159,049 Commits over 4,566 Days - 1.45cph!

15 Days Ago
Prevent teammates from using the break-in option to break into their teammate's room
15 Days Ago
merge from render_pipeline_testing (water fixes)
15 Days Ago
Fix teammates not being able to let themselves out of doors when inside them - caused by apartment rooms losing their reference to the front door after the restart - while the owner could still go in and out, the "anyone can let themselves out" wouldn't work - would only happen if the server restarted after you purchased a room
15 Days Ago
fix stutter in underwater color grading transition
15 Days Ago
update to pillbox collision more detailed collsiion for sandbag barricade - but it still defaults to convex
15 Days Ago
keep rendering water in underwater labs since the moonpool is there
15 Days Ago
merge from critter_animals
15 Days Ago
add transition from startle->flee state for when critters get hurt while they are currently startled
15 Days Ago
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15 Days Ago
merge from fix_elevator_snapshot_nre -> main
15 Days Ago
Fix destroyed elevator floor causing NRE in ElevatorStatic.Save()
15 Days Ago
Moved radtown loot crate even further away from the window to prevent cheating
15 Days Ago
Moved loot crate in trainyard powergrid loot room and blocked off windows and railings with plywood and collider blockers
15 Days Ago
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15 Days Ago
merge from fix_crash_uploader_release -> main
15 Days Ago
Fix crashes from previous updates being uploaded despite not having the sentry tags written - don't upload old crashes (if we made it past bootstrap but didn't write a crash marker) - still upload crashes that never made it to bootstrap (since this is before crash marker could be written) - tag crashes that didn't make it to bootstrap as "bootstrap crashes" so we can see what crashes happened really early - if we find a bunch of crashes happening before bootstrap we will find a way to include the actual changeset (since we don't read changeset until we get to bootstrap)
15 Days Ago
fix mortar desync when reconnecting/entering network range
15 Days Ago
Harbor 1 reenabled HLOD
15 Days Ago
Boarded up gaps that you could shoot through into the loot room in Harbor 1
15 Days Ago
Boarded up all windows that allowed for looking into and shooting into the loot room in Harbor 2
15 Days Ago
sheep sound volume tweaks
15 Days Ago
switch biofuel generator sound classes so its active loops are occluded
15 Days Ago
remake model renaming
15 Days Ago
Merge: from poolanalyzer_validatepooledlist - 4 bugfixes for invalid object recycling Tests: booted unity editor, no errors. booted to craggy
15 Days Ago
updates to 3p setup following merge from main Removed the SprintController from the entity - with the hold type gone its guard never passes, sprint pose stayed at 1 on the right arm and hid everything the anim subsystem was doing. Added an Aiming bool plus IdleAim/AttackAim on the 3p_nailgun_aim clips that were sitting unused in the FBX, one handed to match the rest of the weapon, and pointed the subsystem's AimingParameter at it.
15 Days Ago
Update: PoolAnalyzer now stop from assigning PooledList to List fields in ProtoBufs - fixed errors found in our code - release bin from 9bf2cc09 This causes recycling back to wrong pool(List) once protobuf is done with the object Tests: unit tests + editor compiles
15 Days Ago
2 more attributes
15 Days Ago
15 Days Ago
Fix attempting to transfer water sources between rooms (sinks)
15 Days Ago
remove dolly preview
15 Days Ago
Moved things into standalone prefabs.
15 Days Ago
add step height to crabs so they dont glitch up cliffs and things add another batched raycast to the crabs for obstacle avoidance so they dont glitch into walls add crabs/jellyfish swarm scripts to budgeted queue fix crabs glitchy leg speeds (i think) replace jellyfish water checks with a batched version
15 Days Ago
Halloween Wallpapers - texture update
15 Days Ago
If fake steam ids are off when using the multiplayer unity editor display a popup telling us that it needs to be enabled
15 Days Ago
multiplayer_editor_steam_fix -> main
15 Days Ago
merge from Plague_Hazmat
15 Days Ago
- re-added settings for viewmodel prefab
15 Days Ago
Stripping viewmodel arms from v rig export
15 Days Ago
merge from sv_console_terminal_fix
15 Days Ago
Make livestock match the player speed when being led, avoid annoying lead breaks / having to wait for them all the time
15 Days Ago
Fix floating animals, improve idle performance
15 Days Ago
Sheepwool settings adjusted to minimise LOD popping. and changed sheepfur lod shader type and settings to help minimise LOD popping
15 Days Ago
Reduced the number of shadow map samples during the blocker search and added an early out for fragments with no blockers to avoid the PCF loop
15 Days Ago
Added destroy sounds to sandbag barricades
15 Days Ago
merge from main
15 Days Ago
merge from biofuel branch with stirring idle anim update
15 Days Ago
Added some open fence gates to ranch and large barn so you can get to and from the vendor better
Rin
15 Days Ago
merge from sandbagbarricade_monument_fix
15 Days Ago
fix frog long first jump fix pooled frog stuck in dead animation
15 Days Ago
merge from main