136,087 Commits over 4,444 Days - 1.28cph!

50 Days Ago
computer station only draws power from batteries when in use.
50 Days Ago
merge from main
50 Days Ago
Merge from 3p_spectator_improvements
50 Days Ago
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
50 Days Ago
Merge from main
50 Days Ago
Vending name max limit = 32
50 Days Ago
merge from main
50 Days Ago
Set character limit of 4 for all vending admin/purchase input boxes
50 Days Ago
fix workshop emission intensity getting/setting
50 Days Ago
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation
50 Days Ago
Updated bdu, vest, leg armour and helmet prefabs and fbx files (added female versions of the different assets). Setup new prefabs for the female versions of the different assets. Added viewmodel model and prefab for the BDU shirt
50 Days Ago
undo 150488
50 Days Ago
Added degree indicator
50 Days Ago
Added vehicle damage to the fragmentation mortar shell (50 to match the F1 grenade)
50 Days Ago
Merge from workbench_upgrades
50 Days Ago
Reinforced upgrade can now specify health bonus values per workbench level/type. Set initial values to maintain existing health boosts (effectively 150% of bench health)
50 Days Ago
Salvaged Cleaver audio tweaks
50 Days Ago
Improved HUD contrast. Removed the old disabled UI from the prefab.
50 Days Ago
exported edited 3p zipline anims
50 Days Ago
6.3 fix
50 Days Ago
Fix existing sell order NRE
50 Days Ago
Fixing stray verts skinning for garage door
50 Days Ago
RRP viewmodel camera
50 Days Ago
Removed editor code that's no longer needed
50 Days Ago
first pass on leaderboard, still WIP
50 Days Ago
Improve mortar deployment around players
50 Days Ago
Initial commit Basic setup and boilerplate stuff to turn on powerplant using new fuse like item, feeds power into a global powergrid which can be plugged into at IO access points. ✨𝘴𝘶𝘣𝘫𝘦𝘤𝘵 𝘵𝘰 𝘤𝘩𝘢𝘯𝘨𝘦™✨
50 Days Ago
tick rate and visual tweaks
50 Days Ago
Tiny tweak on the monitor display to make it reflect better.
50 Days Ago
Player seed updates
50 Days Ago
binocuar_fixes_2 -> main
50 Days Ago
Ensure binoculars are hidden when relogging in
50 Days Ago
Course changes
50 Days Ago
Source updates
50 Days Ago
codegen
50 Days Ago
More wip UI
50 Days Ago
Military vendor animation content
50 Days Ago
Updating skinning for female skin
50 Days Ago
more set dressing progress in streets
50 Days Ago
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
50 Days Ago
Bandit gear skinning update
50 Days Ago
apartment medium art
50 Days Ago
Use in environment check on the binoculars to correctly set day/night mode better than just day/night time
50 Days Ago
Flipped hte UI numbers to align with the min max flip. Removed debug gizmos from impacts. Minor polish.
50 Days Ago
Update: use volatile int instead of Volatile.Read(ref long), as the latter is an expensive CAS Existing code was using non-volatile read of long, but I don't think it's safe Tests: ran perf tests
50 Days Ago
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
50 Days Ago
Bugfix: fix extreme spillage in high-contention perf test Turns out I needed to do an extra spin, whoops Tests: ran unit and perf tests
50 Days Ago
server_browser_update_2 -> main
50 Days Ago
- Hide distance behind a popup - Country select window changes - Minor cleanup all around
50 Days Ago
Merge: from pool_mt