158,932 Commits over 4,566 Days - 1.45cph!

11 Days Ago
TestBatteringRam 145s -> 15s
11 Days Ago
cherry pick parenting changes,used the wrong branch.
11 Days Ago
Add camera parenting to demoui2 sandbox, fix sandbox ui scaling.
11 Days Ago
TestAutoTurret 324s -> 63s
11 Days Ago
50cal vm animation exports
11 Days Ago
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12 Days Ago
FireRocketAtBuildingBlock_HealthChanged 324s -> 28s FireRocketAtDoor_HealthChanged 6s -> 2.3s
12 Days Ago
Reverting ClientVersion change that snuck in the previous changeset
12 Days Ago
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12 Days Ago
Merge from main
12 Days Ago
Fix decals on RRP->BIRP toggle
12 Days Ago
Merge from main
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
Fix global mip bias not being applied on startup, causing blurry foliage textures
12 Days Ago
Merge from main
Rin
12 Days Ago
merge from rrp_explosion_overlay_fix
Rin
12 Days Ago
merge from hole_depth_fix
Rin
12 Days Ago
merge from rrp_ui_grabpass
12 Days Ago
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12 Days Ago
Fix pie menu not updating the name or description labels at all if the new option has a null/empty name or description Can be seen on the gesture menu, starts with placeholder text and then will switch the surrender description and never switch away
12 Days Ago
Comment out clouds debug log
12 Days Ago
Merge from main
12 Days Ago
Refraction viewmodel particles fix
12 Days Ago
Increased bread/brioche dung boost time from 2/2 minutes to 6/10 (they were already much less effective on the new dung timescales) Modified animal eating behaviour - they will now prioritise the trough if there is food in there that gives them a boost
12 Days Ago
Fix depth not being cleared correctly during hole pass
12 Days Ago
Reduce minimum stack size of wool for vendor to 25 Reduce maximum size of wool for vendor to 400 400 wool will now get the top rewards
12 Days Ago
Merge from main
12 Days Ago
Trainyard scene is now playable in editor Fixed unloadable traincars not applying the softcore loot multiplier Also doubles the items found in the lootable train car (bonus - we could now apply this loot scaling to any loot container in the game?) Added a static ScaleGatherAmount method to BaseGameMode to reduce a bunch of copy pasted clamping logic everywhere
12 Days Ago
merge from automated_testing (test fixes)
12 Days Ago
Fixed Bull_ThreatOffToOneSide_TurnsToFaceBeforeStomping failing because of overgrazing leaking in between tests and changes in 166339
12 Days Ago
Added a countdown timer to the pump at dome if the oil rig countdown is active
12 Days Ago
Remove market place power tests
12 Days Ago
Always spawn purchased animals in front of the vendor, not behind the player
12 Days Ago
Map cursor implementation, added fixed center crosshairs. Can now add/remove map markers at the crosshairs
12 Days Ago
Better approach - load the mainland texture assets into a bundle and the deep sea assets into a bundle, then dynamically load/unload them when we need to swich (usually behind a loading screen anyway) Verified can switch between deep sea and mainland in a build and memory profiler shows only one Texture2DArray loaded at any one time, saves 139mb Had to make actual asset changes for this
12 Days Ago
fix vclouds not respecting render scale in RRP
12 Days Ago
merge from automated_testing (test fixes)
12 Days Ago
Testlist
12 Days Ago
Restored some timeout attributes
12 Days Ago
Fixed failing Livestock_PaintsTheColoursOfTheStageItGrowsInto Restored LambWool.asset
12 Days Ago
electronic chessboard; - early initial art setup still very wip - prefab created - item created - material created - sitem created - ran manifest, localization, skins
12 Days Ago
More editor test fixes Test list
12 Days Ago
Fix SocketMod_TerrainCheck.cs after merge
12 Days Ago
Codegen
12 Days Ago
Fix Antihack.cs after merge
12 Days Ago
Baked sheep fleece, was needed after 166175
12 Days Ago
Client tests cleanup
12 Days Ago
Master key tests cleanup
12 Days Ago
Livestock test cleanup
12 Days Ago
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