140,321 Commits over 4,505 Days - 1.30cph!

46 Days Ago
Added audio triggers for equip/unequip weapon charms
46 Days Ago
Adding on the spot turn step animations
46 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
46 Days Ago
merge from apartment_complex_monument/terminal_shops
46 Days Ago
merge from main
46 Days Ago
merge from darts_game -> game_room_dlc
46 Days Ago
enable leg animator for continous turns
46 Days Ago
Fix big alloc during nav save/load
46 Days Ago
Merge from main
46 Days Ago
manifest
46 Days Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
46 Days Ago
Fix foliage impostors on RRP
46 Days Ago
merge from apartment_complex_monument
46 Days Ago
merge from demo_compat_convar_default
46 Days Ago
merge from raid_window_map_widget_fix
46 Days Ago
merge from softcore_bed_corpse_respawn
46 Days Ago
Wearables/held items should never have shadow casters triangles but make the distinction in the triangle count display text if that is ever the case
46 Days Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
46 Days Ago
Unoccupied occupied shop texts
46 Days Ago
monument blocker - trolley - materials
46 Days Ago
Reduce allocations in navmesh save/load
46 Days Ago
monument blocker - trolley -- fixed material issue & added vertexpaint for rust on fence material
46 Days Ago
merge from terrain_ignore_fixes
46 Days Ago
apartments complex s2p
46 Days Ago
Points for running excavator go to the clan who last accessed the diesel fuel storage (before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
46 Days Ago
over-fitting basement terrain ignore volumes
46 Days Ago
Only validate on load, no need to validate repeatedly
46 Days Ago
Fix bear and chicken not working on tutorial island
46 Days Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
46 Days Ago
Add score event for using a red keycard (5 points)
46 Days Ago
Add score event for destroying the patrol helicopter (50 points)
46 Days Ago
Clan points balance pass - Removed scores for killing players in other clan, destroying tool cupboards - Removed score penalties for for being killed by player in another clan, killing unarmed players - Destroying bradley 10 -> 50 - Looting a hackable crate 5 -> 10 - Running excavator 10 -> 3 (its per diesel fuel consumed) - Looting an elite crate 10 -> 5
46 Days Ago
Additional checks
46 Days Ago
adding a interactive wheel version for the WTP monument with explicit gear control on the model
46 Days Ago
Show pool power bar on the ui
46 Days Ago
New, decently cleaned up test pool ui
46 Days Ago
Added rentable shops to apartment complex computer (wip)
46 Days Ago
merge from main
46 Days Ago
Fixed the low framerate shadow issues with shadow caching enabled
46 Days Ago
Disable wielding items on swings/roundabout
Rin
47 Days Ago
phrases part2
Rin
47 Days Ago
phrases
47 Days Ago
exported updated crouch anims
47 Days Ago
Bugfix: add using on actionResult to avoid leaking Tests: none, trivial change
47 Days Ago
merge from glowing_wallpapers - correct steam icon for glowing wallpaper pack
47 Days Ago
Fixed zfighting vent in large apartment, ran s2p
47 Days Ago
Scaled down the Darts Mat to fit inside a 1x1 foundation
47 Days Ago
First pass animation set for smoke signal refresh
47 Days Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs
47 Days Ago
Fixed the tooltip for the experimental shadow caching setting