146,814 Commits over 4,444 Days - 1.38cph!

11 Days Ago
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11 Days Ago
Updates to jump W & E
11 Days Ago
Updated ragdoll limits. improved neck ragdoll and improved downed ragdoll behaviour.
11 Days Ago
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Merge: from main up to 152363
11 Days Ago
Update: Allow benchmark to stop after enough samples accumulated - converted PlayerModelBenchmarkScene to run till 1k sampels accumulated - support accumulated sample wraparound (explains weird results I saw previously) Tests: ran player benchmark
12 Days Ago
Merge from ide_warnings_fix
12 Days Ago
Fix some compiler warnings being flagged as errors in the IDE
12 Days Ago
merge from skinviewer_viewmodel
12 Days Ago
Fixed cart button drawing on top of fullscreen skin viewer
12 Days Ago
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P - Ensure all powergrid connected entities receive an initial state refresh upon being spawned
12 Days Ago
Updated 3p sap anims
12 Days Ago
Update: Add PlayerModelBenchmarkScene.UseRandomAnims - spawns players with different model states - add a run per lod level with anims (bringing total to 12) In theory should break batching/reuse, but results are a bit too similar(editor overhead?) Tests: ran the scene
12 Days Ago
update protobufs for multiplayer support
12 Days Ago
merge from main
12 Days Ago
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12 Days Ago
updated BDU shirt fbx to fix clipping with vests. Added conditional meshes to prefabs.
12 Days Ago
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
12 Days Ago
Updating skinning for male underwear
12 Days Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
12 Days Ago
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)
12 Days Ago
Fixed custom lighting staying enabled on top of vm lighting
12 Days Ago
Update: define player spawning via desired lod level rather than manually placing them Code lifted from editor gives results that don't land on the LOD boundary, but it still fits in the lod level. Tests: checked triangle counts for every lod level, it falls as expected for every stage
12 Days Ago
Communal areas progress and some new textures
12 Days Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
12 Days Ago
merge from fix_hemp_collectable_wind -> main
12 Days Ago
update apartment_complex_monument/prototype
12 Days Ago
adjusted torch BC controller position for better rotation adjustments
12 Days Ago
merge from main -> apartment_complex_monument
12 Days Ago
Fixed missing face from Rentable Shop F exterior
12 Days Ago
cherry pick 149555 - BC simulation frame delta fixes
12 Days Ago
m16a2 textures update
12 Days Ago
BC pass on the industrial torch VM
12 Days Ago
Bugfix: convert bench durations from 120frames to 1s Seems to accumulate more data from ProfilingRecorders, but it's sample count doesn't follow linear extrapolation. Weird. Tests: ran the bench scene
12 Days Ago
12 Days Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading
12 Days Ago
Merge from parent
12 Days Ago
Merge fixes
12 Days Ago
Cleanup Make sure its explicitly named/works with only parents Parenting doesnt allow to mountables all the time so going down a pure parenting route catches the cases we need
12 Days Ago
Merge from main
12 Days Ago
edited 3p jump anims
12 Days Ago
Update: rename Perf.PlayerModel scene into PlayerModelBenchmark - Purged it of original setup, instead controlled by a script New bench script spawns 100 nakeds at various LOD levels and measures rendering stats Tests: ran benchmark scene
12 Days Ago
Fix broken meta file for blue noise 64px, 38
12 Days Ago
Merge from main
12 Days Ago
Merge from main
12 Days Ago
Merge from ioeditor_fix
12 Days Ago
Fix IO editor GUI consuming all input in Unity 6 Fixes not being able to use right-click to move camera in scene view whilst this GUI is active
12 Days Ago
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12 Days Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
12 Days Ago
merge from main