155,856 Commits over 4,536 Days - 1.43cph!

44 Days Ago
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44 Days Ago
Poolball Shadows, highlights, stripes etc
44 Days Ago
Merge from boombox_volume_interact
44 Days Ago
Icons
44 Days Ago
Codegen
44 Days Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
44 Days Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
44 Days Ago
dartboard bullseye and win effect sounds
44 Days Ago
fix missing pool table deploy sound
44 Days Ago
Unsaved wip from yesterday
44 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
44 Days Ago
merge from sculptures - stone sculpture update
44 Days Ago
stone sculpture icon
44 Days Ago
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44 Days Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
44 Days Ago
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
44 Days Ago
better lod distances on dartboard and pooltable
44 Days Ago
Merge: from main
44 Days Ago
bar games sprays icons
44 Days Ago
merge from PlayerMaintainedMonuments/powergrid
44 Days Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
44 Days Ago
Merge from satellite_crash
44 Days Ago
Tank spinner has a wake and splash effect when active and moving.
44 Days Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
44 Days Ago
Merge from rb_oofed
44 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
44 Days Ago
create mip-filtered refraction texture before transparent geometry pass
44 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
44 Days Ago
Fixed Lua errors when auto refreshing SWEPs with some addons Partially fix up ToGL builds on Windows (from x86-64) Fixed alignment of textures in mat_texutre_list tiles Potential ToGL crash fixes for community shaders Cleanup: Removed 2 unused (C++) globals More hook return value optimizations * Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them
44 Days Ago
add override water blend slider and toggle
44 Days Ago
Merge from align
44 Days Ago
Merge from demos
44 Days Ago
More, and related refactor.
44 Days Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
44 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
44 Days Ago
Fix satellite crates physics material and block player input
44 Days Ago
Run powerplant S2P again
44 Days Ago
Merge from PlayerMaintainedMonuments
44 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
44 Days Ago
Bunch more
44 Days Ago
merge from darts_game
44 Days Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
44 Days Ago
Added soundsa and audio support for powerline electrical boxes
44 Days Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
44 Days Ago
Bunch of fixes for potential demo issues
44 Days Ago
Merge from fx_rework1
44 Days Ago
Phase 2 resume fix
44 Days Ago
merge from sculptures
44 Days Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
44 Days Ago
merge from main