159,839 Commits over 4,566 Days - 1.46cph!

26 Days Ago
More LOD texture optimizations
26 Days Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
26 Days Ago
merge from main -> base_occlusion
26 Days Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
26 Days Ago
26 Days Ago
add singular crab prefab (mostly for media capturing)
26 Days Ago
- eye centre fix
26 Days Ago
merge from critter_animals
26 Days Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
26 Days Ago
Add stir lock convar
26 Days Ago
Better colliders
26 Days Ago
Re-export tests after merge from main
26 Days Ago
Part2
26 Days Ago
Part3
26 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
26 Days Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
26 Days Ago
Fixed LODs on gate and fence
26 Days Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
26 Days Ago
biofuel_generator -> main
26 Days Ago
biofuel_generator -> main
26 Days Ago
Merrge from main (need to regen test list, not done yet)
26 Days Ago
merge from automated_testing
26 Days Ago
Test framework cleanup following livestock merge
26 Days Ago
Compile errors
26 Days Ago
merge from main
26 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
26 Days Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
26 Days Ago
merge from JellyfishShader_edit
26 Days Ago
main -> biofuel_generator
26 Days Ago
Fixed topper materials
26 Days Ago
merge from Livestock_animals
26 Days Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
26 Days Ago
Lods gibs and col
26 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
26 Days Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
26 Days Ago
merge from main
26 Days Ago
Fix demoui2 scenes not saving
26 Days Ago
throwable_prediction_fixes -> main
26 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
26 Days Ago
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
26 Days Ago
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material
26 Days Ago
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26 Days Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
26 Days Ago
Fix incorrect rounding on vendor auction hqm ore
26 Days Ago
fix aiming not being accurate when using turn in place
26 Days Ago
Merge from new_achievements_oct26
26 Days Ago
merge from automated_testing
26 Days Ago
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
26 Days Ago
Merge: from main
26 Days Ago
Merge from main