156,795 Commits over 4,536 Days - 1.44cph!

46 Days Ago
optimised bloodbag textures
46 Days Ago
merge from main
46 Days Ago
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
46 Days Ago
Bloodbag now uses an actual world model instead of burlap sack LOD0 significantly cheaper than burlap sack
46 Days Ago
tuna can light, torch holder and hopper now have world models LOD0 optimised to be cheaper than burlap sack
46 Days Ago
Cherrypick from 160554 (heavy fuse lifespan changes)
46 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
46 Days Ago
Merge from powergrid/fuse_deterioration
46 Days Ago
Adding sheep lean and react animations
46 Days Ago
Bump minimum decay rate from 6% to 8%
46 Days Ago
46 Days Ago
Merge from PlayerMaintainedMonuments
46 Days Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
46 Days Ago
Merge from main
46 Days Ago
adding small tunnel end piece, added random rooms to small station
46 Days Ago
▉ ▄▆▅▊▊█▌▌ ▊▆▌▄▊▋▌▋ ▍▅▉▆ ▄▇▇ ▍▄▋▇█ ▉▊▌▊ ▇▆▉▍█▉▅ ▍▌▌▉ ▄▇▄▅ ▌▄ █▌▍ ▆▆▉ ▋▍▅▉▌▅▇ ▇▄▇▅▋ █▅▌▇█▍▊▇▅ ▋▆▉▄ ▉▉▇▄▋
46 Days Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
46 Days Ago
Add smallbackpack to render scene
46 Days Ago
Updating sheep skinning and Adding LODs to export
46 Days Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
46 Days Ago
▌ ▌▉▋▊▄ ▉▇▉▊ ▅▆▉▍▄▍▅▅▌▇▌▇██▌▄▇▉█▊▉▍▆▄▇▄▋▍▊
46 Days Ago
▆ ▉▌▉▆▅ ▅▌▇▆ ██▌▇▇▇▋▉▌▍▊▄▇▅▋▇█▌
46 Days Ago
Zero-initialise _GlobalMipBias
46 Days Ago
46 Days Ago
Codegen
46 Days Ago
Merge from main
46 Days Ago
Merge from main
Rin
46 Days Ago
merge from terrain_holes_fix
Rin
46 Days Ago
merge from deepsea_terrain_texture_fix
47 Days Ago
Baseline
47 Days Ago
Fix terrain shader tags
47 Days Ago
Set default texture on start up
47 Days Ago
flasher light, siren light and simple light world models LOD0 optimised below burlap sack
47 Days Ago
Added door offsets for randomised rooms
47 Days Ago
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
47 Days Ago
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack
47 Days Ago
Fixed a crash with a specific addon + cleanups More potential crash fixes Even more potential crash fixes + minor cleanups Minor commands.lua cleanups Fixed bone manipulated entity render bounds when never rendering first * Fallback to old behavior of using model bounds when the bone manipulated bounds are not calculated yet. PR: Fixed inconsistencies in localization source strings
47 Days Ago
▄ █▆▍▆▅ ▆▆▉▌ ▉▆▉▆▊▍▊▇▍▍▉█▄▇▋█▌▊▉
47 Days Ago
merge from satellite_crash_audio_fix
47 Days Ago
merge from ch47_fixes
47 Days Ago
merge from improved_game_ui
47 Days Ago
merge from pooltable_networkrange_fixes
47 Days Ago
merge from storepage_bargames_media
47 Days Ago
merge from fix_submarine_oxygen_status
47 Days Ago
merge from metabolism_fix_3
47 Days Ago
merge from sculpture_dialog_close_fix
47 Days Ago
▌▉ ▆▌▊▇▋ ▆▇▅▅ █▊▄▊▋█▅▋▄▆▄▇▌▋▍▆█▌
47 Days Ago
▇▆▉▊▆█▆ ▋▅▋█▊▍▉▍▄ ▄▉▊▊▄ ▋▆ █▊▇▇▌▉ ▄▊ ▊▍▄▇▅▅▊ ▇▉ █▌▍█▉▌
47 Days Ago
merge from wildlifehazard_nre_fix
47 Days Ago
WildlifeHazard NRE fix