userTony Fergusoncancel

4,684 Commits over 976 Days - 0.20cph!

2 Years Ago
Fixed up issues with the ViewModel being sluggish when aiming down sights Reduced weapon recoil on the AKM
2 Years Ago
Demonstrate reference issue with BaseNetworkables
2 Years Ago
Aim state cleanup Sort scoreboard teams by score
2 Years Ago
Fixed GetLocation returning something empty
2 Years Ago
Launcher: when adding local game config, append game ident with #local, fixes not loading into the correct games
2 Years Ago
Restyled enemy player hud marker https://files.facepunch.com/devultj/1b1711b1/sbox_00EOdn9zVc.jpg
2 Years Ago
Aligned R870 aim position properly to screen center
2 Years Ago
Removed unused UI elements
2 Years Ago
Can't shoot while holstering/deploying a weapon
2 Years Ago
Can aim down sights with R870 shotgun
2 Years Ago
Add Weapon.GetFireRate, burst mode has its own fire rate, balanced some burst mode guns
2 Years Ago
Hide and update FireModes panel when life state changes
2 Years Ago
Firemodes panel rewritten in razor, fixed layout bugs
2 Years Ago
Launcher: first draft for selecting addons for game configurations https://files.facepunch.com/devultj/1b1611b1/sbox_pbcF7SRE4R.mp4
2 Years Ago
Add Client.IsFriend
2 Years Ago
Update Water and VoxelChunk to use tags
2 Years Ago
Refactor DamageInfo to use tags instead of flags - Obsolete DamageFlags, DamageInfo.Flags, DamageInfo.WithFlag, DamageInfo.Explosion - Add DamageInfo.FromExplosion, DamageInfo.WithTag, DamageInfo.HasTag - Replaced all obsolete flag usage with new tag usage
2 Years Ago
Use generic loadouts, span them properly
2 Years Ago
Record multi kill stats, we can show these later
2 Years Ago
Send multi kills to other players
2 Years Ago
Fixed kill feed not displaying
2 Years Ago
Add Double Kill, Triple Kill, Quad Kill awards
2 Years Ago
Balanced weapons effective ranges
2 Years Ago
Add max effective bullet range, scale down damage based on range
2 Years Ago
Loadout selector can be accessed with InputButton.Menu
2 Years Ago
Proper exit animation for Loadout selection screen
2 Years Ago
Bullshit loadout selector system, can define match loadouts, and if custom loadouts are allowed https://files.facepunch.com/devultj/1b0911b1/sbox-dev_YzucftduVC.mp4
2 Years Ago
Update loadout panel if current loadout changes
2 Years Ago
Create WeaponPanel component, use it for LoadoutPanel
2 Years Ago
Add basic door slamming mechanic https://files.facepunch.com/devultj/1b0911b1/sbox-dev_oIXVmWjPhQ.mp4
2 Years Ago
Have to be aiming to try to start mount
2 Years Ago
Redo mounting mechanic, actually perform recoil reduction while it's active
2 Years Ago
Players don't collide with one-another
2 Years Ago
Always make newly picked up weapon active
2 Years Ago
Fixed being able to jump immediately after sliding to gain a large speed boost
2 Years Ago
Don't slide when not sprinting, tacsprint gives a speed boost when sliding
2 Years Ago
Work on more spectator support
2 Years Ago
Use DelayRealtimeSeconds for team display decay task
2 Years Ago
Slow timescale when game is over, add UI state for if the game is a draw
2 Years Ago
Added hud visibility states, restyled game win/lose https://files.facepunch.com/devultj/1b0811b1/sbox-dev_ZgnbQefjZS.jpg https://files.facepunch.com/devultj/1b0811b1/sbox-dev_fUQhnWuUsy.jpg
2 Years Ago
Add WinningTeamDisplay UI element
2 Years Ago
Aiming down sights is snappier
2 Years Ago
Fixed MP5 laser, only use laser aim offsets if they're not zero'd
2 Years Ago
Properly fix NRE for crosshair render on death Adjusted Revolver recoil, add MP5 & R870 loadouts
2 Years Ago
Default the gamemode to Kill Confirmed for now
2 Years Ago
Properly clear all player stats on game restart
2 Years Ago
Update scoreboard row when kills / deaths / score changes
2 Years Ago
Group Experience entries https://files.facepunch.com/devultj/1b0711b1/sbox-dev_sdpBFKWh2U.mp4
2 Years Ago
Play a particle effect when destroying dogtag
2 Years Ago
Hooked up dogtag particle to DogtagEntity