4,714 Commits over 976 Days - 0.20cph!
Allow `.` and `-` in command names
HandGrenadeWeapon: use SwitchAway
Remove unused reloadTask from BaseCarryable
Uncomment now-working armour pickup code
Add Armour - when taking damage, take from armour first
ChargeStation supports armour, add armour charge station prefab
Gauss: fix NRE if we shoot in a direction where a trace never hits
Mp5: reduce punch/shake
Reverse mouse wheel inventory direction
Bespoke crosshair for Rpg
RpgWeapon -> BaseWeapon, doesn't use ShootEffects
Death notices - validate player, could've been killed and removed
Add RPG, has unguided and guided modes
Gauss: add ricochet to last trace
Moved rpg pointer glow texture into project
Update RPG icon
Fixed explosion damage networking
Set correct network mode on charger, tweak netcode a bit
Gauss: Add penetration to charged shots, can configure max thickness
Hook up IPressable.Release
Gauss: add loads of screen punch when firing a charged shot
Add continuous shake whilst charging the gauss gun
Gauss: Damage is evaluated on a curve based on charge power, drain ammo whilst charging until fully charged
Add Gauss Gun, missing ricochet, screenshake, charged damage bonus
Bespoke grenade crosshair
Don't play notice when topping up on grenades
Grenade supports consuming ammo
Set up throwable anims, defer deletion
Some work on the hand grenade (some missing stuff like fp anims, tweaking, impact sounds), can either throw or cook it and blow up
Can disable ammo feature in BaseWeapon
Add Crowbar
Fixed player dropping under the map on death
StateMachine validity check in GameMode.StatusDisplay
Equipment validity check in AimWeaponComponent.OnIsAimingChanged
Couple of NRE fixes from reported exceptions
RandomSoundStart NRE fix
CardDeck.Pop exception fix
Add upper limit for rerolls
Add re-roll card effect, and card, add bool for drawing an extra card
Add game hint for rerolls
Fixed being able to shoot while reloading
Show re-rolls under the deck
Can reroll cards in the UI now
Add CardInventory.Reroll, Rerolls
Add an extra reroll for each player at the start of each half
ArenaInformation for meta
Dont query for lobbies if we're in the screen for making a lobby
Show map title in round UI
Fixed main menu pointer events being kinda wonky
New session list and session creator, can tickbox friendsonly
Round UI adjustments, remove "Waiting for players" text
Added music toggle button to the main menu
Add disconnect button to waiting ui
Should resolve not capturing wins for non-host
Override camera FX when spectating
Adjust camera DoF to be dynamic
Show country code, add text overflow for names
StatBoard can target a specific SteamId, really useful for testing