3,894 Commits over 823 Days - 0.20cph!
Ignore debris tag in player collision
Hijack loading screen to show when we're loading world state
Possible NRE fix, show teammate's XP / level instead of local
Add TeamVitals, to show other players in the game
Fixed text size on inventory slots
Fixed text size on WorldsPage
Trying to simplify a bunch of our UI, there's a lot of mess
Would be good if I hooked this up
Show world name if trying to save an existing world
For now make spawnpoints a feature
Fixed not being able to drop items [whoops]
Change path of loading a world, so it should only load once for host and remote client
Update inventory UI style
Crafting menu style improvements
Send chunk info from host to clients when they join (this is pretty shit), commented out because it's crashing?
NetworkSpawn persistence-created prefabs
Recompile vertex_color shader, fixes some fog issues we were having
https://files.facepunch.com/tony/1b1511b1/sbox-dev_kRzQ31t3HW.jpg
Set the current save id and name when loading it
Actually get the world ref in worldspage
WIP saving world from pause menu
Hook in process of loading in your selected world
Add new worlds page to UI, list out saved worlds
Some prep for picking world save file to load in menu system
Add temporary workaround for not being able to access PrefabInstanceSource for already-broken prefabs
Refactor ProjectileWeapon so we can chuck out non-projectiles (like glowsticks later)
Fixed bob being fucked at incredibly high framerates
Update procgen.scene skybox, fog (from jase)
Better slot styling again
Hook in effect prefab as well
Add sounds to fists, nerf damage a lot
Add metal node, metal fragment item
Remove the random item giver
Add fallback weapon (hands) that can resource gather and destroy blocks
Can drop items in inventory
Fix NRE if trying to drag empty slot
Add dummy item for drag drop