147,113 Commits over 4,444 Days - 1.38cph!

13 Days Ago
merge from keyboard_layouts_fix
13 Days Ago
Reverted environment volume changes for wing and core interiors
13 Days Ago
More keyboard layout fixes. We now register all buttons using their display name Symbols not part of the Key enum are still stored by their name for consistency Binds saved with raw keycaps are auto converted "bind [ kill" -> "bind leftbracket kill"
13 Days Ago
Merge: from main
13 Days Ago
Clean: add root-level *.slnx to plastic ignore list Tests: plastic doesn't show it as a new file
13 Days Ago
Merge: from player_benchmark_improvements - New: added PlayerModelBenchmark scene that tracks rendering cost of new player model Tests: ran benchmark a couple times
13 Days Ago
Added error handling when cleaning up temporary map files upon cancelling the download Temporary map file names now use unique GUIDs
13 Days Ago
Clean: remove UNITY_EDITOR ifdefs around logging Tests: none, trivial change
13 Days Ago
Merge from main
13 Days Ago
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13 Days Ago
Merge: from main
13 Days Ago
Merge: from pm2
Rin
13 Days Ago
merge from save285 - Staging wipe!
13 Days Ago
Codegen
13 Days Ago
Update: disable lightmap baking on scene load for PlayerModelBenchmark Tests: deleted generated assets, reopened scene - no new lightdata
13 Days Ago
Update: add PlayerModelBenchmark scene to the build list - also add it to recognized +autobench list Tests: none, trivial change
13 Days Ago
Merge from main
13 Days Ago
Update: add PlayerModelBenchmarks cene shortcut to Scenes menu Tests: compiles
Rin
13 Days Ago
network++ save++ persistance++
13 Days Ago
fixed BDU protection values switched
13 Days Ago
commiting a bunch of meta files plastic moaning about
13 Days Ago
ballistic armor condiction pass
13 Days Ago
Merge from main
13 Days Ago
merge from main
13 Days Ago
Merge from tutorial_animator_fixups
13 Days Ago
Delete some more deprecated components
13 Days Ago
Removed the deprecated cinemachine camera component from the end tutorial cinematic Update the tutorial NPC to use a child animator rather than cinematic mode (we'll eventually phase out cinematic mode)
13 Days Ago
Merge from PlayerRigUpdate2
13 Days Ago
Added a toggle to disable spine IK to animator sub systems Applied to shopkeeper NPC
13 Days Ago
Hardcode drop_item gesture to 1s as it's now faster
13 Days Ago
Added a toggle to all animation sub systems that disables them when gesturing Not a great fix, would be cleaner to move gestures to their own sub system but for now it will have to do
13 Days Ago
Fixed vehicle aim yaw not being carried over when changing weapons while mounted to a boat seat Refactored to just use a static list of parameters (see AnimatorFloatParamsToCopy)
13 Days Ago
New rear turret IK curves
13 Days Ago
Map hand ik to a curve instead of using raw values (just like the parachute) - Good first pass curve on front - Good first pass curve on rear Map distance to turret during reload to a curve. Reduces snapping on the rear turret at the end of animations - Good first pass curve on rear
13 Days Ago
Industrial Torch - Updated textures, changed bc from png to tga, added glass emmisive texture, setup all materials with the new textures and correct setting for on and off variants
13 Days Ago
illuminated buttons; - ran manifest
13 Days Ago
illuminated buttons; - rebuilt as prefab variants - updated colour swap lookup entries
13 Days Ago
WIP using base color brightness instead of base color tint
13 Days Ago
Merge from main (no conflicts)
13 Days Ago
Fixes
13 Days Ago
Merge from main
13 Days Ago
- Add settings for emission colour to entity colour lookup asset - Allow spraycan color change component to set which shader properties it should target - Spraycan color change component now handles present EmissionToggle components on its target renderers
13 Days Ago
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13 Days Ago
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13 Days Ago
merge from beenie_deformhair_enum
13 Days Ago
midlength capmask update
13 Days Ago
riot helmet uses beanie deformhair
13 Days Ago
More beanie conditional meshes
13 Days Ago
Updated appropriate headwear to use beanie deformhair
13 Days Ago
mid-length beanie conditional setup