138,378 Commits over 4,474 Days - 1.29cph!

12 Days Ago
Fixed RidableHorse ProtectionProperties leak
12 Days Ago
Update(editor): use different colors for visualizing occluidee screen-space bounds Red for dynamics, cyan for statics, purple for grid Tests: visualized swing - saw all 3 colors
12 Days Ago
Prefab cleanup.
12 Days Ago
Bugfix(editor): fix dynamic occludees rendering sphere in LS, instead of WS - use cached location to help detect slow updates to dynamic occludees Tests: visualized bounds of swing seats - they're no longer at origin
12 Days Ago
Fixed some conduits that didn't line up to light fixtures anymore.
12 Days Ago
More lighting polish.
12 Days Ago
Merge: from main
12 Days Ago
Button style changes
12 Days Ago
Piano v4 animation updates
12 Days Ago
Lighting prefab improvements.
12 Days Ago
merge from main
12 Days Ago
Fix items being movable into the vending machine inventory of the rentable shop while the purchase menu is open
12 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
12 Days Ago
scene update
12 Days Ago
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options
12 Days Ago
Remerge of before due to submit race
12 Days Ago
Merge: from renderbatch_meshlod_improv - Update: reimplementation of previous bugfix to be cheaper Tests: pasted a boat, flew out and back - props were there
12 Days Ago
bear desc update
12 Days Ago
Optim: simplify prev bugfix, don't early initialize LOD managers Tests: pasted a boat, flew out and back - props were there
12 Days Ago
Bugfix: from renderbatch_meshlod_improv - Bugfix for disappearing props on boats Tests: paste a boat, flew out of range and back - all props present
12 Days Ago
Bugfix: fix initialization race of LODComponent on whether it's dynamic or not - Now both ToggleDynamic and OnEnable can initialize managers+occlusion When loading from network snapshot, it was toggling dynamic state before it initialized managers, leaving it in a half-dynamic, half-static state Tests: spawned a copy paste boat, all entities were present. Flew out of net range and back - all's there
12 Days Ago
removed charity_plushie_05 and rebuilt skins list - ready to be merged to main
13 Days Ago
Bunch of cleanup and refactor iterating,
13 Days Ago
merge from storepage_glowingwallpaper
13 Days Ago
Updated all media with individual shots for each wallpaper
13 Days Ago
Merge: from main
13 Days Ago
Convert the various tools made last week into a new unified SceneChecker window Scans the scene once, runs everything though a selection of SceneCheck classes Can add new checks by just deriving from SceneCheck, will automatically get picked up Can filter each check in the window with a number beside the filter to see Added a check to find RendererLODs that can be converted to MeshLODs
13 Days Ago
Added a visible number to rentable shops to align with computer terminal
13 Days Ago
Push missing function
13 Days Ago
cache bounds, still kinda slow
13 Days Ago
Final (for real this time) apartment costs: Small - 25 initial cost, 10 per day Medium - 150 initial cost, 50 per day Large - 350 initial cost, 100 per day
13 Days Ago
Train tunnels additonal rooms / early whitebox progress
13 Days Ago
Updated initial purchase cost of apartments: Small - 25 Medium - 75 Large - 200
13 Days Ago
resource.AddWorkshop bails when given empty/2char input * Also throws non halting error with `lua_strict` Make render.ComputeLighting normal optional * It's optional in engine, so Lua binding also has it optional Added CNavArea:GetLightIntensity * This commit also fixes `nav_update_lighting` not really doing much. This does mean that all existing nav meshes (that are generated by non L4D games basically) need to be updated to take advantage of this new function. Allow loading nav files from mountable games as fallback * Addons/BSP/local files will take precedence over mountable games. Yes, this also means slightly slower server map loads because we check more places now. Update flagrass/construct navmesh with lighting info Add VPROF scope to CBaseFileSystem::IsDirectory Try to cancel active WorkshopDL downloads when exiting mid-download * Steam has no direct API to do this, but was hinted that MarkDownloadedItemAsUnused may do it in the future. Do not search for spray cache in addons/mountable games Minor cleanups * Disable CNavMesh::GetPlacesFromNavFile (unused) * Remove Addon::FileHandle::FullFileName (unused) Lets try removing "addons" library * It just builds a subset of files from "addons_filesystem" and linked to menusystem.dll, which doesn't appear to need it Don't treat "workshop" and "" as valid addon names * For "files in this addon" search
13 Days Ago
Scene save
13 Days Ago
Fixed admire button regression
13 Days Ago
Cleaned up skin debug and made skins load over multiple frames to prevent big stall on opening the skin menu
13 Days Ago
Steam workshop skins now load correctly on items/wearables/worldmodel/viewmodel
13 Days Ago
satellite crates updates (textures, meshes, lods)
13 Days Ago
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
13 Days Ago
Compact some serialization
13 Days Ago
merge from snapping_revert_2
13 Days Ago
Fixed the issue with the lighting messing with the alpha of the CCTV UI render texture
13 Days Ago
Merge: from furniture_occlusion_fix - Reimplement previous bugfix to retain furniture culling Tests: rendeted and tried to run in and out, abused noclip, triggered bug once
13 Days Ago
Bugfix: restore furniture occlusion culling, check both occlusion state and appt flag Tests: rented 601, ran in and out, noclipped a bunch - was able to trigger it only once(abusing noclip) instead of constantly, should be better
13 Days Ago
Merge: from main
13 Days Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
13 Days Ago
added calf model materials and textures. all livestock animal textures meta files updated.
13 Days Ago
merge from furniture_occlusion_fix
13 Days Ago
Always show the static furnitures of rented rooms, temp fix for occlusion not working properly