143,647 Commits over 4,413 Days - 1.36cph!

9 Days Ago
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9 Days Ago
added and created lods for both prototype and defensive upgrades. updated visual prefabs
10 Days Ago
updated placements for prototype and defensive upgrades on each tier including engineer workbench. Adjusted shelving on engineer workbench to accomodate prototype upgrade
10 Days Ago
Merge from heldentity_preprocess_fix
10 Days Ago
Fix NRE in HeldEntity.PreProcess
10 Days Ago
Merge from 3p_spectator_improvements
10 Days Ago
Merge from main
10 Days Ago
Teleport players back into their rooms (if possible) instead of killing them after being disconnected for >20m in the apartment safezone - will still show warning when logging out but worth giving them a chance since players will spend more time inside apartment safezone - assign the apartment complex to the safezone during startup
10 Days Ago
Add teleport anchors to the apartment rooms
10 Days Ago
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code
10 Days Ago
defensive and prototype upgrade mesh and wip textures added
10 Days Ago
Fix upkeep calculations not being correct & persist reference to terminal across restarts
10 Days Ago
Remove 'if !CLIENT' region that caused the snapshot command to not work in the editor
10 Days Ago
Add collider for upkeep terminal
10 Days Ago
Apartment complex b roof fixes
10 Days Ago
Industrial Autoturret - Updated textures, model, guidemesh, added LODs, misc prefab setup
10 Days Ago
industrial garage door - greybox model - prefab created - item created - icon created - ran manifest and localization
10 Days Ago
Update manifest
10 Days Ago
Print error if upkeep terminal isn't found when calculating rent so we don't get kicked in editor
10 Days Ago
Add upkeep terminals to all the apartment rooms
10 Days Ago
Merge from viewmodel_early_disable_fix
10 Days Ago
Applied to other grenade types, bandage and medical syringe
10 Days Ago
Add the "Rent Due" vital to `GameUI.Hud.Vitals` and shift all the existing vitals so you can see them all in the editor
10 Days Ago
Add new vital for "Rent Due" and show it when they don't have any upkeep time paid for
10 Days Ago
Start moving physics overlaps to use scheduling, with OverlapSpheres / OverlapCapsules now returning a JobHandle, existing integrations immediately call Complete for the time being - antihack and gamephysics consistency tests pass
10 Days Ago
Tiny rename
10 Days Ago
Update: repack player cache and dependent state as players are removed Should allow us to clean up a bit of indirection and optimize things further Tests: 2p session on Craggy with disconnects and being kicked for flying under terrain
10 Days Ago
Reprocess apartment upkeep terminal prefab
10 Days Ago
Add protobuf reference from ApartmentRoom -> Upkeep terminal
10 Days Ago
Include the code we removed when splitting into files
10 Days Ago
merge from darts_minigame -> game_room_dlc/darts_game (better parent branch for sharing code)
10 Days Ago
Split apartment room code into multiple files and subscribe for inventory updates from all furniture so we can recalculate upkeep every time it changes - same code as TC that debounces the updates to only recalculate 1x per second - this shouldn't be too many updates: without industrial the only time upkeep will recalculate is when paying for upkeep or a player is actively in their room looting
10 Days Ago
Start making upkeep terminal entity for apartments
10 Days Ago
Add upkeep terminal to medium apartment so there is a place to store scrap for upkeep (rather than it magically taking it out of a chest) and see how much your daily upkeep (rent) is
10 Days Ago
Swap the small apartment from the loot crate prefab to a small wooden box so it has something to store items
10 Days Ago
Fix issues with camera reset lerp
10 Days Ago
merge from efurnace_emission_fix
10 Days Ago
workshop and emission toggle HDR potential fix (for efurnace)
10 Days Ago
Added new input system package
10 Days Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work 2/2
10 Days Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work
10 Days Ago
Tone down the emoji scale
10 Days Ago
Fix emoji picker being hidden underneath the stats menu
10 Days Ago
- FIx emoji overlay being offscreen - FIx emojis not being rendered correctly in the shop name input box
10 Days Ago
Fix sold out being shown when entering a buy amount greater than the amount inside the machine
10 Days Ago
Fix dragging item being stuck on the screen when closing the vending admin UI
10 Days Ago
merge main -> rust_relay_server
10 Days Ago
Fix existing sell order on modify clicked NRE
10 Days Ago
Add support to seperate different skins into seperate vending listings. Eg you can sell a skinned ak in a different listing than a regular AK. This is optional and can be toggled on a machine by machine basis in the new UI.
10 Days Ago
Updating heavy plate armour skinning