141,751 Commits over 4,505 Days - 1.31cph!

10 Days Ago
updated new flash light refresh .entity to reference the new model Rotated the flashlight slightly in 3p so that it matches the orientation of the viewmodel so looks more coherent Added entity flag_toggle on the .entity so that it can be turned on/off in 3p resized flashlight ao from 1k->512 renamed flashlight convention to match the new convention
10 Days Ago
Fix independant navmesh bounds not using the monument bounds, and always being fixed with the default values from AddComponent, fix AIs spawned before an independant navmesh is built being unable to find it
10 Days Ago
Test with new model
10 Days Ago
Merge from powerline_power_change
10 Days Ago
Merge from DeployableFenceGate
10 Days Ago
Animal fencing alternate implementation.
10 Days Ago
merge from tutorialmodal_fix
10 Days Ago
Fix cargo scientists not moving
10 Days Ago
Fixed tutorial modal size, removed unsused bg asset
10 Days Ago
fixed pooled strings
10 Days Ago
restore child transforms too
10 Days Ago
merge from medical_honey_bandage (again)
10 Days Ago
Fixed connection modal default description being adasd asdasfad sadg asdgasdg ash asdg sda ghash sa dh asfh asdgh sda h sH SDG ASF H ASFH ASH ASHF SDGSDG SDAG S DAG SAGD ASG AS DG ASDG SADG ASD G SADG ASDG AGSD GSD SAGD ASD in editor 🙃
10 Days Ago
Fix old scientists trying to steer instead of turning instantly
10 Days Ago
merge from supermarketceiling_lowobjectquality_fix
10 Days Ago
merge from medical_honey_bandage
10 Days Ago
merge from sculpt_admingui_fix/better_panel
10 Days Ago
Localized the tutorial modal
10 Days Ago
merge from 3p_hatchet_aiming_anim_fix
10 Days Ago
Fix honey bandage effects not firing (for real this time)
10 Days Ago
Unfucked the menu tutorial modal
10 Days Ago
merge from NettingImpactFX
10 Days Ago
capture component states in init (needs more testing)
10 Days Ago
merge from autoturrets_LODcomponent_fix
10 Days Ago
Fix Scientist2 on Oilrig crouchwalks upstairs at a weird angle
10 Days Ago
merge from foundation_guide_fix
10 Days Ago
merge from sunglasses_lens_material_fix
10 Days Ago
merge from blueberry_med_LOD_fix
10 Days Ago
merge from minifridge_emissiveleak_fix
10 Days Ago
merge from sculptures_blurry_textures_fix
10 Days Ago
merge from convar_rounding_fix
10 Days Ago
merge from rentableshop_deepseamanager_pool_fix
10 Days Ago
merge from iconfonts_optims
10 Days Ago
Confirmation popup before starting the scan when updating the icon fonts
10 Days Ago
Machete animation updates for weapon refresh
10 Days Ago
Fix scientists not spawning on cargo, underwater lab and military base
10 Days Ago
Missing codegen from earlier
10 Days Ago
Rust icon fonts are now generated based on what glyphs we use, similar to the localization fonts: - Reduces the two fonts atlas size from 64MB to 0.5MB and 4MB to 0.5MB - Icon fonts now have an empty fallback font set to dynamic so community UI icons and adding new icons in editor still works - The static fonts are updated when we update the localization every month
10 Days Ago
Also reapply 138986 "Fixed shadows inside radtown master house building with a custom shadow proxy"
10 Days Ago
merge from main
10 Days Ago
Reapply 138981 "Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy" from 9 month old branch S2P large oilrig
10 Days Ago
Fix scientists not spawning in underwater labs and cargo ships
10 Days Ago
Codegen
10 Days Ago
Merge from main
10 Days Ago
More misc code cleanup
10 Days Ago
merge salvaged hammer refresh
10 Days Ago
optimised salvaged hammer textures ao from 2k -> 512 renamed texture set to be inline with new naming conventions i.e hammer_AlbedoTransparency -> hammer_bc
10 Days Ago
Fixed Jungle Ziggurat Treatment Tank Colliders from using multiple box colliders to using one mesh collider so its more optimized