139,239 Commits over 4,474 Days - 1.30cph!

12 Days Ago
merge from hackweek_creativemode_ui
12 Days Ago
Fixed creative UI indicator disappearing when toggling creativemode for an user while allUsers is enabled
12 Days Ago
Update(tests): patch up CoalingTower.unloadingBounds for TestMTSave Tests: TestMTSave(CoalingTower) passes
12 Days Ago
Translation strings.
12 Days Ago
Continued texture polish on stacked tables
12 Days Ago
Further tweaks: text strings, layout
12 Days Ago
tunnel medium b blockout
12 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
12 Days Ago
Update(tests): do minimum initialization for IOEntities Allows FogMachine and StrobeLight to pass tests Tests: ran TestMTSave, these 2 cases pass
12 Days Ago
Bugfix(tests): exclude abstract BaseEntities from test cases Tests: ran unit tests
12 Days Ago
merge from cui_multi_destroyui
12 Days Ago
Added SendDestroyUIs (mainly for ServerRPC overload generation)
12 Days Ago
Countdown monitor turns on display with the other one. Display tweak.
12 Days Ago
Bugfix(tests): bypass ferry error checks when initializing during unit test Can be fixed properly, but don't think we need it right now Tests: ran TestMTSave(NexusFerry) - it passes
12 Days Ago
merge from main
12 Days Ago
Bugfix: bypass marker spawning when unit testing Unrelated blocker to MT saving test Tests: Ran TestMTSave(NexusIsland), now passes
12 Days Ago
screen setup/placement.
12 Days Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
12 Days Ago
Optim: avoid struct copy in ExtractTransformAccess, just reinterpet the pointer shrinks asm to 8 instructions from 40+ Tests: ran TransformEx unit tests
12 Days Ago
Add and setup screen prefab
12 Days Ago
merge from main
12 Days Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
12 Days Ago
merge from games room branch
12 Days Ago
merge from allplayerlist_dupe_fix
12 Days Ago
Fix allPlayerList returning duplicate entries if a player is sleeping and active
12 Days Ago
Merge from satellite_crash
12 Days Ago
merge from playermaintainedmonuments
12 Days Ago
UV and model polish on terminals/tables blockers
12 Days Ago
Merge from main
12 Days Ago
codegen
12 Days Ago
merge from UpkeepTerminal_TextNSound
12 Days Ago
merge from pool_fixes_july_26
12 Days Ago
merge from pool_fixes_july_26
12 Days Ago
merge from sewer_cave_box_fix
12 Days Ago
Delete a stray cardboard box in large sewer cave
12 Days Ago
Merge: from main
12 Days Ago
Merge from /main/global_mip_bias
12 Days Ago
Rebase on /main
12 Days Ago
Adding flare world model fbx
12 Days Ago
Merge: from remove_jobs2 - Bugfix for exceptions when server gets more than 32 players Tests: compiles
12 Days Ago
Bugfix: expand TickDeltaTime & TickNeedsFinalizing server state arrays as players join Prevents NRE when server gets >32 players - missed this during rewrite Tests: compiles
12 Days Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
12 Days Ago
underground train station blockouts
12 Days Ago
Merge: from main
12 Days Ago
Fix missing } in DartsGameLeaderboard protobuf
12 Days Ago
merge from cui_multi_destroyui
12 Days Ago
fixed import options for tree fence collider mesh
12 Days Ago
merge from main
12 Days Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
12 Days Ago
updated the gas station collider - removed the lift from it