157,968 Commits over 4,566 Days - 1.44cph!

2 Days Ago
Fixed Bull_ThreatOffToOneSide_TurnsToFaceBeforeStomping failing because of overgrazing leaking in between tests and changes in 166339
2 Days Ago
Added a countdown timer to the pump at dome if the oil rig countdown is active
3 Days Ago
Remove market place power tests
3 Days Ago
Always spawn purchased animals in front of the vendor, not behind the player
3 Days Ago
Map cursor implementation, added fixed center crosshairs. Can now add/remove map markers at the crosshairs
3 Days Ago
Better approach - load the mainland texture assets into a bundle and the deep sea assets into a bundle, then dynamically load/unload them when we need to swich (usually behind a loading screen anyway) Verified can switch between deep sea and mainland in a build and memory profiler shows only one Texture2DArray loaded at any one time, saves 139mb Had to make actual asset changes for this
3 Days Ago
fix vclouds not respecting render scale in RRP
3 Days Ago
merge from automated_testing (test fixes)
3 Days Ago
Testlist
3 Days Ago
Restored some timeout attributes
3 Days Ago
Fixed failing Livestock_PaintsTheColoursOfTheStageItGrowsInto Restored LambWool.asset
3 Days Ago
electronic chessboard; - early initial art setup still very wip - prefab created - item created - material created - sitem created - ran manifest, localization, skins
3 Days Ago
More editor test fixes Test list
3 Days Ago
Fix SocketMod_TerrainCheck.cs after merge
3 Days Ago
Codegen
3 Days Ago
Fix Antihack.cs after merge
3 Days Ago
Baked sheep fleece, was needed after 166175
3 Days Ago
Client tests cleanup
3 Days Ago
Master key tests cleanup
3 Days Ago
Livestock test cleanup
3 Days Ago
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3 Days Ago
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3 Days Ago
merge from main -> fix_foundation_clipping_rocks
3 Days Ago
Fix player teams / invites / contacts being lost when server crashes / didn't get shut down correctly - another save cache issue Add ability for entities to opt out of using the save cache, enabled on RelationshipManager
3 Days Ago
Fix medieval doors not counting as closed for base occlusion (they were prefab variants not straight skins)
3 Days Ago
Some fixes/tweaks I found when playtesting earlier today, now I kinda have internet back.
3 Days Ago
Bugfix(editor): fix net id desync after reloadmap Tests: threw a rock after reloadmap - no desync errors
3 Days Ago
remove toggle option for neutral light, it's stuck on in rrp for now
3 Days Ago
Big test description pass
3 Days Ago
Removed all the useless TestTimeout attributes, tests already have a 30s default timeout
3 Days Ago
made costal cliffs take 2s instead of 34s by adding caching to the recursive search (maxed around 400KB memory at max) - falls back to recursive if the cache misses
3 Days Ago
Bugfix: don't preserve RustNavigation across reload as it'll be created by GameSetup Tests: reloadmap didn't generate errors
3 Days Ago
merge from main
3 Days Ago
TestLivestockHome cleanup
3 Days Ago
fix water reflection probe funkiness when using the chippy arcade machine in RRP
3 Days Ago
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3 Days Ago
Added static prop versions of blue computer terminals. Added collision for Small Random Room J
3 Days Ago
improved monument placement - 13s faster - split tier check out to early exit as a first check and water check to run at the end - let distance checks exit early on the first monument it finds that's too close, reject behaviour is the same
3 Days Ago
merge from render_pipeline_testing (fixes)
3 Days Ago
merge from main
3 Days Ago
Milky Healing Tea 112 > 100 healing, currently cant have more than 100 pending health anyway
3 Days Ago
replaced topology query job with direct call into burst compiled code via blittable UnsafeList<T>, the tiny job runbyref overhead adds up with the amount of queries we make - shaves another 22s off, which is ridiculous
3 Days Ago
fix volumetric fog shadows not working in RRP
3 Days Ago
optimize the flash beams too, they share the same shader as lasers.
3 Days Ago
Excluded some benchmark tests from CI
3 Days Ago
update from main
3 Days Ago
Bugfix: avoid local client player being destroyed during scene switch also trying scene loading to happen if already in the same scene, but breaks a bunch of stuff Tests: reloadmap, no longer seeing one of breadcrumb errors, can see legs and move
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
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