136,298 Commits over 4,444 Days - 1.28cph!

12 Days Ago
Added support for BRP bloom in RRP
12 Days Ago
When taking a picture show a black screen if you're not using flash and a white screen if you are
12 Days Ago
Fixed camera flash being off to the right
12 Days Ago
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
12 Days Ago
initial folder setup
12 Days Ago
merge from sprinting_footsteps_update
12 Days Ago
merge from player_corpse_no_buoyancy_assigned_fix
12 Days Ago
merge from bowless_crossbow
12 Days Ago
merge from parent_projectile_validation_on_default
12 Days Ago
Optim: ServerCachePlayerInfo - avoid transform access when recaching player center Tests: none, trivial change
12 Days Ago
merge from clothing_mannequin_wearable_fix
12 Days Ago
merge from vending_purchase_clamping_fix
12 Days Ago
merge from demo_window_auto_refresh
12 Days Ago
merge from pool_analyzer_non_caching_methods
12 Days Ago
Deleted FrogBoots_Charm_Old, seems to no longer be used anywhere
12 Days Ago
Stripped bind subsurface profile components from all charms (inherited from basecharm) Deleted FrogBootRubber SSP
12 Days Ago
merge from attachment_charms
12 Days Ago
Fixed Attachment.UpdateVisibility NRE
12 Days Ago
merge from main
12 Days Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
12 Days Ago
Bugfix: separate position-dependent and other player state caching It was possible that for a couple frames cached player state would be incorrect Tests: none
12 Days Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support
12 Days Ago
Subtracted 154204
12 Days Ago
Merge from satellite_crash
12 Days Ago
Compile fix
12 Days Ago
The Demos window refreshes automatically when opened so you dont have to press the refresh button every time
12 Days Ago
Add simple demo loot room to powerplant locked behind a powered powergrid Revert making CardReader and ElectricSwitch themselves powergrid entities, ElectricGenerator suffices and and is simpler
12 Days Ago
Merge from main
12 Days Ago
Merge from satellite_crash
12 Days Ago
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12 Days Ago
Add control computer to launch site.
12 Days Ago
monument blocker - vent - updated manifest
12 Days Ago
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
12 Days Ago
Add control computer static variant. Immortal, no monument info, no pickup, etc.
12 Days Ago
Fix compile error
12 Days Ago
Make sure path is reset / agent position is reprojected even when we are removing a null entry from the pausingSources, fix the warp not working when on a moving navmesh
12 Days Ago
apartment_complex_core prefab refactoring, organising set dressing groups per floor simplified some props prefabs to reduce amount of transforms
12 Days Ago
Merge from satellite_crash
12 Days Ago
Merge from main
12 Days Ago
Merge: from server_player_refreshcolliders_optim (previously jobs3_...) - Optim: avoid water queries when refreshing connected player colliders Tests: On Craggy, ran around, sawm and crouched - could see gizmo size change
12 Days Ago
Optim: use cached swimming results instead of new water queries when refreshing player's collider Tiny savings(~1 micro per player), but every bit helps Tests: ran around craggy, went swimming, crouched - saw collider gizmo size change
12 Days Ago
Make the 4x multiplier a convar. Codegen.
12 Days Ago
monument blocker vent - setup entity, updated manifest
12 Days Ago
Increase the size of the billboard 4x over phase1. Add perspective compensation to billboard so it doesn't appear larger in the corners of screen.
12 Days Ago
snapping_fixes -> main
12 Days Ago
Fix issues with vertical barrel snapping
12 Days Ago
Clean: refactor ConnectedPlayersUpdate into batched blocks Makes it easier to see at a glance where our time is spent in profiling snapshots Tests: ran around on craggy
12 Days Ago
Update Rust.CodeAnalyzer - bring back .editorconfig list as a secondary way of marking methods as non caching - fall back to allow tagging unity / third party methods that we can't easily add the attribute to, like GameObject.GetComponentsInChildren<T>(List<T>)
12 Days Ago
Add SatelliteRenderProxy to fake render the satellite model when it is out of draw distance. Remove lods from FX. Delete old satellite billboard prefab. (now contained in satellite itself)
12 Days Ago
Merge from BDU_set_and_bowless_phys_impact_fix