156,567 Commits over 4,536 Days - 1.44cph!

13 Days Ago
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merge from medical_honey_bandage
13 Days Ago
Setup collision/colliders correctly in prefabs.
13 Days Ago
Added honey bandage to primitive and hardcore tech trees
13 Days Ago
merge from carvable_pumpkin_deploy_fix
13 Days Ago
merge from paintball_gun_fixes
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merge from viewmodelscope_nre
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merge from static_piano_fix
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merge from TriangleHatchDeployfix
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merge from deployanim_fix
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merge from vehicle_pooling
13 Days Ago
merge from glass_ar_motion_blur_fix
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merge from new_navmesh_fixes
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merge from Floating_bandage_fix
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merge from oilrig_light_fix
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Merge from main
13 Days Ago
merge from main
13 Days Ago
Renamed deployed entities to include .Deployed per convention.
13 Days Ago
Setup missing socket/checks on gate
Rin
13 Days Ago
merge from mt_snapshot_saving
13 Days Ago
merge from main
13 Days Ago
Merge from main
14 Days Ago
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.
14 Days Ago
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cherry picking 8x scope, handmade sight and holosight refreshes
14 Days Ago
Add entity names to "MOVETYPE_FOLLOW with no model" warning Implement CTRL+Backspace and CTRL+Delete for text entries Try to prevent game breaking states with silly values of m_yaw/m_pitch Minor cleanups Added "session_begin_ignore_version" hammer command * If you brick your VMF with this, don't blame me Add description to r_PhysPropStaticLighting Move "dynamic shadow poke through" "fix" to opt in convar * r_shadow_clip (defaults to off) - it being enabled causes shadows to be clipped erroneously sometimes Try preventing "non positional" control points bloating particle bbox * This should help with particle sorting * Marks C_INIT_RandomColor C_OP_RemapAverageScalarValuetoCP C_OP_RemapCPtoScalar as using non positional control points (in addition to the existing ones) * This could potentially cause issues where these non positional operators act on positional control points used by other control points, but who would do that?
14 Days Ago
merge from main
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merge from automated_testing
14 Days Ago
main -> grenade_client_prediction
14 Days Ago
Adjusted and balanced holstered weapon positions to sit closer to chest armour
14 Days Ago
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14 Days Ago
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14 Days Ago
Fixed test runner window not showing the in progress icon on a test running its cases
14 Days Ago
merge from main
14 Days Ago
merge from cookingworkbench_kettle_fix
14 Days Ago
merge from settings_dropdowns_fix
14 Days Ago
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14 Days Ago
Fix placement guide rotations. Hookup icon links and generate/assign icons.
14 Days Ago
merge from store_nre_fixes
14 Days Ago
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Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.
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Bunch of building help/glyp improvements. Add building hints. Analogue inputs now support glyph display too.
14 Days Ago
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14 Days Ago
More improvements, prompts, help display.