140,293 Commits over 4,505 Days - 1.30cph!

16 Days Ago
Masterkey 3p and viewmodel animation updates
16 Days Ago
Calculate comfort from the player's center point, not feet. Clamp minComfortRange [0, triggerSize] so incorrect prefab setups never influence code - minComfortRange cannot be larger than the triggerSize, this creates poor comfort behaviour
16 Days Ago
merge from powergrid
16 Days Ago
Rock Sculpture - repacked textures to fix seams in sculptable block
16 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
16 Days Ago
Fixed broken LOD on red recycler power indicator
16 Days Ago
merge from PlayerMaintainedMonuments
16 Days Ago
merge from airfield_maintainable_features
16 Days Ago
TriggerComfort gizmo to visualise the centre and minComfortRange
16 Days Ago
polish up airfield terminals - fix pressing button stopping charging - added "losing charge" state to screens - missing emission toggle - remove activation button from airdrop terminal (from playtest feedback), still present on chinook terminal - clean up airfield maintainables prefab
16 Days Ago
More WIP
16 Days Ago
Add remains spawn location as final point of the trail so it touches the ground
16 Days Ago
Updating legacy bow with new arrow mesh and fixiing issues with bowless crossbow drawing both arrow versions
16 Days Ago
Lots more tweaks
16 Days Ago
double trail distance, reduce thickness. more closely copy the original trail effect.
16 Days Ago
texture updates to wooden crate 1 rezised and optimized
16 Days Ago
dartboard and pool table unlock
16 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
16 Days Ago
arrow_late_loading_fix -> main
16 Days Ago
corrected comment
16 Days Ago
16 Days Ago
enforce mesh renderer is enabled in sculpting gui always
16 Days Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
16 Days Ago
Buildfix: get rid of SkipInit, LLVM optimizes out variable initialization from final asm Tests: triggered compile - no errors in editor. Checked asm against externally stack allocated storage - same asm
16 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
16 Days Ago
Remove debug 15s refresh times lol
16 Days Ago
16 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
16 Days Ago
lod distances tweaks same as TC
16 Days Ago
Change supermarket freezer loot refresh - Reduced loot refresh contents but at a much shorter refresh cycle - Every x many reduced loot refreshes, we get a full refresh with lots and more variety of food - Contents of full refresh cannot be wiped by a reduced refresh unless someone has opened the freezer at least once after the last full refresh S2P supermarket
16 Days Ago
Rock sculpture - cleaned up duplicate textures, renamed for consistency
16 Days Ago
updated temp icon
16 Days Ago
main -> game_room_dlc
16 Days Ago
game_room_dlc -> new_pool_ui
16 Days Ago
Max trail length convar
16 Days Ago
changed name to rock sculpture, added colision and lods
16 Days Ago
do x and z while I'm at it
16 Days Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
16 Days Ago
Debug log satellite Y position for my sanity
16 Days Ago
Clean: remove editor-only add/remove fail counters - also cache cell buffer length - jit might already do it automatically, so might be moot Tests: compiles
16 Days Ago
Take the longest route across terrain possible
16 Days Ago
Merge: from lprq Prepping LPRQ segment implementation to use instead of current FuzzyPool Tests: ran unit tests
16 Days Ago
rock sculpture COL
16 Days Ago
Rock Sculpting Pedestal - gibs
16 Days Ago
Experimenting with a super duper long trail
16 Days Ago
Update(tests): expand TestAllocWhenEmpty test slightly to sanity check leaking behavior Tests: ran unit test
16 Days Ago
Trail fade
16 Days Ago
merge from PlayerMaintainedMonuments
16 Days Ago
trail fix
16 Days Ago
Perspective fix