userTony Fergusoncancel

3,536 Commits over 761 Days - 0.19cph!

28 Days Ago
Another NRE fix
28 Days Ago
Fix NRE when shooting Better logic for player marker vis
28 Days Ago
Removed a bunch of code we don't need on the Drone anymore
28 Days Ago
Cleanup, removed unused stuff
28 Days Ago
Use PlayerPawn in BuyMenu, not PlayerState
28 Days Ago
Support Buy Menu items again
28 Days Ago
Kill bots playerstates as well as their pawn
29 Days Ago
Vitals UI works for any pawn
29 Days Ago
When possessing a pawn, set its PlayerState
29 Days Ago
Can deploy drone by using left mouse button, removed dev menu debug for it
29 Days Ago
Chat system also uses player states, for now if we have a pawn, check zone that way. Needs a rethink, because we'll want to grab zones from possessed pawns, like the drone.
29 Days Ago
Voice is on PlayerState, Kill Feed, Voice panel all use PlayerState
29 Days Ago
Moved PlayerScore to PlayerState, scoreboard uses PlayerStates instead of relying on an active Pawn
29 Days Ago
Work in progress Pawn refactor
30 Days Ago
Remove unneeded command line args
30 Days Ago
Start some cleanup valid check FlashbangEffect OnDestroy
31 Days Ago
Use proper 0-1 input for move_bob instead of 0-100
31 Days Ago
Add some missing game setup components to fps_testing scene Reduce gap between chat entries
31 Days Ago
Don't need move_groundspeed here
31 Days Ago
Allow ADS when reloading
31 Days Ago
Ignore case where bullet trace distance would be zero (?)
31 Days Ago
Forget about the extra ironsights parameter, we're getting rid of it, push irons forward for USP (preference)
31 Days Ago
No need for manual offset for USP
31 Days Ago
Set up move_bob parameter
31 Days Ago
Fix NRE when removing a element from a collection, resolves Facepunch/sbox-issues#5621 DictionaryControlWidget: fix not being able to create new dictionary element if the key hasn't been initialized
31 Days Ago
Add "Clear Console on Play" preference, resolves Facepunch/sbox-issues#5615
31 Days Ago
Fix shift click multi-select no longer working in viewport, resolves Facepunch/sbox-issues#5698
31 Days Ago
Removed annoying sprint footsteps, use regular footsteps but more range
31 Days Ago
How'd this guy get here?
31 Days Ago
Stash
32 Days Ago
Fixed anarchist team colour being too dark
32 Days Ago
New cash point spots and extracts
32 Days Ago
Fix minimap renderer nre in editor
32 Days Ago
Add slight jigglebone to mounted primary weapons
32 Days Ago
Fix possible marker NRE Fix EquipmentOverlay NRE Fixed CameraController NRE Crosshair NRE fixes Possible ViewModel NRE fix
32 Days Ago
Don't assign default life state
32 Days Ago
Restore object de-select by clicking empty space, and not dragging, resolves Facepunch/sbox-issues#5680
32 Days Ago
Revert changes to body visibility, was causing too many issues - need to rethink it
32 Days Ago
Fixed T color
32 Days Ago
reduce jump power from 320 to 290
32 Days Ago
use Color32 instead of Color for team colors
32 Days Ago
Turn on SSAO again
32 Days Ago
Remove light trigger volumes since performance is good without em
32 Days Ago
Proper validation in PlayerInventory
32 Days Ago
Interaction system error fixes
32 Days Ago
Micro-optimization in PlayerMarker Avoid Color.Parse in TeamExtensions.GetColor, optimization
32 Days Ago
Don't run BBox trace for every single player in PlayerController.UpdateEyes, it's not needed
32 Days Ago
Optimize Equipment.PlayerController by simply removing it and referring to Owner which is cached
32 Days Ago
Don't try to serialize/deserialize HealthComponent.Health, State
32 Days Ago
Don't fade out markers unless we're aiming a weapon