136,281 Commits over 4,444 Days - 1.28cph!

48 Days Ago
merge from main
48 Days Ago
blowpipe charm position changes
48 Days Ago
Get rid of the song and dance of default.exe from X360 days More merges from x86-64 beta Reduce alloc size in CGameClient::WriteGameSounds Try sending small P2P packets using reliable P2P protocol (instead of unreliable) * It seems to have improved the join stuck issue in limited tested
48 Days Ago
Lighting progress
48 Days Ago
More WIP changes
48 Days Ago
Another attempt at a fix
48 Days Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
48 Days Ago
Updated door animaiton and animator scale to be -0.5 on close again
48 Days Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
48 Days Ago
Lighting progress
48 Days Ago
Fixing floating screws for industrial door mesh
48 Days Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
48 Days Ago
Wire tool tests
48 Days Ago
Add apartment bed entity to medium apartment
48 Days Ago
Create apartment bed entity
48 Days Ago
remove passthrough from twitch rivals computer desk
48 Days Ago
Add single locker entity to small apartment
48 Days Ago
Make variant of locker loot panel for the single locker
48 Days Ago
Adjust door chainlink colliders to overlap like they do on original garage door
48 Days Ago
Add single width locker entity for the small apartment
48 Days Ago
update apartment_complex_monument/prototype
48 Days Ago
Setup various things on the door prefab for the new skinned mesh renderer
48 Days Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
48 Days Ago
Adding industrial torch work model fbx
48 Days Ago
set attachment anchor on C4 HeldEntity prefab
48 Days Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
48 Days Ago
apartment fridge
48 Days Ago
Adding industrial torch rig
48 Days Ago
Populated wearable replacements on movember moustache
48 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
48 Days Ago
Merge from main
48 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
48 Days Ago
subtract pickup changes
48 Days Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
48 Days Ago
Try to fix Linux ProjGen error
48 Days Ago
Fix playable NREs when a player dies on mortars
48 Days Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
48 Days Ago
anim updates to new 00 sweep and attack animations
48 Days Ago
Merge from subtract_new_navmesh
48 Days Ago
Merge from main
48 Days Ago
Fixed wire isolation not working on player boats
48 Days Ago
Add chest offset IK, enable it for mortar to fix clipping issues
48 Days Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
48 Days Ago
Restored chippy arcade assets filtering mode
48 Days Ago
merge from workbench_upgrades
48 Days Ago
wb2 fix for the fix
48 Days Ago
Save the last open category in F1 items and vehicles tabs
48 Days Ago
Fix prototype visual clipping in wb2
48 Days Ago
merge from main
48 Days Ago
Fix efficiency visual clipping