userTony Fergusoncancel

4,690 Commits over 976 Days - 0.20cph!

9 Months Ago
Cap team sizes for defuse to 5
9 Months Ago
Track original owner of weapon, show it in the weapon row
9 Months Ago
Expose falloff curve for explosion damage
9 Months Ago
Add kill sound
9 Months Ago
Fix headshot effects originating from the attacking player instead of the victim
9 Months Ago
EquipmentDropper can drop everything that isn't melee, and isn't part of the default loadout
9 Months Ago
No fall damage if noclipping
9 Months Ago
Redo fall damage
9 Months Ago
Restyled developer menu to categorize properly
9 Months Ago
Don't use blur on pause menu
9 Months Ago
Add drop shadow to crosshair elements, add game settings for dynamic crosshair, crosshair dot Expose crosshair distance, length params basic color editing for crosshair
9 Months Ago
Added dev command that'll drop the player's audio listener until they hit the button again, good for testing footsteps - adjusted soundscape volume Expose ability to update footstep range globally, turn off occlusion on them
9 Months Ago
Adjust c4 beep frequency
9 Months Ago
Bomb plant radio originates from the correct player
9 Months Ago
Add some debug logs to track down this player marker shit
9 Months Ago
Protect against NREs in a couple of places
9 Months Ago
Fix NRE spam when hud is disabled
9 Months Ago
Marker changes
9 Months Ago
Revert scope changes, shouldn't crash now
9 Months Ago
Add toggle viewmodel dev command
9 Months Ago
Toggle HUD button
9 Months Ago
Broadcast kill again
9 Months Ago
This is why death sounds were playing on inverted teams
9 Months Ago
Tentative fix for player marks not showing up
9 Months Ago
Replace zoom sound with something that isn't played in 2d, across the whole map
9 Months Ago
Try to update the round state team properly when the team changes, but doesn't change count
9 Months Ago
Order weapons in player marker panel
9 Months Ago
Bit of protection in scoped weapon
9 Months Ago
Calculate eye height in a way that works for non-local clients, reduced anim weight significantly
9 Months Ago
Validate CurrentWeapon just in case
9 Months Ago
Add PickupResult, allow picking up several grenades (one of each type for now) Group weapons by slot, so grenades are in the same row
9 Months Ago
Don't apply damage multipliers to melee damage
9 Months Ago
Round up player marker health
9 Months Ago
Refactor damage to pass around a damage event, only deconstruct into params over the network then reconstruct after (got plans for this)
9 Months Ago
Fixed bots not receiving spawn confirmation New player marker style, shows weapons, HP, is smaller
9 Months Ago
Add recoil pattern stuff I made last year, but with less code, inline with control widget. Use serialized property instead of passing raw value around https://files.facepunch.com/tony/1b0911b1/sbox-dev_9FO7pS311F.png
9 Months Ago
Move spread to the player, added DebugText
9 Months Ago
Unscrew default player movement
9 Months Ago
Acceleration / max acceleration can be tweaked globally Add scoutzknivez map (wip)
9 Months Ago
Minimap styling changes
9 Months Ago
Don't have decoys show up if they were thrown by a friendly
9 Months Ago
Decoy grenades mimic an enemy on the minimap
9 Months Ago
Move gravity into global, add BunnyHopping, EnableFallDamage
9 Months Ago
Don't hardcode for Attack1 for the lock, use configured input actions Add planting bomb radio Team chat will pass through map location
9 Months Ago
Adjust AttackingWhileDeployed logic to clear properly when switching a weapon while in the lock
9 Months Ago
Fixed jump not being IsLocallyControlled checked
9 Months Ago
Don't think we need this anymore, fixes NRE when trying to fullscreen game/scene viewports
9 Months Ago
Don't box select while trying to use orbit camera controls
9 Months Ago
Hitbox damage multiplier can be modified per-hitbox, expose this and armor reduction to global
9 Months Ago
Spring cleaning folder structure Remove a bunch of unused assets Organize player code Globals