146,134 Commits over 4,413 Days - 1.38cph!

39 Days Ago
39 Days Ago
Added optional encryption to Rust Relay
39 Days Ago
Fixed final vending entry pushing itself out the screen
39 Days Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
39 Days Ago
merge from deepsea_navmesh_optims
39 Days Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
39 Days Ago
Dynamic pricing support (nearly there!)
39 Days Ago
merge from dragbyangle_rebalance
39 Days Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
39 Days Ago
merge from main
39 Days Ago
merge from deepsea_loot_balance
39 Days Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
39 Days Ago
merge from playerboat_player_transfer_fix
39 Days Ago
replicated previous fix in jobs version of code
39 Days Ago
merge from playerboat_player_transfer_fix
39 Days Ago
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39 Days Ago
merge from main
39 Days Ago
merge from spraycan_barrels_support
39 Days Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
39 Days Ago
Prefix nav logs correctly in RustNavmeshAgent
39 Days Ago
Convert all old scientists to use new navmesh agent
39 Days Ago
Merge from terrain_renderer
39 Days Ago
Actually assign culling value in cullingtest
39 Days Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
39 Days Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
39 Days Ago
Check default navmesh is built and log error if not in agent queries
39 Days Ago
Revert last commit
39 Days Ago
Merge from terrain_renderer
39 Days Ago
Merge from main
39 Days Ago
Change culling test to check using map of device ids
39 Days Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
39 Days Ago
build skins for industrial salvaged shelves
39 Days Ago
industrial electric furnace - item updated - skin
39 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
39 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
39 Days Ago
merge main -> rust_relay_server
39 Days Ago
industrial auto turret - updated item skin
39 Days Ago
Resolved stale state issue, tidied bootstrap
39 Days Ago
some more world layer setup for recent props
39 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
39 Days Ago
Updated Foldable Table Prop to World Layer
39 Days Ago
Updated Firewood and Firewood Holder Prop To World Layer
39 Days Ago
Updated Makeshift Coffee Table Prop to World Layer
40 Days Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
40 Days Ago
merge from tincanalarm_v2
40 Days Ago
Can add flares inside the tin can alarm
40 Days Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
40 Days Ago
merge from main
40 Days Ago
industrial auto turret - fix localization and linked skin to industrial sitem
40 Days Ago
merge from main