userTony Fergusoncancel

3,933 Commits over 823 Days - 0.20cph!

39 Days Ago
Add a bunch of jeep spawners in each base
39 Days Ago
Raise Conquest game duration
39 Days Ago
Fixed floating helicopter on helipad
39 Days Ago
Extend water plane
39 Days Ago
Added capture point status to the HUD, moved the minimap and chat around
39 Days Ago
Get rid of aces camera preset in fps_testing scene
39 Days Ago
Force-leave seat on respawn
39 Days Ago
Actually, fixed wheel simulation
39 Days Ago
Don't simulate wheels if we don't own the car for now - this isn't good behavior, we should be simulating it properly
40 Days Ago
Don't have the host do this, doesnt work that way
40 Days Ago
Fixed parenting not working on non-host client
40 Days Ago
Improvements
40 Days Ago
This should be it now
40 Days Ago
Dont need change event at all here
40 Days Ago
Fixed bad RPC logic in VehicleSeat
40 Days Ago
mapdef
40 Days Ago
Better networking for player seat assignment
40 Days Ago
Ask the host to enter/leave cars
40 Days Ago
Helipad POI
40 Days Ago
Use zone color alpha for the gizmo
40 Days Ago
Capture point will animate when contested / capturing, and show team occupant count under the marker
40 Days Ago
Show capture progress
40 Days Ago
Small map adjustments
40 Days Ago
Add vehicle spawner which respawns a vehicle immediately when it gets destroyed
40 Days Ago
Added play area
40 Days Ago
More detailing
40 Days Ago
Add another lane to the airfield
40 Days Ago
Work on custom capture point marker, fixed team not being set
40 Days Ago
Add reset capture points rule
40 Days Ago
Support angles for minimap volumes
40 Days Ago
Inherit velocity from vehicle when getting out
40 Days Ago
Don't draw crosshair if you're in a car
40 Days Ago
Use local eye rotation when in a vehicle
40 Days Ago
Get rid of material override on the jeep
40 Days Ago
Remove minimap overlay tint for now
40 Days Ago
Add ticket draining based on occupied capture points, can configure drain frequency, drain amount per point
40 Days Ago
Re-rendered minimap, given minimap volume and label to cap points
40 Days Ago
Added capture point component, prefab with variables
40 Days Ago
Added TicketBasedScoring, InitialScore to TeamScoring, Conquest gamemode prefab
40 Days Ago
For now just equip the first weapon when leaving a seat Don't play footsteps if the player is parented to something - maybe not the best behavior but it works for now Move the player up 100 units, with note of implementing exit points later
40 Days Ago
Split out player vehicle stuff into its own file
40 Days Ago
Turn off height blend
40 Days Ago
Control animation helper state when in a vehicle, cancel out any kind of additional translations
40 Days Ago
Nastily parent the player to seat / unparent them on leave
40 Days Ago
Eject players from seats if the vehicle is destroyed
40 Days Ago
Added seats, notion of entering/leaving a seat (doesn't do any parenting or anything yet)
40 Days Ago
Use IsValid here
41 Days Ago
Render cq_oman minimap
41 Days Ago
Detail pass
41 Days Ago
dogshit water material