155,731 Commits over 4,536 Days - 1.43cph!

34 Days Ago
adding small tunnel end piece, added random rooms to small station
34 Days Ago
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34 Days Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
34 Days Ago
Add smallbackpack to render scene
34 Days Ago
Updating sheep skinning and Adding LODs to export
34 Days Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
34 Days Ago
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34 Days Ago
Zero-initialise _GlobalMipBias
34 Days Ago
34 Days Ago
Codegen
34 Days Ago
Merge from main
34 Days Ago
Merge from main
Rin
35 Days Ago
merge from terrain_holes_fix
Rin
35 Days Ago
merge from deepsea_terrain_texture_fix
35 Days Ago
Baseline
35 Days Ago
Fix terrain shader tags
35 Days Ago
Set default texture on start up
35 Days Ago
flasher light, siren light and simple light world models LOD0 optimised below burlap sack
35 Days Ago
Added door offsets for randomised rooms
35 Days Ago
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
35 Days Ago
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack
35 Days Ago
Fixed a crash with a specific addon + cleanups More potential crash fixes Even more potential crash fixes + minor cleanups Minor commands.lua cleanups Fixed bone manipulated entity render bounds when never rendering first * Fallback to old behavior of using model bounds when the bone manipulated bounds are not calculated yet. PR: Fixed inconsistencies in localization source strings
35 Days Ago
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35 Days Ago
merge from satellite_crash_audio_fix
35 Days Ago
merge from ch47_fixes
35 Days Ago
merge from improved_game_ui
35 Days Ago
merge from pooltable_networkrange_fixes
35 Days Ago
merge from storepage_bargames_media
35 Days Ago
merge from fix_submarine_oxygen_status
35 Days Ago
merge from metabolism_fix_3
35 Days Ago
merge from sculpture_dialog_close_fix
35 Days Ago
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35 Days Ago
merge from wildlifehazard_nre_fix
35 Days Ago
WildlifeHazard NRE fix
35 Days Ago
Large crashed station progress
35 Days Ago
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35 Days Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
35 Days Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
35 Days Ago
35 Days Ago
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35 Days Ago
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35 Days Ago
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35 Days Ago
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
35 Days Ago
Add orbitcamhold convar which allows the third person orbital camera to stay where it is when letting go of alt rather than reverting back to behind the player
35 Days Ago
Improved pool table 3p setup: - Hand stays closer to the table rather than floating - Some spring motion to the cue as we want back and forth - Swap to closer vs further animation depending on distance from the cue ball
35 Days Ago
Adding refresh rig for machete
35 Days Ago
industrial combiner/splitter/crafter/conveyor/adapter and igniter now have their own world models optimised LOD0 to be cheaper than burlap sack