130,187 Commits over 4,201 Days - 1.29cph!

15 Days Ago
merge from editor_force_on_helicopter - resolved merge conflict
15 Days Ago
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15 Days Ago
check boat engine state instead of driver state for enabling correction forces (playerboats are powered without someone at the helm)
15 Days Ago
Merge: from main
15 Days Ago
Update: Add a safety guard to DestroyOnClient to avoid destroying client's local player Tests: 2p session on craggy (though there's no case in vanilla where this can happen)
15 Days Ago
merge from fishing_village_collider_fix_fix
15 Days Ago
15 Days Ago
Moved the net that was causing the movement issues. Made my silly collider a little bigger. fishing_village_b s2p
15 Days Ago
improve transform access in correction forces
15 Days Ago
undid plane points reordering in the prefab, code was adjusting it in the wrong order - corrected there instead
15 Days Ago
edited rpg skin 3p reload anim
15 Days Ago
re-ordered control forces plane points so plane normal points up, also set non-stupid values for control accel
15 Days Ago
Optim: pool SpectatorSubStrategy and SpectatedSubStrategy Tests: 2p session on craggy with disconnects - checked pool.print_memory afterwards
15 Days Ago
steeringwheel controls HasDriver flag of parent boat
15 Days Ago
Fix certain props not being able to be spawned due to recent changes
15 Days Ago
Bunch of work moving lock from boat to steering wheel and related refactoring/fixes.
15 Days Ago
scientist_boat_ai -> naval_update
15 Days Ago
turn off debug draw
15 Days Ago
Boat AI will automatically turn on the lights if its nighttime, keeps them off if its day
15 Days Ago
tweaked red color from the steering wheel so it doesn't draw as much attention
15 Days Ago
Better lights on the RHIB
15 Days Ago
enabling PlayerBoat correction forces with some initial balance
15 Days Ago
added acceleration mode for boat wave correction forces, default is force (old behaviour) - lets us have consistent control forces on playerboats without worrying about mass differences
15 Days Ago
merge from naval_update
15 Days Ago
Removed random wood beam in FC2 (transform override). Fixed negative values on railroad planter collision. Added colliders to singular security doors.
15 Days Ago
Remove logs
15 Days Ago
Use raycasts for avoidance instead. Spherecasts are just too unstable
15 Days Ago
disabled r/w and batching on seaweed clumps
15 Days Ago
Update: convert IsBeingSpectated utility - Updated dependent code to use new GetSpectators instead of old nested children approach Tests: spectated player on craggy that shot scientists - headshot sounds replicated correctly to the spectator
15 Days Ago
fix for: Modular Boats - Steering wheel direction not obvious. Added an arrow on the peg with the blue tape
15 Days Ago
When boat dies kill all remaining scientist on board
15 Days Ago
scientist_boat_ai -> naval_update
15 Days Ago
Pass mount point for spawning, dont rely on position
15 Days Ago
scientist_boat_ai -> naval_update
15 Days Ago
Stop info box breaking with 'null action'
15 Days Ago
Dont ram a player if they are way higher up on an island
15 Days Ago
Clean: remove BaseEntity spectating support and fix up types/names of relevant code This code was broken for multiple years, and couldn't think of a reason it could be useful, so simplifying. Tests: spectated on craggy, cycled view modes
15 Days Ago
Stop group members including themselves in the pursuit notifications This prevents an infinite loop when pursuing a player
15 Days Ago
Update: when spectated player disconnects, switch spectators to a new target - this also fixes a leak of spectated players list, since it gets cleared by above action Tests: flew out, disconnected - spectator returned to self. Reconnected, started spectating joined player - all replicated.
15 Days Ago
Added baked shore vector volumes to the FCs S2P
15 Days Ago
Small Engine and Steering Wheel have proper gibs now. Also fixed lod popping on the steering wheel.
15 Days Ago
merge from naval_update
15 Days Ago
merge from dipsi
15 Days Ago
Added a shared flat terrain to FC1/2/3 to replace the craggy terrain in scenes
15 Days Ago
split off axle on windmill
16 Days Ago
Update: reimplement spectating to use ISubscriptionStrategy instead of secondary groups - Done via SpectatorSubStrategy (takes subscriptions of target) and SpectatedSubStrategy (notifies when group changes) - Removed old secondary group code and reverted relevant Network API changes - Made Networkable.OnSubscriptionChange public This also fixes the bug with previous version that it only saw "near" distance entities Tests: Spectated player on craggy, flew around until island disappeared from rendering - no NREs. Got 2 things to improve, and I think it's done
16 Days Ago
Flare LODs
16 Days Ago
handling torque scaling properly when accumulated forces cancel (was dividing by zero in some cases and apply naninf torque)
16 Days Ago
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
16 Days Ago
Added and Setup Naval Improvised Plank GIBS