138,786 Commits over 4,474 Days - 1.29cph!

11 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
11 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
11 Days Ago
merge from darts_game
11 Days Ago
Move shields to subsystems
11 Days Ago
placeholder sprays for games pack, set up steam ids and unlocks
11 Days Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
11 Days Ago
Prevent error spam about _EnvVolumeBuffer
11 Days Ago
placeholder games wallpapers
11 Days Ago
Adding sheep rig and animation exports
11 Days Ago
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
11 Days Ago
Prevent DoF from rendering on non-game cameras
11 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
11 Days Ago
Prevent the blur optimized effect from running on non-game cameras
11 Days Ago
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
11 Days Ago
Fixed the blur issue on the skin viewer camera in RRP
11 Days Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
11 Days Ago
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
11 Days Ago
Stop pool dismounts making you fly
11 Days Ago
Stop players feet clipping into the ground whilst playing pool
11 Days Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
11 Days Ago
Merge from conversation_typewriter_fixes
11 Days Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
11 Days Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
11 Days Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
11 Days Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
11 Days Ago
Updating arrow world model prefabs
11 Days Ago
LOD states for damage states (lockers)
11 Days Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
11 Days Ago
texture optimisation
11 Days Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
11 Days Ago
merge from smallbackpack_workshop_setup (missing .meta)
11 Days Ago
Compile fix 2
11 Days Ago
wooden crate 2 lods and gibs
11 Days Ago
Fix pooltable collider NRE
11 Days Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
11 Days Ago
Added disclaimer text on the pooltable
11 Days Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
11 Days Ago
Null check player in RPC_FireThruster
11 Days Ago
backpack model.meta
11 Days Ago
Fixed compiler errors from merge
11 Days Ago
Compile fix
11 Days Ago
remove editor hacks
11 Days Ago
Server-side mount enforcement check for power
11 Days Ago
Updating arrow head and arrow meshes in weapon prefabs
11 Days Ago
merge from apartment_s2p_spawner -> main
11 Days Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
11 Days Ago
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
11 Days Ago
merge from bootstrap_fastmode
11 Days Ago
merge from bootstrap_logs
11 Days Ago
merge from game_room_dlc