140,177 Commits over 4,505 Days - 1.30cph!

13 Days Ago
Fixed Pressbutton_compact animation not working Added an option to ChargeUpIOEntity to require a trigger once it reaches full charge Enabled on both airfield terminals, triggered via a new button on the terminal
13 Days Ago
Merge from main
13 Days Ago
Switch Newtonsoft test to use Unity's test framework
13 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
13 Days Ago
update from main
13 Days Ago
refactor + improve turn in place based on feedback. seems mostly stable now. this mainly fixes the weird catch up issues we had when a player turned constantly.
13 Days Ago
Livestock now gets saved, unlike other AI This has caused massive problems in the past, so yolo I guess FSM isn't saved/restored but we can probably get away with that
13 Days Ago
Add some basic loot to the new powergrid locked loot room at power plant so there is something there if its part of media capture
13 Days Ago
Add new big daddy red recycler to power plant with 75% efficiency and 4 sec duration, only usable at highest power stage Green recyclers outside safezones now have a slight nerf to 50% effieciency at power stage 0, restoring to 60% (baseline) at power stage 2 Removed the new green recyclers from outpost Yellow recyclers in safezones remain unchanged S2P all scenes which contain safezone recyclers as recycler type is now set per recycler. All recyclers in safezones should still be yellow
13 Days Ago
Merge from satellite_crash
13 Days Ago
Merge from code_clean_up
13 Days Ago
Remove some dead code
13 Days Ago
Merge from main/PlayerMaintainedMonuments/powergrid
13 Days Ago
Put more effort into finding spawn positions for all monuments with the highest priority
13 Days Ago
update prefab in scene, + airfield S2P
13 Days Ago
Added first pass of screens to the airfield terminals - conditional contents based on charge - switched Charge variable to syncvar, cleaner and better hooks - added first pass of hook-ups for sounds, when ready - fixed chargeupIO decaying charge code, not a bug but oddly inconsistent - reworked prefab for airfield maintainables, moved everything around according to feedback - added + improved testing convars for the two terminals
13 Days Ago
More cleaning
13 Days Ago
Remove cl_drawleaf (unused) * Not to be confused with r_drawleaf More Lua hook related optimizations * Similarly to stopping gamemode hooks from trying pointlessly read returned bool, do the same for SENTs, also fix some sent types not using pooled hook name strings while others do Some clientshadowmgr changes from CS:GO * To hopefully prevent potential crashes
13 Days Ago
Merge from PMM
13 Days Ago
Merge from satellite_crash
13 Days Ago
Merge from UI
13 Days Ago
Pixel nudging
13 Days Ago
Setup localization for all static text
13 Days Ago
texture update
13 Days Ago
rock sculpture cleanup, updated model and materials, fixed scale issue. still needs lods and gibs and larger rock block
13 Days Ago
Merge from cleani(u)p
13 Days Ago
Couple null changes
13 Days Ago
Fixed null check knackering markers
13 Days Ago
merge from hackweek_sv_pie_menu
13 Days Ago
No longer allow opening custom pie menus if the inventory is already open
13 Days Ago
Major cleanup of all UI code
13 Days Ago
merge from main
13 Days Ago
wooden loot crate 1 refresh model in, textures in WIP
13 Days Ago
Last weaks
13 Days Ago
merge from demos_shadow_fix
13 Days Ago
Phrases
13 Days Ago
merge from catapult_reloadtime_nerf
13 Days Ago
Catapult reload time increased to 6 seconds (was 3)
13 Days Ago
yup, more fixes
13 Days Ago
Fix for some shadows not working correctly in demos
13 Days Ago
More fixes & tweaks
13 Days Ago
Merge from PlayerMaintainedMonuments/gas_station_car_lift_sounds
13 Days Ago
car lift sounds :car: :elevator:
13 Days Ago
More fixes
13 Days Ago
Fix
13 Days Ago
control screen mostly done
13 Days Ago
Fuel / fuel block tweaks
13 Days Ago
merge from PlayerMaintainedMonuments
13 Days Ago
merge from gas_station_maintainables
13 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples