138,774 Commits over 4,474 Days - 1.29cph!

10 Days Ago
Prevent the blur optimized effect from running on non-game cameras
10 Days Ago
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
10 Days Ago
Fixed the blur issue on the skin viewer camera in RRP
10 Days Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
10 Days Ago
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
10 Days Ago
Stop pool dismounts making you fly
10 Days Ago
Stop players feet clipping into the ground whilst playing pool
10 Days Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
10 Days Ago
Merge from conversation_typewriter_fixes
10 Days Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
10 Days Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
10 Days Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
10 Days Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
10 Days Ago
Updating arrow world model prefabs
10 Days Ago
LOD states for damage states (lockers)
10 Days Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
10 Days Ago
texture optimisation
10 Days Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
10 Days Ago
merge from smallbackpack_workshop_setup (missing .meta)
10 Days Ago
Compile fix 2
10 Days Ago
wooden crate 2 lods and gibs
10 Days Ago
Fix pooltable collider NRE
10 Days Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
10 Days Ago
Added disclaimer text on the pooltable
10 Days Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
10 Days Ago
Null check player in RPC_FireThruster
10 Days Ago
backpack model.meta
10 Days Ago
Fixed compiler errors from merge
10 Days Ago
Compile fix
10 Days Ago
remove editor hacks
10 Days Ago
Server-side mount enforcement check for power
10 Days Ago
Updating arrow head and arrow meshes in weapon prefabs
10 Days Ago
merge from apartment_s2p_spawner -> main
10 Days Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
10 Days Ago
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
10 Days Ago
merge from bootstrap_fastmode
10 Days Ago
merge from bootstrap_logs
10 Days Ago
merge from game_room_dlc
10 Days Ago
Merge from main
10 Days Ago
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
10 Days Ago
Supermarket freezer new sounds
10 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
10 Days Ago
Add _RRP multi_compile to all shaders with a forward pass
10 Days Ago
Remove _UsingRRP dynamic branch
10 Days Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
10 Days Ago
S2P apartments
10 Days Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
10 Days Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
10 Days Ago
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
10 Days Ago
Manually force global broadcast, just incase - particularly for saves.