141,790 Commits over 4,505 Days - 1.31cph!

12 Days Ago
fix pumpkin carving double projections and alpha cutoff issue
12 Days Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
12 Days Ago
Fixed error with monument toggle switches
12 Days Ago
Merge from medical_honey_bandage
12 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
12 Days Ago
add files missed in previous commit
12 Days Ago
First pass on showing brush outline while painting
12 Days Ago
beardLOD correct size import settings
12 Days Ago
merge from main
12 Days Ago
Added monument blockers to monuments
12 Days Ago
square steam images for all missing steam items
12 Days Ago
merge from fix_threaded_logs -> main
12 Days Ago
Update test list
12 Days Ago
12 Days Ago
merge from main -> fix_threaded_logs
12 Days Ago
Bridge greyboxes
12 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
12 Days Ago
Remove hold to place
12 Days Ago
Fence gate tweaks
12 Days Ago
adjusted minifridge.deployed prefab gibbable settings
12 Days Ago
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
12 Days Ago
merge from texturecompression_pass_aug26
12 Days Ago
horse client pooling fixes
12 Days Ago
fix catapult loaded ammo pooling bug
12 Days Ago
reset heli rotor speed on init
12 Days Ago
clear the cached vehicle owner when a seat is pooled
12 Days Ago
Tugboat UI assets compression
12 Days Ago
Enabled compression and streaming on 18 charm textures
12 Days Ago
fix siege weapons not being reset properly
12 Days Ago
Fix wheel collider warnings
12 Days Ago
main -> character_customisation
12 Days Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
12 Days Ago
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
12 Days Ago
merge from woodarmour_skinnable
12 Days Ago
updated workshop source wood armor hat with correct sharp edges version
12 Days Ago
merge from iconfonts_optims
12 Days Ago
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons
12 Days Ago
include ao
12 Days Ago
reset animators
12 Days Ago
updated new flash light refresh .entity to reference the new model Rotated the flashlight slightly in 3p so that it matches the orientation of the viewmodel so looks more coherent Added entity flag_toggle on the .entity so that it can be turned on/off in 3p resized flashlight ao from 1k->512 renamed flashlight convention to match the new convention
12 Days Ago
Fix independant navmesh bounds not using the monument bounds, and always being fixed with the default values from AddComponent, fix AIs spawned before an independant navmesh is built being unable to find it
12 Days Ago
Test with new model
12 Days Ago
Merge from powerline_power_change
12 Days Ago
Merge from DeployableFenceGate
12 Days Ago
Animal fencing alternate implementation.
12 Days Ago
merge from tutorialmodal_fix
12 Days Ago
Fix cargo scientists not moving
12 Days Ago
Fixed tutorial modal size, removed unsused bg asset