155,742 Commits over 4,536 Days - 1.43cph!

48 Days Ago
Updated Jukebox mesh
48 Days Ago
Bar Wallpaper and floorpaper - Updated icons, updated name and description for the wallpaper.
48 Days Ago
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48 Days Ago
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48 Days Ago
Improved powerline pole ladder collider; shrunk its height (4m from ~10m, 4m above ground), can only climb it from one side, required to jump to climb it, must face it forwards https://files.facepunch.com/raul/1b2411b1/24_17-24-GoldenFreshwatereel.mp4
48 Days Ago
Undo the code changes from MonumentBlockers, we starting again
48 Days Ago
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48 Days Ago
Lamb model, textures and materials added
48 Days Ago
Merge from PlayerMaintainedMonuments
48 Days Ago
Missed the added files
48 Days Ago
- Modernise CliffSandbox UI to use RustButton, RustText, RustInput... - Added teleport to marker button - Added help text so more devs can use this tool in the future if needed - Added hot reload of prefabs so you can change a cliff prefab's setup and remain in playmode to iterate much faster on problematic cliffs
48 Days Ago
merge from PlayerMaintainedMonuments
48 Days Ago
Merge from PlayerMaintainedMonuments
48 Days Ago
merge from jukebox_scroll
48 Days Ago
compiler fix
48 Days Ago
Merge from PlayerMaintainedMonuments
48 Days Ago
Added NotifyLOD to regular Boomboxes prefabs, to match LOD behaviours of others
48 Days Ago
polished up jukebox LEDScreenScroller script added NotifyLODs to jukebox for both the main Boombox and LEDScreen components
48 Days Ago
UZI 9mm texture pass and LODs
48 Days Ago
Fixed T2 and T3 workbench corpses in softcore not having a loot container causing you to lose your workbench upgrades
48 Days Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
48 Days Ago
Water Pipes audio changes and added stings
48 Days Ago
Pool Table - Cleanup files last remaining removal of one material metadata that didnt commit before...
48 Days Ago
Pool Table - Clean-up of prototyping/duplicate/old files. removed duplicate of Pooltable material removed it's textures removed ball prediction material and shader (not in use) removed redundant textures removed greybox meshes renamed models materials and textures with proper standardised conventions ensured proper metadata setup across models and textures minor change in the poolballs albedo texture removed references to outdated files from prefabs and replaced with proper ones all tested and working as before but a lot cleaner files
48 Days Ago
Merge from PMM
48 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
48 Days Ago
48 Days Ago
- Revert making ladders deployable on powerline poles, instead powerlines have invisible ladders on them. Revert a bunch of changes to accomodate for ladder deploying including the folly of making powerline poles entities - Keep powerline pole entity asset in project for now to not potentially brick any current demo saves - Powerline poles cannot be climbed inside monuments. Can't plug into them there anyway - S2P powerplant, launchsite, outpost/compound
48 Days Ago
Actually save my changes properly before committing this time, also moved the trash can so its not clipping into the fence.
48 Days Ago
Set the satellite remains to use the mesh as a collider for now
48 Days Ago
Merge from gameplay
48 Days Ago
Fixed the bench mounting on the wrong axis (again) ran s2p
48 Days Ago
merge from terrain_anchor_tooling
48 Days Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
48 Days Ago
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48 Days Ago
merge from mission_screen_flicker_fix
48 Days Ago
Fixed compass clipping through shield when bracing
48 Days Ago
Fix screen flickering when starting a conversation with an NPC, caused by delayed position updates after the player gets frozen in place locally
48 Days Ago
update from main
48 Days Ago
Merge from PlayerMaintainedMonuments
48 Days Ago
Merge from main
48 Days Ago
added more gibs to collapsed debris monument blocker
48 Days Ago
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
48 Days Ago
Merge: from fix_app_turretcontrol - No changes, just plastic history graph cleanup
48 Days Ago
Increase descent time from 5 minutes to 10 minutes.
48 Days Ago
Remove old placeholder gibs (heli stuff) code and prefabs.
48 Days Ago
Merge: from main