158,247 Commits over 4,566 Days - 1.44cph!

41 Days Ago
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Rin
41 Days Ago
merge from main
41 Days Ago
merge from main
41 Days Ago
merge from automated_testing
41 Days Ago
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41 Days Ago
merge from texture optimisations
41 Days Ago
Fixed the test list CI ordering issues
41 Days Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
41 Days Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
41 Days Ago
merge from gibs_fix
41 Days Ago
Scale blockout and prefab setup
41 Days Ago
merge from main
41 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
41 Days Ago
Gib improvements
41 Days Ago
Codegen, test list
41 Days Ago
41 Days Ago
merge from main
41 Days Ago
Merge from render_pipeline_testing
41 Days Ago
Gib setup
41 Days Ago
Merge from main
41 Days Ago
merge from main
41 Days Ago
Setup threshold toggles
41 Days Ago
Remove the client colliders, not needed
41 Days Ago
merge from submarine_looting_fix
41 Days Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
41 Days Ago
WIP code
41 Days Ago
merge from main
41 Days Ago
Merge from main
41 Days Ago
merge from livestockanimals
41 Days Ago
Merge From Main
41 Days Ago
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
41 Days Ago
Merge from attackheli_armour_damage
41 Days Ago
Collider r/w fixes
41 Days Ago
merge from main
41 Days Ago
Merge from main
41 Days Ago
merge from medical_honey_bandage
41 Days Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
41 Days Ago
Batch add stencil block to common shaders
41 Days Ago
Merge from main
41 Days Ago
merge from improved_event_saveloading
41 Days Ago
Proto
41 Days Ago
merge from main
41 Days Ago
Make sure to still restart oil rig radiation on server restart if the force reset fails
Rin
42 Days Ago
merge from hqm_ore
42 Days Ago
merge from main
Rin
42 Days Ago
Split off HQM ore spawn to their own population to allow for much rarer spawning Add rare HQM collectable spawns Placeholder resource values Manifest
42 Days Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
42 Days Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
42 Days Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
42 Days Ago
Remove terrain depth prepass alloc