138,458 Commits over 4,324 Days - 1.33cph!

Yesterday
merge from boxes_dlc
Yesterday
merge from main
Yesterday
merge from deepsea_fixes
Yesterday
Compile fix
Yesterday
renamed to storage_box_pack dlc
Yesterday
hamster wheel wip textures
Yesterday
merge from deepsea_fixes
Yesterday
Skip disable internal collisions for ghostships, it takes 25s for each ship
Yesterday
Boxes DLC - disabled shadows in LOD3s
Yesterday
Reapllied tropical scene changes post merge
Yesterday
merge from main
Yesterday
Move all charms to the 20k range temporarily to limit conflicts
Yesterday
Tweaked deep sea loot respawn times S2p all islands
Yesterday
Fixed CLIENT_DoOpenNotification nre Also supports legacymonumentnotifications convar
Yesterday
Merge from main
Yesterday
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Yesterday
clothing box game model with placeholder baked material
Yesterday
Fix more local / world space fun
Yesterday
merge from searchlight_worlddirection_fix
Yesterday
merge from main
Yesterday
More fixes, nothings quite working yet
2 Days Ago
Merge from main
2 Days Ago
Merge from static_bbs
2 Days Ago
Merge from main
2 Days Ago
Tweak values, S2P tropical islands
2 Days Ago
server_browser_ping_removal -> main
2 Days Ago
Ensure 'Unknown' is also grabbed
2 Days Ago
Add a help print out if a servers region code is returning UNKNOWN
2 Days Ago
Return untranslated region if we cant match the region code
2 Days Ago
- Cleanup datacentre regions - Rename some of them to make them more clear
2 Days Ago
Cleanup
2 Days Ago
Added a boat magnet to the static version of the boat building station that pulls in and aligns any player boats within 50m Effect is more pronounced the closer you are to the centre of the station so you can pass by them without being affected but if you stop anywhere near the buoys you'll get pulled in
2 Days Ago
merge from naval_update/io_boats
2 Days Ago
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2 Days Ago
Fix NRE in deep sea manager if no ghost ships are available Fixed water position of static station Added a static boat building station to each tropical island
2 Days Ago
Fix static boat stations starting in open state
2 Days Ago
merge from store_fixes_feb
2 Days Ago
Fixed store cart item width
2 Days Ago
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2 Days Ago
merge from deepsea_fixes
2 Days Ago
Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)
2 Days Ago
The deep sea entrance portal position now changes after every deep sea wipe It’s random, never the same twice in a row
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
Change the network group layers to use terrain height as a basis instead of planes along the Y axis
2 Days Ago
Fix potential crash issue with rope rendering Remove the while loop from DModelPanel render * Added surface.GetScissorRect (Faster than surface.GetPanelPaintState) - returns enabled, left, top, right, bottom Merged Pull Requests * weapon_fists sets damage position * Make closedcaptions fonts anti aliased Fix missing font CloseCaption_Small Implement vendor specific shadow depth format test for Intel Allow solid triggers to touch triggers * Allows loose weapons and ammo entities touch remove/teleport triggers, etc. Unhide r_particle_timescale
2 Days Ago
Refactor of box auth checking to interface with implementation in TCs and boat auth