137,052 Commits over 4,444 Days - 1.28cph!

43 Days Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
43 Days Ago
removed unneeded stuff for FakePlayer
43 Days Ago
Updating ghost sheet to fix burst cloth stuttering
43 Days Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
43 Days Ago
Merge from .../batch_renderer_group
43 Days Ago
Added new sounds for the bowless crossbow
43 Days Ago
Manifest
43 Days Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
43 Days Ago
Debug command
43 Days Ago
Russian roulette prototype wip
43 Days Ago
- Show cue - Add line renderer to show where you're aiming
43 Days Ago
fake player improvements
43 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
43 Days Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
43 Days Ago
penthouse decals cont
43 Days Ago
merge from PlayerRigUpdate2/asset_cleanup
43 Days Ago
Delete old player textures
43 Days Ago
medium apartment collision
43 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
43 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
43 Days Ago
Updating female skinning and cloth sash
43 Days Ago
Quick refactor
43 Days Ago
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
43 Days Ago
43 Days Ago
merge from version_log_server
43 Days Ago
merge from traintunlightfixes
43 Days Ago
merge from cargoshipfixes
43 Days Ago
merge from terrain_lowering_nms_large_cave
43 Days Ago
deleted duplicated old reference prefabs
43 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
43 Days Ago
Deleted old hair assets Deleted old hair sets
43 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
43 Days Ago
merge from main
43 Days Ago
Penthouse apartment edge decals and remaining wall textures
43 Days Ago
Subtract navmesh subtraction
43 Days Ago
delete old materials
43 Days Ago
delete old head prefabs
43 Days Ago
Delete old player model fbx and prefab reference duplicates
43 Days Ago
Minor cleanups Check for empty strings when getting sound duration
43 Days Ago
Subtract bad merge
43 Days Ago
Manifest
43 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
43 Days Ago
delete debug player model prefabs, no longer needed
43 Days Ago
Delete old skinset assets
43 Days Ago
Codegen
43 Days Ago
Bunch of compile fixes
43 Days Ago
Merge from main
43 Days Ago
Merge from main
43 Days Ago
Can now walk around the pool table when mounted
43 Days Ago
apartment oven, texture tweaks, prefab setup, lods and collision