157,742 Commits over 4,536 Days - 1.45cph!

9 Days Ago
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
9 Days Ago
4 grenades set up with anim subsystems, holdtype controllers removed
9 Days Ago
Broken helipad stages setup
9 Days Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
9 Days Ago
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
9 Days Ago
Remove unused clan score event on RespawnableLootFridge
9 Days Ago
▍▊▋▊▊▌ ▄▍▉█▉▆ ▊▄▆▊▇▋▊▇▍ ▌▊▍█▇▇█ ▉▋▅▋▊▌▄█▉▆▊
9 Days Ago
█▇▄█▅▄ ▉██▅ ▋█▍▉▉▄▍▅▉▍▌▊█▉▇▊▉▌▆
9 Days Ago
Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
9 Days Ago
Merge from Livestock_animals/critter_animals
9 Days Ago
main -> biofuel_generator
9 Days Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
9 Days Ago
computer_station_device_adder_fix -> main
9 Days Ago
Fix computer station hiding the text in the identifier input box at different resolutions
9 Days Ago
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
9 Days Ago
Merge: from main
9 Days Ago
▄ ▊▌▄ ▍▄█▇█▆ ▄▍▍▅ ▇▄ ▆▅▅▋
9 Days Ago
▉ ▇▅▌█▅▍▌▇▌▆▅▆▊▊█▋▉▅▇▉█▉▊▋▋▍▆▉▆▉▍▇█▋▋▊▍▉▌▉▉▌ ▇▊ ▇▅▅▍
9 Days Ago
▄ ▄█▊▄▆▉ ▇▆█▉█▉ ▅▍▋▇▍▄▍█ ▆▇▇▊▅▄▊ ▇█▅▋ ▍▇█▊▋▇▇▆ ▋▆▆ ▆▅█▋▅▌▆▍▌▍▅▋▌ ▋▅ ▄▍ ▆▌▄▋▇▌█ ▅▋▆▍▄ ▉▋▆ ▆▍▅▅▅▇▌▋ ▄█▇▋▋▊▉▍▊▇ █▄ ▍▅▉▍ ▇▄▊█ ▊▆ ▍▆▅▍ ▉▌▉▍▌▉▇▄▍ ▆▍ ▄▊
9 Days Ago
merge from main
9 Days Ago
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
9 Days Ago
Merge from main
9 Days Ago
merge from sprint_shoot_anim_fix
9 Days Ago
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
9 Days Ago
merge from loadouts_pos_fix
9 Days Ago
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
9 Days Ago
Adding closed version of triangle ladder hatch rig
9 Days Ago
merge from main
9 Days Ago
Sheep mount animation update and cow look animator updated to use all neck bones not one
9 Days Ago
9 Days Ago
merge from main
9 Days Ago
Merge from main
9 Days Ago
Randomised room G progress (still WIP)
9 Days Ago
Squirrel animation updates and movement speed changes
10 Days Ago
Fix dark paintable window in RRP
10 Days Ago
▌▄▋▄▄▆ ▊▌▇▄ ▊▆▆▄▆█▇▋▆▍▇▉▅█▉▅██▋▉▋▉▉▊▉▇▅▅▄▊
10 Days Ago
▇▋▄▌▉▇ ▅ ▇▆▊▍█▉█▉▌▍▅▆▉▆▇▍▅█▉▉▌█▋▇ ▆▅▉▆▆▆ ▉▍ ▅▆▇▍▊▆▇▌▊▋▄▆▇▊▊▇ ▍▋▍▇ ▄▋▇▌▉▇▊ ▇▍▆▆ ▉█▅ ▅▇ ▌█▇▌▅▊▌▄██ ▍▊█▆ ▆▉ ▇▅▌▇▌█▇ ▇▊ ▍▍█ ▉█▌▅▉▆ █▉█▅▅▇▍ ▆▇▅▇▄ ▌▋▄▊▅▆▇ ▋▉▇ ▄▄▆▅▋█▉▍▉▋▄▅▋▊▅▆▄██▊▅▆▍▉▅▅▇▌▇▊▌▌▋▅▉▇▌▍▊█▊█▉▊ ▍▋▄▇▉▍▅▌ ▇▌▆ ▋▄▊▄▉▄ ▋▊ ▍▌ ▆█▊▅▋▇▅▌▍ ▍▊▋ ▆▉█▅▄ ▆▇ ▉▄█▌ ▌▋▇▆ ▌▅▇▌▋▊▋ ▋▆ ▇▅ ▋▊▍▄ ▇▍▉▄▋▄▊▇▄ ▉ ▆▇▌▋▉▋ ██▄▆▊ ▊▅ ▍▅▉▌▅ ▋▍█ ▋▉▄▅▍ ▆▋▉ ▆▅▋▇▇
10 Days Ago
Merge from nms_hlod_fix
10 Days Ago
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
10 Days Ago
Merge from sandbag_gib_fix
10 Days Ago
Fix multi material gibbable not applying skinned materials correctly
10 Days Ago
Fixed all sandbag tiers not showing skins on gibs except for pillbox
10 Days Ago
Add a prevent building volume around the sandbag pillbox
10 Days Ago
New tool to find where a clip is referenced in an animator (Tools/Animation/Find Clip In Animator)
10 Days Ago
Merge from mounting
10 Days Ago
Added a livestock.allowMounting replicated convar to fully disable the system if it gets too spicy
10 Days Ago
Client compile fix
10 Days Ago
Cleanup
10 Days Ago
Unlead and then lead automatically as the sheep mounts/dismounts Hooked up animations
10 Days Ago
Merge from parent