userTony Fergusoncancel

3,933 Commits over 823 Days - 0.20cph!

9 Months Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs Use IsMainCamera bool instead of a tag, documented all CameraComponent properties Don't continuously set Camera.Main Add CameraComponent.Viewport Couple more documented properties
9 Months Ago
Couple more documented properties
9 Months Ago
Add CameraComponent.Viewport
9 Months Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs Use IsMainCamera bool instead of a tag, documented all CameraComponent properties Don't continuously set Camera.Main
9 Months Ago
Don't continuously set Camera.Main
9 Months Ago
Use IsMainCamera bool instead of a tag, documented all CameraComponent properties
9 Months Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs
9 Months Ago
Define SerializedProperty.IsEditable in inherited types where possible (ReadOnlyAttribute or !CanWrite) https://files.facepunch.com/tony/1b1311b1/sbox_R9sUMW3RGj.png
9 Months Ago
Scene: Copy / Paste (As Child) supports multiple objects Scene: Cut supports multiple selection, fixed paste NRE if no selection, use the scene as a fallback
9 Months Ago
Scene: add multi-select duplicate support
9 Months Ago
Get rid of angle pitch jitter in scene view
9 Months Ago
Remove ConVar.Replicated and associated code Editor: Remove Game tab, moved "Project Settings" to Edit, moved "Open Project in Explorer" to File
9 Months Ago
Remove ConVar.ClientData and associated code
9 Months Ago
Remove f5 screenshot from user_keys_default.vcfg Add Edit/Play menu option, with F5 keyboard shortcut
9 Months Ago
Docs
9 Months Ago
Clean up GameMenuDll.OnRender
9 Months Ago
Render game viewport from tools if game isn't playing
9 Months Ago
Editor viewport camera shouldn't really care about render tags
9 Months Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene
9 Months Ago
Add orthographic view support to camera gizmo https://files.facepunch.com/tony/1b1111b1/sbox_FDMS0kbBzH.mp4
10 Months Ago
Fixed cell hover color not being set, and fixed cursor type
10 Months Ago
Adjust alignment of keyboard code cell for consistency
10 Months Ago
Add inline support for gamepad code Add tooltip to gamepad cell
10 Months Ago
Add inline keyboard code editing to InputActionPanel https://files.facepunch.com/tony/1b1011b1/sbox_1Wb5szvOnF.mp4 Added some features to input actions editor, sorted categories (collapsible, persistent)
10 Months Ago
Add GameNetworkManager, handle player creation there Add PlayerLoadout component, responsible for spawning weapons on a player Create PrefabUtility, while I figure out the best way to approach this
10 Months Ago
Add accessor to get player's weapon from player controller For now, move the viewmodel to be right on the camera Add Weapon.HoldType, GetHoldType
10 Months Ago
Expose hold type to player controller
10 Months Ago
Add Duck, don't rotate body to velocity, always use eye angles
10 Months Ago
Add property for hiding the body
10 Months Ago
Disable the camera if we are proxy Add CitizenAnimationHelper, hook up PlayerController stuff (from testbed), add custom message to ComponentNotFoundException Cancel out pitch when building velocity, clamp EyeAngles pitch
10 Months Ago
Write a bullshit weapon component class ViewModel class Add CameraController, hook up PlayerController to CharacterController, add ComponentNotFoundException Add Client Expose Client properties so I can see them in the editor
10 Months Ago
Update .gitignore Add testing scene Create WeaponDataResource to hold basic info & prefabs for weapons
10 Months Ago
Tidy up ready to start on scene stuff
10 Months Ago
Expose Scene.NetworkFrequency to SceneInspector
10 Months Ago
Update game.minimal template, very simple default scene, example component
10 Months Ago
Fixed error when trying to creating a new component
10 Months Ago
Remake game in Scene Mostly as it was before, missing a few features but will add back as we go. missing assets Fixed compile Add Program.cs Re-added a bunch of missing components on jumper scene, added an editor folder (what) Fix camera controls Fixed player controls Added missing content + set up scene with map -program +startingscene Convert to use scene
10 Months Ago
Use EditorTypeLibrary for ComponentTemplate type search
10 Months Ago
BaseComponent reference -> Component
10 Months Ago
Fixed player controls
10 Months Ago
Fix camera controls
10 Months Ago
Re-added a bunch of missing components on jumper scene, added an editor folder (what)
10 Months Ago
Remove out of date code files from game.minimal, made it empty for now
10 Months Ago
Don't exclude png files from base/materials dir (let me know if this is intentional, the only other file I could find was a grain LUT), fixes gizmo images not being shipped
10 Months Ago
Removed materials that are in sbox now
10 Months Ago
Moved gizmo materials from testbed
10 Months Ago
Remove old launcher
10 Months Ago
Add Program.cs
10 Months Ago
Promote CameraComponent.AddHookAfterTransparent/AddHookBeforeOverlay to public so they can be used in games Remove a couple of obsolete docs causing warnings
10 Months Ago
Fixed compile