139,753 Commits over 4,505 Days - 1.29cph!

12 Days Ago
Rebuild localization phrases
12 Days Ago
Upped density of power plant chimney smoke
12 Days Ago
Merge from main
12 Days Ago
LOD/fake render setup for new stuff
12 Days Ago
Fix bad merge for vine tree fix
12 Days Ago
Fusebox indicators & related files. Lighting prefab update.
12 Days Ago
merge from PlayerMaintainedMonuments
12 Days Ago
Increased extents/offset of edge terrain anchors of cliff_hills_large_c from 2 -> 2.5
12 Days Ago
Merge from main
12 Days Ago
Enable model
12 Days Ago
Fixes
12 Days Ago
Further tightened anchor setup of cliff_hills_large_b
12 Days Ago
Re-add to prefab
12 Days Ago
Debug rendering for directions
12 Days Ago
Rotate impact effect to match satellite travel direction
12 Days Ago
Merge from PMM
12 Days Ago
Sat entity fx recovery
12 Days Ago
Comment purge/cleanup
12 Days Ago
Tightened anchor setup for cliff_hills_large_c
12 Days Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
12 Days Ago
Add terrain raycast checks, default off, behind a convar.
12 Days Ago
Merge from satellite_crash
12 Days Ago
Fixed a bug in satellite.launch
12 Days Ago
merge from satellite_crash
12 Days Ago
Satellite.launch now includes trhe usual debug rendering for target location.
12 Days Ago
merge from main
12 Days Ago
merge from demoui2
12 Days Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
12 Days Ago
Bugfix: feed controlled entities transformation matrices to Rust+ camera instead of transforms AutoTurret has a virtualized hierarchy, so the eye transform was never moved, and the camera rendered same view angles Tests: used Rust+ app to control the turret
12 Days Ago
merge from sculptures
12 Days Ago
removed old wrong sculpting tooltip
12 Days Ago
merge from main
12 Days Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
12 Days Ago
merge from main
12 Days Ago
Merge from satellite_crash
12 Days Ago
Codegen
12 Days Ago
Merge from satellite_crash
12 Days Ago
Merge from PMM
12 Days Ago
Merge from crash_fix
12 Days Ago
Reskinned the garage door
12 Days Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
12 Days Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
12 Days Ago
Merge from bag_favourite
12 Days Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
12 Days Ago
Merge from occlusion_culling_nre_fix_2
12 Days Ago
Unsaved
12 Days Ago
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
12 Days Ago
Merge from rustplus_camera_fixes
12 Days Ago
Don't randomize entity IDs for trees, keep randomizing others Stop messing with player raycast results because the app can deal with it