140,677 Commits over 4,352 Days - 1.35cph!

33 Days Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
33 Days Ago
merge from divesite_spawn_optim
33 Days Ago
merge from indirect_instancing
33 Days Ago
rebase on main
33 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
33 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
33 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
33 Days Ago
Include magnet crane and door animations in server build
34 Days Ago
Merge from main
34 Days Ago
Merge from main
34 Days Ago
Fix biome layer getting removed somehow from material
34 Days Ago
Merge from fix_console_log_startup
34 Days Ago
Merge from parachute_hotbar
34 Days Ago
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34 Days Ago
Merge from boat_aim_sway
34 Days Ago
Merge from growable_menu_changes
34 Days Ago
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34 Days Ago
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34 Days Ago
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34 Days Ago
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34 Days Ago
Preserve the RMB behaviour when cloning plants
34 Days Ago
Merge from main
34 Days Ago
double_voicechat_fix -> main
34 Days Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
34 Days Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
34 Days Ago
Merge from pm_equip_tool
34 Days Ago
merge from naval_update/io_boats
34 Days Ago
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34 Days Ago
Change foliage_instancing to shader feature
34 Days Ago
Continue to apply boat based sway while firing
34 Days Ago
Merge from main
34 Days Ago
Merge from main
34 Days Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
34 Days Ago
Fix bug that could sometimes cause player voice duplication
34 Days Ago
Cleanup and minor changes
34 Days Ago
Fixed string lights mixing up local and world, its all local now
34 Days Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
34 Days Ago
merge from main
34 Days Ago
Merge from fix_steam_nickname_bag
34 Days Ago
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34 Days Ago
Merge from ghostship_phys_improvements
34 Days Ago
Merge from drone_deploy_guide_fix
34 Days Ago
Merge from fallback_fishing_spawn
34 Days Ago
merge from wallpaper_playerboats
34 Days Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
34 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
34 Days Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
34 Days Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)