147,093 Commits over 4,444 Days - 1.38cph!

42 Days Ago
Adding military idle animation set
Rin
42 Days Ago
Initial Mortar Ammo damage pass
42 Days Ago
merge from fields_mismatch_cleanup
42 Days Ago
missing nonserialized attribute
42 Days Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
42 Days Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
42 Days Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
42 Days Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
42 Days Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
42 Days Ago
exported updated 3p ak47 and rock run anims
42 Days Ago
Merge from main
42 Days Ago
merge rust_relay_server -> main
42 Days Ago
merge main -> rust_relay_server
42 Days Ago
made AttemptRestart a little bit more robust
42 Days Ago
merge from automated_testing
42 Days Ago
Test list
42 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
42 Days Ago
merge main -> rust_relay_server
42 Days Ago
ensure sendThread can start up if disabled from start
42 Days Ago
better property mismatch logging
42 Days Ago
merge from main
42 Days Ago
merge from automated_testing
42 Days Ago
CI testlist
42 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
42 Days Ago
Test list
42 Days Ago
Sprinkler tests cleanup and fixes
42 Days Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
42 Days Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
42 Days Ago
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42 Days Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
42 Days Ago
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
42 Days Ago
Subtract 150051 (introduced stepping issues)
42 Days Ago
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42 Days Ago
binoculars_fix -> main
42 Days Ago
Ensure range transform respects ui scale
42 Days Ago
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles
42 Days Ago
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
42 Days Ago
Player seed work
42 Days Ago
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42 Days Ago
Added a new Animator Override Updater tool to batch update overrides when replacing an animation on the base player animator Since overrides work by overriding clips (not states) replacing the clip breaks every override that was referencing that clip This automates the process of hooking them all up Replaced the stance-idle clips in the Idle/Aiming blend tree with 3p_idle_unarmed and then ran the updater, updated 141 override controllers
42 Days Ago
Adjusted mortar guidemesh to face the correct way
42 Days Ago
merge from automated_testing
42 Days Ago
Auto turret target death and item giving fixes
42 Days Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
42 Days Ago
main -> PlayerRigUpdate2