159,205 Commits over 4,566 Days - 1.45cph!

9 Days Ago
merge from more_pool_attributes
9 Days Ago
merge fro ent_scale_fix
9 Days Ago
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9 Days Ago
merge from fix_scrapheli_dismounts
9 Days Ago
Make surface.DrawPoly throw an error when giving invalid data * Specifically when giving it less than 3 verts Stop ropes being invisible in specific mcore circumstance * `r_queued_ropes 0; mat_queue_mode 2; gmod_mcore_test 1` is the exact scenario Restore functionality of sk_auto_reload_time * Requires gmod_suit set to 1. Value of 0 or below disables the feature.
9 Days Ago
Set TC items to use the display type of "TC limit" (it's how you configure them to show TC limit when held)
9 Days Ago
Add convar to softcore gamemode prefab - it's `max_tool_cupboards` so could technically be set on any server (but intended only for softcore)
9 Days Ago
Codegen
9 Days Ago
Implement maximum amount of TCs placed IN SOFTCORE ONLY - maximum 3 for now - follows how the "maximum sleeping bag" system works with the amount shown on the icon & toast when you reach the limit
9 Days Ago
Tests
9 Days Ago
biofuel_idle_fix -> main
9 Days Ago
Only consume electricity when actively generating fuel
9 Days Ago
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9 Days Ago
Fix livestock age regressing when calf grows up into adult, and age being more and more incorrect over time because of the random variance
9 Days Ago
merge from drinkingpoint_optims
9 Days Ago
merge from drinkingpoint_optims
9 Days Ago
Fixed Spawnmenu middle mouse click regression Handle addons not providing complete data for NPC weapons * So spawnmenu doesn't get bricked entirely Fixed -force32bit trying to launch 64bit CEF Use more dynamic fallback for Infected shader * Instead of shipping edited materials, we do it in code Fix false positive with "Out of bounds bone in CIKContext" Fixed potential npc_alyx related crashes Potential fix for a crash on that one CS:S map Update Windows symstore path
9 Days Ago
merge from fix_memdump_logging -> main
9 Days Ago
merge from qol_spawn_vendors -> main
9 Days Ago
merge from replicated_convar_save_fix -> main
9 Days Ago
merge from fix_replicated_bag_range -> main
9 Days Ago
merge from fix_codelock_load_nre -> main
9 Days Ago
restore_multiline_console -> main
9 Days Ago
Bring back multiline input support to the console
9 Days Ago
merge from qol_loadout_inventory_preview -> main
9 Days Ago
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
9 Days Ago
merge from map_optims
9 Days Ago
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
9 Days Ago
merge from fix_apartment_teammate_door -> main
9 Days Ago
Update test list
9 Days Ago
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9 Days Ago
Codegen
9 Days Ago
merge from fix_apartment_transfer_items -> main
9 Days Ago
merge from main -> fix_apartment_teammate_door
9 Days Ago
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9 Days Ago
merge from fix_custom_item_drag -> main
9 Days Ago
merge from fix_jungle_plant_water -> main
9 Days Ago
merge from fix_sentry_modded_tag -> main
9 Days Ago
merge from fix_motorcycle_dismount_order -> main
9 Days Ago
merge from fix_client_sail_wind -> main
9 Days Ago
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9 Days Ago
merge from netgraph_fix
9 Days Ago
Reapplied the fix after the post-merge conflicts
9 Days Ago
merge from main
9 Days Ago
merge from prototype_arctic_trail_path_fix
9 Days Ago
- New Character Creator Layout - Stop the icon preview characters looking dead (they had no eyes in their sockets) - Fix numerous build errors - Remove eyebrows category - Add underwear category
9 Days Ago
Missed files
9 Days Ago
merge from console_autocomplete_improvements
9 Days Ago
merge from lookatboat_optim
9 Days Ago
Clean: remove stale todo Don't think I need to fiddle with asset scenes in this case Tests: none, trivial change