146,747 Commits over 4,444 Days - 1.38cph!

10 Days Ago
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10 Days Ago
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10 Days Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
10 Days Ago
Post merge fixes
10 Days Ago
Re-run disable Bake on Scene Load for the cave
10 Days Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
10 Days Ago
merge from heli_crate_train_wagon_fix
10 Days Ago
merge from industrial_torch_weaponrack_setup
10 Days Ago
merge from bowless_crossbow
10 Days Ago
merge from excavator_light_fix
10 Days Ago
merge from industrial_dlc
10 Days Ago
merge from main
10 Days Ago
Merge from indirect_instancing (main)
10 Days Ago
Merge from main
10 Days Ago
merge from main
10 Days Ago
merge from main 152363
10 Days Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
11 Days Ago
main -> mountable_rollback
11 Days Ago
Re-enable wind on hemp collectable
11 Days Ago
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
11 Days Ago
Fix elevator radial menu not using correct buttons
11 Days Ago
Ridable horse
11 Days Ago
update apartment_complex_monument/prototype
11 Days Ago
math.sign => math.Sign, && => and
11 Days Ago
m16a2 textures update
11 Days Ago
math.sign => math.Sign, && => and
11 Days Ago
Disable flashlight offsets for viewmodel when using attachments Make vcr_verbose blocked and a cheat + Minor cleanups Fixed potential crashes with stringtables Fix double "scripted_ents library is not a table." warnings Fix couple of compile warnings in tools Fix Linux SRCDS compile error Fixed Lua state corruption Minor cleanups + whitespace cleanups Make loading screen dialog have static height again * Simpler, fixes a few issues, potentially helps that one guy who would "Style around the box" on their loading screen. Minor cleanups Merged Pull Requests * Added env_detail_controller to FGD * Micro optimizations for Thruster effects * Added math.sign * string.ToColor can now accept inputs without alpha channel Swap colors in snd_show, add SV/CL prefix Implement fade time stuff for multiplayer client prop => ragdoll gibs * Also fixes them not being cleaned up on map cleanup Pull Req: Minor changes to prop_effect rendering (Community Contr) Added a safeguard when unable to allocate memory for map lighting
11 Days Ago
Merged Pull Requests * Added env_detail_controller to FGD * Micro optimizations for Thruster effects * Added math.sign * string.ToColor can now accept inputs without alpha channel Swap colors in snd_show, add SV/CL prefix Implement fade time stuff for multiplayer client prop => ragdoll gibs * Also fixes them not being cleaned up on map cleanup Pull Req: Minor changes to prop_effect rendering (Community Contr) Added a safeguard when unable to allocate memory for map lighting
11 Days Ago
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
11 Days Ago
remove extra semicolon
11 Days Ago
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
11 Days Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
11 Days Ago
prefab merge fix, will need to redo this
11 Days Ago
further fixes
11 Days Ago
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11 Days Ago
merge from tmp_validatehtmltag_nre_fix
11 Days Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes
11 Days Ago
fixes
11 Days Ago
Clean up completed todos
11 Days Ago
darts move ballistically when they dont hit the board
11 Days Ago
demo_breaking_fix -> main
11 Days Ago
Fix demos removing certain entities during initial playback Was most apparent with global broadcast entities and would often result in Cargo Ship not being there during playback
11 Days Ago
merge from cassettepanel_nre_fix
11 Days Ago
Fixed cassette loot panel NRE
11 Days Ago
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11 Days Ago
Fixed server-side ragdoll erratic behaviour
11 Days Ago
Fixed error when spawning server-side corpse
11 Days Ago
merge from main
11 Days Ago
Add the industrial barrels to the StorageAdaptorAllowCollisionGroup
11 Days Ago
merge from main 152363