129,079 Commits over 4,201 Days - 1.28cph!

24 Days Ago
If a claimant boat to a target is removed then inform the other boats that a new claimant position has opened up This means if you kill the main boat attacking you, the other boats waiting in the attack 'queue' can have a stab at killing you instead
24 Days Ago
merge from naval_update
24 Days Ago
merge from main
24 Days Ago
ResetStaticFields on LightLOD
24 Days Ago
RPG High Velocity Ammo - Added models textures and materials
24 Days Ago
more floating walkways work on set dressing refining floating_city_2 layout
24 Days Ago
Merge from main
24 Days Ago
Much better near and far distances when dealing with the boat coordinator Debugging
24 Days Ago
Connected both water catchers to the water barrel in the farm barge
24 Days Ago
more floating walkways work on set dressing
24 Days Ago
remplaced mesh colliders with primitive
24 Days Ago
Clean: replace a path with a named constant Tests: editor compiles
24 Days Ago
Clean: remove dead UI_Store::overlayPages variable Tests: editor compiles
24 Days Ago
Updating texture bundles to enable texture streaming on all skins
24 Days Ago
Merge from parent
24 Days Ago
floating_city_floating_walkways_B set dressing cleanup (floating and colliding objects)
24 Days Ago
fixed power_generator_c prefab collision being too small, used a box instead of mesh as that suits
24 Days Ago
Fixed mess table static prefab not being mountable
24 Days Ago
Fixed BaseVehicle inspectors not drawing the BaseEntity manifest info buttons
24 Days Ago
Update: don't open first tab during UI_Store warmup Helps avoid early bundle loads Tests: interacted with the store in editor
24 Days Ago
Bugfix: fix NRE when clicking packs on DLC screen - DLC screen now uses path proxies for prefabs - also fixed database backend not tracking release refcount properly (funny I made this mistake twice >.>) The overlay prefabs are assigned to ui/store.bundle, which when unloaded breaks the stored reference. Tests: in editor navigated to dlc page and tried clicking on all tiles - all opened as pages
24 Days Ago
Merge from boat_building
24 Days Ago
Fix cannons using the wrong dismount points when on a boat
24 Days Ago
merge to naval_update
24 Days Ago
fixed BP fragment clipping inside desk at air field s2p
24 Days Ago
sewer banch BP clipping fix
24 Days Ago
sewer branch BP single pickup fix s2p
24 Days Ago
fixed excavator coal_pile out of terrain on certain seeds
24 Days Ago
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24 Days Ago
Reduce cannon ball damage
24 Days Ago
merge from halloween2025
24 Days Ago
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24 Days Ago
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24 Days Ago
Fix missing boat building station deployment mesh
24 Days Ago
Removed MonumentInfo component from floating city 1 and 2 scenes
24 Days Ago
Update: activate path proxies for UI - fix a bug with UI_SteamInventory using released textures This CL breaks prefab and texture dependencies. Going to validate standalone next Tests: using bundle backend, interacted with store in editor
24 Days Ago
merge from filefix, fixed the erroneously commited files (ground plants etc)
24 Days Ago
fixed erroneously committed files
24 Days Ago
merge from main
24 Days Ago
boat building station collision mesh + prefab update
24 Days Ago
adjusted rpg incendiary ammo model rotation
24 Days Ago
replacing outboard motor hierarchy scaling with mesh import scaling
24 Days Ago
merge from naval_update
24 Days Ago
RPG7 - updated blockout mesh
24 Days Ago
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later Also added a null check in MapView.SetupMonuments
24 Days Ago
updated strair block pivots to be centered on block created convex box colliders and prevent movement collider, gibs bounds updated
24 Days Ago
exported small engine anims
24 Days Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
24 Days Ago
merge from Charity_plushies
24 Days Ago
plushie volumes