3,933 Commits over 823 Days - 0.20cph!
Add cq_oman map with associated terrain and a bunch of terrain materials
Update terrain
Default prefab save directory is the assets root, not the project root
Unfucked main menu lighting
First pass at crackhead joints/shapes
Fixed another few errors that have cropped up now
Fixed a bunch of reported errors
Fixed broken damage/death sound references in crackhead NPC
Create PawnCameraController, something we can use for all pawns, spectator can now inherits any map-based camera overrides
Make drone use the same camera controller
Remove obsolete usage of SetCombo
Use ShortcutAttribute where necessary
Reduce non-empty reload time, mark if it's a continued reload and fuck the delay off
Badly coded anim delay until I rewrite this in a better way
Set up basic "b_reloading" loop for shotgun
Fixed being able to boost when dead
Fixed initial rotation delay for projectiles
Fixed UI absolute/relative issues
Ignore standalone builds folder
Adjust spaghelli reload timings to match new anims (havent implemented single reload anim loop yet)
Make AE_CL_BODYGROUP_SET_VALUE work
Name the decal/particles/prefab objects that weapons create
Don't stomp the default saturation
Fixed a couple of NREs, demoted this assert
Moved this photoshop file outside of assets so it's not as confusing
Clear usage data on list update
Add filtering and sort options to upload wizard
https://files.facepunch.com/tony/1b3111b1/sbox-dev_QolpF2YDXn.png
Fix m700 viewmodel rendering its shadow
Fixed error if you die while defusing the bomb
Couple error fixes
Stop publishing > 2GB of png files, only do it inside the UI folder
Remove PlayerState.Local fallback from Pawn.PlayerState
Add a bit of failure protection in CInputSystem::AddGameController - with intent to rewrite this
Add preview icon to clothing resources in the asset browser
This caused more problems than it solved
Default sort to popular, matches backend
Close package modal if we try to open the same one again
Hide library projects from template list
Don't use internal message type for changing level
Fixed retry logic
Docs
Support more than 1 gamepad input action with the same button
Categorize all the viewmodel props
Add ViewModel.UseMovementInertia
This should solve the uploader problems for games above 2.14 GB
Fixed GameObjectHeader NRE in prefabs
Use cloud version of the M700 now
Maps can override the player's camera, this sucks but it works for now
Speed up third person reloads
Fixed bayonet viewmodel rendering a shadow
Added headers to deathcam
This should fix all the player's weapons showing at the same time
Fix weapon traces (oops)
Simplify PlayerBody renderer code
I have a feeling this wasn't on purpose
Removed "invis" tag, it's useless
Set up collision rule for grenades not colliding with player_clip
Pass the attacker through in AreaDamage, molotov kills link back to the killer correctly - support showing a fire icon for kills that had the burn flag
Do the same thing with explosion damage, also bring through the molotov itself so it can be used in the kill feed
https://files.facepunch.com/tony/1b2111b1/Q9BbqU5SVE.png
Show the damage you dealt to your killer
Set gamemode on map vote end