141,369 Commits over 4,352 Days - 1.35cph!

4 Days Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
4 Days Ago
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4 Days Ago
L shaped sofa and rugs textures and lods
4 Days Ago
Merge from main
4 Days Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
4 Days Ago
Merge from chainsaw_hotspot_gathering
4 Days Ago
Fix null exception when throwing things at trees/ore nodes
4 Days Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
4 Days Ago
Merge from main
4 Days Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
4 Days Ago
structures folder ok
4 Days Ago
Merge from light_toggle_icon_fix
4 Days Ago
Fix light state not appearing on icon
4 Days Ago
Teleport boat fix
Rin
4 Days Ago
merge from armored_ladder_hatch
5 Days Ago
Merge from terrain_renderer
5 Days Ago
Codegen
5 Days Ago
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5 Days Ago
Make terrain ConVar developer only
5 Days Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
5 Days Ago
Various spinner fixes
5 Days Ago
Spinner fixes
5 Days Ago
Merge from terrain_renderer
5 Days Ago
Merge from main
5 Days Ago
Bring back terrain margins for collision with geoclip terrain
5 Days Ago
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Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
5 Days Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
5 Days Ago
Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Lets try disabling -ffast-math (replacing with -fno-math-errno) Fixed some potential crashes
5 Days Ago
Add achievements for reaching the floating city
5 Days Ago
merge from main/armored_ladder_hatch_sounds
5 Days Ago
merge from main/Armored_ladder_hatch
5 Days Ago
Add steam stat for looting containers in deepsea & mainland.
5 Days Ago
Add achievement for killing a player with a weapon on a stolen PT boat
5 Days Ago
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5 Days Ago
apartment rugs update
5 Days Ago
update apartment_complex_monument/prototype
5 Days Ago
merge from main -> apartment_complex_monument
5 Days Ago
merge rust_relay_server -> main
5 Days Ago
CodeGen after merge
5 Days Ago
merge from overfishing
5 Days Ago
merge main -> rust_relay_server
5 Days Ago
add !disabled check for overfishing toast message, saves an RPC
5 Days Ago
merge from waterwheel_deployable
5 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
5 Days Ago
Add mortar3 (cannon based mortar)
5 Days Ago
Add to manifest