161,533 Commits over 4,597 Days - 1.46cph!

42 Days Ago
Cherrypick CS 160658 - tick blueprint buttons only when crafting menu is open instead of all the time (even when closed)
42 Days Ago
merge from automated_testing
42 Days Ago
Restored rich pie names + descriptions
42 Days Ago
merge from render_pipeline_testing
42 Days Ago
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42 Days Ago
Added RustNavmeshModifierVolume to the following vehicles: - Both snowmobiles - Sled - Rowboat - Minicopter - Attack helicopter - Scrap heli - Catapult - Battering ram - Siege tower - Sedan (prevents navmesh from generating on top of them)
42 Days Ago
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
42 Days Ago
compile fix
42 Days Ago
Fix a missing actionstring on one of the intro speech nodes
42 Days Ago
Merge from livestock_wool_conversation_fix
42 Days Ago
Show a dialogue option enquiring about wool with the livestock vendor NPC regardless of wool in player inventory Various other small fixes to conversation tree
42 Days Ago
merge from Livestock_animals
42 Days Ago
merge from critter_animals
42 Days Ago
jobs error fix
42 Days Ago
melee fixes from 3p_melee_animsystem_updates branch
42 Days Ago
Melee anim subsystem: stop the weapon sliding out of the hand when you run Added Player_RPropOnly.mask and a third playable in MeleeWeaponAnimationSubSystem that drives r_prop only and never fades with speed, so the arm keeps its run swing but the weapon stays welded to the hand. Switched on via PropMask on boneclub, candycane, machete, salvaged sword, combat & sunken knife,
42 Days Ago
merge from base_occlusion -> main
42 Days Ago
merge from Livestock_animals
42 Days Ago
merge from Livestock_animals/repeltriggers_fix
42 Days Ago
Remove cow from the repel trigger tests
42 Days Ago
Merge from livestock_deathfx_fix
42 Days Ago
Merge from livestock_deathfx_fix
42 Days Ago
merge from Livestock_animals
42 Days Ago
merge from Livestock_animals/repeltriggers_fix
42 Days Ago
Livestock repel triggers tests
42 Days Ago
Crab walking sound tweak
42 Days Ago
Added RustNavmeshModifierVolume to the modular car chassis so the navmesh cannot generate on top of them
42 Days Ago
merge from main
42 Days Ago
merge from powergrid_loot_fixes
42 Days Ago
Part2
42 Days Ago
Fixed powergrid loot not respawning FIxed too big env volume in Harbor 1
42 Days Ago
Gen2 AI now support repel triggers like gen1, pushed out along the navmesh. Fixes livestock dying under cars from the chassis hurt trigger
42 Days Ago
merge from critter_animals
42 Days Ago
Fix death blood splatter FX appearing after livestock completes death animation This was an issue with all ragdolls, all the active FX on the dying entity would restart once the ragdoll became active but it's less obvious on corpses which become ragdolls immediately upon dying
42 Days Ago
merge from Livestock_animals
42 Days Ago
merge from main
42 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail
42 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
42 Days Ago
Codegen
42 Days Ago
fix after merge conflict
42 Days Ago
merge from Livestock_animals
42 Days Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
42 Days Ago
Clean: remove MutexPool - ran codegen Tests: booted craggy, ran print_memory
42 Days Ago
add crabs audio integration
42 Days Ago
Merge from Render Pipeline Testing
42 Days Ago
compiler fix
42 Days Ago
Merge: from main
42 Days Ago
Updated Rabbit lods
42 Days Ago
Compile fix
42 Days Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory