140,223 Commits over 4,505 Days - 1.30cph!

34 Days Ago
Fix progress bar not being hidden when disconnecting from the server by canceling it on disconnect - causes the break-in progress bar to remain stuck on screen (other ones too tbf)
34 Days Ago
Lighting progress
34 Days Ago
merge from fix_apartment_hostile_warning_flicker -> main
34 Days Ago
Add shot director mode, basically the same as demo1 ui camera recording
34 Days Ago
Fix the "holster your weapon" warning showing when leaving your apartment room for a short duration - give an extra 1s after their weapon is holstered before showing the warning
34 Days Ago
hook up demo2 UI to the game
34 Days Ago
merge from fix_ent_kill_position -> main
34 Days Ago
Show position and network ID when entity commands are used (example: ent kill)
34 Days Ago
merge from fix_apartment_bag_limit -> main
34 Days Ago
Set apartment beds to not count towards bag limit - not a big deal since you can only have a single apartment on the map
34 Days Ago
Add support for certain sleeping bags to not count towards bag limit
34 Days Ago
merge from delete_timed_lock -> main
34 Days Ago
Added null check when searching identified ddraw objects to mark them as cleared Merge from hackweek_parented_ddraw
34 Days Ago
Remove timed lock code as it didn't end up being used for apartments (for accessing security guard room for 5m)
34 Days Ago
merge from hackweek_parented_ddraw
34 Days Ago
Fixed a couple issues with "Hide Disabled Tools" options Update KinectSDK to v1.8, add 64bit support (you know, probably) Merged Pull Request * Fixed a few runtime edge cases * Fixed a couple of issues with cookie.GetString - not returning consistent types, not returning values set right after deletion Minor fixes * Fixed Health/Armor HUD extending at 999 and not at 1000 * Fixed compile warning * Fixed Hornet Gun giving 1000s of ammo on spawn/equip for high uptime games * Made Hornet Gun regenerate only up to canonical max ammo (can still get 9999 ammo, just not through regen) Fixed a crash with decals/rendermodelshadow
34 Days Ago
Pull in shelve for runtime fbx -> animation clip parsing
34 Days Ago
merge from main
34 Days Ago
merge from main
34 Days Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
34 Days Ago
merge from icewall_col_fix
34 Days Ago
Shrunk nameplate inner colliders a tad Added comment component onto the collider to describe its meaning
34 Days Ago
Whitebox progress
34 Days Ago
Server compile fix
34 Days Ago
Post-merge cleanup and fixes
34 Days Ago
update gas station maintainable prefabs from new environment
34 Days Ago
gamesroom shotgun trap - textures updated, still work in progress
34 Days Ago
merge from hackweek_parented_ddraw
34 Days Ago
merge from hackweek_parented_ddraw
34 Days Ago
merge from main
34 Days Ago
merge from PlayerMaintainedMonuments
34 Days Ago
merge from fix_apartment_bathroom_door -> main
34 Days Ago
Add monumentblocker_barrels_100x300.entity and gibs
34 Days Ago
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
34 Days Ago
merge from fix_apartment_fridge_transfer -> main
34 Days Ago
Fix compile error
34 Days Ago
merge fix for fridges to the correct branch
34 Days Ago
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
34 Days Ago
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
34 Days Ago
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
34 Days Ago
Fixed inaccurate High Ice Wall collision Removed High External Stone Wall collider out of the ice wall prefab Added inner boundary collider for nametags
34 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
34 Days Ago
S2P powerplant
34 Days Ago
Merge from PlayerMaintainedMonuments
34 Days Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
34 Days Ago
Rock Sculpture - texture update and new shader features
34 Days Ago
Powerplant exterior updates.
34 Days Ago
game_room_dlc -> main (missed files)
34 Days Ago
game_room_dlc -> main
34 Days Ago
merge from darts_game