145,057 Commits over 4,413 Days - 1.37cph!

50 Days Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
50 Days Ago
Updated Ik targets for computer station
50 Days Ago
edited crossbow bowless viewmodel prefab
50 Days Ago
Merge from main
50 Days Ago
Updated Krieg Backpack holster values
50 Days Ago
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
50 Days Ago
Wetsuit female model update
50 Days Ago
prefabs/clothes ok
50 Days Ago
hooked up workshop prefab
50 Days Ago
restored clouds to skybox in workshop scene
50 Days Ago
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50 Days Ago
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50 Days Ago
resize gibs
50 Days Ago
Fixed clipping, normals and LODs on leather gloves
50 Days Ago
merge from main
50 Days Ago
merge from main
50 Days Ago
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
50 Days Ago
prefabs/ammo ok prefabs/building ok
50 Days Ago
Updated Electric Furnace Skinnable Asset
50 Days Ago
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
50 Days Ago
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
50 Days Ago
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
50 Days Ago
50 Days Ago
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
50 Days Ago
vehicles folder ok
50 Days Ago
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
50 Days Ago
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
50 Days Ago
industrial shelves - created shelf material colour variations.
50 Days Ago
industrial shelves - moved textures to its own folder.
50 Days Ago
Automated test suite
50 Days Ago
Merge from visual_config
50 Days Ago
Created Electric Furnace Skinnable Asset Basic Setup of Electric Furnace Skinnable Asset
50 Days Ago
testlist export
50 Days Ago
basic test that boat can be pasted and is floating in water
50 Days Ago
poker bandana setup
51 Days Ago
Setup all three workbench upgradeVisualPoints. Set as servercull.
51 Days Ago
Add placeholder placement transforms to Workbench1
51 Days Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
51 Days Ago
Merge from main
51 Days Ago
51 Days Ago
Started adding support for cached spot light shadows
51 Days Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
51 Days Ago
Oven Textures and LOD0
51 Days Ago
merge from main
51 Days Ago
merge from automated_testing
51 Days Ago
Fix repair item target for the base industrial wall light (only did the variants before)
51 Days Ago
merge from main
51 Days Ago
Merge from test
51 Days Ago
Merge from main
51 Days Ago
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