157,873 Commits over 4,566 Days - 1.44cph!

44 Days Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
44 Days Ago
merge from automated_testing
44 Days Ago
merge from main -> base_occlusion
44 Days Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
44 Days Ago
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44 Days Ago
fix colourpicker not accepting pasted hexcode inputs
44 Days Ago
Converted Elevator and PowegridIOAccessPoint
44 Days Ago
TickBatteries refactor
44 Days Ago
merge from fix_incompatible_paint_colour
44 Days Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
44 Days Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
44 Days Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
44 Days Ago
merge from main
44 Days Ago
merge from paintbrush_visualizer
44 Days Ago
medium wavy resize/compressed
44 Days Ago
add convar toggle to painting ui for the brush projection
44 Days Ago
crew cut texture resizes
44 Days Ago
midlengthstraight texture resizes
44 Days Ago
merge vehicle pooling fixes
44 Days Ago
long beard texture resizes
44 Days Ago
merge from flamethrower flame offset fix
44 Days Ago
fixed flamethrower 3p flame offset
44 Days Ago
some early returns and caching for performance
44 Days Ago
Initial Main Menu UI WIP
44 Days Ago
fix pumpkin carving double projections and alpha cutoff issue
44 Days Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
44 Days Ago
Fixed error with monument toggle switches
44 Days Ago
Merge from medical_honey_bandage
44 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
44 Days Ago
add files missed in previous commit
44 Days Ago
First pass on showing brush outline while painting
44 Days Ago
beardLOD correct size import settings
44 Days Ago
merge from main
44 Days Ago
Added monument blockers to monuments
44 Days Ago
square steam images for all missing steam items
44 Days Ago
merge from fix_threaded_logs -> main
44 Days Ago
Update test list
44 Days Ago
44 Days Ago
merge from main -> fix_threaded_logs
44 Days Ago
Bridge greyboxes
44 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
44 Days Ago
Remove hold to place
44 Days Ago
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44 Days Ago
Fence gate tweaks
44 Days Ago
adjusted minifridge.deployed prefab gibbable settings
44 Days Ago
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
44 Days Ago
merge from texturecompression_pass_aug26
44 Days Ago
horse client pooling fixes
44 Days Ago
fix catapult loaded ammo pooling bug
44 Days Ago
reset heli rotor speed on init