4,685 Commits over 976 Days - 0.20cph!
Pass isHeadshot through damage events, crosshair reacts to kill shots, headshots
Removed code that was fucking weapon acquisition up (my bad)
Fixed bomb site A plant zone
Add grenade explode sound
Fixed minimap NRE for markers that aren't the player
Fixed some pickup nuances
Added HE grenade
Fixed melee weapon NRE
Add headshot damage multiplier if we hit a hitbox with head tag
Extremely basic player outfitter (https://files.facepunch.com/tony/1b3011b1/UcqVcxCTRX.png)
Add dev button to fill a game
Revert "Fixed door/usables not networking"
This reverts commit c2dc6e6fe0a20469fb8f019b864abed7adcea5a6.
Restore Sol's commit that was lost to the void
Fixed door/usables not networking
Fixed typo
Fixed a fuckup with possession (hopefully)
Don't collide with dropped weapons, overlapping with weapon will try to pick it up
Only trigger hit marker if we caused the damage
Don't produce effects if we're far enough away from them
Remove player collisions with ragdolls
Limit weapon shooting effects to bullet trail & player blood, add blood impact sound
Show friendly players cash on scoreboard
Move the player's camera behind them on death
Add EquipmentDropper, drops current weapon (assuming it can be dropped), and drops all specials (bomb)
Add equipment dropper to bomb_defusal gamemode
Little code changes to improve non-owned possession
Fixed another NRE
Missed this code
Noclip logic change
Fixed a collection of NREs
Fixed slow walk / crouch (looks like someone deleted the code)
Add radio stuff
Integrate bomb planted, bomb defused, round won, round loss radio sounds
Order developer menu buttons by name
Fixed collider size on dropped weapons
Add IUse, can pick up weapons off the ground
Apply force where the player's aiming when dropping
Can drop weapons (not melee), can't pick up yet
Can right mouse to knife as well
Upped the hearing range for the c4 beeps
Remove BuyMenu hint from Vitals, since we got one on the Balance panel
ResourcesPage path widget directory is relative to the Assets directory
Changed GameObject prefab deserialization to return promised GameResource, instead of failing and throwing, fixes a race condition where prefab resource hasn't loaded in time
Let's see if this works, probably not..
Remove RMR from MP5
Lower the base player accel
Delete PlayerPanel.razor.scss
Expose AirAcceleration, jump is tied to Input.Pressed instead of Down
Restore weapon icons to buy menu
Use weapon icons
Add PlayerPanel, kill feed respects team colors
Add inflictor to damage events, pass through to kill feed
Fixed my suspend switching change happening on non-local clients
Can only die once, stops kill feed spam
Add IKillListener (prep for kill feed)
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
Add support for weapon deploy sounds, hook up knife swing/deploy sound