147,533 Commits over 4,444 Days - 1.38cph!

10 Days Ago
Industrial decor pack showcase
10 Days Ago
Update: StringView - add StringOptions overloads to StartsWith, EndsWith - added unit tests to cover new methods Tests: ran unit tests
10 Days Ago
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10 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
10 Days Ago
Updated conditional mesh to improve clipping issues on vagabond jacket.
10 Days Ago
Update: StringView now supports StringComparisons when comparing to other StringViews - expanded unit tests to cover this Tests: ran unit tests
10 Days Ago
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10 Days Ago
Quick fixes to playground assets
10 Days Ago
Industrial decor pack store page
10 Days Ago
Bugfix: StringView - ensure defaulted string view can compare to empty string as equal - left a note about string.Equals(object) not recognizing StringView - reorganized comparisons in Ranges test to make them pass Tests: ran unit tests
10 Days Ago
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10 Days Ago
Skin bundle update
10 Days Ago
Use HasGreatlyChanged() for wetness, calories and hydration
10 Days Ago
first pass of the monument blocker-collapse
10 Days Ago
merge from main
10 Days Ago
fixing coconut underwear skinning
10 Days Ago
merge from industrial_dlc
10 Days Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
10 Days Ago
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
10 Days Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
10 Days Ago
merge from workshop_legacy_pose_client_fix
10 Days Ago
added torch image to industrial dlc sitem
10 Days Ago
Thruster UI button tweak to allow for the extra text
10 Days Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
10 Days Ago
new sounds for the bdu helmet and vest
10 Days Ago
fix some warning spam in the iconrender scene in editor
10 Days Ago
Merge: from main
10 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
10 Days Ago
Fixed use legacy bind pose being editor only
10 Days Ago
Merge from main
10 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
10 Days Ago
Merge: from main
10 Days Ago
Bowless crossbow store page media
10 Days Ago
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
10 Days Ago
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
10 Days Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
10 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
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10 Days Ago
Update(editor): add a couple more ToVec3 Tests: catches failing cases
10 Days Ago
Added support for the shadow filtering dev convar in RRP
10 Days Ago
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later
10 Days Ago
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode
10 Days Ago
Fix buttons always showing as red at lower LOD
10 Days Ago
merge from main
10 Days Ago
Merge from shelves_fixes
10 Days Ago
Slightly tweaked area check positions
10 Days Ago
industrial decor pack square steam images on sitem (just missing torch)
10 Days Ago
merge from bowless_crossbow
10 Days Ago
bowless crossbow steam icon and steam images of sitem