userTony Fergusoncancel

3,933 Commits over 823 Days - 0.20cph!

2 Years Ago
Added GunfightWeapon.Start/StopDecaying, prioritize penetration over ricochet
2 Years Ago
Added team system support to player hud markers Added scoring system Added more QoL accessors for TeamSystem Kill Feed will try to use team colors Added GunfightScorePanel, ready for gameplay loop! Unset debug scores
2 Years Ago
Restructure some team extensions, assign players to teams in Gunfight gamemode
2 Years Ago
Gamemodes can create their own hud style
2 Years Ago
Add gamemode selection, map defines it as priority, then via convar (GameSetting) Add boilerplate Team System Added ToExtensions Update .addon w/ GameSettings
2 Years Ago
Temporary priamry weapon randomizer
2 Years Ago
Add Inventory.HasWeaponWithAmmoType Only siphon ammo if it benefits the player
2 Years Ago
Add gunfight_createweapon test command Weapons are usable, can pick them up Drop the player's Primary Weapon on death If the player collides with a weapon, siphon ammo from it until we don't need the weapon anymore. Then delete the weapon.
2 Years Ago
Upped BulletSize for knife, R870 is a primary again Cleared up all compiler warnings
2 Years Ago
Burst FireMode is simulated properly now
2 Years Ago
Accidently broke ricochet
2 Years Ago
Fixed shotguns being absolutely useless due to damage reductions
2 Years Ago
Apply damage reduction for both ricochet and penetration
2 Years Ago
Add GunfightWeapon.ShouldPenetrate
2 Years Ago
Weapons can define their own damage flags, fixes knife being able to penetrate
2 Years Ago
Pass proper bullet range instead of hardcoded numbers
2 Years Ago
Added basic bullet penetration. Doesn't respect surface materials or glass yet https://files.facepunch.com/devultj/1b1211b1/sbox-dev_arg4pZtXBC.mp4
2 Years Ago
Pass damage ref through TraceBullet, allow ricochet to dampen damage amount
2 Years Ago
Reset recoil when weapon becomes active
2 Years Ago
Only pass reload frac while actually reloading
2 Years Ago
Add ricochet
2 Years Ago
Added hud hints for CoverAimMechanic
2 Years Ago
Add screen effects when mounting/dismounting a wall
2 Years Ago
Add super basic cover aim mounting mechanic
2 Years Ago
Fixed reload arc showing after cancelling a reload
2 Years Ago
Re-adjusted MP5 and R870 recoil, removed Drop functionality
2 Years Ago
Buffed R870
2 Years Ago
Adjusted MP5 recoil
2 Years Ago
Added HudMarker system, hooked it up to players https://files.facepunch.com/devultj/1b1011b1/sbox-dev_QaEfLq9RQ4.png
2 Years Ago
Fixed reload arc showing when you first spawn
2 Years Ago
Validate Controller, fix HudHints NRE
2 Years Ago
Slouch the player while vaulting
2 Years Ago
Inform the ViewModel when reload is finished with anim parameter
2 Years Ago
Add screen shake post-vault
2 Years Ago
Fixed font sizes on hints and inventory
2 Years Ago
Removed reachedVertically, just decrease forward vault offset
2 Years Ago
Add vaulting mechanic, accompanying hud hint https://files.facepunch.com/devultj/1b1011b1/sbox-dev_AO3NAq7ExA.mp4
2 Years Ago
Fixed client not getting Mechanic.IsActive correctly
2 Years Ago
Rewrite player controller, with thanks to Boomer, with mechanics in mind, rewrote duck/slide
2 Years Ago
Fixed Burst firemode spamming dryfire sound. Not sure why that was there..
2 Years Ago
Fixed NRE while the player has no weapons
2 Years Ago
Started boilerplate for gamemodes
2 Years Ago
Weapon adjustments
2 Years Ago
Don't use InputHint for InventoryIcon
2 Years Ago
Restored InputHint functionality lost from Spire Add HudHints panel, add reload hint
2 Years Ago
Moved inventory bar, hide active weapon
2 Years Ago
Simplify InventoryIcon button fetching
2 Years Ago
Should have fixed slide sounds being whacky on non-host
2 Years Ago
Fixed Reload arc showing weirdly sometimes
2 Years Ago
Cheap and nasty passive healing