userTony Fergusoncancel

3,933 Commits over 823 Days - 0.20cph!

5 Months Ago
Add player name panel
5 Months Ago
Include System in Assembly.cs Add some boilerplate for differentiating local vs non-local players (for multiplayer later)
5 Months Ago
Minor fixes, can't shoot while shield is up
5 Months Ago
.sbproj cleanup
5 Months Ago
Fix menu glyph/input
5 Months Ago
Add ability to toggle between twinstick movement and face-velocity movement
5 Months Ago
Don't start the game automatically when everyone's ready, let them press a button
5 Months Ago
Add boost thrusters to player
5 Months Ago
Shield is continuous instead of toggle Use other speeder model Re-add ship exhaust FX (lost them somehow)
5 Months Ago
Add shield effects
5 Months Ago
Add particle to bullet projectile & player exhausts
5 Months Ago
Add OnPlayerSpawned event Can reflect projectiles off shield components
5 Months Ago
Use RangedFloat for ShieldComponent bounds, add twinstick_debug_shields Add twinstick_debug_health Hook up respawn if RespawnTime > 0, on respawn, move player to spawn using PlayerSpawner
5 Months Ago
Add some Actions to ShieldComponent
5 Months Ago
Add basic damage system, IDamageListener Add ShieldComponent, reject damage if shield is active
5 Months Ago
Fixed left trigger actions never being found
5 Months Ago
AI stops when they hit a certain distance from the player
5 Months Ago
AttackingState will try to shoot weapon items if AI has it Weapon items have an option for originating from its GameObject instead of the Camera
5 Months Ago
AI: Clean up chase state, prep attack state
5 Months Ago
AI: remove stimulus system, look for closest player and navigate to them
5 Months Ago
Type updates on demo_02_level
5 Months Ago
Fixed editor compile
5 Months Ago
Add homing projectiles (https://files.facepunch.com/tony/1b1611b1/sbox-dev_HxO746PgRX.mp4)
5 Months Ago
Fixed laser shooting sound path
5 Months Ago
Use FP4 ships
5 Months Ago
Control player colors from PlayerManager instead of multiple times in multiple places
5 Months Ago
Add HealthComponent.LifeState, add ILifeStateListener, add ability for players to die (soft death, disable renderer, collision, input) Get rid of player's extra box collider
5 Months Ago
Projectile collision event, projectile damage, health component
5 Months Ago
Paint highlight outline on players instead of tinting them
5 Months Ago
Folder restructure
5 Months Ago
Add some UI sounds, TimedDestroyComponent, destroy projectiles if Lifetime > 0
5 Months Ago
Add shooting sound
5 Months Ago
Set player color based on player id, ready up will only scope input up to the max controller count
5 Months Ago
Expose game controller count to public API
5 Months Ago
Add CameraManager script that tries to keep all active players on the screen
5 Months Ago
Add basic projectile, shooting component
5 Months Ago
Add GameStateManager.IsDevelopment for quickly starting a 2-player game without any setup
5 Months Ago
ReadyUpStatus uses ReadyUpSystem.MaxPlayers Update player prefab, add some assets for spaceships
5 Months Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
5 Months Ago
Add ability to force-start game Simple player movement
5 Months Ago
Edit main menu glyph
5 Months Ago
Ready up status UI adjustments
5 Months Ago
Clearly show how many players need to ready up before the game starts
5 Months Ago
Start work on local multiplayer twinstick shooter game Update .sbproj
5 Months Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
5 Months Ago
Fixed controller axes not being specific to controllers 🤦🤦
5 Months Ago
Add worldinput scene and test
5 Months Ago
5 Months Ago
Fixed editor error w/ InputSettings.Actions
6 Months Ago
Footstep radius increased