userTony Fergusoncancel

3,933 Commits over 823 Days - 0.20cph!

5 Months Ago
Made aiming a weapon function instead of being a bool on the player
5 Months Ago
Removed WeaponStatsResource, WeaponStats, useless complexity
5 Months Ago
Can't shoot gun if we have some tags Added TagBinder for being able to bind tags nice easily, get rid of extra tag container on weapon
5 Months Ago
Field of view programmatic adjustments, force two-handedness for viewmodels, weapon function tags
5 Months Ago
Fixed a few asset references Much faster FX decay time UI reflects entire inventory now. Add USP, fixed bug where all weapons would be active on startup
5 Months Ago
Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently Don't make asset metadata for cloud assets, since we're mounting downloaded cloud stuff first, asset browser tag code is generating fake metadata for all this cloud stuff and causing problems when we're wanting the real metadata
5 Months Ago
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
5 Months Ago
Go from target GameObject's root downward for detecting IDamageables Add Weapon.UpdateRenderMode, to hide the world model when locally controlling a player
5 Months Ago
Simplify damage, make it less shit
5 Months Ago
Upon changing a component type to abstract and you have component references, add it as a missing component
5 Months Ago
Use Json.Serialize/Deserialize for BaseFileSystem.WriteJson/ReadJson, instead of different serializer options which didn't support our custom converters
5 Months Ago
Fixed case where the player might not have a weapon Create PlayerBody component, move weapon to hold bone when it's set to current
5 Months Ago
Organized some prefabs/resources
5 Months Ago
Input update
5 Months Ago
Re-implement Input.GetAnalog, respective glyph icons, moved some files into dedicated Controller directory
5 Months Ago
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization" - Publishing a project will pick up this folder automatically - All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization" Move menu localization files
5 Months Ago
Adjustments to boost mechanic
5 Months Ago
Can't aim while sprint/sliding ("no_aiming" mechanic tag)
5 Months Ago
Fixed HUD not showing
5 Months Ago
Add proxy update for mechanics, so we can grab tags for networked players, crouch/slide/etc sync'd this way
5 Months Ago
More work on networked players
5 Months Ago
Wrap player input around IsLocallyControlled
5 Months Ago
Code refactor, start working on pawn possession (so we can do networked spectators later)
5 Months Ago
.gitignore update, case sens changes
5 Months Ago
Adjust recoil system to be more sane Add some UI components back, start on ammo hud. Default map facepunch.prison Reflect real ammo counts, fixed MP5 ammo container
5 Months Ago
Fixes Fix input to work on the controller
5 Months Ago
GameObjectControlWidget: allow opening prefabs in editor
5 Months Ago
Removed some bullshit files, compile fix
5 Months Ago
Bullets point towards lerped direction, not raw input
5 Months Ago
Fixed projectile collisions being funky, disable main collider properly
5 Months Ago
Implement haptics for shooting Trigger haptics when taking damage
5 Months Ago
Start on pickup system, refactor shooting a bit to support haptics
5 Months Ago
Shield effects tint based on its current power
5 Months Ago
Use controller color for player's world panel
5 Months Ago
Add Rick's spaceship model
5 Months Ago
Fixed bullets colliding with dead players, collision problems w/ players
5 Months Ago
Don't show health bar if at max
5 Months Ago
Add ability to scope input hints https://files.facepunch.com/devultj/1b1811b1/sbox-dev_05o2cfn6aa.png
5 Months Ago
ComponentTypeSelector: don't allow left arrow navigation if trying to name component
5 Months Ago
Add player damage FX, health bar
5 Months Ago
Add TryUnstuck to Player movement
5 Months Ago
Moved Editor folder, updated .gitignore to reflect new changes
5 Months Ago
Don't use 4 players lol Refactor projectiles to not require a collider
5 Months Ago
Add GameStateManager.PlayerCount for debug
5 Months Ago
Refactor player movement a bit, turn rate does stuff now, boost reduces turn rate drastically
5 Months Ago
Extend projectile lifetime when a shield deflects
5 Months Ago
Projectile colors are based off player color (https://files.facepunch.com/devultj/1b1711b1/sbox-dev_mphdzgYk4J.mp4)
5 Months Ago
Refactor shields to be directional, 90 degree angle coverage
5 Months Ago
Add shooting hint Add input hints for all mechanics
5 Months Ago
Scope to active controller when looking for glyph vendor