140,006 Commits over 4,505 Days - 1.29cph!

40 Days Ago
Mostly fixed invisible door logic, now gets fully disbaled when a break in occurs Requires player to step back and then forwards to re-enter trigger bounds, will fix later today
40 Days Ago
Can no longer reassign beds in apartments
40 Days Ago
Fixed not being able to use the painted sign in the penthouse
40 Days Ago
ApartmentDoor.Load NRE fix
40 Days Ago
Enabled read write on Roadsign1 to get rid of gibs error
40 Days Ago
Merge from m16a2_viewmodel_fix
40 Days Ago
Fix M16A2 viewmodel attack animation at low fps
40 Days Ago
fixes from 2p testing - leaderboard crash error fix - local player double dart throw fix again - fix UI showing up on opponent's screen somehow
40 Days Ago
merge from spraycan_reskin_refactor
40 Days Ago
Mark physics debug concommands as cheats consistently Fixed level transitions inside a vehicle resetting player's move type * This was causing the player to drift off from vehicles on collisions. Minor cleanups and fixes Restored ability to store generated VPROF reports to a file Added requested vprof scopes (physics & networking)
40 Days Ago
All skin pickers now grey out and mark the currently applied skin, added to repair bench and crafting menu Uses the same style as in the charm picker General cleanup https://files.facepunch.com/cipeaX/2026/June/26_21-18-RemarkableAcornbarnacle.mp4
40 Days Ago
compiler fixes
40 Days Ago
fix debug cam double dart throw tune up prefab with better sockets move mountable to accomodate new mat return dartboard to normal size, increase zoom default to compensate reduce size of reticle centerdot to accomodate smaller bullseye
40 Days Ago
Sat console textures and Lods and prefab
40 Days Ago
- More toast work - Custom dismount position setup - More test UI
41 Days Ago
Fixed charm store previews not displaying the correct charms on the default weapon when holding the same item type https://files.facepunch.com/raul/1b2611b1/Unity_s3H09gzaXy.mp4
41 Days Ago
Fix wrong motion vector results from alpha-clipped materials
41 Days Ago
Restore TAA history weight attenuation from high velocity
41 Days Ago
merge from main
41 Days Ago
set up world model rig/anims for binoculars
41 Days Ago
raidwindow_paintable_sign_fix -> main
41 Days Ago
Merge from apartment_complex_monument/apartment_complex_audio
41 Days Ago
water tank pressure buildup w threshold debounce, increase pressure by turning gearbox valves
41 Days Ago
Ambience zones for the elevators
41 Days Ago
Merge from apartment_complex_monument
41 Days Ago
Fixed instances when players set their preferred charms on weapons and lose charms access (skins_access 0) disallowing to craft Clear preferred charm when selecting blueprints if not owning them https://files.facepunch.com/raul/1b2611b1/26_16-11-OffbeatIndianjackal.mp4
41 Days Ago
Merge from apartment_complex_monument/conversation_fixes
41 Days Ago
Add extra dialogue options to conversation UI, bringing total to 6 to match recently increased limit in code
41 Days Ago
Merge from apartment_complex_monument
41 Days Ago
Scene2prefab
41 Days Ago
gamesroom shotgun trap - updated greybox model & material
41 Days Ago
Added new sounds to the industrial double doors :minecraft-door:
41 Days Ago
Apartment complex b shadowproxy
41 Days Ago
Fixed an issue that was causing all additional lights to sample the shadow atlas using NGSS even when the light was set to have no shadows enabled
41 Days Ago
Merge from apartment_complex_monument
41 Days Ago
Merge from main
41 Days Ago
Merge from apartment_complex_monument/conversation_fixes
41 Days Ago
Arm weight IK, needs more param tweaks
41 Days Ago
Restore thank you message change
41 Days Ago
Merge from apartment_complex_monument
41 Days Ago
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
41 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
41 Days Ago
merge from main
41 Days Ago
Merge from satellite_art
41 Days Ago
Merge from playermaintainedmonuments
41 Days Ago
Recycler merge fix
41 Days Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
41 Days Ago
unifying SDF shapes into a single struct
41 Days Ago
(Dont) Build vtf2tga, splitskybox, captioncompiler, elementviewer * There were previously prebuilt only, now we built and ship our own versions * Delete glview.exe as it appears to be some legacy app for Hammer portal viewing? Delete more log files if they are over 100MB Minor cleanups * Delete CTextStatsMgr, unused system that writes an unnecessary empty text file called "stats.txt" * Set sv_logdownloadlist to 0 by default, prevents generation of useless files in garrysmod/DownloadLists/ Get rid of sv_no_ain_files and do not auto send .nav and .ain to clients Delete game/steam.cfg Probably some leftover from pre SteamPipe days Move demoheader.tmp to cache/ folder Disable startup videos system * It was non functional anyway, but now we don't read an empty file on game start up Move media/mapkeys.res to settings/mapkeys.res Remove hardcoded limits from StudioMDL DMX support * For normals/textcoords/faces specifically, as the underlying arrays are no longer staticly sized. Of course it could fail elsewhere now. Stop the game shouting about ShutdownMixerControls not being in a list Accidentally fixed GameState.txt being empty all the time * I wanted to maybe remove it since it was empty, but it was being written multiple times and overwritten by an empty file at the end Improve default server log filename format * L-YYYY-MM-DD-II now, was LMMDDII which is incomprehensible Implemented sv_log_storetime (defaults to 0) * A number of hours to keep log files in /logs/ for Prevent sv_pure defaulting to mode 0 Minor cleanups Disable SRCDS status bar on Windows * lets see how many people will immediately ask to restore it Minor cleanups regarding Steamworks Improve game server Steamworks error handing * "Unable to load Steam support library" should now tell you why * dedicated server workshop support now does some more failure checks Use new Steamworks API Init func on client that tells us what's wrong Rip out the HL2/Portal demo stuff * It was called some client Steamworks APIs on the game server, and just screw all that in general Fixed instances of SRCDS trying to use clientside Steamworks APIs * Fixes [SAPI FAIL] messages