138,950 Commits over 4,352 Days - 1.33cph!

Yesterday
Merge from PlayerRigUpdate2
Yesterday
Skin pass for hide pants
Yesterday
Model changes and prefab light set dressing for kiosk D
Yesterday
Fix compile errors from merge
Yesterday
Pack showcase media
Yesterday
merge from boxes_dlc
Yesterday
replaced all TriggerWakeAIZ in all monuments and ran s2p - train tunnels still left - airfield - artic_research_base - bandit_town - compund - desert_military_base a/b/c/d - excavator - military_tunnel - oilrig / oilrig_small - trainyard
Yesterday
remove debug logs
Yesterday
merge from boxes_open_access
Yesterday
Fixed pivot on rentable shop F. First pass proper art for rentable shop D (still WIP as are the others)
Yesterday
also copy sleep delay and zones in tool
Yesterday
quick tool to convert TriggerWakeAIZ with a button - also made it so BaseEditorExAttribute can invoke a method for isTrue/isFalse instead of just reading fields/properties
Yesterday
Pack showcase wip
Yesterday
Merge: from main
Yesterday
Bugfix: uncomment tickState caching Left it commented because I thought it would help with unit test validation, but it's completelly unrelated to my unit tests. Tests: on Craggy tried to sprint with UsePlayerUpdateJobs 0
Yesterday
Fixed slot machine not animating with Indirect Instancing
Yesterday
merge from storepage_boxes
Yesterday
Revert EditorSettings
Yesterday
Fixed skin viewer not showing any box content Media size tweaks
Yesterday
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
Yesterday
disabled mip streaming on the decal textures for shipping containers
Yesterday
setup ghostships and tropical islands WakeAIZ again because I changed the serialized format - ran s2p on all islands
Yesterday
Removed unused media, downsized the rest and made atlases
Yesterday
merge from main
Yesterday
corrected radius
Yesterday
merge from main
Yesterday
optional box support, re-uses x component of vec3 size for radius otherwise - uses largest extension for network radius check and then a coarse OBB<->triggerpoint intersection to determine actual contents
Yesterday
merge from boxes_dlc
Yesterday
tweaked lod cull distances on hopper and storage monitor to cull at same distance as everything else (60)
Yesterday
Storage box store page media 3
Yesterday
Storage box store page media 2
Yesterday
Storage box store page media 1
Yesterday
Storage box pack store page
Yesterday
merge from main
Yesterday
replaced TriggerWakeAIZ with WakeAIZ on all ghostship variants and tropical variants - ran s2p on all tropical islands
Yesterday
corrected inverted sphere gizmo
Yesterday
corrected latch, support for puzzlereset ddraw (get PooledList on request, don't track)
Yesterday
merge from boxes_dlc
Yesterday
added final storage box pack steam item icon, fixed broken lodgroups on scrap box and armor box, tweaked some workshop default camera positions on doors
Yesterday
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Yesterday
initial non-trigger AI WakeZone
Yesterday
merge from main
Yesterday
deepsea.wipecooldownmax default value set to 1h30
Yesterday
Store content json use pascal case
Yesterday
Update(tests): cover all speedhack_protection levels in tests Tests: ran unit tests
Yesterday
merge from main
Yesterday
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Yesterday
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Yesterday
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Yesterday
Merge from collectable_optim_pass