140,806 Commits over 4,352 Days - 1.35cph!

Today
merge from main
Today
Pack parallel flying results, only pass valid indices to flying checks, remove the now unused waterindices - consistency tests pass
Today
Today
Rename
Today
bunny costume store icon and square images for steam
Today
move audio deploy to rpc (for now), code gen
Yesterday
Unitask metas appeared only after opening editor, committing that
Yesterday
Use bitwise and for entity flag checks like on main
Yesterday
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
Yesterday
Merge from main
Yesterday
Refactor path following, fix issues with animals, slow down after root motion anims remain, isReachable inconsistent, swim speed not handled
Yesterday
setup salvaged hammer refresh world/projectile/entity prefabs
Yesterday
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
Yesterday
roll back gestures in playeranimation controller
Yesterday
Bugfix(tests): CompanionServerTests - use persistent RelationshipManager - house RelationshipManagerDB in a temp folder Tests: ran CompanionServerTests unit tests, 1 sporadically fails
Yesterday
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Yesterday
Re exporting anims with out of date hierarchy
Yesterday
Codegen and made UI_Console_CommandList partial
Yesterday
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
Yesterday
Updating skinning and burstcloth for pilot hazmat
Yesterday
Bugfix(tests): CompanionServerTests - setup player lookup map Broke since one of our optims way back. Tests: ran CompanionServerTests - now 2 failing
Yesterday
Yesterday
adjusted ao of water wheel
Yesterday
setting up salvaged hammer refresh viewmodel prefab and anim events
Yesterday
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
Yesterday
merge from playerrigupdate2
Yesterday
More hair setup, dye sets
Yesterday
Bugfix(tests): CompanionServerTests - use unique persistence database per test run If a test goes wrong, the cleanup doesn't happen, which borks all the subsequent tests in a run Tests: ran CompanionServerTests - 16 pass, 3 fail
Yesterday
Bugfix(tests): rewrite GrowableGenesTests no allocs tests to use ServerProfiler new api Think my old hacky solution finally broke Tests: ran GrowableGenesTests test - it passes
Yesterday
merge from main
Yesterday
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
Yesterday
Bugfix(tests): workaround "don't add editor components" safety check when running editor unit tests Tests: ran GameTraceTests unit tests - they now all pass
Yesterday
ElectricWaterWheel compile fix
Yesterday
set rustige egg gems to be opaque
Yesterday
Bugfix(tests): fix missing InvokeHandler in GamePhysicsTests Tests: ran GamePhysicsTests unit tests, now all pass
Yesterday
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
merge from new_console-ui
Yesterday
Tweaked shared convar colors again
Yesterday
merge from waterwheel_deployable
Yesterday
merge from new_console-ui
Yesterday
Fixed inputfield culling issues after entering long strings
Yesterday
Console command list is now a UI_Window, some refactoring and cleanup
Yesterday
Added a fourth row to the hud components panel in the tools tabs
Yesterday
Fix LOD extents validation, causing rendering issues.
Yesterday
Changed color for shared convars
Yesterday
Fixed additional space for commands with no default value to show Show [?] instead of nothing if the value is set by the server
Yesterday
Changed deepsea.enabled logs to normal logs
Yesterday
Console set its text size on init [truncated] shows in yellow