142,931 Commits over 4,383 Days - 1.36cph!

2 Days Ago
Move viewmodel clear config file
2 Days Ago
merged main -> rust_relay_server
2 Days Ago
vendingmachine_ui_refresh -> main
2 Days Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
2 Days Ago
Fix the weird input font
2 Days Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
2 Days Ago
Fixed passed/failed filter text width
2 Days Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
2 Days Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
2 Days Ago
Merge from viewmodel_early_disable_fix
2 Days Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
2 Days Ago
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
2 Days Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
2 Days Ago
vendingmachine_ui_refresh -> main
2 Days Ago
Missed file
2 Days Ago
Fix 100 issues with the search bar in the sell order creator
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
encryption changes
2 Days Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
2 Days Ago
merge from main
2 Days Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
2 Days Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
2 Days Ago
Added a test prefab for the LOD Baker tool
2 Days Ago
update manifest
2 Days Ago
added defensive upgrade icon
2 Days Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
2 Days Ago
defensive upgrade textures
2 Days Ago
post-merge compile fix
2 Days Ago
merge from custom_item_fixes
2 Days Ago
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
2 Days Ago
merge from main
2 Days Ago
merge from dragbyangle_rebalance2
2 Days Ago
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
2 Days Ago
Update: codegen Tests: none
2 Days Ago
Bugfix: fix invalid index assigned to a projectile on projectile removal from cache Copy paste mistake, happy we got unit tests Tests: ran ProjectileTests.TestConsistency - it passes
2 Days Ago
Updated eyelash textures Added eyelashes to femaleaverage model Added femaleaverage to skin set
2 Days Ago
more aggressive drag-by-angle tuning, low floor and higher ceiling - moved params to convars to make tuning easier in tests
2 Days Ago
Merge: from main
2 Days Ago
Clean: consolidate player-related state cache growth to AddToPlayerCache Tests: compiles
2 Days Ago
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2 Days Ago
Clean: make the code clearer around maintianing packed order Using better names for vars, easier to understand ifs and a safety assert Tests: compiles
2 Days Ago
Harbor_2 altered the path of cargoship to allow for a wider corner on exit Harbor_2 s2p
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Merge from main
2 Days Ago
actually tick the save
2 Days Ago
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
2 Days Ago
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
2 Days Ago
merge from main
2 Days Ago
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.