userTony Fergusoncancel

3,546 Commits over 761 Days - 0.19cph!

20 Days Ago
Remove SceneFile.LastSaved, use existing hash check to check for external changes for scenes, much cleaner
21 Days Ago
Tweaked acceleration reduction when taking damage
21 Days Ago
Remove dead link from user profiles
21 Days Ago
Moved play area overlay panel so it's not in front of the crosshair
21 Days Ago
Cash grab can support 10v10
21 Days Ago
Add basic support for using right CTRL/SHIFT keys for input actions, I didn't include RALT because my keyboard doesn't seem to work with it (resolves Facepunch/sbox-issues#5506)
21 Days Ago
Look for eligible types in ResourceControlWidget, so it works with inherited types (resolves Facepunch/sbox-issues#5609) https://files.facepunch.com/tony/1b0211b1/sbox-dev_YJS6hP69DC.png
21 Days Ago
Fixed showing any old weapon as a marker
21 Days Ago
Demote spawn point error to a warning
21 Days Ago
More fixes
21 Days Ago
Fix NRE in AimWeaponComponent
21 Days Ago
PlayerAvatar NRE fix
21 Days Ago
Remove unwanted transition
22 Days Ago
New Menu
22 Days Ago
Fixed fucked ambient lighting
22 Days Ago
Tweaks
22 Days Ago
Add damping to lower body blendspaces
22 Days Ago
Set up look at chains, crouched movement
22 Days Ago
Update human_player animgraph to support movement and holdtypes
22 Days Ago
Broadcast between round cleanup event
22 Days Ago
Equipment NRE fix
22 Days Ago
Use DistanceSquared in marker panel Distance check
22 Days Ago
Fixed hitmarkers being wrongly applied, and recognize kill markers properly
22 Days Ago
Fixed spottable team being wrong on spawn
22 Days Ago
Clean up player states correctly, fixed FPS testing scene
22 Days Ago
defuse: Add TeamAssigner to Preparing stage
22 Days Ago
Fixed typo which was making weapons break between rounds Don't show play area overlay if we're dead
22 Days Ago
Would help if I turned back on the other gamemodes
22 Days Ago
Fix defuse objects not spawning
22 Days Ago
Add play area to refinery map
22 Days Ago
Add basic notion of a play area, displays on hud if you're out of it, give you a bit of time to get back in, then kill the player
22 Days Ago
Add a bunch of spawn points to shipment map
22 Days Ago
Add new browser
24 Days Ago
Overhaul lobby creation page
25 Days Ago
Player marker will show for enemy players under certain circumstances, with minimal info
25 Days Ago
Fix voices showing up for disconnected players
25 Days Ago
Clear ragdolls at a sane time on cash grab too
25 Days Ago
Add gamerule for defining what we do with player ragdolls
25 Days Ago
Reduce base dry fire delay
25 Days Ago
Only use supported game modes in our map pool, instead of all of them
25 Days Ago
Update main menu scene Temporary map selection system
25 Days Ago
Edit ladder volume on A Catwalk, it was too high
25 Days Ago
Hostile NPCs will attack anything that isn't a friend
25 Days Ago
Rip out leaderboards page for now
25 Days Ago
Fixed slider control being positioned wrong
25 Days Ago
Fixed blocked door after crowbar pickup area Fixed not being able to change weapons/pick up new ones
25 Days Ago
Fixed a couple of wonky collision meshes that were making it impossible to finish the demo New map compile
26 Days Ago
Exclude "player_clip" tag for bullet traces
26 Days Ago
Add PlayerLoadout, for persisting loadout choices through lives, defuse kit is there by default
26 Days Ago
Pawn Refactor (#132)