129,878 Commits over 4,201 Days - 1.29cph!

39 Days Ago
▆▄▄ ▆█▄ ▊█▌▌ ▊▅▍▄▍▋▇▅▇ █▇▉ ▄▇▆▊▄ ▇▋▋▌█▋█▄▅▋▄ ▍▇▍▄▅▅▊▌▆ ▌▇▅▌ ▉▄▄█▊▍▊▍ ▌▄▆ ▊▅▄▅▇▉ ▄▋▍▆▆▄ - █▆ ▇▌▋█▇▆▄ ▊▌▆█▊▄▇▆▅▅▅▆ ▊█▄▅██▋▋ ▉▅▊▇▄▉▅ (▇▄ ▍██▌▆▄▆ -> ▋▋ ▊█▋▉▌▄▄)
39 Days Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
39 Days Ago
harbor_2 puzzle update
39 Days Ago
harbor_1 puzzle update
39 Days Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)
39 Days Ago
hurt_overlay_nvg_fix -> main
39 Days Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
39 Days Ago
airfield fragment puzzle spawn setup
39 Days Ago
Hack: skip explicitly loading ui/store.bundle at boot Using this to check if we no longer have a bunch of media textures loading in. Memory Profiler shows -87 textures/-1.2GB loaded. Need to implement dynamic bundle loading, and see if it breaks anything else. Tests: memory profiled a standalone client. Couldn't get to Abyss page (but that's expected).
39 Days Ago
merge from main
39 Days Ago
Update: assign UI store overlay page prefabs to ui/store.bundle - Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.
39 Days Ago
airfield puzzle update
39 Days Ago
▆█-▋▅▌█▅ ▍▉▌▊▆▌ ▅▊ ▍▇█▌▄▌▌▌▋█▇ ▊▊▉█▌█ ▅▍ ▇▇▄▅▋-▉▇ ▌▇▄▉▅▋ ▉▉▊▊▍▆▆▊█ ▊▄▋█ ▌▉▇▄▄▅▅▍▌▆ - ▌▆ ▊▇▋ ▄▉▌ ▅▇▊▅▅▍▋ ▌▆▍▇▍▋ ▄█ ▆▋▌█▆▍ █▍▌ ▊▆▋█▇▍█ ▉▌▋▍█, ▌▊▇█ ▇▅▍ ▆▉▌▉ ▌▌█▊▌▊ ▇▌ ▊▇▋ █▌▅▆▉▆█▋▄ ▍▅▍█▄ - █▍ ▍▋▉▊▆▌▊ ▍▊▌▇▊▍▉▍▆▄ ▅▅█▇ ▄▊▊▌▋▌▉ ▊▌▍▉ █▊ ▇▄▅▋█▊▆ -> ▅.▊ ▊▍▋▌█▄▌ (▍▇▌▍▊▌▅▌ ▌▉▄▄▆▌▍▋▅ ▇▅▌▄ ▇▊▉▆ ▅▇▄▊ ▄▍▇ ▉▋▌▊▊█▍ ▉▍▇▌ ▍▊▅▍▌ ▋▅▉█▇▅▌▊ ▊▇▊█▉▄▅▋▉)
39 Days Ago
test_generator_more_snapping_fixes -> main
39 Days Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
39 Days Ago
▋▉▊▉█ ▌▋█▅ ▋▇ ▍▌▊▉▄▅▉▋ ▍█ ▅▇▊▅█▄▋ ▋▄▋ ▊▍▌▇▆ ▉▅▆▌▄▍▉▊
39 Days Ago
ferry terrminal basic puzzle ferry terrminal loot when in T1 now has slightly better loot
39 Days Ago
Set sprite packing mode to enabled again, ffs
39 Days Ago
more_video_optims -> main
39 Days Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
39 Days Ago
floating city 2 layout polish, better connection to casino barge
39 Days Ago
updated arctic base puzzle respawn for fragments s2p
39 Days Ago
sphere tank s2p
39 Days Ago
Only load in the shockbyte modal when we need it, not at initialisation
39 Days Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
39 Days Ago
Update sail prefab with rig
39 Days Ago
Anchor timed action Codegen
39 Days Ago
Merge from naval_update/sails
39 Days Ago
Sphere tank and radtown now have a basic green card puzzle
39 Days Ago
merge from hackweek_crosshair_customization
39 Days Ago
merge from main
39 Days Ago
Fix crosshair being visible in main menu
39 Days Ago
exported large sail animations
39 Days Ago
Sort steering wheel menu priorities
39 Days Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
39 Days Ago
Water bucket and jerry can entity, hold type and anim update
39 Days Ago
merge from burst_1_8_25
39 Days Ago
Sails and steering wheel can only be placed on construction
39 Days Ago
Empty more store pageoverlay texture refs
39 Days Ago
Basic fragment always spawn at blue card desk, remove from green manifest
39 Days Ago
More store texture refs moved to sprites
40 Days Ago
added lod setup for cannon
40 Days Ago
manifest
40 Days Ago
Merge from parent
40 Days Ago
Merge from main
40 Days Ago
greencard desk always spawns a single basic blueprint fragment
40 Days Ago
supply drop always spawns basic fragments
40 Days Ago
Lowerd chance of blueprint fragments in elite crates 20 basic blueprint fragments can now be upgraded to advanced
40 Days Ago
floating city 2 layout polish
40 Days Ago
merge from meta_shift