140,205 Commits over 4,505 Days - 1.30cph!

42 Days Ago
Tweaked various prop LOD distances that were popping in the corridors and lobby
42 Days Ago
Updated pool cue position in animations
42 Days Ago
Fix Scientist2 not spawning on deep sea islands
42 Days Ago
Fix deep sea islands having no navmesh if ai.move is false when deep sea opens
42 Days Ago
game_room_dlc -> game_room_dlc/pool
42 Days Ago
Merge: from renderbatch_meshlod_improv - Bugfix for basement doors not rendering Tests: booted into apartments island, checked all floors for doors not rendering. Checked room 101 - stuff was rendering
42 Days Ago
Bugfix: mark appartment doors a/b/c as dynamic - apartments S2P Since they move, they should've been dynamic, but it also causes them to be refreshed and have up to date occlusion state (but no idea why we need this - will chase up later) Tests: booted into apartments island, checked all floors for doors not rendering. Checekd room 101 - stuff was rendering
42 Days Ago
Skin selector UI and basic functionality to select an active item/wearable and then select a skin for it so the player, viewmodel and worldmodel all get skinned. Still need to get all Steam workshop skins and redirect skins working
42 Days Ago
gibs and entity setup for stacked terminal blocker
42 Days Ago
Fixed missing item ownership when buying the master key
42 Days Ago
Fixed mesh not culling on last lod
42 Days Ago
Added "Admire active viewmodel" button on the right, hotkeyed with `N`. Eyeball-aligned the text of the bottom right buttons for prettiness :sparkles:
42 Days Ago
Event updates on throw animation
42 Days Ago
Added a toggle radgoll button to kill the active player and fake a client-only ragdoll, disabling all BaseEntity and networking logic
42 Days Ago
launch site satellite office room progress
42 Days Ago
Merge from PlayerMaintainedMonuments/Heavy Fuse
42 Days Ago
Merge from targeting_refactor
42 Days Ago
Update supermarket loot fridge with new freezer asset S2P supermarket
42 Days Ago
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
42 Days Ago
Update: add visible count to occlusion debug output Tests: used it on craggy while tweaking extra lod steps
42 Days Ago
Remove some unused code
42 Days Ago
Merge from partials
42 Days Ago
Fix SSAO issues when swapping between pipelines
42 Days Ago
Missed file
42 Days Ago
Partial and comment passes for SatelliteCrash
42 Days Ago
Comment cleanup pass
42 Days Ago
SatelliteControlComputer
42 Days Ago
clearing up a room for satellite control inside the main office building
42 Days Ago
Merge: from main
42 Days Ago
Merge from apartment_complex_monument/reverb_distance_fixes
42 Days Ago
Fixed the issue with ambient light lod lights with light cookies breaking when using shadow caching
42 Days Ago
Merge: from renderbatch_meshlod_improv - Bugfix: opening doors should no longer cause them/others to disappear Tests: pasted many doors paste and opened door, flew back and to - all was in place
42 Days Ago
Bugfix: fix MeshLOD never unregistering from occlusion after animating - when batching gets toggled, notify batching handlers - MeshLOD will toggle culling on notif Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
42 Days Ago
Merge from satellite_crash
42 Days Ago
Phrase merge fixes again
42 Days Ago
Merge from main
42 Days Ago
Merge from apartment_complex_monument
42 Days Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
42 Days Ago
merge from glowing_wallpapers - latest square images
42 Days Ago
updated square images
42 Days Ago
Reverb tweaks to accomodate ranged weapons
42 Days Ago
Updated media
42 Days Ago
merge from storepage_glowingwallpaper
42 Days Ago
Phrases
42 Days Ago
Merge from control console art
42 Days Ago
Codegen
42 Days Ago
Manifest, id fixes.
42 Days Ago
merge from storepage_glowingwallpaper
42 Days Ago
Added glowing wallpaper pack store page
42 Days Ago
Bunch of asset + folder cleanup, rename, organize.