141,751 Commits over 4,505 Days - 1.31cph!

31 Days Ago
Couple null changes
31 Days Ago
Fixed null check knackering markers
31 Days Ago
merge from hackweek_sv_pie_menu
31 Days Ago
No longer allow opening custom pie menus if the inventory is already open
31 Days Ago
Major cleanup of all UI code
31 Days Ago
merge from main
31 Days Ago
wooden loot crate 1 refresh model in, textures in WIP
31 Days Ago
Last weaks
31 Days Ago
merge from demos_shadow_fix
31 Days Ago
Phrases
31 Days Ago
merge from catapult_reloadtime_nerf
31 Days Ago
Catapult reload time increased to 6 seconds (was 3)
31 Days Ago
yup, more fixes
31 Days Ago
Fix for some shadows not working correctly in demos
31 Days Ago
More fixes & tweaks
31 Days Ago
Merge from PlayerMaintainedMonuments/gas_station_car_lift_sounds
31 Days Ago
car lift sounds :car: :elevator:
31 Days Ago
More fixes
31 Days Ago
Fix
31 Days Ago
control screen mostly done
31 Days Ago
Fuel / fuel block tweaks
31 Days Ago
merge from PlayerMaintainedMonuments
31 Days Ago
merge from gas_station_maintainables
31 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
31 Days Ago
Control screen wip
31 Days Ago
fix car being killed when driving onto ramp adjust carlift health, re-apply immortal protection properties
31 Days Ago
Setup powerline pole ladder visual to only appear on climbable poles
31 Days Ago
Rewrite Newtonsoft JSON converts to not use JSON.LINQ (which is what they did in Newtonsoft 8.0.0) - tests pass
31 Days Ago
merge from PlayerMaintainedMonuments
31 Days Ago
merge from water_treatment_plant_maintainables
31 Days Ago
31 Days Ago
Merge from PlayerMaintainedMonuments
31 Days Ago
Control screen WIP
31 Days Ago
Codegen
31 Days Ago
Update: reimpleemnt whole of CoreCLR's ConcurrentQueue (same as in shipped mscorlib) - added extra telemetry to track segment alloc/retire, general tries, gc activity This time didn't rip out the segment growing logic, and looks like if it safely fits in one segment, it can be consistently used. Going to confirm if extra large segment is enough, then it'll be a viable candidate Tests: ran unit tests and AllocDeallocMTShortLived(32,False) perf test
31 Days Ago
revert terrain anchors, was causing no pipes to be spawned
31 Days Ago
Testlist
31 Days Ago
New automated test for animation events using DoEffect that point to prefabs that don't exist finds 27 cases, will need to figure out what to do with them
31 Days Ago
Merge from main
31 Days Ago
add more terrain anchors to accomodate new model terrain
31 Days Ago
game_room_dlc -> main
31 Days Ago
A new player cannot mount while any existing pool-table mountable remains occupied
31 Days Ago
game_room_dlc -> main
31 Days Ago
Pool cue stroke movement now ignores input.vehicle_flipy
31 Days Ago
In a gamer over state allow anyone to reset the pool game
31 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
31 Days Ago
Merge from parent
31 Days Ago
2nd screen tweaks. Tweak display strings.
31 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
31 Days Ago
Added sounds for new electrical boxes