156,804 Commits over 4,536 Days - 1.44cph!

50 Days Ago
first pass on an explicit smoothing tool
50 Days Ago
merge from PlayerMaintainedMonuments
50 Days Ago
merge from main
50 Days Ago
Fix gas station advanced vehicle part spawns clipping into the ground
50 Days Ago
merge from water_treatment_plant_maintainables
50 Days Ago
apply changes to scene, S2P Water Treatment Plant
50 Days Ago
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
50 Days Ago
Fire effect when too hot
50 Days Ago
Hook up pressure gauge to gearboxes and one for main tank Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox) Fix gearbox gears turning the wrong way Reduced spawn rate of water pipes, distance between 25 -> 35
50 Days Ago
Updating glass ak to set magazine spring position with code rather than animation poses
50 Days Ago
halloween wreath WIP - model only
50 Days Ago
game_room_dlc -> main
50 Days Ago
pool_tweaks -> game_room_dlc
50 Days Ago
Stop hit animation playing a second time after hitting the ball
50 Days Ago
Can aim precisely on the pool table with mouse left/right. A/D are larger movements
50 Days Ago
merge from sails_culling_fix
50 Days Ago
Increased culling distance of sails
50 Days Ago
Machete Refresh viewmodel, worldmodel, textures, LODs
50 Days Ago
merge from PlayerMaintainedMonuments
50 Days Ago
merge from airfield_maintainable_features
50 Days Ago
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)
50 Days Ago
apply prefab to scene, S2P airfield
50 Days Ago
added black/uncoloured variant of security door for airfield powergrid doors added powergrid indicators to tower door and terminal room in airfield maintainables prefab removed press button from airdrop terminal
50 Days Ago
merge from PlayerMaintainedMonuments
50 Days Ago
Swap to using leg animator for ik support
50 Days Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
50 Days Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
50 Days Ago
Merge from satellite_crash
50 Days Ago
Threadsafe time
50 Days Ago
corrected hexagonal pyramid and cone shape guides not matching
50 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
50 Days Ago
Merge from main
50 Days Ago
Merge from satellite_crash
50 Days Ago
Small computer screen now shows the cooldown message.
50 Days Ago
Fix a missing physics impact material on wood planks used in the water producer
50 Days Ago
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50 Days Ago
Merge from satellite_crash
50 Days Ago
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
50 Days Ago
added sleeping bag world model and lods updated .item prefab to reference world model now drops a rolled up sleeping bag instead of a burlap sack
50 Days Ago
set max brush size limit based on max sculptable bounds
50 Days Ago
merge from main
50 Days Ago
Compile fix
50 Days Ago
big merge from main
50 Days Ago
merge from automated_testing
50 Days Ago
Resolve all of the cases testlist
50 Days Ago
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
50 Days Ago
Fix 3p animation issue on dart throws
50 Days Ago
merge from main