userTony Fergusoncancel

4,685 Commits over 976 Days - 0.20cph!

10 Months Ago
Expose aim offset per aim function
10 Months Ago
Work on life states, depossess player on death, add pawn possession test https://files.facepunch.com/tony/1b2711b1/sbox-dev_9RDuMDYpfP.mp4
10 Months Ago
Made aiming a weapon function instead of being a bool on the player
10 Months Ago
Removed WeaponStatsResource, WeaponStats, useless complexity
10 Months Ago
Can't shoot gun if we have some tags Added TagBinder for being able to bind tags nice easily, get rid of extra tag container on weapon
10 Months Ago
Field of view programmatic adjustments, force two-handedness for viewmodels, weapon function tags
10 Months Ago
Fixed a few asset references Much faster FX decay time UI reflects entire inventory now. Add USP, fixed bug where all weapons would be active on startup
10 Months Ago
Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently Don't make asset metadata for cloud assets, since we're mounting downloaded cloud stuff first, asset browser tag code is generating fake metadata for all this cloud stuff and causing problems when we're wanting the real metadata
10 Months Ago
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
10 Months Ago
Go from target GameObject's root downward for detecting IDamageables Add Weapon.UpdateRenderMode, to hide the world model when locally controlling a player
10 Months Ago
Simplify damage, make it less shit
10 Months Ago
Upon changing a component type to abstract and you have component references, add it as a missing component
10 Months Ago
Use Json.Serialize/Deserialize for BaseFileSystem.WriteJson/ReadJson, instead of different serializer options which didn't support our custom converters
10 Months Ago
Fixed case where the player might not have a weapon Create PlayerBody component, move weapon to hold bone when it's set to current
10 Months Ago
Organized some prefabs/resources
10 Months Ago
Input update
10 Months Ago
Re-implement Input.GetAnalog, respective glyph icons, moved some files into dedicated Controller directory
10 Months Ago
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization" - Publishing a project will pick up this folder automatically - All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization" Move menu localization files
10 Months Ago
Adjustments to boost mechanic
10 Months Ago
Can't aim while sprint/sliding ("no_aiming" mechanic tag)
10 Months Ago
Fixed HUD not showing
10 Months Ago
Add proxy update for mechanics, so we can grab tags for networked players, crouch/slide/etc sync'd this way
10 Months Ago
More work on networked players
10 Months Ago
Wrap player input around IsLocallyControlled
10 Months Ago
Code refactor, start working on pawn possession (so we can do networked spectators later)
10 Months Ago
.gitignore update, case sens changes
10 Months Ago
Adjust recoil system to be more sane Add some UI components back, start on ammo hud. Default map facepunch.prison Reflect real ammo counts, fixed MP5 ammo container
10 Months Ago
Fixes Fix input to work on the controller
10 Months Ago
GameObjectControlWidget: allow opening prefabs in editor
10 Months Ago
Removed some bullshit files, compile fix
10 Months Ago
Bullets point towards lerped direction, not raw input
10 Months Ago
Fixed projectile collisions being funky, disable main collider properly
10 Months Ago
Implement haptics for shooting Trigger haptics when taking damage
10 Months Ago
Start on pickup system, refactor shooting a bit to support haptics
10 Months Ago
Shield effects tint based on its current power
10 Months Ago
Use controller color for player's world panel
10 Months Ago
Add Rick's spaceship model
10 Months Ago
Fixed bullets colliding with dead players, collision problems w/ players
10 Months Ago
Don't show health bar if at max
10 Months Ago
Add ability to scope input hints https://files.facepunch.com/devultj/1b1811b1/sbox-dev_05o2cfn6aa.png
10 Months Ago
ComponentTypeSelector: don't allow left arrow navigation if trying to name component
10 Months Ago
Add player damage FX, health bar
10 Months Ago
Add TryUnstuck to Player movement
10 Months Ago
Moved Editor folder, updated .gitignore to reflect new changes
10 Months Ago
Don't use 4 players lol Refactor projectiles to not require a collider
10 Months Ago
Add GameStateManager.PlayerCount for debug
10 Months Ago
Refactor player movement a bit, turn rate does stuff now, boost reduces turn rate drastically
10 Months Ago
Extend projectile lifetime when a shield deflects
10 Months Ago
Projectile colors are based off player color (https://files.facepunch.com/devultj/1b1711b1/sbox-dev_mphdzgYk4J.mp4)
10 Months Ago
Refactor shields to be directional, 90 degree angle coverage