159,983 Commits over 4,566 Days - 1.46cph!

10 Days Ago
Debug overlay only created on demand when gamepad_debug_overlay is true
10 Days Ago
Remove the cachedPostIK system - its not needed after spine IK has been moved into jobs - Cleanup mag drops
10 Days Ago
Don't calculate/trigger haptics/rumble if gamepad not current input device
10 Days Ago
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
10 Days Ago
russian roulette; - item updated - sitem updated
10 Days Ago
Fixed item stup for halloween DLC, (halloween lights not being craftable, having different stack size and crafting cost to xmas lights, and alien suit blocking torso instead of legs)
10 Days Ago
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10 Days Ago
revert accidental cloth asset change
10 Days Ago
optim bone retarget, cache the found bones on the first lod's search so following lods can just read the cache directly ~6.5ms -> ~1ms
10 Days Ago
high stakes pack; - setup sitem for pack and contents - updated skins and localization electronic chessboard; - polished textures - updated prefab - item updated russian roulette; - item updated
10 Days Ago
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
10 Days Ago
Merge from skim_changes
10 Days Ago
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
10 Days Ago
merge from railcolliders_optim
10 Days Ago
Rail segments now cook their collider mesh in a job instead of on the main thread 5.2ms -> 0.03ms on the main thread per segment
10 Days Ago
- Add badges to DLC - Show badge on dlc bound items in the character creator - Add crappy sunburn badge
10 Days Ago
Merge from skim_changes
10 Days Ago
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10 Days Ago
Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
10 Days Ago
Merge from main
10 Days Ago
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
10 Days Ago
square steam images for halloween sitems
10 Days Ago
Merge from salvaged_ice_pick_wr_fix
10 Days Ago
Fix alignment
10 Days Ago
Flail vm and 3p set up with placeholder animations
10 Days Ago
store icons for halloween limited items, plus set all to limited
10 Days Ago
Fix compile
10 Days Ago
Merge from main
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
merge from buildingprivilege_cache
10 Days Ago
Comment
10 Days Ago
Fixed regression with player boat privs when using the cache
10 Days Ago
merge from gate_speed_fix
10 Days Ago
Cleaned up building priv cache vs vis tests
10 Days Ago
Merge from main
10 Days Ago
update from main
Rin
10 Days Ago
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10 Days Ago
Merge from neon_sfx_occluded
10 Days Ago
Neon sign sounds are now occluded Had to adjust their volume slightly
10 Days Ago
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10 Days Ago
Merge from solar_explosive_fix
10 Days Ago
Fixed attached explosives getting scaled incorrectly on the solar panel
10 Days Ago
Merge from spray_reskin_atlas_fix
10 Days Ago
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality
10 Days Ago
Fixed chainlink gate speed opening 2x slower
10 Days Ago
Merge from mount_size_changes
10 Days Ago
Cleanup
10 Days Ago
NPC mount points can now specify a size and overlaps - so a large mount point could overlap other mount points and make them inaccessible Added a new, single large mount point to the 2 module flatbed that overlaps the two existing small mount points Prevents being able to mount two cows to large flatbed, still allows two sheep to be loaded
10 Days Ago
Merge from OreNodeNetworkFix