156,841 Commits over 4,536 Days - 1.44cph!

13 Days Ago
Better framing for test video recorder, fix network range problems causing test to be invisible at the start + attach light to camera at night
13 Days Ago
Fix cows sliding away when hurt / dying, they now get up properly (and play the scrambleFromSleep authored anim when applicable)
13 Days Ago
merge from main
13 Days Ago
Merge from editor_jump_hitch
13 Days Ago
Editing an item with existing WR setup auto loads it with previews.
13 Days Ago
Bugfix: ensure CoverImage is active when we succesfully load the image This makes FactoryDoor render correctly Tests: checked store for factory door
13 Days Ago
missing gib for cactus_01
13 Days Ago
Texture resizes
13 Days Ago
Add dedicated cactus gibs and plant break effects and enable wet log B and C gibs
13 Days Ago
Better spotlight setup
13 Days Ago
Update: fixup SkinTile to use CoverImage instead of RawImage - get rid of SkinTile_General that did above but used in only couple places Tests: navigated through all of store, everything looks correct, only barn door is missing (y tho)
13 Days Ago
-Reduce portrait background opacity - New cancel colour
13 Days Ago
- Fix bull only defending herd from players, can now defend against other animals, and also defend it's owner base against other players - Add tools to render automated tests with captions to videos
13 Days Ago
Added editor-only Rust Editor option to preload the jump sound class to avoid the first jump hitch in editor.
13 Days Ago
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13 Days Ago
Military tunnels loot room
13 Days Ago
Live edit/reload fixes
13 Days Ago
merge from main
13 Days Ago
WIP weapon rack visual config tool
13 Days Ago
Fix codegen baking runtime statics into ResetStaticFields and fixed the uncompilable resets it emitted for delegates and null strings
13 Days Ago
wip textures for generator
13 Days Ago
merge from automated_testing
13 Days Ago
Fix landmine worldmodel outline
13 Days Ago
merge from main
13 Days Ago
Added gib setup to wet log A so it spawns debris when depleted
13 Days Ago
Made a start on being able to toggle specular contribution from specific lights. Still needs support for the Core path and Forward+ rendered objects
13 Days Ago
Set BlurOptimized iterations param to nointerp Fix BIRP blur only blurring horizontal Adjust blur UI volume settings to compensate for grabpass Move blur to after uberpost pass
13 Days Ago
Fix oversized landmines - worldmodel optimisation changed the shared mesh import scale from 0.5 (this was changed 4 years ago) to 1, doubling placed mines. Halved all four LOD meshes in Blender and re-exported to restore the original size whilst keeping the import scale 1.
13 Days Ago
merge from ent_nre_fix
13 Days Ago
merge from 2Cave2Furious
13 Days Ago
merge from arrow_collision_fix
13 Days Ago
Arrow collision fix
13 Days Ago
Fix obsolete comment about coats
13 Days Ago
Second pass on livestock naming
13 Days Ago
Hook up the procedural cow textures derived from genes
13 Days Ago
Rework mesh test, it was getting false positives from fbx files that contained the collision and visual meshes (which we shouldn't do, but it's not a big deal in this case) Added an automated fix process to run the same check and then fix up those settings, might remove it once we update everything No fbx's modified in this commit, it's changed 2900 meta files so I need to do some spot checks
13 Days Ago
merge from main -> sentry_upload
13 Days Ago
Remove Mesh_MeshCollider_NoImportedMaterial test, it now gets covered by Mesh_MeshCollider_ImportSettings
13 Days Ago
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13 Days Ago
Removed PropRenderers from 32 prefabs that don't need them
13 Days Ago
Icon generator window refactor Can now be run from anywhere, regardless of scene Runs a realtime viewport with moue controls for zooming, panning and rotating Added a button to match another prop renderer, copies all of the settings from one prop renderer to another Added an overlay option, loads a sprite and overlays it on the viewport with a fade slider so we can eyeball match icons Open icon generator button int he inspector now opens the window, doesn't change scene Fixed prefabs that have a PropRenderer but were not found in the icon generator list - any PropRenderer in the project will now appear in the list after a refresh (refresh takes twice as long though)
13 Days Ago
Fixed a few places where we were caching a static reference to the scrap item def, we have ItemLookup in ItemManager that does this for us Deduct scrap when purchasing animals
13 Days Ago
First pass on livestock naming
13 Days Ago
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13 Days Ago
Allow base ResourceEntity's to spawn gibs when depleted
13 Days Ago
Reapplied the fix for the crate spawning in cave_small_Easy, committed the scene this time, S2P cave
13 Days Ago
Cleanup some of the code
13 Days Ago
Merge from main (stomped test list)
13 Days Ago
Fixed an occasional NRE when running `ent` commands on entities that are dead but haven't been cleared from the client yet (eg. spamming the command on dropped items on lower server and client FPS) Mild new list cleanup
13 Days Ago
Merge from itemdesc_alignment_fix