146,912 Commits over 4,444 Days - 1.38cph!

12 Days Ago
Fixed typo in description
12 Days Ago
Added more sound variations to bowless crossbow
12 Days Ago
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12 Days Ago
Refactor tick parent history into TickHistory
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
merge from body_hair
12 Days Ago
Set dressing in large apartment
12 Days Ago
Merge: from main
12 Days Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
12 Days Ago
Merge: from player_benchmark_improvements
12 Days Ago
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
12 Days Ago
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
12 Days Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
12 Days Ago
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
12 Days Ago
Build and ship srcds_console.exe (Windows only) * It is a console app, so it will not spawn a new console window. Does NOT require `-console` launch param, and can just be ran from the .exe directly. Remove engine_no_focus_sleep, add fps_max_menu, fps_max_nofocus * Easier to understand "Max FPS" than "sleep time". Defaults to 60 in menus, 20 no focus (same as 50ms no focus before) Hopefully fixed "tried to create stringtable twice" Fixed Hammer crashing on exit with DX8 rendering Force Hammer to mat_dxlevel 95 Fix resource files? again? They had UTF16-BOM encoding? somehow? CR => CRLF line ending for the broken resource files * Why did it even change by itself? What's going on??
12 Days Ago
Female body hair
12 Days Ago
Set parenthistory to false as default
12 Days Ago
update apartment_complex_monument/prototype
12 Days Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
12 Days Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
12 Days Ago
merge from skinviewer_viewmodel
12 Days Ago
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12 Days Ago
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12 Days Ago
Fixed MainCamera.get_position skin viewer nre
12 Days Ago
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
12 Days Ago
Merge from rain_grace_fixes2
12 Days Ago
Fix rear turret having incorrect animator time setting
12 Days Ago
Update: add "CPU Total Frame Time" recorder Tests: ran baseline
12 Days Ago
Update: add mainthread-only Camera.Render recorder Tests: ran baseline
12 Days Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
12 Days Ago
Add logs back for testing
12 Days Ago
main -> mountable_rollback
12 Days Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
12 Days Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
12 Days Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
12 Days Ago
Increase grace period check tick rate
12 Days Ago
Renamed edge decals textures Stray meta files
12 Days Ago
Industrial torch 3p animation updates
12 Days Ago
merge from main
12 Days Ago
merge from ballistic_pass
12 Days Ago
Fix grace after restart.
12 Days Ago
inital protection pass
12 Days Ago
Ballstic armor chance to be found in elite, supply drop and hackable crate
12 Days Ago
Moved body hair cap to main body textures, saves a texture sample
13 Days Ago
Update: PlayerModelBenchmark - add baseline run (0 models) - change bench naming convention Tests: none, trivial changes
13 Days Ago
Adding supply signal rig
13 Days Ago
inital loot pass
13 Days Ago
Clean: get rid of RecordSampleCount - it duplicates MaxNumberOfFrames Tests: none, trivial change
13 Days Ago
Industrial torch attack and hit react animation updates
13 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.