userTony Fergusoncancel

3,894 Commits over 823 Days - 0.20cph!

17 Days Ago
Fix toggle global space shortcut type
17 Days Ago
Removed sprint dampening when moving diagonally
17 Days Ago
Add main menu loop
17 Days Ago
Adjustments, disable Oman for now (just disabled mapdef)
17 Days Ago
Include riot guy in CT model pool
17 Days Ago
Add riot guy to main menu scene
17 Days Ago
Animate main menu camera with a shitty script, and some transitions
17 Days Ago
Turn off ACES in Refinery for now
18 Days Ago
Human outfitter can accept a list of models to pick from, instead of just 1
18 Days Ago
Don't normalize WishMove
18 Days Ago
Can click items in the inventory to see info about them
18 Days Ago
Add Requirements to DoorInteract, check backpack for an item with specific data on it
18 Days Ago
New inventory system WIP, removed some unused stuff
18 Days Ago
Don't normalize AnalogMove when using a gamepad... so it's actually analog
19 Days Ago
Fixed sweeper
19 Days Ago
More protection around BlockPlacer. Added a better Inventory.HasItem method that doesn't have us making a new inventory item instance every time
20 Days Ago
Bunch of assorted error fixing
20 Days Ago
this'll probably still happen, so putting IsValid here
21 Days Ago
Adjust cubemap fog
21 Days Ago
Adjust bothy frequency
21 Days Ago
Introduce a few metal nodes to the worldgen
21 Days Ago
Fixed alignment for node_rock, it was spawning inside the world 90% of the time
21 Days Ago
Reduced duck detection height a lot
21 Days Ago
Redo bothy feature, spawn a prefab with a flattening area
21 Days Ago
Add farmhouse_02 feature
21 Days Ago
Update .sbproj
21 Days Ago
Crafted items will try to go to the hotbar first, and then try to craft into the overflow container
21 Days Ago
Adjust imported drone vmdl, fixed drone size/orientation
21 Days Ago
Fixed text size in settings, worlds page
21 Days Ago
Add custom cursor
21 Days Ago
Validate against a null biome?
21 Days Ago
Update MaxPlayers
21 Days Ago
Fix somehow having multiple players for one connection
21 Days Ago
Disconnect from server when quitting to main menu
21 Days Ago
Shrink the world back down again, remote clients are choking hard, so let's do networking properly first before doing this, version++
21 Days Ago
Fixed first spawn error
22 Days Ago
Spawn a camera in procgen so the player will acquire it on spawn, lets us see our desired post-processing in editor scene view
22 Days Ago
Sword can't gather wood
22 Days Ago
Adjusted world bloom
22 Days Ago
VoxelWorldState.CurrentVersion++
22 Days Ago
Up the world size as a test
22 Days Ago
Show outdated worlds with a red background
22 Days Ago
Make world save fetch/load more concise, TryLoadFromSelectedFile can fail if world is outdated
22 Days Ago
Fixed world save id being wrong when loading a world Player position persistence
22 Days Ago
Add 0% state for all trees
23 Days Ago
Clear WorldPersistence.FileToLoad when exiting play mode in the Editor, fixes Terrain not showing up
23 Days Ago
Fixed nametag styles import, increased water plane size
23 Days Ago
Fixed reported NRE in MeleeWeapon
23 Days Ago
Add hc2_drawhud
23 Days Ago
Use Swing HoldType for Sword... for now