129,680 Commits over 4,201 Days - 1.29cph!

35 Days Ago
Misc block fixes
35 Days Ago
Fix serialized fields defined inside SERVER or CLIENT causing reimports - HotAirBalloon - Client - Projectile - InstancedDebugDraw - AutoTurret - PanelLight - SpatialBiomeFog - VolumeClouds - WorkshopWeather - FPSLogger
35 Days Ago
Missing plank item changes from earlier
35 Days Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
35 Days Ago
▅▇▌▅▅█▉ ▇▍█▊▌ ▍▉ ▄▉▉▌▍ ▉▊ ▅▅▆▅▍▍▍▍█▉█ █▉▌ ▋▄▋▉▆█▉ ▆▊▋▌▍.
35 Days Ago
▊▄▅▌▊ ▉▄▌▌ ▄▌▄▆▍▇▍▄▆_▍▅▉▌▍▌_▄▆▄▇▊
35 Days Ago
▅▋█▊▆▊ ▊▇▊▋▅▆▊█▊▇▊ ▊▌▋█▊▋▉▍ ▊▆▋▇ ▌▋▍▊█▅ ▊█▇▆▅ ▍▄▄█▊▄▆▉▍▄▌▅▆
35 Days Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
35 Days Ago
Replaced the original wall collision mesh rather than importing a copy so I dont break static wallls using the original. Tests fine in editor on deployable and bandit town walls
35 Days Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
35 Days Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
35 Days Ago
Update: UI_StoreTakeover.AssignStoreBundle utility to assign it's icons to ui/store.bundle - Ran Assign Store Bundle on all takeovers Tests: inspected meta changes
35 Days Ago
Rebase on /main
35 Days Ago
Speed up motion list execution 30x by caching matrices and checking them for changes.
35 Days Ago
Update: ItemStoreTakeover - stores paths to icon textures - Updated StoreTakeoverDrawer to visualize sprites from paths instead of ItemStoreTakeover fields - ran update paths on relevant prefabs Not decoupling sprite fields from ItemStoreTakeover just yet - gonna do it as a separate submit Tests: interacted with prefabs in the editor, confirmed that it's rendering correct images and paths are present
35 Days Ago
merge from deployable_cannon
35 Days Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
35 Days Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
35 Days Ago
Anchor icon
35 Days Ago
network++
35 Days Ago
meta_shift/loot -> /main
35 Days Ago
Fix NRE when shooting ballistas and canons
35 Days Ago
fixed missing blueprint fragment world model outlines
35 Days Ago
Toggle all the cart button animators when the store is not visible
35 Days Ago
Fix tile being added on background thread instead of main thread after refactor, fix tile being added twice
35 Days Ago
Advanced BP fragment typo fix
35 Days Ago
meta_shift/loot -> main
35 Days Ago
Updated hackable crate loot table, more variance Reduced slots, dynamic loot container Added title
35 Days Ago
Sails and anchors can not be raised or lowered during boat building.
35 Days Ago
created 3p chainsaw idle breathing anim and applied to its override controller
35 Days Ago
4k sail textures
35 Days Ago
Added debug.printanimators to print the status of all the animators in the scene
35 Days Ago
merge from naval_update
35 Days Ago
Use timers for anchor/sail
35 Days Ago
Manifest
35 Days Ago
Merge from parent
35 Days Ago
broom flag for sail
35 Days Ago
Merge from main
35 Days Ago
/meta_shift/loot -> main
35 Days Ago
Updated water treatment plant, radtown satdish and sphere tank puzzles
35 Days Ago
meta_shift -> main
35 Days Ago
radtown puzzle wire update s2p
35 Days Ago
updated dome puzzle wires
35 Days Ago
ferry terminal s2p
35 Days Ago
merge from store_atlases
35 Days Ago
Fixed arctic and floor wallpaper pack brandings alpha