141,775 Commits over 4,383 Days - 1.35cph!

Today
Fixed end of tutorial cinematic
Better button styling
Fix search entry bp bug
Minor existing orders polish: - Show 'no existing orders' if the vending machine is empty - Ensure deleting individual orders calls the proper method - Clear out the test entry - Remove all button turns on/off depending on the amount of entires - Fix remove all button not properly removing all the sell orders at once
Today
Fix tutorial NPC using cinematic avatar (might need to remove the cine avatar entirely)
Minor polish on sell order creator section: - Clear buttons now work to clear each of the item/cost sections - Sell order button is now disabled if either of the item or cost sections are empty - No longer auto focus on search - instead focus on it when you select a sell or cost item - Empty the search area when you select on a sell or cost item - Minus buttons set themselves as disabled if the amount is == 1
Today
Increase walk speed animation to 1.5 (was 1.2)
- Add a loading overlay to the existing sell orders when anything is pressed - Remove loading overlay after 200 ms (enough to cover most latency cases) - New existing order container - Setup remove all button
Yesterday
Merge from main (no conflicts)
Yesterday
Ensure the vending admin dialog can be closed
Yesterday
- Various cleanup - Name changes - Remove a bunch of debugging crap
Yesterday
- Ensure Remove All existing orders button is not a toggle - Hooked up item search entry - Properly linked up selection slot buttons
Yesterday
- Fixed a bunch of NREs - Fix sell order creator amount boxes screwing the text when modifying the amounts (no need to allow change alignment)
Yesterday
Mortar explosion. HDR tweak on explosion small for tonemap tweak.
Yesterday
Fixed loop issue on small explosion.
Yesterday
Attack prefab setup. Embedded on deployed like the cannon atm.
Yesterday
More tuning. Backup.
Yesterday
Mortar WIP.
Yesterday
merge from nuke_distant
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
merge from new_achievements_apr26
2 Days Ago
Fix BasePlayer.OnDied NRE
2 Days Ago
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FX stuff
2 Days Ago
Run codegen
2 Days Ago
Merge from main
2 Days Ago
Taking ownership of pooled paths in SetPath is wrong, many callers store and reuse their own path instance between calls, so a path instance could end up having two owners that overwrite each other. To reduce surface area for bugs paths will not be pooled for now, and SetPath will copy into its own buffer not take ownership.
2 Days Ago
Display independant navmeshes with recast.draw
3 Days Ago
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3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Days Ago
Fix finding unoccupied rooms not checking the size requested, only if they are free
3 Days Ago
Start of code to handle upgrading rooms - transfer items from one apartment to another one
3 Days Ago
Flesh out apartment conversations a bit more
3 Days Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones - Bugfix: stop NPCs/Bots writing tick history, corrupting internal memory Tests: booted a server from a save and connected to it
3 Days Ago
Merge: from main
3 Days Ago
Bugfix: avoid invalid tick transformation from NPCs/bots that would corrupt array header - added an assert to GetPlayerTickIterator, only place where it's not checked by default Tests: booted a standalone server with a save - was able to connect and run around
3 Days Ago
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3 Days Ago
merge from craftingqueue_blurrytexts_fix
3 Days Ago
Prevent turning furnaces & campfires on & off if there is a lock attached
3 Days Ago
Fix spawning of furniture inside apartment room
3 Days Ago
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty - allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
3 Days Ago
Add mortar recoil and target distance randomness.
3 Days Ago
Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.
3 Days Ago
Fix invisible colliders on mortar, fix mount trigger,
3 Days Ago
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