userTony Fergusoncancel

4,684 Commits over 976 Days - 0.20cph!

2 Years Ago
New Main HUD, added firemode switch panel
2 Years Ago
Redone score panel style Update vignette color
2 Years Ago
Saturate player's view based on health, removed health hud
2 Years Ago
Sandbox.Engine: Added Dedicated Server launch config
2 Years Ago
Fixed concommands being omitted when run through dedicated server console
2 Years Ago
Support Laser for 1911, updated aim offsets
2 Years Ago
Updated AKM sight offset
2 Years Ago
Make first weapon active alwayas
2 Years Ago
Add Gamemode.CanPlayerRegenerate Restyled score panel https://files.facepunch.com/devultj/1b2611b1/sbox-dev_7pfMkeGIb8.png
2 Years Ago
Hud adjustments
2 Years Ago
Fix NRE in LaserSIght.UpdateEyeTrace
2 Years Ago
Redo laser sight attachment tracing code
2 Years Ago
Update laser sight model
2 Years Ago
Fix laser sights persisting when weapon isn't drawing
2 Years Ago
Updated FAMAS aim offsets, including Laser
2 Years Ago
Allow ADS while reloading
2 Years Ago
Add Weapon.HasAttachment<T> Add gunfight_crosshair_always_show debug convar Updated how ADS is done
2 Years Ago
Don't render crosshair if dev camera is active Decreased laser radius Fixed Famas world laser spot Decreased laser dot sprite size Laser shouldn't follow eye position if it's not the local player
2 Years Ago
Fixed Laser dot not showing
2 Years Ago
Fixed strange behavior with laser sight transforms
2 Years Ago
Added AimAttachmentStyle, first draft for overriding ADS with a laser sight https://files.facepunch.com/devultj/1b2411b1/sbox-dev_OI67deE338.mp4
2 Years Ago
Change laser direction if sprinting / sliding
2 Years Ago
Add WeaponAttachment.Mirror( VIewModel )
2 Years Ago
Fixed players not running FrameSimulate on ActiveChild
2 Years Ago
Use attachment rotation if reloading
2 Years Ago
Set up laser particles on laser sight
2 Years Ago
Weapon.FrameSimulate correclty runs FrameSimulateAttachments
2 Years Ago
Inform ViewModel when attachments are added/removed
2 Years Ago
Temporary asset for Laser Sight, attachments can override ViewModel aim transform
2 Years Ago
Started API for Weapon Attachments
2 Years Ago
Updated MP5 anim graph to support holstering
2 Years Ago
Fixed NRE with CoverAimMechanic.DoVisualEffects
2 Years Ago
Yet some more crosshair editing
2 Years Ago
Adjusted Crosshair setup
2 Years Ago
Added WallInfo.AbsoluteHeight, fixed Vaulting
2 Years Ago
Show WallHeight traces if BasePlayerController.Debug is on
2 Years Ago
Increased recoil scale penalty for firing while moving ApproximateWallHeight will only iterate up to 20 times. Before it would be iterating hundreds, if the wall was massive. ApproximateWallHeight will correctly calculate the height of a wall, relative to the player's location Mantle: Duck the player if wall height is low enough
2 Years Ago
Moved Player weapon code into its own partial class
2 Years Ago
Added CanChangeWeapon, queue weapon switches
2 Years Ago
Update state order and removed debug print
2 Years Ago
Add fallback pickup label hint, no more `[E] object`
2 Years Ago
Changing weapon isn't immediate, added holster state to animgraph
2 Years Ago
Removed auto weapon switch when empty
2 Years Ago
Removed SimulateView
2 Years Ago
R870: reload time decreased by more than half
2 Years Ago
Fast firing penalty for the Revolver https://files.facepunch.com/devultj/1b2211b1/sbox-dev_5pOf2NFcw9.mp4
2 Years Ago
Updated Revolver to include spread
2 Years Ago
Added weapon accumulated spread. Shown visibly on the ViewModel
2 Years Ago
Restored Asset.GetCompiledFile, fixes broken addon uploads Deleting assets leaves the compiled file as junk currently. This will be fixed.
2 Years Ago
Asset.GetCompiledFile simply appends Source file with _c, mark as deleted when Delete is ran AssetBrowser: Filter out marked for delete assets AssetBrowser: Add "Delete Asset" option https://files.facepunch.com/devultj/1b1911b1/2C4lP0lDqV.png