146,435 Commits over 4,444 Days - 1.37cph!

12 Days Ago
Collision for large apartment
12 Days Ago
Adding new world model rig for m16
12 Days Ago
Merge from industrial_dlc
12 Days Ago
Reorder industrial shelf colours to match shipping container
12 Days Ago
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12 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
12 Days Ago
Fix rare NRE from missing player models when creating sweep handles
12 Days Ago
update from main
12 Days Ago
merge from PlayerRigUpdate2
12 Days Ago
Fix burst cloth when spawning in near sleeping players
12 Days Ago
Updated shorts to eliminate transparency bleed in some skins
12 Days Ago
Caching m16 viewmodel textures
12 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
12 Days Ago
Mortar animation update
12 Days Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
12 Days Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
12 Days Ago
Merge from lockin
12 Days Ago
12 Days Ago
FIx map not appearing
12 Days Ago
compile fix
12 Days Ago
set serialized version as well
12 Days Ago
wip keep locked trajectory visible but allow now control after locking in.
12 Days Ago
tool just injects the property into the .unity file instead of opening and saving it
12 Days Ago
testlist
12 Days Ago
updated m16a2 world mesh material order issue
12 Days Ago
initial tool
12 Days Ago
Fuel UI tweaks
12 Days Ago
added /ProfilerCaptures to ignore.conf
12 Days Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
12 Days Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
12 Days Ago
added prefab exporter
13 Days Ago
m16a2 textures update
13 Days Ago
Mortar animation update to use the player update content
13 Days Ago
update: m16a2 textures , shading fixed on worldmodel
13 Days Ago
Merge: from main
13 Days Ago
Initial conversion of fuel count display from just text to blocks.
13 Days Ago
Fixed drone config screen inputfield config type
13 Days Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
13 Days Ago
Merge from main
13 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
13 Days Ago
Trigger an explosion at state transition too.
13 Days Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
13 Days Ago
merge rust_relay_server -> main
13 Days Ago
merge main -> rust_relay_server
13 Days Ago
ensure position updates are networked to fake player
13 Days Ago
Codegen
13 Days Ago
Merge from PlayerRigUpdate2
13 Days Ago
Added mannequin skinset subset, fixes NRE/kick
13 Days Ago
Merge from main
13 Days Ago
Merge from prototyping