147,154 Commits over 4,444 Days - 1.38cph!

13 Days Ago
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13 Days Ago
Merge from props_usage
13 Days Ago
Try changing LZMA compression length calc again so its good on 64bit
13 Days Ago
Mat tweaks.
13 Days Ago
Light fix
13 Days Ago
Various torch related.
13 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
13 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
13 Days Ago
Fixed IconRender scene using the old UI input system module
13 Days Ago
merge from keyboard_layouts_fix
13 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
13 Days Ago
Minor changes Try to scale NPC eye pupils with head/model scale * Seems to kinda work? Inflator tool tweaks * "Fixed" it being able to hit NPC bounding box (Made it ignore hull traces entirely) * Added replacement material for the effect that supports transparency * Updated the inflator effect so you are able to see what you are doing. It will also look different between inflating/deflating TTT: Use replicated convars instead of global nwvars (Community PR) Add another text step in loading when connecting to servers Mine changes with font code Update fps_max_menu and nofocus logic a bit (and block them from Lua) Many minor merges from TF2 SDK * Fixed minor compile warnings, removed unused variables, etc. More minor changes Remove usages of FIELD_CLASSPTR Initialize GCudata::unused2 with 0 Added new optional argument to steamworks.GetList - search string * Also makes "userID" argument optional. (Can give it nil) Fixed LZMA decompression size calc on 64bit
13 Days Ago
merge from premium_rebrand
13 Days Ago
Compile fix
13 Days Ago
merge from premium_rebrand
13 Days Ago
Tweaks, deleted old premium modal
13 Days Ago
Updating burstcloth constraints for industrial torch
13 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
13 Days Ago
Updated premium server browser tag
13 Days Ago
Broken tile prop set
13 Days Ago
Update fps_max_menu and nofocus logic a bit (and block them from Lua) Many minor merges from TF2 SDK * Fixed minor compile warnings, removed unused variables, etc. More minor changes Remove usages of FIELD_CLASSPTR 64bit saverestore fixes Windows SRCDS console changes * Do not call AllocConsole or SetWindowPos when Windows SRCDS is ran from the console exe Initialize GCudata::unused2 with 0 Added new optional argument to steamworks.GetList - search string * Also makes "userID" argument optional. (Can give it nil) Fixed LZMA decompression size calc on 64bit
13 Days Ago
more skin set balance
13 Days Ago
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13 Days Ago
RRP BillboardLight logic consistency fix with BRP
13 Days Ago
Swapped premium logo in main menu footer
13 Days Ago
Added UIBorder and UIRoundedCorners
13 Days Ago
Rebuilt the premium modal
13 Days Ago
SRCDS: Do not call SetWindowPos if within console app, apply SWP_NOMOVE
13 Days Ago
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13 Days Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
13 Days Ago
50cal_animation_improvements -> main
13 Days Ago
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13 Days Ago
merge from main -> optimize_train_track_meshes
13 Days Ago
Remove another call to AllocConsole()
13 Days Ago
update apartment_complex_monument/prototype
13 Days Ago
merge from main -> apartment_complex_monument
13 Days Ago
Optim: Replace Physics.OverlapBox with Physics.CheckBox in BaseVehicle.VehicleFixedUpdate Saves allocating the results array, and should be cheaper as well Tests: none, trivial change
13 Days Ago
Allow toggling more than one gameobject based on ammo > 1
13 Days Ago
merge from fix_additional_projects_slnx -> main
13 Days Ago
Optim: get rid of string alloc in BaseCombatEntity.Hurt 1alloc/32b Tests: none, trivial change
13 Days Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
13 Days Ago
Forgot the M16
13 Days Ago
female/light skin brightness balance pass
13 Days Ago
Better fix, make setting ammo_true false params its own option on the component
13 Days Ago
Merge: from main
13 Days Ago
Optim: SpawnGroup - SpawnInstances not returns a List instead of IEnumerable Allows to save on iterator allocation, 40b Tests: none, trivial change
13 Days Ago
Fixed crosshair popups regression from my recent generic popup changes
13 Days Ago
Optim: cache UpdateNetworkGroup invoke Saves 1 alloc/128b Tests: none, trivial change
13 Days Ago
Optim: cache PlayRadioChatter invoke Saves 1 alloc/128b Tests: none, trivial change