userTony Fergusoncancel

4,684 Commits over 976 Days - 0.20cph!

1 Year Ago
Fixed not editing all cameras (viewported cameras, etc) when outside of play mode
1 Year Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs Use IsMainCamera bool instead of a tag, documented all CameraComponent properties Don't continuously set Camera.Main Add CameraComponent.Viewport Couple more documented properties
1 Year Ago
Couple more documented properties
1 Year Ago
Add CameraComponent.Viewport
1 Year Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs Use IsMainCamera bool instead of a tag, documented all CameraComponent properties Don't continuously set Camera.Main
1 Year Ago
Don't continuously set Camera.Main
1 Year Ago
Use IsMainCamera bool instead of a tag, documented all CameraComponent properties
1 Year Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs
1 Year Ago
Define SerializedProperty.IsEditable in inherited types where possible (ReadOnlyAttribute or !CanWrite) https://files.facepunch.com/tony/1b1311b1/sbox_R9sUMW3RGj.png
1 Year Ago
Scene: Copy / Paste (As Child) supports multiple objects Scene: Cut supports multiple selection, fixed paste NRE if no selection, use the scene as a fallback
1 Year Ago
Scene: add multi-select duplicate support
1 Year Ago
Get rid of angle pitch jitter in scene view
1 Year Ago
Remove ConVar.Replicated and associated code Editor: Remove Game tab, moved "Project Settings" to Edit, moved "Open Project in Explorer" to File
1 Year Ago
Remove ConVar.ClientData and associated code
1 Year Ago
Remove f5 screenshot from user_keys_default.vcfg Add Edit/Play menu option, with F5 keyboard shortcut
1 Year Ago
Docs
1 Year Ago
Clean up GameMenuDll.OnRender
1 Year Ago
Render game viewport from tools if game isn't playing
1 Year Ago
Editor viewport camera shouldn't really care about render tags
1 Year Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene
1 Year Ago
Add orthographic view support to camera gizmo https://files.facepunch.com/tony/1b1111b1/sbox_FDMS0kbBzH.mp4
1 Year Ago
Fixed cell hover color not being set, and fixed cursor type
1 Year Ago
Adjust alignment of keyboard code cell for consistency
1 Year Ago
Add inline support for gamepad code Add tooltip to gamepad cell
1 Year Ago
Add inline keyboard code editing to InputActionPanel https://files.facepunch.com/tony/1b1011b1/sbox_1Wb5szvOnF.mp4 Added some features to input actions editor, sorted categories (collapsible, persistent)
1 Year Ago
Add GameNetworkManager, handle player creation there Add PlayerLoadout component, responsible for spawning weapons on a player Create PrefabUtility, while I figure out the best way to approach this
1 Year Ago
Add accessor to get player's weapon from player controller For now, move the viewmodel to be right on the camera Add Weapon.HoldType, GetHoldType
1 Year Ago
Expose hold type to player controller
1 Year Ago
Add Duck, don't rotate body to velocity, always use eye angles
1 Year Ago
Add property for hiding the body
1 Year Ago
Disable the camera if we are proxy Add CitizenAnimationHelper, hook up PlayerController stuff (from testbed), add custom message to ComponentNotFoundException Cancel out pitch when building velocity, clamp EyeAngles pitch
1 Year Ago
Write a bullshit weapon component class ViewModel class Add CameraController, hook up PlayerController to CharacterController, add ComponentNotFoundException Add Client Expose Client properties so I can see them in the editor
1 Year Ago
Update .gitignore Add testing scene Create WeaponDataResource to hold basic info & prefabs for weapons
1 Year Ago
Tidy up ready to start on scene stuff
1 Year Ago
Expose Scene.NetworkFrequency to SceneInspector
1 Year Ago
Update game.minimal template, very simple default scene, example component
1 Year Ago
Fixed error when trying to creating a new component
1 Year Ago
Remake game in Scene Mostly as it was before, missing a few features but will add back as we go. missing assets Fixed compile Add Program.cs Re-added a bunch of missing components on jumper scene, added an editor folder (what) Fix camera controls Fixed player controls Added missing content + set up scene with map -program +startingscene Convert to use scene
1 Year Ago
Use EditorTypeLibrary for ComponentTemplate type search
1 Year Ago
BaseComponent reference -> Component
1 Year Ago
Fixed player controls
1 Year Ago
Fix camera controls
1 Year Ago
Re-added a bunch of missing components on jumper scene, added an editor folder (what)
1 Year Ago
Remove out of date code files from game.minimal, made it empty for now
1 Year Ago
Don't exclude png files from base/materials dir (let me know if this is intentional, the only other file I could find was a grain LUT), fixes gizmo images not being shipped
1 Year Ago
Removed materials that are in sbox now
1 Year Ago
Moved gizmo materials from testbed
1 Year Ago
Remove old launcher
1 Year Ago
Add Program.cs
1 Year Ago
Promote CameraComponent.AddHookAfterTransparent/AddHookBeforeOverlay to public so they can be used in games Remove a couple of obsolete docs causing warnings