142,159 Commits over 4,536 Days - 1.31cph!

17 Days Ago
Reapply 138981 "Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy" from 9 month old branch S2P large oilrig
17 Days Ago
Fix scientists not spawning in underwater labs and cargo ships
17 Days Ago
Codegen
17 Days Ago
Merge from main
17 Days Ago
More misc code cleanup
17 Days Ago
merge salvaged hammer refresh
17 Days Ago
optimised salvaged hammer textures ao from 2k -> 512 renamed texture set to be inline with new naming conventions i.e hammer_AlbedoTransparency -> hammer_bc
17 Days Ago
Fixed Jungle Ziggurat Treatment Tank Colliders from using multiple box colliders to using one mesh collider so its more optimized
17 Days Ago
editor_multiplayer -> main
17 Days Ago
Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
17 Days Ago
fixed 3p being offset from players hand
17 Days Ago
Merge from main
17 Days Ago
Merge from render_pipeline_testing
17 Days Ago
Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P) https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
17 Days Ago
proto fix after merge
17 Days Ago
Merge from main
17 Days Ago
merge from main
17 Days Ago
merge from main
17 Days Ago
updated laserlight world model (improving lods) and also the lod component to be more forgiving like the muzzle brake and boost. same nasty early transition issue
17 Days Ago
merge from main
17 Days Ago
Merge from main
17 Days Ago
adjusted muzzle brake and muzzle boost lod componenant. the lods were switching way too quickly when close up - disgustingly fast. now fixed and more consistent with weapon lod distances.
17 Days Ago
merge from medical_honey_bandage
17 Days Ago
merge from main
17 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
17 Days Ago
Reduce RRP vignette effect
17 Days Ago
Hooked up sheep sleeping anim
17 Days Ago
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
17 Days Ago
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
17 Days Ago
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models
17 Days Ago
more child pooling fixes (specifically for OnParentDestroying)
17 Days Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
17 Days Ago
Tests to confirm it's fixed
17 Days Ago
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
17 Days Ago
Bull prefab setup
17 Days Ago
Merge from nexus_fixes
17 Days Ago
Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
17 Days Ago
merge from demo_ui_2
17 Days Ago
update from main
17 Days Ago
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
17 Days Ago
Fixed battery ReceiveAdditionalData client rpc
17 Days Ago
Fix map button not enabling on the connect modal for the nexus path
17 Days Ago
Fixed all animals set to female Added breeding fsm states
17 Days Ago
Fix nexus map squishing after those changes
17 Days Ago
Fix underwater labs windows refraction texture with RRP
17 Days Ago
Cull the bone hierarchy on the building/boat planner on the server Should remove 17 gameobjects per planner on the server
17 Days Ago
Converted cctv cameras and windmills
17 Days Ago
Tesla coil and igniter tests
17 Days Ago
Merge from sprinkler_fixes_aug_26
17 Days Ago
Added white boomer firework so pack icon doesn't look misleading New colour variant following the existing prefab setup - item, mortar, shell, icon and PFX. Recoloured from the blue variant. will need a look over