140,167 Commits over 4,505 Days - 1.30cph!

11 Days Ago
Merge from code_clean_up
11 Days Ago
Remove some dead code
11 Days Ago
Merge from main/PlayerMaintainedMonuments/powergrid
11 Days Ago
Put more effort into finding spawn positions for all monuments with the highest priority
11 Days Ago
update prefab in scene, + airfield S2P
11 Days Ago
Added first pass of screens to the airfield terminals - conditional contents based on charge - switched Charge variable to syncvar, cleaner and better hooks - added first pass of hook-ups for sounds, when ready - fixed chargeupIO decaying charge code, not a bug but oddly inconsistent - reworked prefab for airfield maintainables, moved everything around according to feedback - added + improved testing convars for the two terminals
11 Days Ago
More cleaning
11 Days Ago
Remove cl_drawleaf (unused) * Not to be confused with r_drawleaf More Lua hook related optimizations * Similarly to stopping gamemode hooks from trying pointlessly read returned bool, do the same for SENTs, also fix some sent types not using pooled hook name strings while others do Some clientshadowmgr changes from CS:GO * To hopefully prevent potential crashes
11 Days Ago
Merge from PMM
11 Days Ago
Merge from satellite_crash
11 Days Ago
Merge from UI
11 Days Ago
Pixel nudging
11 Days Ago
Setup localization for all static text
11 Days Ago
texture update
11 Days Ago
rock sculpture cleanup, updated model and materials, fixed scale issue. still needs lods and gibs and larger rock block
11 Days Ago
Merge from cleani(u)p
11 Days Ago
Couple null changes
11 Days Ago
Fixed null check knackering markers
11 Days Ago
merge from hackweek_sv_pie_menu
11 Days Ago
No longer allow opening custom pie menus if the inventory is already open
11 Days Ago
Major cleanup of all UI code
11 Days Ago
merge from main
11 Days Ago
wooden loot crate 1 refresh model in, textures in WIP
11 Days Ago
Last weaks
11 Days Ago
merge from demos_shadow_fix
11 Days Ago
Phrases
11 Days Ago
merge from catapult_reloadtime_nerf
11 Days Ago
Catapult reload time increased to 6 seconds (was 3)
11 Days Ago
yup, more fixes
11 Days Ago
Fix for some shadows not working correctly in demos
11 Days Ago
More fixes & tweaks
11 Days Ago
Merge from PlayerMaintainedMonuments/gas_station_car_lift_sounds
11 Days Ago
car lift sounds :car: :elevator:
11 Days Ago
More fixes
11 Days Ago
Fix
11 Days Ago
control screen mostly done
11 Days Ago
Fuel / fuel block tweaks
11 Days Ago
merge from PlayerMaintainedMonuments
11 Days Ago
merge from gas_station_maintainables
11 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
11 Days Ago
Control screen wip
11 Days Ago
fix car being killed when driving onto ramp adjust carlift health, re-apply immortal protection properties
11 Days Ago
Setup powerline pole ladder visual to only appear on climbable poles
11 Days Ago
Rewrite Newtonsoft JSON converts to not use JSON.LINQ (which is what they did in Newtonsoft 8.0.0) - tests pass
11 Days Ago
merge from PlayerMaintainedMonuments
11 Days Ago
merge from water_treatment_plant_maintainables
11 Days Ago
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Control screen WIP
11 Days Ago
Codegen