userTony Fergusoncancel

4,684 Commits over 976 Days - 0.20cph!

2 Years Ago
Add EngineGlue::GetStringTokenValue Check native db for string token value if we can't find it in managed
2 Years Ago
Changed loadout defs, added attachments to loadout panel https://files.facepunch.com/devultj/1b1611b1/sbox-dev_y4Pvo00hLF.png
2 Years Ago
Gamemodes can define what teams are available, scoreboard simply iterates through that
2 Years Ago
New scoreboard style for team-vs-team setup
2 Years Ago
Update Citizen HitboxSet list to include more tags, clear out group_id Docs cleanup, make tagTokens a property
2 Years Ago
Rename HitboxData to Hitbox, Add Hitbox.HasAllTags, HasAnyTags Cleanup, docs
2 Years Ago
Remove nullable from AssetList icon, fixed an error I was getting on editor launch Re-enabled translucent screenspace effects
2 Years Ago
Don't call FlashTo clientside
2 Years Ago
Fixed Brawl NRE
2 Years Ago
Fixed orbit camera hitting trigger volumes (like post processing volumes)
2 Years Ago
Clean up HealthCurrent, iterate through list of blocks instead of children
2 Years Ago
Fixed health being stomped
2 Years Ago
Moved around clothing setup, add clothing string for CitizenPanel prep
2 Years Ago
Add LoadoutPanel that displays while the round is starting
2 Years Ago
Refactor HitboxData to provide information as StringTokens until it's no longer feasible
2 Years Ago
Removed managedhandle include from rendermesh.h
2 Years Ago
Hitbox as a struct instead of a handle w/ interopgen
2 Years Ago
Experiment: Hitbox as a struct instead of a handle w/ interopgen
2 Years Ago
How'd I not see this? Deleted another use of hitbox groupid
2 Years Ago
Update TraceShapeAgainstHitboxes use in new TestHitboxesMultiple
2 Years Ago
Add tags property to CModelDocHitboxBase Setup tags via string tokens for hitboxes, interop Hitbox.. still learning about all this, so need to go back and clean all this up later. Send over the hitbox handle when performing traces Don't forget to pass the tags when compiling resources Add TraceResult.Hitbox Delete TraceResult.HitboxIndex, it'll be useless once I've deleted the hitbox groups. CSkeletonInstance::SBox_BoneToHitbox returns the hitbox itself, used for sweeps. Started killing off a bunch of now useless hitgroup code Remove CSkeletonInstance.GetHitboxGroup interop Kill hitbox index from DamageInfo, there's probably room for hitbox tag filtering in here. Also adjusted some docs for that class. Kill some more hitgroup code, updated citizen_hitboxset prefab Add DamageInfo.Hitbox, assign it in UsingTraceResult Re-add C# API as obsolete (DamageInfo.HitboxIndex, DamageInfo.WithHitbox, ModelEntity.GetHitboxGroup) Removed a couple more hitbox groupid references, set tags on HitboxSetList import Remove all HitboxComponent HitGroup priority code Don't need these functions
2 Years Ago
Don't need these functions
2 Years Ago
Remove all HitboxComponent HitGroup priority code
2 Years Ago
Removed a couple more hitbox groupid references, set tags on HitboxSetList import
2 Years Ago
Re-add C# API as obsolete (DamageInfo.HitboxIndex, DamageInfo.WithHitbox, ModelEntity.GetHitboxGroup)
2 Years Ago
Add DamageInfo.Hitbox, assign it in UsingTraceResult
2 Years Ago
Updated use of hitgroups
2 Years Ago
Kill some more hitgroup code, updated citizen_hitboxset prefab
2 Years Ago
Kill hitbox index from DamageInfo, there's probably room for hitbox tag filtering in here. Also adjusted some docs for that class.
2 Years Ago
Remove CSkeletonInstance.GetHitboxGroup interop
2 Years Ago
Started killing off a bunch of now useless hitgroup code
2 Years Ago
Delete TraceResult.HitboxIndex, it'll be useless once I've deleted the hitbox groups. CSkeletonInstance::SBox_BoneToHitbox returns the hitbox itself, used for sweeps.
2 Years Ago
Add tags property to CModelDocHitboxBase Setup tags via string tokens for hitboxes, interop Hitbox.. still learning about all this, so need to go back and clean all this up later. Send over the hitbox handle when performing traces Don't forget to pass the tags when compiling resources Add TraceResult.Hitbox
2 Years Ago
Cleaned up lobby rich presence, fixed presence not updating when lobby gets made, update documentation
2 Years Ago
Support `steam_player_group` rich presence for lobbies https://files.facepunch.com/devultj/1b3011b1/Discord_tPmoEckwdL.png Fixed MenuOverlay popup pointer events, fixes lobby invites being inaccessible
2 Years Ago
Made Global.IsDedicatedServer obsolete
2 Years Ago
Played around with ScreenEffects https://files.facepunch.com/devultj/1b2911b1/sbox-dev_IrBJraNekh.mp4
2 Years Ago
Temporary Player.RenderHud workaround
2 Years Ago
Trying to pin down why I'm crashing
2 Years Ago
Fixed compile, replaced StandardPostProcess with ScreenEffects
2 Years Ago
Don't try to update firemode if new result is the same as last
2 Years Ago
Fix FireModePanel NRE
2 Years Ago
Fixed CycleFireMode not listening to the weapon's supported modes
2 Years Ago
Fixed enemy dead color on status panel
2 Years Ago
Add Spectator HUD https://files.facepunch.com/devultj/1b2811b1/sbox-dev_kpcvdu0e9Y.png
2 Years Ago
Don't display weapon hud if we have no weapon
2 Years Ago
Game post process refers to camera target as well
2 Years Ago
Add GunfightPlayerCamera sets target locally Replaced most hud pawn references with camera target
2 Years Ago
Add GunfightSpectatorCamera Space bar while in death camera to spectate Added Gamemode.AllowSpectating Moved cycle fire mode to InputButton.View
2 Years Ago
Added GunfightDeathCamera