145,485 Commits over 4,413 Days - 1.37cph!

20 Days Ago
Fix typo that would cause scientists to not rotate properly towards their target
20 Days Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
20 Days Ago
Make 'sold out' look less ass
20 Days Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
20 Days Ago
Missed file
20 Days Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
20 Days Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
20 Days Ago
Budget NPCNetworking with fsm, senses etc
20 Days Ago
Only send entity update when new state is different from old state in NPCNetworking
20 Days Ago
Cache agent from TryGetAgent
20 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
20 Days Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
20 Days Ago
Add C# bindings for recast corridor
21 Days Ago
Merge from terrain_lowering_nms_large_cave
21 Days Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
21 Days Ago
merge from main/workbench_upgrades
21 Days Ago
workbench upgrade soujnds
21 Days Ago
merge from main
21 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
21 Days Ago
merge from automated_testing
21 Days Ago
Fixed automated test prefabs being shipped to the client bundles
21 Days Ago
Phrase contexts
21 Days Ago
Phrases update
21 Days Ago
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain) Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal. AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%) AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0 Tests: ran all unit and perf tests.
21 Days Ago
merge from deepsea_loot_balance
21 Days Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
21 Days Ago
Merge from weapon_refresh_salvaged_cleaver
21 Days Ago
merge from deepsea_loot_balance
21 Days Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
21 Days Ago
Fixed deep sea sulfur ore fields respawning metal
21 Days Ago
merge from main
21 Days Ago
First pass of a raiding test recorder
21 Days Ago
Added Salvaged Cleaver sounds
21 Days Ago
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21 Days Ago
Merge from Main
21 Days Ago
merge from main
21 Days Ago
merge from computer_station_IO
21 Days Ago
remove debug log
21 Days Ago
computer station only draws power from batteries when in use.
21 Days Ago
merge from main
21 Days Ago
Merge from 3p_spectator_improvements
21 Days Ago
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
21 Days Ago
Merge from main
21 Days Ago
Vending name max limit = 32
21 Days Ago
merge from main
21 Days Ago
Set character limit of 4 for all vending admin/purchase input boxes
21 Days Ago
fix workshop emission intensity getting/setting
21 Days Ago
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation
21 Days Ago
Updated bdu, vest, leg armour and helmet prefabs and fbx files (added female versions of the different assets). Setup new prefabs for the female versions of the different assets. Added viewmodel model and prefab for the BDU shirt
21 Days Ago
undo 150488