userTony Fergusoncancel

4,684 Commits over 976 Days - 0.20cph!

2 Years Ago
Messy proof of concept for showing scheduled events on the main menu screen, grabbed by the Api Update ScheduledEvents.Fetch to match new API, sort events by if they're active, then by time Support case where we don't find an event. Minor code cleanup Adjust event widget style Fixed ScheduledEvents not prioritizing active events Format TimeSpan in a front-facing manner (2 days, 10 minutes etc..) Docs pass, cleanup For now, exclude events that have already finished Moved BaseApiResponse to Api.cs GetScheduledEvents refactored, is BaseApiResponse
2 Years Ago
Web - Scheduled Events (#7) - Added API methods to interact with scheduled events - Added admin page to interact with scheduled events
2 Years Ago
Get rid of "generic" tag from DamageInfo.Generic - it's not really needed and didn't match its summary
2 Years Ago
Add cache for lobby member counts - should stop it taking up a bunch of frame time
2 Years Ago
Manually update presence when we get ServerInformation, fixes rich presence not being updated when joining existing servers
2 Years Ago
Support Rich Presence for active gameserver
2 Years Ago
Added tooltips to current game / map / addon rows, changed map row icon
2 Years Ago
Changed lobby frontpage style a bit, added with-hover so we get visual feedback on textentries Minor changes to CurrentGame component, clicking current game / map will open package modal
2 Years Ago
Added disabled attribute to TextEntry
2 Years Ago
Add Language.GetPhrase( textToken, data ) Use GlobalLobby to get a roundabout player count, display it in main menu Reduced border size on party deck
2 Years Ago
Moved BaseApiResponse to Api.cs GetScheduledEvents refactored, is BaseApiResponse
2 Years Ago
Add specific api functions based on BaseApiResponse Api uses new functions instead of directly interacting with db Works uses same Api functions, store creator's SteamId Add GetScheduledEvents Test
2 Years Ago
Added temporary "giveall" command
2 Years Ago
Docs pass, cleanup For now, exclude events that have already finished
2 Years Ago
Fixed ScheduledEvents not prioritizing active events Format TimeSpan in a front-facing manner (2 days, 10 minutes etc..)
2 Years Ago
Explicitly support DateTime for ModelFields
2 Years Ago
Adjust event widget style
2 Years Ago
Support case where we don't find an event. Minor code cleanup
2 Years Ago
Support "datetime" as a field editor, just use datetime-local Fixed not returning any scheduled events Added more data annotations to ScheduledEvent for validation Use ModelForm instead of our own hand-made EditForm
2 Years Ago
Update ScheduledEvents.Fetch to match new API, sort events by if they're active, then by time
2 Years Ago
Added endpoint to grab non-stale events
2 Years Ago
Messy proof of concept for showing scheduled events on the main menu screen, grabbed by the Api
2 Years Ago
Started on registering scheduled events, add admin page to add / list / delete already scheduled events
2 Years Ago
Set default gamemode
2 Years Ago
2 Years Ago
Aim Component will also create secondary fire input hint
2 Years Ago
Revert "Fixed weapon ammo not showing for non-active weapons, don't bother deactivating the components" This reverts commit aedf1cf1dfbf518334ce3077e8ce0ed69c1672ba. Introduce includeDisabled param to Weapon.GetComponent, look for disabled Ammo component where needed
2 Years Ago
Moved KillFeed files into own directory
2 Years Ago
Add boomer.kill event, send it to everyone when someone gets killed by a player
2 Years Ago
Add WeaponData.KillMessages, GetRandomKillMessage Boilerplate Kill Feed components Upped opacity of unequipped weapons on WeaponList Set up some kill messages
2 Years Ago
Reduced mouse delta ui translation significantly, it was making me feel sick Added player awards, killing sprees https://files.facepunch.com/devultj/1b2311b1/sbox-dev_HUJhvqN9su.jpg Add player awards UI component Set fallback award icon, fixed Beyond Godlike not displaying a Description
2 Years Ago
Fixed weapon ammo not showing for non-active weapons, don't bother deactivating the components
2 Years Ago
Accumulate mouse delta and translate the game's root panel a little bit https://files.facepunch.com/devultj/1b2311b1/sbox-dev_fPa5hkXL2E.mp4
2 Years Ago
Add input hints to Info
2 Years Ago
Use different team setup
2 Years Ago
Update weapon list style
2 Years Ago
Simplified InputHint, use InputButton directly instead of Enum.GetValue
2 Years Ago
Menu: Validate GamePackage.Usage in GameScreen to prevent NRE for local projects
2 Years Ago
Fixed Package.FindAsync failing to deserialize PackageUsageStats - fixes Sandbox and Asset Browser cloud tab
2 Years Ago
Work on WeaponList razor component
2 Years Ago
Menu: Fixed GameList entries not opening game front
2 Years Ago
Lobby: Inform the player that their message wasn't sent if they're not in a lobby Lobby: Name and shame the lobby participant when they get kicked
2 Years Ago
Get rid of null terminator in Lobby.SendChatString, it's not required in this case - this fixes party kick not working
2 Years Ago
Made jump sound 3D
2 Years Ago
Group cooldowns for shoot/secondary shoot mechanic
2 Years Ago
Added separate jump sound for double jump
2 Years Ago
Changed slide to be continuous
2 Years Ago
Add quick cooldown to Slide
2 Years Ago
Changed slide action to Duck
2 Years Ago
Removed ISingletonComponent from Shoot