139,393 Commits over 4,474 Days - 1.30cph!

41 Days Ago
SatelliteData.cs cleanup
41 Days Ago
Merge from main
41 Days Ago
Merge from PlayerRIgUpdate2
41 Days Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
41 Days Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
41 Days Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
41 Days Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
41 Days Ago
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
41 Days Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
41 Days Ago
Merge from containerioentity_sorting
41 Days Ago
Merge from main
41 Days Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
41 Days Ago
Merge from PlayerRigUpdate2
41 Days Ago
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
41 Days Ago
Fixed animation warnings on torch
41 Days Ago
Reset surface.SetAlphaMultiplier every frame start Adjust env_fog_controller blinding check Cleanup cache/workshop/ on dedicated servers Replace empty string with <NO MAP> in windows srcds console * Just so it doesn't look like its bugged Minor fixes for NPC multiplayer support Potential crash fixes Minor cleanups + extra filesystem checks Fixed some issues with HLfaceposer.exe * Fixed a crash, missing textures Build vtf2tga, splitskybox, captioncompiler, elementviewer * There were previously prebuilt only, now we built and ship our own versions * Delete glview.exe as it appears to be some legacy app for Hammer portal viewing?
41 Days Ago
Merge from m16a2
41 Days Ago
Fix NRE in AutoTurret
41 Days Ago
high_level_networking_improvements -> main
41 Days Ago
Mark a few more clan UI methods as UnityEvents
41 Days Ago
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
41 Days Ago
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
41 Days Ago
merge from prototype -> apartment_complex_monument
41 Days Ago
Save++ Network++
41 Days Ago
Add EntityRef support to our RPC source generator
41 Days Ago
Lighting prefab
41 Days Ago
Merge from prop_assetscene_split
41 Days Ago
Split the props asset scene into two, one for commonly used prefabs and one for the rest Should help improve load times on most servers with modded maps by cutting down the number of prefabs that load
41 Days Ago
Merge from m16a2
42 Days Ago
Update files that are showing as different from main
42 Days Ago
Merge from m16a2/turret_burstfire
42 Days Ago
Merge from main
42 Days Ago
More fixes
42 Days Ago
Restore missed change in last commit Cache the invoke delegates in AutoTurret.Server
42 Days Ago
42 Days Ago
Resolve upkeep terminal in PostServerLoad() instead of inside Load() where the room can load before the upkeep terminal
42 Days Ago
Restore changes from merge
42 Days Ago
maintaining gas station spawns better car parts (w mockup prefab)
42 Days Ago
Update(tests): add TerrainHeightMap unit tests that cover GetHeight + GetNormal and their variants Tests: ran unit tests, some failures are unexpected
42 Days Ago
Merge from main
42 Days Ago
Make ElevatorStatic partial
42 Days Ago
Remove guest functionality of apartments: only have owners and only the owners can open and close the doors - if you want to share apartments with your friends, either be in the room or make a proper base
42 Days Ago
Fixes for burst firing in turrets, seems to work okay now Add a warning log if the next scheduled firing time in a turret is < the attack cooldown on the attached weapon as this fucked me. Should catch if it still occurs
42 Days Ago
Add a computer storage entity, spawn it as child. Interface with storage entity for powering up. Added new storage prefab. Codegen
42 Days Ago
Pool mini game 3p anim update and vm anim set block out
42 Days Ago
Add EntityRef SyncVar support
42 Days Ago
Switch from hardcoded tech trash define to ItemAmount
42 Days Ago
got ui2 sculpture admin panel working
42 Days Ago
Manually lowered bear trap bounds and removed the mesh filter from the server trigger. Test passes
42 Days Ago
MonumentInfo auto fill tweaks