userTony Fergusoncancel

4,889 Commits over 1,004 Days - 0.20cph!

20 Days Ago
Shotgun: Reduced incremental anim speed a tad
20 Days Ago
Hook up speed_reload for ViewModels, shotgun reload is much snappier now
20 Days Ago
This isn't needed here
20 Days Ago
Can pass an extra force into damage, you can now rocket jump
20 Days Ago
Incremental ViewModel reloading, fixes shotgun reloads
20 Days Ago
Crossbow projectile is made more lethal - if we hit a player, instantly kill them, buff explosive damage a bit if we don't hit a player
20 Days Ago
Doubled crossbow projectile speed
20 Days Ago
Reduced viewmodel inertia
21 Days Ago
Recognize damage
21 Days Ago
Re-add PSX Post Processing
21 Days Ago
Add player using PlayerController, custom bob
21 Days Ago
Starting fresh
21 Days Ago
Fixed Gauss gun not shooting correctly if we're shooting at the sky (no trace hit) Add gauss gun to test map Shooting a satchel charge duds it instead of explodes it
21 Days Ago
Add GameConfig.SelfDamageScale
21 Days Ago
Update quicktest.scene
21 Days Ago
Fixed map selection not working if using CreateGameModal
21 Days Ago
Add GameState panel that shows 5 players with the highest kills in order, as well as time left
21 Days Ago
Weapon NRE fixes
21 Days Ago
Debug asserts for BroadcastReload NRE
21 Days Ago
Removed unused delegate from TriggerHurt
21 Days Ago
Don't do trigger hurt behavior if we're not the host
21 Days Ago
Revert to sol's previous stuff
21 Days Ago
Remove the vtex
21 Days Ago
Don't use static here after all
21 Days Ago
Include "/ui/*" resources
21 Days Ago
Reduced damage vignette a lot since it's really noisy
21 Days Ago
Chat style update
21 Days Ago
Make these texture references static
21 Days Ago
Add extension method for HudPainter.DrawHudElement, draws an info line for health, armor, ammo and MP5 secondary ammo
21 Days Ago
Fixed overtuned aim cone
21 Days Ago
Fixed pistol aimcone always being the highest it could be, removed duplicate code
21 Days Ago
Better map placeholder while package fetches
21 Days Ago
Only try to load new map once
21 Days Ago
Map voting system is optional
22 Days Ago
Update M700 so it has new deploy Reduced tracer size
22 Days Ago
Account for additional related files for dependencies when we're including source files - should fix uploading source files for clothing resources
22 Days Ago
Cleaned up ViewModel file
22 Days Ago
Get rid of this hack
22 Days Ago
Scaled down hud elements they were too big
22 Days Ago
Up the amount of maps that'll show by default
22 Days Ago
Look for valid maps on startup
22 Days Ago
Simplify map voting code
22 Days Ago
Don't spam winning option check
22 Days Ago
Whoops
22 Days Ago
Set up our GameConfig cvars as GameSettings
22 Days Ago
FixIdentName in Asset returns quietly if the asset isn't set up yet, looking at the code that consumes this, it's intentionally not setting up the asset yet
23 Days Ago
Fix MP5 holdtype, add third person reloads
23 Days Ago
ViewModel: Apply animation transform from "camera" bone to main camera
23 Days Ago
Fixed double drop
23 Days Ago
Weapons can respond to a player's death Hand grenade drops on death if we're cooking