139,244 Commits over 4,474 Days - 1.30cph!

14 Days Ago
merge from main -> high_wall_upkeep
14 Days Ago
merge from reduce_server_startup_yields -> main
14 Days Ago
merge from main
14 Days Ago
Manually update the "reduce_editor_startup_yields" branch - old branch adam made to skip 10x 100ms delays in server startup in the editor - I think it might need a WaitForFixedUpdate() but not 100ms waits - only affects editor: doesn't change standalone builds
14 Days Ago
Switch to AddField for impacted IDs with OnClanUpdate
14 Days Ago
Updated eye position for bar stool mounts
14 Days Ago
Added Disable Analytics Upload editor prefs Saves a second when exiting playmode
14 Days Ago
Swapped a UnloadUnusedAssets in WorldSetup to ConVar.GC.unload, so it respects the Disable Unloading Assets editor pref Was taking around 600ms when entering playground
14 Days Ago
merge from hackweek_parented_ddraw
14 Days Ago
Fix UI map zooming in forever
14 Days Ago
more compile fixes
14 Days Ago
merge from editor_playmode_timing -> main
14 Days Ago
Print time taken to enter play mode in the editor (so we know what iteration speed is)
14 Days Ago
game_room_dlc -> main
14 Days Ago
Cleanup spline movement a bit
14 Days Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
14 Days Ago
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
14 Days Ago
build compile fix
14 Days Ago
Hackable crates correctly saveload their state (timer progress, whether its been looted, etc.) Some cleanup on the script
14 Days Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
14 Days Ago
Creating avatar for keys rig
14 Days Ago
Adding keys world model rig
14 Days Ago
New events to cover basic clan usage and to reduce allocations in apartment events.
14 Days Ago
merge from main
14 Days Ago
fixed hardcoded data bounds in admin view
14 Days Ago
merge from cui_updates
14 Days Ago
Fix pooltabel groundwatch not working
14 Days Ago
Merge from main
14 Days Ago
Fixed escape opening the menu when having the pie menu open Added UIEscapeCapture which now cleanly handles escape closing events for the pie menu in instances where the pie remains open after releasing keys (eg. when using `input.radial_menu_mode 1`)
14 Days Ago
merge from console_optims
14 Days Ago
Fixed pasting a large string in the console input field being slow ConsoleTMPInputField handles pasting itself by processing everything in one go
14 Days Ago
merge from main
14 Days Ago
Added `espcanvas.nameplateautosize_falloff` (defaults to 50)
14 Days Ago
merge from bootstrap_optims
14 Days Ago
Fixed skin viewer trying to load prefabs from the prefab asset scene when its not loaded yet Added a safeguard in GUIDToObject, any request from a non loaded asset scene won't cache the null miss
14 Days Ago
Update: rewrite ToStreamForNetwork to be thread safe - EntityMemoryStreamPool is now a concurrent queue Now, theoretically, we just throw it at threads and drink champagne Tests: craggy, built a base and checked decay timer
14 Days Ago
Descent save fix
14 Days Ago
Update: initialize every SaveInfo with ThreadSafeTime.TakeSnapshot - also removed some jobs 2 code I missed previously Tests: on craggy rode a horse, built a base, checked decay timer was updating as I added/removed resources
14 Days Ago
Deploy animation added to pool set
14 Days Ago
updated sculpting menu items
14 Days Ago
merge from main
14 Days Ago
merge from main
14 Days Ago
Bugfix: avoid multiple BuildingPrivilege.CalculateProtectedMinutes calls in a frame for 1 entity Atomic latch wasn't correctly checking if it was updating from an old value only, so we could CompareExchange(1,1,1) and pass Tests: none
14 Days Ago
merge from menuwarmup_editor_optims
14 Days Ago
assign new pedestal for gui
14 Days Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
14 Days Ago
Merge from satellite_crash
14 Days Ago
Manifest
14 Days Ago
Fixed home's hero video init issue when using no menu warmup mode
14 Days Ago
Added Disable Game UI editor pref, disables the game ui (don't need it sometimes when working on main menu stuff) Saves around a sec