userTony Fergusoncancel

3,933 Commits over 823 Days - 0.20cph!

10 Months Ago
Experiment moving log counts to status bar
10 Months Ago
Add try catch to compile.complete event, any exception that gets thrown in that event will halt the compile forever
10 Months Ago
Add setItemEnabled to NativeEngine.QComboBox Add enabled parameter to ComboBox.AddItem Show all code editors, even if they're not installed, but disable the button
10 Months Ago
Move ConsoleWidget to addon so I can hotload it (move it back when done), add splitter window for stack trace viewer instead of using main inspector window https://files.facepunch.com/tony/1b0911b1/sbox_LIfiBOFDPg.png StatusBarLog experiments https://files.facepunch.com/tony/1b0911b1/pfmbUSg70M.png Kill StatusBarLog after some time, based on LogEvent level Give StackTraceProperty a MinimumWidth so it pops out at a readable size Clear current stack trace entry when clearing the console On compile, store diagnostics in console and display warnings/errors. When clearing console, always show important diagnostics Progress on supporting showing 'simple' stacks for diagnostics ConsoleEntry refactor, can read simple stack of diagnostic messages now Refactor More cleanup Sort diagnostics by severity / project, so errors are output last on compile Clear status bar on compile, remove test button Delete Error List Move some code back to Engine, raise console dock when clicking status bar log Move ICodeEditor, CodeEditor to Sandbox.Tools (code editor implementations and events are still in base addon) StackTraceProperty row clicks can use CodeEditor again
10 Months Ago
Fix possible NRE on startup from cookies (?)
10 Months Ago
Move ICodeEditor, CodeEditor to Sandbox.Tools (code editor implementations and events are still in base addon) StackTraceProperty row clicks can use CodeEditor again
10 Months Ago
Move some code back to Engine, raise console dock when clicking status bar log
10 Months Ago
Delete Error List
10 Months Ago
Clear status bar on compile, remove test button
10 Months Ago
Sort diagnostics by severity / project, so errors are output last on compile
10 Months Ago
More cleanup
10 Months Ago
Refactor
11 Months Ago
ConsoleEntry refactor, can read simple stack of diagnostic messages now
11 Months Ago
On compile, store diagnostics in console and display warnings/errors. When clearing console, always show important diagnostics Progress on supporting showing 'simple' stacks for diagnostics
11 Months Ago
Clear current stack trace entry when clearing the console
11 Months Ago
Give StackTraceProperty a MinimumWidth so it pops out at a readable size
11 Months Ago
Kill StatusBarLog after some time, based on LogEvent level
11 Months Ago
StatusBarLog experiments https://files.facepunch.com/tony/1b0911b1/pfmbUSg70M.png
11 Months Ago
Move ConsoleWidget to addon so I can hotload it (move it back when done), add splitter window for stack trace viewer instead of using main inspector window https://files.facepunch.com/tony/1b0911b1/sbox_LIfiBOFDPg.png
11 Months Ago
Pass streamer events to IGameMenuDll
11 Months Ago
Inspector remembers if components were minimized using a cookie (sbox/issues/1328)
11 Months Ago
Add Cookie.Remove( key )
11 Months Ago
PopupWidget: Use real widget position for animation as it could've changed w/ ConstrainToScreen call
11 Months Ago
Revert ActionGraphs inclusion, doesn't make a .xml file so it's failing the build
11 Months Ago
Include Facepunch.ActionGraphs.dll when uploading doc assemblies
11 Months Ago
Let speech recognition API work in GameMenu realm
11 Months Ago
TTS: Expose voice selection to Synthesizer + Synthesizer.InstalledVoices + Synthesizer.TrySetVoice( string name ) + Synthesizer.TrySetVoice( string gender, string age )
11 Months Ago
Updated DecalComponent, also moved it out of the Light folder
11 Months Ago
Added ProjectedDecalSceneObject - Removed SceneWorld related methods in DecalSystem that I added previously - Doesn't support receiving lightmap info (yet)
11 Months Ago
Scaffold out CProjectedDecalSceneObject Add ProjectedDecalSceneObject to managed, register handle More work getting new sceneobject to parity with old system (still invisible) Get rid of test code Pass size through to decal update, prep some of the older attributes for baked lighting Move decal attribute stuff into managed Validity check Small cleanup Remove DecalSystem.CreateDecal( SceneWorld ), Decal.Place( SceneWorld ) in favor of the new SceneObject type Cleanup, update flags based on material Remove unused file Docs for ProjectedDecalSceneObject Set mesh instance as owned, destroy existing mesh instance on update Expose ProjectedDecalSceneObject to public Validate material Don't need this transform code Add Material and Size properties to ProjectedDecalSceneObject, hide Update method from public API
11 Months Ago
Update DecalComponent to match new API
11 Months Ago
Scaffold out CProjectedDecalSceneObject Add ProjectedDecalSceneObject to managed, register handle More work getting new sceneobject to parity with old system (still invisible) Get rid of test code Pass size through to decal update, prep some of the older attributes for baked lighting Move decal attribute stuff into managed Validity check Small cleanup Remove DecalSystem.CreateDecal( SceneWorld ), Decal.Place( SceneWorld ) in favor of the new SceneObject type Cleanup, update flags based on material Remove unused file Docs for ProjectedDecalSceneObject Set mesh instance as owned, destroy existing mesh instance on update Expose ProjectedDecalSceneObject to public Validate material Don't need this transform code Add Material and Size properties to ProjectedDecalSceneObject, hide Update method from public API
11 Months Ago
Add longer timeout for Sandbox.Http
11 Months Ago
Add Material and Size properties to ProjectedDecalSceneObject, hide Update method from public API
11 Months Ago
Add Speech.Synthesizer.WithRate to specify speed of speech. Added Synthesizer.OnVisemeReached which gives the user data on the sound's visemes Viseme data here doesn't hook into anything right now.
11 Months Ago
Moved Sandbox.SpeechRecognition to Sandbox.Speech.Recognition, removed obsoletes Forgot to rename SpeechRecognition.Reset to Speech.Recognition.Reset Add basic text to speech support using System.Speech.Synthesis - Use Sandbox.Speech.Synthesizer to build your text to speech sound and play it - This probably doesn't work with Proton
11 Months Ago
ComponentTypeSelector: add "New (x) Component..." option that creates component from query
11 Months Ago
Validate material Don't need this transform code
11 Months Ago
Set mesh instance as owned, destroy existing mesh instance on update Expose ProjectedDecalSceneObject to public
11 Months Ago
Listen for addon config updates, update collision rules
11 Months Ago
11 Months Ago
Load collision rules from current game package
11 Months Ago
Putting updated DecalComponent content here so I don't lose it
11 Months Ago
Docs for ProjectedDecalSceneObject
11 Months Ago
Remove unused file
11 Months Ago
Cleanup, update flags based on material
11 Months Ago
Small cleanup Remove DecalSystem.CreateDecal( SceneWorld ), Decal.Place( SceneWorld ) in favor of the new SceneObject type
11 Months Ago
Validity check
11 Months Ago
Move decal attribute stuff into managed
11 Months Ago
Pass size through to decal update, prep some of the older attributes for baked lighting