userTony Fergusoncancel

3,933 Commits over 823 Days - 0.20cph!

43 Days Ago
Add cq_oman map with associated terrain and a bunch of terrain materials Update terrain
45 Days Ago
Default prefab save directory is the assets root, not the project root
45 Days Ago
Unfucked main menu lighting
45 Days Ago
First pass at crackhead joints/shapes
45 Days Ago
Fixed another few errors that have cropped up now
47 Days Ago
Fixed a bunch of reported errors
47 Days Ago
Fixed broken damage/death sound references in crackhead NPC
47 Days Ago
Create PawnCameraController, something we can use for all pawns, spectator can now inherits any map-based camera overrides Make drone use the same camera controller Remove obsolete usage of SetCombo Use ShortcutAttribute where necessary
47 Days Ago
Nope, get rid.
47 Days Ago
Reduce non-empty reload time, mark if it's a continued reload and fuck the delay off
47 Days Ago
Badly coded anim delay until I rewrite this in a better way
47 Days Ago
Set up basic "b_reloading" loop for shotgun
47 Days Ago
Fixed being able to boost when dead
47 Days Ago
Fixed initial rotation delay for projectiles
47 Days Ago
Fixed UI absolute/relative issues
47 Days Ago
Ignore standalone builds folder Adjust spaghelli reload timings to match new anims (havent implemented single reload anim loop yet)
47 Days Ago
Make AE_CL_BODYGROUP_SET_VALUE work
49 Days Ago
Name the decal/particles/prefab objects that weapons create Don't stomp the default saturation
49 Days Ago
Fixed a couple of NREs, demoted this assert
49 Days Ago
Moved this photoshop file outside of assets so it's not as confusing
49 Days Ago
Clear usage data on list update
49 Days Ago
Add filtering and sort options to upload wizard https://files.facepunch.com/tony/1b3111b1/sbox-dev_QolpF2YDXn.png
50 Days Ago
Fix m700 viewmodel rendering its shadow
50 Days Ago
Fixed error if you die while defusing the bomb
50 Days Ago
Couple error fixes Stop publishing > 2GB of png files, only do it inside the UI folder
50 Days Ago
Remove PlayerState.Local fallback from Pawn.PlayerState
50 Days Ago
Add a bit of failure protection in CInputSystem::AddGameController - with intent to rewrite this
50 Days Ago
Add preview icon to clothing resources in the asset browser
51 Days Ago
This caused more problems than it solved Default sort to popular, matches backend
51 Days Ago
Close package modal if we try to open the same one again
51 Days Ago
Hide library projects from template list
56 Days Ago
Couple of fixes
56 Days Ago
Don't use internal message type for changing level Fixed retry logic Docs
57 Days Ago
Support more than 1 gamepad input action with the same button
57 Days Ago
Categorize all the viewmodel props
57 Days Ago
Add ViewModel.UseMovementInertia
57 Days Ago
Fix #182
58 Days Ago
This should solve the uploader problems for games above 2.14 GB Fixed GameObjectHeader NRE in prefabs
58 Days Ago
Use cloud version of the M700 now Maps can override the player's camera, this sucks but it works for now
58 Days Ago
Speed up third person reloads
58 Days Ago
Fixed bayonet viewmodel rendering a shadow
58 Days Ago
Added headers to deathcam
58 Days Ago
This should fix all the player's weapons showing at the same time
58 Days Ago
Fix weapon traces (oops) Simplify PlayerBody renderer code
58 Days Ago
I have a feeling this wasn't on purpose
59 Days Ago
Removed "invis" tag, it's useless
59 Days Ago
Set up collision rule for grenades not colliding with player_clip
60 Days Ago
Pass the attacker through in AreaDamage, molotov kills link back to the killer correctly - support showing a fire icon for kills that had the burn flag Do the same thing with explosion damage, also bring through the molotov itself so it can be used in the kill feed https://files.facepunch.com/tony/1b2111b1/Q9BbqU5SVE.png
60 Days Ago
Show the damage you dealt to your killer
60 Days Ago
Set gamemode on map vote end