userTony Fergusoncancel

3,933 Commits over 823 Days - 0.20cph!

1 Year Ago
Changed loadout defs, added attachments to loadout panel https://files.facepunch.com/devultj/1b1611b1/sbox-dev_y4Pvo00hLF.png
1 Year Ago
Gamemodes can define what teams are available, scoreboard simply iterates through that
1 Year Ago
New scoreboard style for team-vs-team setup
1 Year Ago
Update Citizen HitboxSet list to include more tags, clear out group_id Docs cleanup, make tagTokens a property
1 Year Ago
Rename HitboxData to Hitbox, Add Hitbox.HasAllTags, HasAnyTags Cleanup, docs
1 Year Ago
Remove nullable from AssetList icon, fixed an error I was getting on editor launch Re-enabled translucent screenspace effects
1 Year Ago
Don't call FlashTo clientside
1 Year Ago
Fixed Brawl NRE
1 Year Ago
Fixed orbit camera hitting trigger volumes (like post processing volumes)
1 Year Ago
Clean up HealthCurrent, iterate through list of blocks instead of children
1 Year Ago
Fixed health being stomped
1 Year Ago
Moved around clothing setup, add clothing string for CitizenPanel prep
1 Year Ago
Add LoadoutPanel that displays while the round is starting
1 Year Ago
Refactor HitboxData to provide information as StringTokens until it's no longer feasible
1 Year Ago
Removed managedhandle include from rendermesh.h
1 Year Ago
Hitbox as a struct instead of a handle w/ interopgen
1 Year Ago
Experiment: Hitbox as a struct instead of a handle w/ interopgen
1 Year Ago
How'd I not see this? Deleted another use of hitbox groupid
1 Year Ago
Update TraceShapeAgainstHitboxes use in new TestHitboxesMultiple
1 Year Ago
Add tags property to CModelDocHitboxBase Setup tags via string tokens for hitboxes, interop Hitbox.. still learning about all this, so need to go back and clean all this up later. Send over the hitbox handle when performing traces Don't forget to pass the tags when compiling resources Add TraceResult.Hitbox Delete TraceResult.HitboxIndex, it'll be useless once I've deleted the hitbox groups. CSkeletonInstance::SBox_BoneToHitbox returns the hitbox itself, used for sweeps. Started killing off a bunch of now useless hitgroup code Remove CSkeletonInstance.GetHitboxGroup interop Kill hitbox index from DamageInfo, there's probably room for hitbox tag filtering in here. Also adjusted some docs for that class. Kill some more hitgroup code, updated citizen_hitboxset prefab Add DamageInfo.Hitbox, assign it in UsingTraceResult Re-add C# API as obsolete (DamageInfo.HitboxIndex, DamageInfo.WithHitbox, ModelEntity.GetHitboxGroup) Removed a couple more hitbox groupid references, set tags on HitboxSetList import Remove all HitboxComponent HitGroup priority code Don't need these functions
1 Year Ago
Don't need these functions
1 Year Ago
Remove all HitboxComponent HitGroup priority code
1 Year Ago
Removed a couple more hitbox groupid references, set tags on HitboxSetList import
1 Year Ago
Re-add C# API as obsolete (DamageInfo.HitboxIndex, DamageInfo.WithHitbox, ModelEntity.GetHitboxGroup)
1 Year Ago
Add DamageInfo.Hitbox, assign it in UsingTraceResult
1 Year Ago
Updated use of hitgroups
1 Year Ago
Kill some more hitgroup code, updated citizen_hitboxset prefab
1 Year Ago
Kill hitbox index from DamageInfo, there's probably room for hitbox tag filtering in here. Also adjusted some docs for that class.
1 Year Ago
Remove CSkeletonInstance.GetHitboxGroup interop
1 Year Ago
Started killing off a bunch of now useless hitgroup code
1 Year Ago
Delete TraceResult.HitboxIndex, it'll be useless once I've deleted the hitbox groups. CSkeletonInstance::SBox_BoneToHitbox returns the hitbox itself, used for sweeps.
1 Year Ago
Add tags property to CModelDocHitboxBase Setup tags via string tokens for hitboxes, interop Hitbox.. still learning about all this, so need to go back and clean all this up later. Send over the hitbox handle when performing traces Don't forget to pass the tags when compiling resources Add TraceResult.Hitbox
1 Year Ago
Cleaned up lobby rich presence, fixed presence not updating when lobby gets made, update documentation
1 Year Ago
Support `steam_player_group` rich presence for lobbies https://files.facepunch.com/devultj/1b3011b1/Discord_tPmoEckwdL.png Fixed MenuOverlay popup pointer events, fixes lobby invites being inaccessible
1 Year Ago
Made Global.IsDedicatedServer obsolete
1 Year Ago
Played around with ScreenEffects https://files.facepunch.com/devultj/1b2911b1/sbox-dev_IrBJraNekh.mp4
1 Year Ago
Temporary Player.RenderHud workaround
1 Year Ago
Trying to pin down why I'm crashing
1 Year Ago
Fixed compile, replaced StandardPostProcess with ScreenEffects
1 Year Ago
Don't try to update firemode if new result is the same as last
1 Year Ago
Fix FireModePanel NRE
1 Year Ago
Fixed CycleFireMode not listening to the weapon's supported modes
1 Year Ago
Fixed enemy dead color on status panel
1 Year Ago
Add Spectator HUD https://files.facepunch.com/devultj/1b2811b1/sbox-dev_kpcvdu0e9Y.png
1 Year Ago
Don't display weapon hud if we have no weapon
1 Year Ago
Game post process refers to camera target as well
1 Year Ago
Add GunfightPlayerCamera sets target locally Replaced most hud pawn references with camera target
1 Year Ago
Add GunfightSpectatorCamera Space bar while in death camera to spectate Added Gamemode.AllowSpectating Moved cycle fire mode to InputButton.View
1 Year Ago
Added GunfightDeathCamera
1 Year Ago
New Main HUD, added firemode switch panel