138,727 Commits over 4,352 Days - 1.33cph!

11 Days Ago
Added Coconut Collider Mesh Updated Coconut World Model to use Collider Mesh rather than Capsule Collider Coconut will now not roll indefinitely
11 Days Ago
Merge from main
11 Days Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
11 Days Ago
Golf test course (+ mediascenes folder)
11 Days Ago
fix after merge
11 Days Ago
Removed shader debug symbols from various shaders that had them left on
11 Days Ago
Delete component used for lightweight non-entity weapons + codegen
11 Days Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
11 Days Ago
Merge from shader_variant_cleanup
12 Days Ago
Merge from main
12 Days Ago
Updated Salvaged Axe LOD 3 to be even lower
12 Days Ago
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12 Days Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
12 Days Ago
merge from fix_submerged_states
12 Days Ago
merge from deep_sea_network_range
12 Days Ago
String lights line renderer now use local space positions, deployable on boats
12 Days Ago
Updated LOD 3 on Salvaged Axe World Model
12 Days Ago
Fix reload sounds not playing (does not support swapping weapons for now)
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
12 Days Ago
Flagged more prefabs to be deployable on boats
12 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
12 Days Ago
merge from main ( kept destination viewmodel prefab conflict changes)
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
12 Days Ago
merge from painting_autosave_timer -> painting_qol_fixes
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
Disabled IO snapping on boat for now, it doesn't work well
12 Days Ago
codegen
12 Days Ago
Forcing a shader variant change to trigger variant compilation
12 Days Ago
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12 Days Ago
merge from main (needs a codegen)
12 Days Ago
Fix boat related client/server field mismatches.
12 Days Ago
Merge from main
12 Days Ago
merge from main
12 Days Ago
merge from boat_socketparent_fix
12 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
12 Days Ago
merge from main
12 Days Ago
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12 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
12 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
12 Days Ago
Fix scoreboard issues
12 Days Ago
scientist_spawner_new_boats
12 Days Ago
Ensure oilrig and crate hacking rhibs are also included