161,980 Commits over 4,597 Days - 1.47cph!

12 Days Ago
Merge from livestock_animals (shears animations)
12 Days Ago
Merge from box_collider_authoring
12 Days Ago
Revert all biofuel asset changes and remove the test asset
12 Days Ago
Allow fog density convars to be sent from server again
12 Days Ago
Merge from main
12 Days Ago
Deleted 25 rocks placed 2.5km under the terrain in the excavator monument S2P excavator
12 Days Ago
Disable researchable and craftable Fix sight mod overriding ADS values when stock is collapsed
12 Days Ago
Restored codegen
12 Days Ago
merge from livestock_sounds_preload
12 Days Ago
Preload 324 cow and sheep sounds like the other animals Avoids a ~1.2ms hitch the first time each clip plays, memory impact is only around 3MB
12 Days Ago
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12 Days Ago
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12 Days Ago
Update individual room test data for base occlusion - this is a random selection of bases from the full map data that was also have, will explore a better way to store it in future but for now it's fine
12 Days Ago
increase seagull flapping rate
12 Days Ago
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12 Days Ago
merge from bird_critters
12 Days Ago
more tweaking for flock patterns
12 Days Ago
Don't allow monument placement where the terrain blend map will overlap river topology - prevents a rare issue where a monument spawns too close to a river and the water floats
12 Days Ago
scrap king - updated collider and gibs sounds
12 Days Ago
mess with some values to make flocks move more like scavenger birds, with flitting movements and less obvious circling
12 Days Ago
Add shield compatibility when stock is folded
12 Days Ago
merge from bird_critters
12 Days Ago
code clean up, added server convar commands for forcing gull groups to startle, and to land added prefab for Seagull Land Point fixed birds sometimes flying through obstacles
12 Days Ago
S2P both oilrigs, both harbors
12 Days Ago
add seagull flock interest zones to coastal monument scenes - both oilrigs - both harbor variants
12 Days Ago
add hook-ins for flock interest & fleeing - bird interest zones can be placed in monument scenes to attract flocks "active" monuments - corpses attract crow flocks (low priority) for a short time - timed explosives make bird flocks flee the area
12 Days Ago
merge from bird_critters
12 Days Ago
move all "swarm" critter jobs to static classes marked with [BurstCompile]
12 Days Ago
merge from more_lod_optims
12 Days Ago
merge from main
12 Days Ago
merge from main -> base_occlusion
12 Days Ago
Use a hashset for the combined mesh lookup from 169597, Contains was slow on big ass bases
12 Days Ago
Set dressing, shell polish, wires added to Random Room Small A. Updated mani so CCTV console would work.
12 Days Ago
Cherry Picked 169677 to fix an issue with contact shadows
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
merge from loadoutsui_delete_fix
12 Days Ago
Fixed loadouts UI deleting popup being uninteractible
12 Days Ago
Fix nightvision goggle sound restarting when gesturing
12 Days Ago
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12 Days Ago
Fix mortar ammo indicator not updating
12 Days Ago
Use monster meshes for BRG
12 Days Ago
Change mac build to arm64-only
12 Days Ago
merge from swarm_fixes
12 Days Ago
other swarm fixes - crab and jellyfish jobs fixes - crabs random colour tints are stronger, rare blue far more noticeable
12 Days Ago
Fixed LODs showing their level a second time after being enabled, was tooking batched blocks out of their batch and back in for nothing
12 Days Ago
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12 Days Ago
FX stuff
12 Days Ago
Merge from /main
12 Days Ago
add seagull groups to livestock scene
12 Days Ago
merge from bird_critters