userTony Fergusoncancel

3,933 Commits over 823 Days - 0.20cph!

1 Year Ago
Grey out weaponlist entries that don't have a valid weapon
1 Year Ago
Assign Game.RootPanel
1 Year Ago
UI refactor - fixed NRE from kill feed, fixed player awards panel persisting Asset compile
1 Year Ago
Convert Hud to razor
1 Year Ago
Fixed analog actions NRE caused by a silly typo
1 Year Ago
Editor: Add option to render specific thumbnail in the clothing editor
1 Year Ago
Fixed player overriding devcam FOV
1 Year Ago
Shout at the user if we've got validation messages for Asset when thumbnail change fails. Not sure if we should be validating the whole asset here at all though.
1 Year Ago
Fix up some obsoletes
1 Year Ago
Convert CapturePanel to razor
1 Year Ago
Rip out gunfight mode
1 Year Ago
Recompile a bunch of assets
1 Year Ago
Decreased delay after sliding for when you can jump
1 Year Ago
Added actions for mount, firemode switch Set height of the player based on their real eye height - means mounting will adjust the player's height incrementally
1 Year Ago
Speculative fix for sound events ran in tools
1 Year Ago
Let us show tools that only show up in non-retail mode
1 Year Ago
Add job to validate GlobalLobby state and recreate it if the lobby is no longer valid
1 Year Ago
Update to use Input Actions
1 Year Ago
Fix NRE from crosshair when dead
1 Year Ago
Adjust mixgraph to fix muffled audio
1 Year Ago
Remove Steam Audio (#990) * Removed steamaudio from soundsystem, map builder, hammer * Obsolete ReverbScale / ReverbVolume
1 Year Ago
Removed steamaudio from soundsystem, map builder, hammer Re-add fallback occlusion code Remove more references to steamaudio from vpc/gameinfo Mostly fixed up mixgraph and world sounds Obsolete ReverbScale / ReverbVolume Removed OnPhysicsLevelLoaded/OnPhysicsLevelUnloaded, unreferenced Removed unused pathing/pathvis code
1 Year Ago
Removed unused pathing/pathvis code
1 Year Ago
Removed OnPhysicsLevelLoaded/OnPhysicsLevelUnloaded, unreferenced
1 Year Ago
Mostly fixed up mixgraph and world sounds Obsolete ReverbScale / ReverbVolume
1 Year Ago
Re-add fallback occlusion code Remove more references to steamaudio from vpc/gameinfo
1 Year Ago
Removed steamaudio from soundsystem, map builder, hammer
1 Year Ago
Editor: add locally stored maps to map package selector https://files.facepunch.com/devultj/1b2511b1/sbox_DmMON8Jt0A.png
1 Year Ago
Manually register analog inputs in existing manifest groups. Fixes trigger/joysticks not working if you're using them for other actions.
1 Year Ago
Fixed death screen retry bind being callable whenever
1 Year Ago
Refactor our SteamInput layer for input actions - we're no longer using an action set layer since we've eliminated the whole InGame action set. Actions and analog inputs on the same group don't play so well currently, so that's next.
1 Year Ago
Set UsingController if any of our analog states are not zero length
1 Year Ago
Fix up player bounds, added intro/outro to tooltips
1 Year Ago
Set cursor type respectively when (un)hovering eligible tooltip entities
1 Year Ago
Added Mouse.CursorType setter, my use case here is for interacting with world objects from a game where there's only pointer passthrough.
1 Year Ago
Rewritten tooltip system to not have one panel per unit, instead we'll just trace from the cursor. Also lets us deselect by clicking off a unit now too. Significant performance improvement.
1 Year Ago
Make GetKeyWithBinding / GetBindingForButton obsolete as they're useless now
1 Year Ago
Added context menu event for ProjectRow, similarly to asset.contextmenu and folder.contextmenu events. See example on sboxgame/issues/issues/3175
1 Year Ago
Editor: Add revert button to project settings, don't have to re-open menu
1 Year Ago
Editor: Add confirmation window to input settings when deleting actions Might be better to have a revert changes button for project settings as a whole, but this is probably fine for now.
1 Year Ago
Remove ununsed actions/duplicate gamepad codes
1 Year Ago
Get rid of now invalid group source bindings
1 Year Ago
Get rid of a bunch of unused InGame actions from SteamInput manifests
1 Year Ago
Fixed Input.ClearActions not clearing correctly, now clear when summoning the escape menu Resolves sboxgame/issues/issues/3166
1 Year Ago
Made `Input.SetAction( InputAction, bool )` internal, add `Input.SetAction( string, bool )` and `Input.Clear( string )`
1 Year Ago
Input Actions https://wiki.facepunch.com/sbox/Input_System
1 Year Ago
Update test case
1 Year Ago
Return keyboard code directly in GetButtonOrigin - fixes glyphs
1 Year Ago
If UpgradeItem gets destroyed before its tooltip is gone, delete the tooltip
1 Year Ago
Fixed ItemSelect mouse click bugginess, added keyframe anims when hovering over upgrades