155,486 Commits over 4,536 Days - 1.43cph!

42 Days Ago
Bar Wallpapers - fixes and renames
42 Days Ago
assigned concrete physics mat to block
42 Days Ago
R/W satellite_crashed_col
42 Days Ago
Cooldown screen wip
42 Days Ago
merge from crafting_stall_fix
42 Days Ago
fixed clipping issues with barstool mounts
42 Days Ago
Fixed the 1s client stall when opening the crafting menu for the first time We now warmup the steam item definitions when they load, so the first ItemDefinition.skins2 call hits cached properties instead of doing thousands of cold native Steamworks calls (caused by the PlayerBlueprints.HasUnlocked recent optims)
Rin
42 Days Ago
Added heavy fuse spawn to crate_normal and crate_normal2 Removed spawns from LootSpawn.RadTown1 and LootSpawn.RadTown2.
42 Days Ago
merge from main
42 Days Ago
Locked screen finished
42 Days Ago
Merge from PMM
42 Days Ago
updated the pipe_hole mesh to be shaped more like junkpiles mounds
42 Days Ago
back from trip, big merge from main
42 Days Ago
fixed gas station interior LOD1 borked material assignment underground
42 Days Ago
Livestok animals now flee if a loud noise like a gunshot is heard nearby
Rin
42 Days Ago
Another heavy fuse loot table pass
42 Days Ago
Fixed missing interact collider on lamb Fixed following behaviour not working due to grazing taking priority If an animal is hurt while being led they will forget about who they were following after they flee
43 Days Ago
Aging boilerplate Expose a TimeToGrow field on livestock, when this time is reached they are replaced with a provided next stage prefab If no next stage is provided then the animal is just killed (old age?) Added livestockanimal.ageuplivestock that will age up the nearest animal with 20m
43 Days Ago
Lamb setup Fixed prevent building volumes too large on all livestock
43 Days Ago
Sheep hitboxes
43 Days Ago
Created a tool to copy hitbox definitions from one skeleton to another with an optional scale multiplier (not needed in this case as the animator root is scaled, not bones) Set up calf hitboxes
43 Days Ago
Fixed hitboxes on cow
43 Days Ago
Merge from main
43 Days Ago
Merge from powergrid
43 Days Ago
pool table sounds first pass
43 Days Ago
Merge from redirect_crafting_fix
43 Days Ago
dart board sounds first pass
43 Days Ago
Rock sculpture impact fx & related files.
43 Days Ago
Fixed item crafting not accepting redirect skins as ingredients Fixes not being able to craft a stone spear with a NY wooden spear
43 Days Ago
Fixed those gas station fixtures.
43 Days Ago
Steeper satellite crash terrain overlay, for better hill support.
43 Days Ago
Merge from CompassShieldViewmodel
43 Days Ago
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43 Days Ago
Jukebox particle fx now plays in time with music
43 Days Ago
Jukebox cast lighting
43 Days Ago
Commit progress New StagedRendererLOD component for staged destruction entities which supports renderer and material swaps between destruction stages and LOD levels Custom inspectors for StagedRendererLOD and StagedDestructionEntityInfo Seems to work, need to migrate data from existing prefabs to new serialized fields
43 Days Ago
add visible water to tank, material of water can be blended
43 Days Ago
crashed satellite LODs
43 Days Ago
Update: reimplement pool internals on top of LPRQ Based on paper by Raed Romanov & Nikita Koval: https://dl.acm.org/doi/epdf/10.1145/3572848.3577485 Shows same or a bit better times than FuzzyPool, but periodically has a very spiky test (from 2ms to 40ms). Also needs further tweaking and documenting Tests: ran unit & perf tests
43 Days Ago
Fix roadside procedural car wrecks and telephone poles occasionally spawning too close to rail tracks, blocking trains from passing
43 Days Ago
fix "" invokes add convars for testing airfield terminals, forces charge to full - airfieldairdropterminal.force_charge - airfieldcallchinookterminal.force_charge
43 Days Ago
Setup row hover, invert colours. Satellite list screen finished.
43 Days Ago
Enable dumpstringtables <table> to only print specific table Remove sv_dumpstringtables (unused) Implement some stringtable changes from CS:GO branch * Short dumpstringtables, Implement clientside string index search so ParticleEffect can just work with clientside-only precaches now, other self checks Make prop water level code apply to all animating entities (SENTs) Try to fix baseanimating overlays resetting on server join Merge Pull Requests * Optimizations for Vector:ToColor * Added math.Cot
43 Days Ago
click fix
43 Days Ago
entry finished-ish
43 Days Ago
entry
43 Days Ago
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43 Days Ago
gas station car crusher harsher collision placement fix crusher not fully gibbing cars fix lift being damageable
43 Days Ago
merge from water_treatment_plant_maintainables
43 Days Ago
forgot meta apparently