157,557 Commits over 4,536 Days - 1.45cph!

11 Days Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
11 Days Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
11 Days Ago
merge from main
11 Days Ago
- 3p subsystem for pipe wrench
11 Days Ago
Updated Beef Meat Icon
11 Days Ago
frog anims updated
11 Days Ago
merge from main
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
- Set up unique 3p subsystem for hammer
11 Days Ago
Merge from main
11 Days Ago
Merge from depth_based_light_binning
11 Days Ago
mrege from main
11 Days Ago
Merge from main
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Merge from main
11 Days Ago
Merge from coveragequery_nre_frame_fix
11 Days Ago
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
11 Days Ago
Merge from legacy_anim_deletes_oct_2026
11 Days Ago
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
11 Days Ago
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
12 Days Ago
Merge from new_recipes
12 Days Ago
Added temp icons
12 Days Ago
merge from main -> base_occlusion
12 Days Ago
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12 Days Ago
Optimizations - add spatial grid for rooms (just like network grids) so we don't murder performance networking every room within 32m (because we actually testing this large scale now, not craggy) - fix every room being checked on the server instead of only the room that the entity was deleted from
12 Days Ago
Created rich versions of all pies, all require cream to craft Rich Apple Pie - 4x cream, lasts +5 minutes Rich Bear Pie - 4x cream, +25% yield Rich Big Cat Pie - 4x cream, lasts +10 minutes Rich Chicken Pie - 4x cream, +16% chance for good genes Rich Fish Pie - 6x cream, no mushrom required, +5 minutes Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!) RIch Pork Pie - 4x cream, +50% healing Rich Pumpkin Pie - 4x cream, +5 max hp
12 Days Ago
Fix NaN values sometimes being generated for water level
12 Days Ago
Fixed workbench recipes not resetting between domain reloads
12 Days Ago
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
12 Days Ago
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
12 Days Ago
quick_join_fix -> main
12 Days Ago
Merge from decal_renderlod_collapsing
12 Days Ago
Merge from legacy_anim_deletes_oct_2026
12 Days Ago
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12 Days Ago
Remove paintball gun anims
12 Days Ago
Only use steam queries when we cant find the answer in our cached lookup (stops us flooding the initial network requests)
12 Days Ago
Added subsystems to knives and one handed melee weapons
12 Days Ago
Add possible solution steps to "Failed to init Steamworks" crash Remove half-working spawnmenu-only check from citizen RPG check * In hindsight it wouldn't work with player squads anyway, so just enable all citizens with RPGs to attack gunships, don't try to lock it to spawnmenu-spawned citizens only.
12 Days Ago
Prevented throttled qsteam lookups from dumping alll the previous quick join results when they return. This was causing quick join to populate then empty out at random times
12 Days Ago
Codegen
12 Days Ago
Make sure that disabling room occlusion after enabling it cleans everything up - we want all face definitions to be destroyed after disabling so we can re-initalize everything properly - if initialization fails, only try once instead of getting stuck trying every frame
12 Days Ago
Fix the quick join menu not showing any entries
12 Days Ago
ladder hatch updates
12 Days Ago
merge from reactivetarget_rcturret_fix
12 Days Ago
Fixed remotely controlled turrets not able to hit reactive targets with bows
12 Days Ago
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12 Days Ago
Add achievements for: - Putting a note in another players mailbox - Purchasing from the travelling vendor - Starting a satellite crash event
12 Days Ago
Set all hatchets up with subsystems for better movement in locomotion
12 Days Ago
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