136,153 Commits over 4,444 Days - 1.28cph!

49 Days Ago
Moved mortar slightly ealier in tech tree, ammo research costs lowered
49 Days Ago
added anti vechicle dmg to mortars basic and fragment, basic stronger
49 Days Ago
mortar deployment improvements Improved colliders more accurate, can not longer be shot through, better pickup
49 Days Ago
prevent mortar deployment under water
49 Days Ago
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
49 Days Ago
merge from cubemap_ui_optims
49 Days Ago
merge from binoculars_on_weaponracks
49 Days Ago
merge from mortar_prototype
50 Days Ago
Underwear_pants male LODs
50 Days Ago
Underwear_pants female LODs
50 Days Ago
Underwear_bra lods
50 Days Ago
Unerwear_bra neck normal seam fix
50 Days Ago
Player seed updates
50 Days Ago
Fixed parachute offset when equipping an item
51 Days Ago
Left align country text in the server browser
51 Days Ago
vending_fixes_2 -> main
51 Days Ago
Phrase fix
51 Days Ago
Add an 'are you sure' popup when clearing all vending orders
51 Days Ago
Fix parachute bag appearing on leg when deployed
51 Days Ago
Fix frosty breath emitting from side of head
51 Days Ago
Can now press the larger area around the cost and sell icons
51 Days Ago
Fix emojis not working properly on loot panel purchasing - Additional filtering on the name before being displayed (just in case)
51 Days Ago
Hooked up new(?) forearm twist bones in player_model
51 Days Ago
Increased jaw movement when speaking
51 Days Ago
Remove rich text support
51 Days Ago
Seed head updates
51 Days Ago
Skin bundle update (rebuilt on Unity 6)
51 Days Ago
- Add broken item support to vending sell orders - Add support to fake inventory as well
51 Days Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
51 Days Ago
Fix typo that would cause scientists to not rotate properly towards their target
51 Days Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
51 Days Ago
Make 'sold out' look less ass
51 Days Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
51 Days Ago
Missed file
51 Days Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
51 Days Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
51 Days Ago
Budget NPCNetworking with fsm, senses etc
51 Days Ago
Only send entity update when new state is different from old state in NPCNetworking
51 Days Ago
Cache agent from TryGetAgent
51 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
51 Days Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
51 Days Ago
Add C# bindings for recast corridor
51 Days Ago
Merge from terrain_lowering_nms_large_cave
51 Days Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
52 Days Ago
merge from main/workbench_upgrades
52 Days Ago
workbench upgrade soujnds
52 Days Ago
merge from main
52 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
52 Days Ago
merge from automated_testing
52 Days Ago
Fixed automated test prefabs being shipped to the client bundles