136,343 Commits over 4,293 Days - 1.32cph!

2 Days Ago
bbq workshop camera position
2 Days Ago
Fixed one more docks barrel
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from main
2 Days Ago
beanbags as generated convex hull set
2 Days Ago
wooden window shutters as primitives
2 Days Ago
Merge from naval_update
2 Days Ago
Array size check for ReceiveFogOfWarImages
2 Days Ago
creation gibs gib replacement update
2 Days Ago
floor and wall frame models and prefabs
2 Days Ago
easel colliders
2 Days Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
2 Days Ago
crypt building skin prefabs, building grade
2 Days Ago
merge from save281 - staging wipe
2 Days Ago
network++ save++ persistance++
2 Days Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
2 Days Ago
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2 Days Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
3 Days Ago
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3 Days Ago
Merge from naval_update
3 Days Ago
Merge from main
3 Days Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
3 Days Ago
merge from main/naval_update/boat_steering_creaks
3 Days Ago
merge from main/naval_update/sound_polish
3 Days Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
3 Days Ago
merge from main/naval_update/sound_polish
3 Days Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
3 Days Ago
mrege from main/naval_update/sound_polish
3 Days Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
3 Days Ago
Compile fixes
3 Days Ago
scientist_boats_gameplay_pass_4 -> main
3 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
3 Days Ago
Don't allow door controllers on player boats in edit mode
3 Days Ago
Don't allow IO connections at all in boat building stations
3 Days Ago
Merge from gesture_sfx_fix
3 Days Ago
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
3 Days Ago
Fix some addons erroring out due to DImage changes Lets try updating BASS.DLL to 2.4.18.3 * Probably achieves nothing at all Include hl2 version of buildingset056a * Apparently it was changed in the 20th anniversary update? particle COLLISION_MODE_INITIAL_TRACE_DOWN traces down * instead of tracing west More potential crash fixes
3 Days Ago
albedo colors
3 Days Ago
fix left 'ammoLeft' parameter not having the right string name
3 Days Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
3 Days Ago
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
3 Days Ago
merge from artist_pack_dlc
3 Days Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
3 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
3 Days Ago
merge from LNY26
3 Days Ago
updated LNY26 sitem ids
3 Days Ago
FIx some oil barrels dropping below the island docks
3 Days Ago
merge from main
3 Days Ago
fix large ornate frame easel socket again
3 Days Ago
Improve scientists undergeared player evaluation