146,114 Commits over 4,413 Days - 1.38cph!

10 Days Ago
Combine both entiities
10 Days Ago
Updating industrial torch viewmodel rig
10 Days Ago
wip rain grace period
10 Days Ago
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
10 Days Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
10 Days Ago
Merge from PlayerRigUpdate2
10 Days Ago
Merge from main
10 Days Ago
merge from devtools_scaling_fixes
10 Days Ago
Copy paste list view fixes
10 Days Ago
Tweaked free aspect layout of item and vehicle tabs
10 Days Ago
Fixed F1 loadout tab scaling issues when using free aspect
10 Days Ago
Fixed copypaste grid button title text layout issues
10 Days Ago
Fixed F1 copy paste tab scaling issues when using free aspect
10 Days Ago
merge rust_relay_server -> main
10 Days Ago
merge main -> rust_relay_server
10 Days Ago
Updating m16 view model rig with new mesh
10 Days Ago
merge from iolines_shader_fix
10 Days Ago
Restored invisible wire material
10 Days Ago
Restored hose material colours
10 Days Ago
merge from main
10 Days Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
10 Days Ago
merge from barrel_conveyor_fix
10 Days Ago
Fix barrels not showing up in conveyor filters since reskin support was added
10 Days Ago
tweaked central oak for better fit in market place near final splat painting
10 Days Ago
Merge from main
11 Days Ago
merge from optimize_deep_sea_texture -> main
11 Days Ago
Change deep sea height data from managed -> native array
11 Days Ago
Exterior lighting progress & related files
11 Days Ago
merge from iolines_shader_fix
11 Days Ago
Fixed remaining hose IO material still using the wire shader
11 Days Ago
merge from wallpaper_defaultskin_fix
11 Days Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
11 Days Ago
Russian roulette progress
11 Days Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
11 Days Ago
merge from optimize_generate_textures_alloc -> main
11 Days Ago
Fix VS putting the wrong class name
11 Days Ago
Add profiler samples
11 Days Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
11 Days Ago
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11 Days Ago
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11 Days Ago
lod baker: distinguish identical mesh names
11 Days Ago
merge from server_browser_description_loading_fix
11 Days Ago
Lighting prefabs
11 Days Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
11 Days Ago
Fixed scroll speed issues
11 Days Ago
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds
11 Days Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
11 Days Ago
updated 3p talking anim
11 Days Ago
cinematic animator updates
11 Days Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.