136,368 Commits over 4,444 Days - 1.28cph!

12 Days Ago
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12 Days Ago
fixes and improvements, created mockup prefab for playtesting
12 Days Ago
merge from videoplayer_fix
12 Days Ago
merge from fix_deepsea_terrain
12 Days Ago
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12 Days Ago
merge from fix_compile_sim_parallel -> main
12 Days Ago
Time how long it takes to fetch define constants
12 Days Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
12 Days Ago
Rename vent blocker entity for consistency Rebuild manifest
12 Days Ago
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
12 Days Ago
Set correct motion vector shader in RRP settings
12 Days Ago
force runtime lookups to rebuild from the updated asset
12 Days Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
12 Days Ago
delete leftover file from tropical 4, plastic somehow forgot it
12 Days Ago
Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
12 Days Ago
Cobalt Statue - Added colliders and modified prefab settings
12 Days Ago
Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
12 Days Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
12 Days Ago
Fixed the final bloom pass's render texture size
12 Days Ago
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
12 Days Ago
12 Days Ago
demo_compatability_layer -> main
12 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
12 Days Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
12 Days Ago
Implement camera motion vectors
12 Days Ago
Empty compat file so it gets included in builds
13 Days Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
13 Days Ago
Set fridge as powered by default inside apartments
13 Days Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
13 Days Ago
Bugfix: missed a couple places where ModelState.Blocking is updated Tests: none, trivial change
13 Days Ago
merge from attachment_charms
13 Days Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
13 Days Ago
vending_stats_text_fix -> main
13 Days Ago
Stop the text going blurry in the vending stats page
13 Days Ago
office light prefab & related files
13 Days Ago
Clean: fix up formatting crimes in BasePlayer-SaveLoad.cs Tests: none, trivial change
13 Days Ago
Update: duplicate ModelState.flags and ducking properties into their own arrays, keep them in sync with incoming model states Will allow me to removed caching of 5 properties in ServerCachePlayerInfo Tests: booted craggy
13 Days Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
13 Days Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
13 Days Ago
Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist
13 Days Ago
Set up (empty) camera motion vector pass
13 Days Ago
Merge from satellite_crash
13 Days Ago
Enable map zooming on the targeting map. Codegen.
13 Days Ago
Fix per-object motion vector pass
13 Days Ago
Add teleport2satellitecrashsite
13 Days Ago
main -> demo_compatability_layer
13 Days Ago
merge from main
13 Days Ago
Glowing Wallpapers - Ceiling stars WIP
13 Days Ago
camera_flash_fixes -> main
13 Days Ago
Optim: ServerCachePlayerInfo - don't cache IsCrawling, it can be deduced from PlayerFlags Tests: ran speed consistency unit test, ran around craggy, crawled while wounded - all's gud