4,684 Commits over 976 Days - 0.20cph!
Get rid of DuckMechanic bbox testing for now, it's shit
Removed a bunch of old UI elements, fixed up VoiceList so you can tell who's talking
Hide Crosshair while aiming. Group Crosshair with main game HUD elements, so it'll fade out when the game asks.
Don't set vault sound volume
Fixed not being able to look at stuff, as well as hooked up cursor direction / origin for abilities
Removed Sandbox.Hooks obsolete code
Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage
Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game)
Replace tools addon usage of Utility.RunCommand
Boomer compiles again, crosshairs are temporarily gone, as is score submission and a specific DebugOverlay
Rip the bandaid off and stop looking for "GameSettings" meta, only "PackageSettings"
Update empty repro template with new Input API
Update ProjectConfig.Ident MinLength to 2
Work in progress UI2 Crosshair replacement
Updated game.minimal template to fix Input so people creating new projects won't be greeted with errors
Fixed NRE caused on death from GunfightWeapon.BuildInput
Replicate gunfight_gamemode cvar
Fixed server not correctly setting correct values for game settings
Sprint viewbob and start of sliding roll
Allow aiming while crouching, lower the viewmodel a bit while moving
Sliding roll, cooler slide mechanic
Slide sound
Don't sprint while crouching that's silly, and enable firing while sliding
Nice sprint viewmodel bob
Change sliding offsets
ADS should feel instant
Cleanup mechanic, give hint that view changes should be handled by mechanic
Much better vaulting mechanic
Check stuck when activating vaulting, add better checks for that, also dot to movment wish direction (not actual velocity) should be positive to that vector
Slide further if we are aiming down sights, feels much better, also do view offsetting if we are aiming down
Merge pull request #7 from Facepunch/better-feeling-movement
Allow to add non-forbidden headers to Http requests, we should replace this whole class soon
Test above space if the player tries to stop ducking, so they don't get stuck
Interpolate EyeHeight, use EyeHeight when calculating character's BBox. Means players can duck through crawl spaces, windows, etc.
Remove Menu bind for LoadoutSelector
Add jump windup, with first-draft jump camera modifier https://files.facepunch.com/devultj/1b0411b1/sbox-dev_9AKRGnGVGq.mp4
Blend airLerp based on if you're aiming down sights. This still doesn't feel right, though.
Apply yaw / roll offset to viewmodel when walking sideways
Add runtime addon - which when you touch it, tries to see if you're Sandbox.Player type. Use Sandbox to test this out.
Add linear gradient behind buttons on SpawnOverview
Changed Spawn Overview style to match Lewis' concept a bit more
Added CameraModifier.OnRemove
Fixed NRE when suiciding
Added WeaponDefinition.DeployTime, can switch weapon while reloading again
Killed obsolete hitbox code, replaced with hitbox tags
Replace tools addon usage of Utility.RunCommand
Delete Obsolete methods and variables related to Hitbox bones / groups
Removed Sandbox.Hooks obsolete code
Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage
Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game)
Removed SteamVRImport as it was unused
Removed SteamVRImport as it was unused
Removed Sandbox.Hooks obsolete code
Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage
Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game)
Delete Obsolete methods and variables related to Hitbox bones / groups
Add a bunch of announcer events for kill streaks / first blood
Conquest: Added an intro sound to when the actual game starts. It might be a little too much.
Add sound when taking bullet damage
Conquest: Add round countdown sound
Add sound for when using the ammo crates
Add scaled heartbeat sound when low on HP, fixed NRE when being murdered by fire