145,598 Commits over 4,413 Days - 1.37cph!

48 Days Ago
tighten up waterwheel dismount positions
48 Days Ago
Initial setup for new vending machine admin ui
48 Days Ago
Missing files
48 Days Ago
update phrases - fix overfished message - waterflow message - lootinsafezone msg
48 Days Ago
Bleed fix.
48 Days Ago
More monument scene lighting fixes for updated assets.
48 Days Ago
Merge from main
48 Days Ago
exported latest bowless crossbow viewmodel anims
48 Days Ago
Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F
48 Days Ago
Scientist Santa restored in the santa sleigh
48 Days Ago
Restore path highlighting
48 Days Ago
Start making conversation for apartment vendor NPC
48 Days Ago
Code gen
48 Days Ago
merge from mortar
48 Days Ago
Mortar anim updates
48 Days Ago
Seperate upgrade path logic for prototype/regular
48 Days Ago
Comitting some mitting metas
48 Days Ago
More neon sign work - new art, LOD0s only so far, some texture adjustments
48 Days Ago
More UI
48 Days Ago
move "inventory full" toast behind the inventory UI, blocks too much
48 Days Ago
replaced door meshes with door prefabs on kiosks
48 Days Ago
Merge: from hascloseconnections_fix - Bugfix for BaseNetworkable.HasCloseConnections and GetCloseConnections mot seeing outside of small layer Tests: ran unit tests
48 Days Ago
Bugfix: ensure players are detected on the border of the network cell - expanded unit tests to cover these cases Tests: ran unit tests
48 Days Ago
update apartment_complex_monument/prototype
48 Days Ago
Buncha fixes.
48 Days Ago
Fix a test fixture convar
48 Days Ago
apartment doors lods, collision and static prefabs
48 Days Ago
Added render texture pooling for active light shadow map caching and added an option to the experimental menu section for toggling shadow caching
48 Days Ago
More UI setup
48 Days Ago
Merge: from main
48 Days Ago
Bugfix: fix HasConnectionsClose & GetCloseConnections missing players in medium and large ranges - also add a unit test to validate Connections overload Tests: ran unit tests
48 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
48 Days Ago
Fix nullref when trying to access Terrain.activeTerrain, use TerrainMeta instead
48 Days Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
48 Days Ago
merge from main
48 Days Ago
Set new pitch clamps to match animations (30-60deg), update IK hand targets
48 Days Ago
Bugfix(tests): adjust player spawn distance for TestNetworkRange.OutsideRange cases They can land on a boundary, making it more difficult to reason when working across small/medium/large layers Tests: ran the tests, same results
48 Days Ago
Bugfix(tests): expand TestServer's network grid from 1k to 2k Previously it was too easy to accidentally setup an out-of-bounds scenario, leading to confusing test failures Tests: ran related tests, discovered couple tests are failing (unrelated to this change)
48 Days Ago
Avoid repeated calls to Terrain.activeTerrain
48 Days Ago
testlist
48 Days Ago
Commit the .meta files that keep popping up
48 Days Ago
Skinning update for paintball overalls
48 Days Ago
merge from woodpile_changestage_audio
48 Days Ago
Rename RebuildAllNavmeshes to RebuildDefaultNavmesh
48 Days Ago
merge from fix_privaddfriend_vis
48 Days Ago
merge from computer_station_io (only manifest changes)
48 Days Ago
manifest
48 Days Ago
Disable leg animator, re-enable sweep anim, swap to zero rotation sweep.
48 Days Ago
Fix scientists not shooting most of the time
48 Days Ago
merge from computer_station_IO