140,021 Commits over 4,352 Days - 1.34cph!

40 Days Ago
merge from LNY26/skinviewer
40 Days Ago
Skin viewer scripts folder cleanup
40 Days Ago
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
40 Days Ago
silly horse mask world model prefab setup
40 Days Ago
Added silly horse mask to the skinviewer
40 Days Ago
merge from main
40 Days Ago
Enable streaming on recent updates new content textures
40 Days Ago
Enable streaming on more DLC textures
40 Days Ago
Enable streaming on a bunch of naval textures
40 Days Ago
z data error fix attempt 2: electric boogaloo
40 Days Ago
Enable streaming on a bunch of recent DLCs
40 Days Ago
meta file
40 Days Ago
Exported broken spec again
40 Days Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
40 Days Ago
HorseMask updated Materials
40 Days Ago
HorseMask updated .mat
40 Days Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
40 Days Ago
Charcoal Box - lods and gibs
40 Days Ago
Z data error fix attempt
40 Days Ago
Added worldmodel for the silly horse mask
40 Days Ago
Ornate horse mask texture size pass, set material to opaque
40 Days Ago
deleted old placeholder LNY horse armour models
40 Days Ago
Ornate horse mask material fix
40 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
40 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
40 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
40 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
40 Days Ago
merge from shader_memory_fix
40 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
40 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
40 Days Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
40 Days Ago
Silly horse texture size pass
40 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
40 Days Ago
Optimisations and refactoring
40 Days Ago
Started tools tab
40 Days Ago
Fix npc weapon parenting
40 Days Ago
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40 Days Ago
Updating outbreak scientist skinning
40 Days Ago
Optimised textures sizes for LNY horsearmour
40 Days Ago
guns box corpse
40 Days Ago
sulfur box corpse tweak
40 Days Ago
Updated LNY horse armour icon to match other armours
40 Days Ago
Silly horse mask lod burst cloth controller
40 Days Ago
gun box gibs appended to prefab
40 Days Ago
silly horse mask player neck lods
40 Days Ago
Potential NRE fix
40 Days Ago
merge from building_planner_viewmodel_perentity_toggle
40 Days Ago
Remove from ladder hatches as well
40 Days Ago
LNYHorsearmour WM and WM prefab
40 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now