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3,546 Commits over 761 Days - 0.19cph!

13 Days Ago
Initial work on damage tracking https://files.facepunch.com/devultj/1b1011b1/sbox-dev_WgGn9yRMZ1.png
13 Days Ago
Enable the molotov
13 Days Ago
Push the M700 forward a touch
13 Days Ago
Improve scoring system UI, add scrolling number component that we can use in other places if we wish
13 Days Ago
Initial scoring hud
14 Days Ago
Expose per weapon configuration of ironsights fire anim scale
14 Days Ago
Buff the trace size, max range of knives
14 Days Ago
Get rid of Scene.Discard
14 Days Ago
Get rid of bullet exit decals
14 Days Ago
Add option for discarding scene changes and load its saved state, resolves Facepunch/sbox-issues#5085 https://files.facepunch.com/devultj/1b0911b1/sbox-dev_VFwF4r2Fku.mp4
14 Days Ago
Add Vector3.Direction, closes Facepunch/sbox-issues#5026
14 Days Ago
Mesh implements IValid (already has IsValid property), closes Facepunch/sbox-issues#4170
14 Days Ago
Can [Property] GameResource properties to have them serialize, resolves Facepunch/sbox-issues#2925 (worth noting you could use [JsonInclude] for this already)
14 Days Ago
Add fullscreen on play editor preference, closes #1476 https://files.facepunch.com/devultj/1b0911b1/sbox-dev_xrv7uAqbh4.mp4
14 Days Ago
Use existing asset name as the baseline when using asset browser rename flyout
14 Days Ago
Add rename shortcut to asset browser
15 Days Ago
Get rid of trying to show owner's name on weapons
15 Days Ago
Drone stays flying when it's not being controlled Track state for deployed pawns, can return to deployed pawn with Use Add hud overlay for deployed pawns like the drone
15 Days Ago
Cleanup
15 Days Ago
Add map voting system for when we can move people to a new scene in multiplayer (https://files.facepunch.com/devultj/1b0811b1/sbox-dev_svFL9wcXs7.png)
18 Days Ago
Don't need this now
18 Days Ago
Bunch of error fixes from last 2 playtests
19 Days Ago
Disable launcher maximize button
19 Days Ago
LineEdit for creating new actions instead of having to edit the action afterwards https://files.facepunch.com/tony/1b0411b1/sbox-dev_duZ3bhoZdb.png
19 Days Ago
When adding an input action, add it to the final group, not "Other", less annoying
19 Days Ago
Add color picker to settings https://files.facepunch.com/tony/1b0411b1/sbox-dev_IpkQOc3g5h.png
19 Days Ago
Add Page.SubFooter, clean up some footers on pages
19 Days Ago
Show team displays regardless of player count
19 Days Ago
Pass wallbang as a damage flag, push it through to kill feed https://files.facepunch.com/tony/1b0411b1/sbox-dev_224Vwb4IPj.png Track air shots as well
19 Days Ago
Fixed components like the bomb not being found for kill feed
19 Days Ago
Add proper is-me class to victim entry in KillFeed
19 Days Ago
Make default crosshair size not crazy big Add ScoreAttribute, instead of manually defining on scoreboard, you can define score properties on any component on a PlayerState, can define format, order, ShowIf, this'll be good when we add gamemode-created components to PlayerState
19 Days Ago
HUD style adjustments, fixed inconsistent scoring title size
19 Days Ago
Moved muzzle attachment back for USP-S Weapon adjustments, dropped M4 has proper collider size
19 Days Ago
Don't allow dry fire while reloading
19 Days Ago
Fixed scope aim input
20 Days Ago
Add fire mode to ammo HUD
20 Days Ago
Implement b_deploy_skip, implement fire modes Clear burst when holstering, reloading, set initial firemode when deploying view model
20 Days Ago
Condense round state display as well
20 Days Ago
Add HudOptions for gamemodes to customize the hud
20 Days Ago
KillFeed style adjustments
20 Days Ago
Fix KillFeed lifetime
20 Days Ago
RoundStateDisplay style changes, omit player avatars when we have more than 10 players in-game https://files.facepunch.com/tony/1b0311b1/sbox-dev_ep0QgB1StS.png
20 Days Ago
UI style adjustments, don't uppercase absolutely everything, kill feed more compact
20 Days Ago
Restore Toggle Gizmos shortcut (not sure if this was done on purpose)
20 Days Ago
Add cl_drawhud cmd
20 Days Ago
Rename bayonet files
20 Days Ago
Force upload bayonet prefab
20 Days Ago
Teams can define their own default equipment
20 Days Ago
Add knife (M9 bayonet variant)