156,351 Commits over 4,536 Days - 1.44cph!

49 Days Ago
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49 Days Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
49 Days Ago
merge from water_treatment_plant_maintainables
49 Days Ago
Pool smaller vehicles
49 Days Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
49 Days Ago
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49 Days Ago
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49 Days Ago
Poolable: siege weapons
49 Days Ago
Merge from PlayerMaintainedMonuments
49 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
49 Days Ago
Add poolable component to kayak/bike/rowboat/horse
49 Days Ago
Merge from main
49 Days Ago
Merge from PlayerMaintainedMonuments
49 Days Ago
Merge from powergrid_demo_fix
49 Days Ago
Codegen, compile fix
49 Days Ago
Code audio changes for fuse audio state
49 Days Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
49 Days Ago
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49 Days Ago
merge from main
49 Days Ago
Merge from PlayerMaintainedMonuments/water_tank_spinner_audio
49 Days Ago
Finalized WTP conditional lighting & fx.
49 Days Ago
Fixed water tank sounds playing multiple times
49 Days Ago
merge from sculptures
49 Days Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
49 Days Ago
juggled new tool icons a bit
49 Days Ago
merge from clipcurve
49 Days Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
49 Days Ago
reset siege vehicles, train car, sub
49 Days Ago
Added new sounds to the fuse boxes :electric_plug:
49 Days Ago
WTP Conditional lighting WIP.
49 Days Ago
Reset snowmobile, tugboat, horse, rowboat, bike
49 Days Ago
Reset modular vehicles too
49 Days Ago
Reset state on vehicles
49 Days Ago
49 Days Ago
Powered variant of the generator & related files
49 Days Ago
Reset state on mountables and base/combat entities
49 Days Ago
cancel invokes on pool, restore go active states. (could probably subtract this later)
49 Days Ago
Added boundary validation to Facepunch.Math.Epoch.ToDateTime/FromDateTime Fixes an issue where setting wipetimer.wipeUnixTimestampOverride to an invalid value, causes all players to get kicked while server is spamming errors
49 Days Ago
Add initial poolcouts to vehicles
49 Days Ago
Audio code changes for water tank spinner and added new sounds :ocean:
49 Days Ago
Merge from PMM
49 Days Ago
Merge from PMM
49 Days Ago
Merge from satellite_crash
49 Days Ago
merge from PMM
49 Days Ago
Codegen
49 Days Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
49 Days Ago
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it