144,119 Commits over 4,413 Days - 1.36cph!

3 Days Ago
Playground.player updated
3 Days Ago
merge from console_quickjoin_fix
3 Days Ago
Format
3 Days Ago
Apartment complex interior progress
3 Days Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
3 Days Ago
Krieg backpack holster offset pass
3 Days Ago
merge from main
3 Days Ago
missing .meta files that didnt show up
3 Days Ago
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
3 Days Ago
Turn host_state.interval_per_tick into double * Fixes 64bit builds specifically truncating curtime to floats Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Try disabling GETBUOYANCY on Linux clients * The goddamn DLL I was given is not up to date and doesn't have any custom changes, and TF2 no longer has 32bit Linux builds Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering.
3 Days Ago
Rebase on main
3 Days Ago
Rebase on main
3 Days Ago
Bunny suit mat assignment fix
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
io bench
3 Days Ago
Ignore "AsyncResourceUpload failed." in server builds
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
Merge from clearance_fix
3 Days Ago
merge from main
3 Days Ago
merge from pbcz
3 Days Ago
moved apartment prefab lighting into its own group
3 Days Ago
Disabled glass refraction Moved market lighting to its own prefab.
3 Days Ago
3 Days Ago
Add clearance check convar
3 Days Ago
3 Days Ago
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
3 Days Ago
3 Days Ago
Nicer placement testing
3 Days Ago
Fix NRE in NPCNetworking (subscribers count)
3 Days Ago
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
3 Days Ago
wb3 collider fix
3 Days Ago
3 Days Ago
3 Days Ago
wip provent building changes
3 Days Ago
Redo clearance zones, fucked it last time.
3 Days Ago
Tweak wb2 clearance volumes
3 Days Ago
Client-side fix for removing upgrades when clearance blocked.
3 Days Ago
merge from electricfurnace_emission_fix
3 Days Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
3 Days Ago
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
3 Days Ago
Assign name and description keys to the base barrel and shelves items
3 Days Ago
merge from main
3 Days Ago
Moved mortar slightly ealier in tech tree, ammo research costs lowered
3 Days Ago
added anti vechicle dmg to mortars basic and fragment, basic stronger
3 Days Ago
mortar deployment improvements Improved colliders more accurate, can not longer be shot through, better pickup
3 Days Ago
prevent mortar deployment under water
3 Days Ago
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
3 Days Ago
merge from cubemap_ui_optims
3 Days Ago
merge from binoculars_on_weaponracks