160,987 Commits over 4,566 Days - 1.47cph!

10 Days Ago
radwater_color -> main
10 Days Ago
Minor colour changes
10 Days Ago
Check the 2d spatial index for rooms first before using Vis.Entities() to find a player's nearby room
10 Days Ago
merge from fix_tc_upkeep_spacing -> main
10 Days Ago
Merged shelved code review changes. Removed duplicated code.
10 Days Ago
Set horizontal spacing to 12px
10 Days Ago
Fixed more parented wire issues on boats when leaving edit mode
10 Days Ago
Improvements on top of those fixes to bring the object count back down to where it was before
10 Days Ago
Tint radioactive water a slight green colour Affects: throws, sprinklers, etc
10 Days Ago
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10 Days Ago
Fix reload sound events missing from mortars
10 Days Ago
Fixed glitchy blur with pedal bike rear wheel.
10 Days Ago
merge from vine_null_invoke_fix
10 Days Ago
merge from tv_error_spam_fix
10 Days Ago
Fix vine mountable "DeferredStopReplicatingPos invoke with null action" error Happened after a server restart if a vine was saved while swinging Fix vines not correctly resetting to their default state on server restart
10 Days Ago
Fixed the neon being overly red and blobby.
10 Days Ago
Fix TravellingVendor.IsPlayerIgnored NRE spam
10 Days Ago
Fixed some old effects that were blanket receiving every external force on all layers.
10 Days Ago
scrap king - all gibs
10 Days Ago
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10 Days Ago
Increased the bounds of some monuments to match their terrain pad so they can't spawn too close to eachother and overlap terrain. S2P on all. Tested a previously problematic seed in editor - Military tunnels - Powerplant - Trainyard - Water Treatment Plant - Launchsite
10 Days Ago
merge from io_optims
10 Days Ago
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
10 Days Ago
merge from battery_vfx_fix
10 Days Ago
merge from repairbench_charms_fix
10 Days Ago
merge from tutorialvideos_fix
10 Days Ago
merge from menuchat_blur_fix
10 Days Ago
merge from stairs_los_improvements
10 Days Ago
merge from safezone_warningpopup_fix
10 Days Ago
pt_boat_scientists_ignoreplayer -> main
10 Days Ago
merge from f7dialog_title_fix
10 Days Ago
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
10 Days Ago
Swap over Check.cs methods to be extensions
10 Days Ago
Pt boat scientists respect Convar.AI.ignoreplayers
10 Days Ago
Test if Rust.Application.Startup() actually runs in a build - seems like it could've been skipped and left isPlaying as false Should fix UI country selection being empty as well as UI_StoreCarrouselButton.Init and StyleAsset.ShouldTween not working properly
10 Days Ago
country_ui_empty_list_fix -> main
10 Days Ago
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
10 Days Ago
Decal pass for tiny 3x3 randomised rooms
10 Days Ago
Converted the 32 tutorial mp4 videos to webm
10 Days Ago
Repainted terrain at the exit computer room and at the truck blocked off garage area, S2P - prevents terrain clipping into underground rooms causing players to get stuck. Tested in-editor on a 6k map
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Added the cinematic presets for contact shadows
10 Days Ago
Fixed tutorial welcome video not playing correctly, was a mp4
10 Days Ago
Fixed main menu chat hiding the rest of the screen with RRP enabled
10 Days Ago
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
10 Days Ago
merge from analytics_apartment_breakin -> main
10 Days Ago
Send apartment contents every 1hr - also send when break-ins happen & when players are evicted for not paying rent
10 Days Ago
Fixed safe zone warning persisting on the main menu, also fixed missing title
10 Days Ago
Added contact shadow presets
10 Days Ago
Updated texture sizes for seagullflock textures