Days Ago
Added swimming sound events
16 Days Ago
Added locomotion footstep sound events
16 Days Ago
merge from main -> deep_sea_sleeping_bag
16 Days Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
16 Days Ago
Bunny ears and onesie show in conveyor filters
16 Days Ago
Scale down waterwheel 80% to fit in 1x1
16 Days Ago
merge from main
16 Days Ago
Remove mounted check
16 Days Ago
fix scale not working on prefab deploy guides
16 Days Ago
wip
16 Days Ago
don't overly downsample shadow map for vfog
16 Days Ago
merge from world_serialization_high_compression
16 Days Ago
Fixed flickering being broken.
16 Days Ago
merge from Armored_ladder_hatch
16 Days Ago
fix name collision in maintaining backwards compat
16 Days Ago
Fix deep sea icon not assigned to sleeping bag button prefab
16 Days Ago
B, C, D and E consistency pass.
16 Days Ago
Scene backup
16 Days Ago
Hooked up fishing anims in main player animator
16 Days Ago
More fluors.
16 Days Ago
Bowless Crossbow - first viewmodel iteration
16 Days Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
16 Days Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
16 Days Ago
merge rust_relay_server -> main
16 Days Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
16 Days Ago
merge main -> rust_relay_server
16 Days Ago
Merge from improved_network_groups
16 Days Ago
Add additional logging for websocket connection
16 Days Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
16 Days Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
16 Days Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
16 Days Ago
Audio file changes and added inventory sounds
16 Days Ago
merge from new_console-ui
16 Days Ago
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16 Days Ago
Scene backup. Related light materials tweaks.
16 Days Ago
Merge from worldpositiongenerator_optimise_2
16 Days Ago
Rename timewarning sample name
16 Days Ago
Merge: from main
16 Days Ago
merge from new_console-ui
16 Days Ago
Console entries can have 8192 characters max
16 Days Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
16 Days Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
16 Days Ago
generate icon
16 Days Ago
Clean: one more unnecessary playerCache passing Tests: compiles
16 Days Ago
merge from wakeaiz_tickrate_optim
16 Days Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
16 Days Ago
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
16 Days Ago
Merge from main
16 Days Ago
Cleanup stuff used for testing. Seems okay.