userTony Fergusoncancel

3,894 Commits over 823 Days - 0.20cph!

2 Years Ago
Apply pitch and roll offset to the weapon when looking up / down https://files.facepunch.com/devultj/1b0311b1/sbox-dev_WV7fblsLqD.mp4
2 Years Ago
Reorganized primary attack checks so it's consistent for each fire mode Decrease diagonal sprint speed, disallow sprinting backward
2 Years Ago
Crude method to disable aiming while reloading More progress on viewmodel aim system, almost nailed it now. Weapon attachment changes
2 Years Ago
ADS, Ducking & Player Speed all modify a weapon's recoil
2 Years Ago
Hooked up bullet values to weapon defs
2 Years Ago
Add ViewModel recoil with separate scaling and recovery factor Fixed incorrectly calculated recoil
2 Years Ago
Synchronize recoil valus since they're predicted
2 Years Ago
Give 1911 some recoil
2 Years Ago
Simple, weapon-contained recoil steup
2 Years Ago
Fixed another NRE on death
2 Years Ago
Fixed NRE on death
2 Years Ago
Originate sounds from owner instead of the gun
2 Years Ago
Added knife weapon.. yes I know it shoots bullets.
2 Years Ago
Fade out crosshair while ADS Lowered tickrate
2 Years Ago
Pass player's speed into crosshair Remove code guns, they're not used now
2 Years Ago
Set up basics for generic crosshair types
2 Years Ago
Clip Size, Reload Time, Ammo Type all defined by resource
2 Years Ago
Add a chatbox hint for now when the player switches fire mode
2 Years Ago
Weapons can define supported firemodes, can cycle firemodes with Voice key
2 Years Ago
Re-hooked up shooting, gun sounds, added firemodes
2 Years Ago
Simplified inventory system, use defined weapon slots
2 Years Ago
Add 1911 weapon resource
2 Years Ago
ViewModel data cleanup
2 Years Ago
Work dump for resource-defined weapons
2 Years Ago
Moved AssetList "New Folder" down to be consistent with the asset list's tree context menu. Add current directory shortcut to asset folder node context menu
2 Years Ago
Update asset browser when refreshing/making new folders, add Refresh option to folder context menu
2 Years Ago
Don't ADS while sprinting, don't allow shooting while sprinting
2 Years Ago
Scale down avoidance significantly when ADS
2 Years Ago
Weapons can define their own object avoidance stats
2 Years Ago
Only apply crouch lerp if not aiming
2 Years Ago
Add PlayerController.IsAiming and WishSprinting Cleanup, hook up aim state
2 Years Ago
Renamed ShooterWeapon, adjusted MP5 and R870 stats
2 Years Ago
Add weapon asset files (incl. source)
2 Years Ago
Tweaked walkbob, fixed controller ref
2 Years Ago
Added ViewModel.CrouchAngleOffset https://files.facepunch.com/devultj/1b3111b1/sbox-dev_aE3dqIGxGp.mp4
2 Years Ago
Messy viewmodel prototyping
2 Years Ago
Add .gitignore, force remove cache
2 Years Ago
Renamed and used new weapon assets
2 Years Ago
Initial commit
2 Years Ago
Hide template list even if there's just one template. It'll be auto-selected anyway.
2 Years Ago
Hide project template list if there aren't any to use. Added a few comments.
2 Years Ago
Killed old C++ filter code, added Game.ShouldConnect - Gutted out network filter code in favor of controlling incoming connections in C#. - Commands removed: `banid, banip, removeip, writeid, writeip, listip, removeip, sv_filterban, sv_banid_enabled, sv_banid_dev_enabled, sv_logbans` - probably a few more too. - Added `bool Game.ShouldConnect( long playerId )` - returning false here will reject the incoming connection before the client entity is created.
2 Years Ago
Bit of documentation, renamed INetworkServer.Connect to ShouldConnect
2 Years Ago
Remove unused NetworkClient.Connect
2 Years Ago
Renamed OnConnect to ShouldConnect
2 Years Ago
Gutted out network filter system in favor of controlling incoming connections in C#. Commands removed: `banid, banip, removeip, writeid, writeip, listip, removeip, sv_filterban, sv_banid_enabled, sv_banid_dev_enabled, sv_logbans`. Added `bool Game.OnConnect( long playerId );`, returning false here will reject the incoming connection before the client entity is created.
2 Years Ago
Fixed up pointer-events API change
2 Years Ago
Set random player color on player ctor, should fix strange color mismatching
2 Years Ago
Added Client.IsFriend Make sure IsTeamPlayEnabled doesn't error out Add entity hudmarker system Hook up hudmarker to players, only applicable in team play Merge branch 'main' of sbox-boomer
2 Years Ago
Only display damage / armor hints if the damage was inflicted