161,466 Commits over 4,597 Days - 1.46cph!

10 Days Ago
Allow cows light need to be fulfilled by lamps
10 Days Ago
If none of the crew of a scientist boat can see the target player then turn the boat around so it can face them
10 Days Ago
Swap 'Replicated convar not found on client' to a warning for this patch I previously marked replicated convars as saved, so everyone will get replicated errors the first time they join a staging server as everything regenerates (fine to swap back to an error next patch)
10 Days Ago
Bugfix: ItemModCookable - cache relevant information before destroying item Tests: cookign tests pass
10 Days Ago
Update: add ItemManager.RemoveImmediate to validate removing DoRemove Temp set to true, will revert back to default false before merging Tests: ran automated tests - a bunch of failures
10 Days Ago
Fix cows still clipping through walls when lying down
10 Days Ago
Item pool 512 -> 2,048 We really should have a bigger default item pool. We are consistently overflowing it. - Do Remove works in batches - Loot container resets in batches
10 Days Ago
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10 Days Ago
Fixed io infinite power convar breaking static cctv cameras
10 Days Ago
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10 Days Ago
fix missing soil and soil textures in Frontier, minecart and bathtub planter deploy guides.
10 Days Ago
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10 Days Ago
Set up carvable pumpkin inner LOD0/1/2 and fix prefab LOD assignments. This doesn't solve Object quality level 0 issues - for this just use existing carving materials on pumpkin LOD1 to keep the interior visible at low Object Quality.
10 Days Ago
Merge from render_pipeline_testing
Rin
10 Days Ago
Add 2 blueprint pages to Christmas event Santa's present supply drop. Missed last year.
10 Days Ago
scrap king - adjusted roof colliders
10 Days Ago
- Fixed sprinklers sometimes skipping splashes when their barrel rechecks its drain - Fixed sprinklers sometimes having a null fuel type for .1 seconds - Fixes radwater tint flicker on circuit and output changes
10 Days Ago
updated seagull flock with new LODs, added lod mesh to seagull flock prefab.
10 Days Ago
merge from animal_fence_deployment
10 Days Ago
Relaxed animal fence & gate deployment, easier to place on sloped terrain
10 Days Ago
Radwater splashes use green effect variants; sprinklers no longer start with plain water - Viewmodel support - Water gun/pistol support - ParticleSystemTint is no longer an IEffect
10 Days Ago
Merge from vcc
10 Days Ago
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
10 Days Ago
Updating uzi viewmodel rig
Rin
10 Days Ago
Increase crate_normal_2 and underwater varient blueprint fragment 1 > 2
10 Days Ago
Set create mesh flag and set up viewmodel renderer
10 Days Ago
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10 Days Ago
Merge fixes
10 Days Ago
network_lods -> main (off by default)
10 Days Ago
main -> network_lods (breaking)
10 Days Ago
testing setup
10 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
Updated mac and windows local server handler to use the new NativeProcess generic handler
10 Days Ago
Fixed the lighting on the PixelLit 6-Point shader
10 Days Ago
Fixed visual issues on the water purifier/desalinator caused by using a specular material with metalness textures.
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from bagmarkers_fix
10 Days Ago
merge from adminui_ugc_scrollbarfix
10 Days Ago
merge from ramp_deploy_fix
10 Days Ago
merge from dpv_buff
10 Days Ago
merge from fxlayerfix
10 Days Ago
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10 Days Ago
merge from vm_t1_smg_firing_anim_fix
10 Days Ago
merge from procgen_fix_NMS
10 Days Ago
merge from neonsignfix
10 Days Ago
merge from PumpkinLockFix
10 Days Ago
Fixed ramp guide flickering between floors stacked 1.5m apart