157,970 Commits over 4,566 Days - 1.44cph!

11 Days Ago
Added a per-stage benchmark measurement harness before moving onto experimental optimisations. To be used to measure future improvements and map changes. - ProcgenStats: time per-stage, number of prefabs placed, placement hash, counters (filter calls, radius scans, texel reads, anchor scans, monument attempts). - ProcgenBenchmark: editor tooling to generate maps for queued seeds and writes a CSV row per-stage. One map per play session, exiting play mode after each generation. - Powershell scripts to drive the editor benchmarks and compare CSV outputs by hash and stage time
11 Days Ago
Bugfix: store.refresh now restarts the tab Fixes tab having only default-initialized tiles Tests: ran refresh while on general tab
11 Days Ago
Post merge fixes
11 Days Ago
merge from main fix conflict in ConversationData, bumped VehiclePadRepaired condition type
11 Days Ago
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11 Days Ago
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11 Days Ago
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11 Days Ago
Update: HttpImage - permit multiple requests for same url Fixes clurred images for overlay pages where first button shares sprite with full screen image but has different settings Tests: navigated to coconut underwear page - loaded both
11 Days Ago
merge from procgen_visualiser
11 Days Ago
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11 Days Ago
merge from main
11 Days Ago
Merge from critter_animals
11 Days Ago
Indicator + light notify LOD
11 Days Ago
Rollback changes to addon whitelist * It caused issues on Linux builds with addons that use non English characters Add some panel related hacks to account for community made addons Enable override of suit/health charger entities & combine mines Add possible solution steps to "Failed to init Steamworks" crash Remove half-working spawnmenu-only check from citizen RPG check * In hindsight it wouldn't work with player squads anyway, so just enable all citizens with RPGs to attack gunships, don't try to lock it to spawnmenu-spawned citizens only. Add more entities to Lua override-able list * filter_activator_context, game_player_equip, trigger_push, ambient_generic Fix double notifications when hitting Sandbox vehicle limit Updated a whole bunch of built-in spawnicons * About 600 of them * Touches some PHX props, a few HL2 props, most of the TF2 props in the default spawnlist Update default spawnlists * Rearranges some stuff to better group similar items Update TF2 weapons spawnlist Slightly adjust L4D1 and Portal spawnlists Added more allowed entity overrides * item_battery, item_healthkit, item_suit, item_longjump * func_pushable, func_healthcharger, func_recharge * Half-Life: Source ammo entities * weaponbox, speaker Added Satchel entities to override whitelist + func_tankmortar
11 Days Ago
Merge from animal_fence_sound_polish
11 Days Ago
First pass on jellyfish swarms
11 Days Ago
Animal fencing audio polish and added new ui sounds
11 Days Ago
Tweaked power phase requirements Tweaked loot spawn types Fixed bad map topology in harbor_1
11 Days Ago
added colour mask slot to crittermovement and environmentfishcritter shaders for crab
11 Days Ago
Pipe/wire pass for random room i (small)
11 Days Ago
Tech tree fixes
11 Days Ago
edited grenade vm pullpin anim so the pin does not momentarily appear on screen after its pulled as it blends to throw ready idle
11 Days Ago
Halloween Wallpapers - texture update
11 Days Ago
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11 Days Ago
updated skins list
11 Days Ago
Minimum of 1 fuel for even worse foods (grubs)
11 Days Ago
spooky halloween decor pack steam item
11 Days Ago
- Description - Crafting costs - Tech tree
11 Days Ago
Updated huntingtrophy prefab to allow different sheep colourings to display correctly.
11 Days Ago
Update: HttpImage - pick a higher mip, seems to look better when downsampled Tests: navigated to pack overlay page
11 Days Ago
- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red
11 Days Ago
- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
11 Days Ago
Mask sheep face when shaving (only disappear when fully shaved), have shaved areas more organic looking and wavy
11 Days Ago
Reduce power consumption
11 Days Ago
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
11 Days Ago
Update: reimplement shop.unloadAssets convar Tests: set it to 0, navigated to shop and out, confirmed bundle was still loaded via listdynamic, set to 1, confirmed it was gone via listdynamic
11 Days Ago
Merge from airwolf_repairable_pad 🚁
11 Days Ago
Manifest
11 Days Ago
exported edited frog anims
11 Days Ago
Clean: get rid of icon precaching from store bundle All bundle assets are now loaded on demand, so this code was both useless and harmful Tests: navigated through store with failloads 1 - all images present
11 Days Ago
Adjust helipad repair requirements
11 Days Ago
Merge from main
11 Days Ago
Code support for latest art assets Adjust convar behaviours
11 Days Ago
Clean: remove unnecessary extra unload when DLC tab closes/becomes hidden Tests: navigated to DLC tab with delay and failloads convars
11 Days Ago
merge from main
11 Days Ago
merge from steam_bundle
11 Days Ago
Moved steam skin bundle updates to Tools / Update / Skins List Added a warning + button in the inspector when a bundle is not in the list Renamed to steamskinbundles
11 Days Ago
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11 Days Ago
Optim: lazy load fallback sprite for DLC item view Tests: opened DLC tab of store with failloads 0 and 1