userTony Fergusoncancel

4,010 Commits over 853 Days - 0.20cph!

54 Days Ago
Use a state machine to control the whole thing, make it into a prefab
54 Days Ago
Add some libs, add Zone from HC1, start framing out SceneLoadVolume, new home scene
54 Days Ago
Temporarily display active abilities on the hud
54 Days Ago
Use Health prop
54 Days Ago
HUD test
55 Days Ago
More messing around with UI https://files.facepunch.com/tony/1b0111b1/sbox-dev_jwiM3RE8z3.jpg
55 Days Ago
Work on theme
55 Days Ago
Small changes, air dash uses SHIFT
55 Days Ago
Cancel slide if we end up off the ground
55 Days Ago
Implement TakesOverControl, which cancels out wish movement Add Slide
57 Days Ago
Can't die while dead
57 Days Ago
Crush trigger instead of trying to bake it in all things
57 Days Ago
Whoops
57 Days Ago
Implement coyote time
57 Days Ago
Cleanup
57 Days Ago
Do pushing differently
57 Days Ago
Improve Ground Slam, stops the player in the air first PlayerPusher, PlayerCrusher, Kill, Respawn Remove debugs
57 Days Ago
Use Player.Velocity instead for a bunch of things
57 Days Ago
Add MovingPlatform New test map Basic implementation for Inheriting ground object velocity
58 Days Ago
Fixed fake shadow decal cutoff/depth
58 Days Ago
Adjust footsteps
59 Days Ago
Update player.prefab
59 Days Ago
Work on pickup collectibles
59 Days Ago
Air dash is relative to input direction, not facing direction
59 Days Ago
Trace to camera direction to try to avoid walls
59 Days Ago
Fixed jittery camera
59 Days Ago
Trying to simplify this code
59 Days Ago
Fixed motion data returning crazy values if something went wrong, or we don't have the hardware
60 Days Ago
Deleting this was stupid
60 Days Ago
Expose OnPlayerLanded event instead of checking on update in every ability that needs to know
60 Days Ago
More control over heights
60 Days Ago
Add ducking, camera follows character height loosely
60 Days Ago
Added ground slam
60 Days Ago
Play specific landing sounds based on speed
60 Days Ago
Add AirDash
60 Days Ago
Player footsteps, double jump sound and effects
60 Days Ago
Ability, DoubleJumpAbility - testing the waters for a good enough API for this
60 Days Ago
Impulse Improve third person camera
60 Days Ago
Only turn on player's camera if in control
60 Days Ago
NetworkHelper, PlayerDresser
60 Days Ago
Add basic movement, third person camera
60 Days Ago
A new start, reformat project in scene
2 Months Ago
Split this out a bit better
2 Months Ago
Add Career page, show player and weapon stats all in one place
2 Months Ago
Add PlayerStatsRule which gives a more general overview, kills, deaths, and headshot kills WeaponStats will additionally record headshots per weapon too
2 Months Ago
Start collecting kills stats per weapon
2 Months Ago
Too many errors from this
2 Months Ago
Stop-gap fix until I suss out why maps are referencing their own game projects, and having projects download their cloud version on startup
2 Months Ago
Moved game setup prefab on Refinery Fade in GameHUD too
2 Months Ago
Added volumetric fog to main menu