158,428 Commits over 4,566 Days - 1.45cph!

12 Days Ago
merge from Livestock_animals
12 Days Ago
merge from Livestock_animals/repeltriggers_fix
12 Days Ago
Livestock repel triggers tests
12 Days Ago
Crab walking sound tweak
12 Days Ago
Added RustNavmeshModifierVolume to the modular car chassis so the navmesh cannot generate on top of them
12 Days Ago
merge from main
12 Days Ago
merge from powergrid_loot_fixes
12 Days Ago
Part2
12 Days Ago
Fixed powergrid loot not respawning FIxed too big env volume in Harbor 1
12 Days Ago
Gen2 AI now support repel triggers like gen1, pushed out along the navmesh. Fixes livestock dying under cars from the chassis hurt trigger
12 Days Ago
merge from critter_animals
12 Days Ago
Fix death blood splatter FX appearing after livestock completes death animation This was an issue with all ragdolls, all the active FX on the dying entity would restart once the ragdoll became active but it's less obvious on corpses which become ragdolls immediately upon dying
12 Days Ago
merge from Livestock_animals
12 Days Ago
merge from main
12 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail
12 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
12 Days Ago
Codegen
12 Days Ago
fix after merge conflict
12 Days Ago
merge from Livestock_animals
12 Days Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
12 Days Ago
Clean: remove MutexPool - ran codegen Tests: booted craggy, ran print_memory
12 Days Ago
add crabs audio integration
12 Days Ago
Merge from Render Pipeline Testing
12 Days Ago
compiler fix
12 Days Ago
Merge: from main
12 Days Ago
Updated Rabbit lods
12 Days Ago
Compile fix
12 Days Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
12 Days Ago
fix tilted player rotation when exiting mounts
12 Days Ago
Halloween Wallpapers - texture updates
12 Days Ago
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
12 Days Ago
Add "Rust Render Pipeline" UI toggle under experimental
12 Days Ago
Update rust native libs for all platforms
12 Days Ago
Merge from critter_animals_sounds
12 Days Ago
Adding shears rig
12 Days Ago
adding missing files for m92 anim update
12 Days Ago
Fix broken motion vectors of skinned meshes when their material has instancing enabled
12 Days Ago
Adjusted LOD distances for sheep
12 Days Ago
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
12 Days Ago
Critter animals audio tweaks and added crab sounds
12 Days Ago
Add in livestock analytics
12 Days Ago
merge from critter_animals
12 Days Ago
Compile fixes
12 Days Ago
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters
12 Days Ago
m92 3p anim updates and weapon rig anims
12 Days Ago
Fix server errors
12 Days Ago
Fix inbred cows looking wrong
12 Days Ago
Merge conflicts
12 Days Ago
Merge from critter_animals
12 Days Ago
Fixed animal fence and biofuel generator missing from primitive gamemode, reduced scrap cost of fence and gate across all gamemodes