138,677 Commits over 4,474 Days - 1.29cph!

9 Days Ago
Removed old EngineUI prefab
9 Days Ago
Yeeted and moved more stuff
9 Days Ago
Clean: move IsNoClipping code to unit tests Tests: compiles
9 Days Ago
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
9 Days Ago
Removed old console code and prefabs
9 Days Ago
First pass on cow prefab Basic FSM with idle and roam
9 Days Ago
Merge from main
9 Days Ago
Added debug.emptytankermodule and debug.filltankermodule commands
9 Days Ago
Added some help to the water catcher panel
9 Days Ago
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
9 Days Ago
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
9 Days Ago
Obfuscation fix
9 Days Ago
Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour
9 Days Ago
main -> game_room_dlc
9 Days Ago
Compile fix
9 Days Ago
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
9 Days Ago
Merge from playermaintainedmonuments
9 Days Ago
Remove logging now.
9 Days Ago
Increase movement speed
9 Days Ago
Merge from monument_cc_logging
9 Days Ago
Remove control seeat from launch site s2p
9 Days Ago
Revert rolling changes Reduce stop threshold
9 Days Ago
Add the control chair to the control computer prefab itself
9 Days Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
9 Days Ago
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
9 Days Ago
Merge from apartment_complex_monument
9 Days Ago
S2P apartment complex
9 Days Ago
Harsher pausing
9 Days Ago
Logging to figure out mount issue with control computer at monument
9 Days Ago
Missed files
9 Days Ago
Split pool table into client + server files to cut down on the bloat
9 Days Ago
Fix a ton of movement lag issues
9 Days Ago
Add monumentblocker_barrels_100x450.entity and its related gibs and settings
9 Days Ago
SatellitControlComputer.static.entity fixes and remove old disabled art
9 Days Ago
Merge from paintball_fixes
9 Days Ago
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
9 Days Ago
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
9 Days Ago
Halloween costume fixes
9 Days Ago
Whitebox progress / more work on the collapsed tunnel
10 Days Ago
sound.Add throws errors when given no "name" or "sound" fields Fix normals on Crossbow and GravGun Lod 1 Move Black Mesa Deathmatch maps into Black Mesa category + icons Fixed some Black Mesa map sounds not playing Merged Pull Requests + Cleanups * Entity.BeingLookedAtByLocalPlayer optimizations * Reset stale gamemode details on server list refresh Revert stripping player weapons on Sandbox spawn * This breaks existing addons Remove the Ragdoll Low Violence manager * Removes `g_ragdoll_lvfadespeed` * Because we don't have the low violence system enabled/exposed, it is always forced off for multiplayer anyway, so don't keep asking the system to get the same answer every time. * What the system was intended to do is just fadeout ragdolls faster. That's it. Update config_default.cfg to set convars to their defaults * mp_decals and sensitivity. Were set to 2x their default, now set to the actual default.
10 Days Ago
Preserve order of cliff prefab operations. Run a pre-cliff baseline on the real procgen pipeline to get the state of terrain before cliffs are placed for accurate runtime recalculations. Don't move the camera when recalculating terrain
10 Days Ago
Whitebox progress Added NPC dwelling component for testing room randomization
10 Days Ago
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10 Days Ago
Update: ensure PlayerPos/LocalPos/Rot/... caches are initialized to accurate values when player connects Tests: none, trivial change
10 Days Ago
Clean: minor refactors - codegen Tests: none, trivial changes
10 Days Ago
gamesroom shotgun trap - textures updated - material updated
10 Days Ago
Remove a redundant copy when serializing messages to be sent to Rust+ Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
10 Days Ago
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
10 Days Ago
Clean: remove last Jobs 2 code and branches Tests: compiles