143,602 Commits over 4,413 Days - 1.36cph!

32 Days Ago
Merge from main DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
32 Days Ago
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rentable shop be interior split
33 Days Ago
merge from main
33 Days Ago
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34 Days Ago
merge from /main/hackweek_techtree_multi_unlock
34 Days Ago
merge from main
34 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
34 Days Ago
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34 Days Ago
combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
34 Days Ago
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34 Days Ago
Minor cleanups Rework CCachedRenderData bounds checking * Is now a warning + more checks Fix armor UI element being slightly longer than HP UI element HP and Armor HUD expands to fit 4 digits when necessary Slightly adjust ammo HUD to fit 9999s comfortably Default HUD supports showing Clip2 if weapon uses that * it also supports cursed combinations like secondary and primary without clips at the same time, primary without clips and secondary with, etc Try to fix ammo counter being red/orange when having ammo
34 Days Ago
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34 Days Ago
Merge from 3p_spectator_improvements
34 Days Ago
Merge from main
34 Days Ago
merge from camera_fog_fix
34 Days Ago
further reduce fogging in cameras
34 Days Ago
set crypt building skin to 10472 and set up steam item and temp icon
34 Days Ago
industrial shelving texture pass updates
34 Days Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
34 Days Ago
merge from main
34 Days Ago
Set up inputs for new RRP compatible standard shader
34 Days Ago
Missing rooftop objects
34 Days Ago
part3
34 Days Ago
Part2