143,989 Commits over 4,413 Days - 1.36cph!

16 Days Ago
merge from dragbyangle_rebalance
16 Days Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
16 Days Ago
merge from main
16 Days Ago
merge from deepsea_loot_balance
16 Days Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
16 Days Ago
merge from playerboat_player_transfer_fix
16 Days Ago
replicated previous fix in jobs version of code
16 Days Ago
merge from playerboat_player_transfer_fix
16 Days Ago
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16 Days Ago
merge from main
16 Days Ago
merge from spraycan_barrels_support
16 Days Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
16 Days Ago
Prefix nav logs correctly in RustNavmeshAgent
16 Days Ago
Convert all old scientists to use new navmesh agent
16 Days Ago
Merge from terrain_renderer
16 Days Ago
Actually assign culling value in cullingtest
16 Days Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
16 Days Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
16 Days Ago
Check default navmesh is built and log error if not in agent queries
16 Days Ago
Revert last commit
16 Days Ago
Merge from terrain_renderer
16 Days Ago
Merge from main
16 Days Ago
Change culling test to check using map of device ids
16 Days Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
16 Days Ago
build skins for industrial salvaged shelves
16 Days Ago
industrial electric furnace - item updated - skin
16 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
16 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
16 Days Ago
merge main -> rust_relay_server
16 Days Ago
industrial auto turret - updated item skin
16 Days Ago
Resolved stale state issue, tidied bootstrap
16 Days Ago
some more world layer setup for recent props
16 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
16 Days Ago
Updated Foldable Table Prop to World Layer
16 Days Ago
Updated Firewood and Firewood Holder Prop To World Layer
16 Days Ago
Updated Makeshift Coffee Table Prop to World Layer
16 Days Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
16 Days Ago
merge from tincanalarm_v2
16 Days Ago
Can add flares inside the tin can alarm
16 Days Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
16 Days Ago
merge from main
16 Days Ago
industrial auto turret - fix localization and linked skin to industrial sitem
16 Days Ago
merge from main
16 Days Ago
merge from spraycan_barrels_support
16 Days Ago
industrial dlc - fix sitem localization
16 Days Ago
toggled hidden in workshop on shelves and barrels skinnable assets
16 Days Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
16 Days Ago
industrial electric furnace - remove redundant prefab
16 Days Ago
merge from socialmenu_optims
16 Days Ago
Compile fix