137,342 Commits over 4,474 Days - 1.28cph!

48 Days Ago
renamed to industrial decor pack
48 Days Ago
Update manifest
48 Days Ago
Fix L4D2 navmesh loading Fixed pointless compile warning Replace loading dialog .res files with a single file * No need to have 3 different files that have the same layout, just have the one. Loading screen progress tweaks * Show WorkshopDL text in two lines * Loading screen dialog automatically extends itself to fit 2 lines of text when needed * Added more loading screen steps to clarity, such as "Loading the map" after WorkshopDL Add 5th optional argument to Entity:Dissolve - delay * It's a weird delay though, it still makes some particles until the start time, maybe could be interesting Placeholder fields in mstudiobbox_t Added 2 new STUDIO_ enums * STUDIO_SKIP_FLEXES * STUDIO_SKIP_DECALS Generate correct default config for 64bit Hammer Fix cl_showents crashing on SRCDS Minor shadercompile.exe files from x86-64
48 Days Ago
Convert double vanity prop in bathroom
48 Days Ago
Redo swapping some of props -> entities in small, medium & large apartment
48 Days Ago
Fix double vanity entity prop positions
48 Days Ago
merge from PlayerRigUpdate2/inventorypreview_improvements
48 Days Ago
merge from PlayerRigUpdate2
48 Days Ago
Added post processes to the inventory player preview, uses the same profiles as the maincamera
48 Days Ago
updated override controller
48 Days Ago
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
48 Days Ago
merge from industrial_dlc (and bowless_crossbow)
48 Days Ago
Fixed BatteringRam.DamageEntities NRE
48 Days Ago
merge from bowless_crossbow
48 Days Ago
Fixed torch fire effect texture compression artifacts
48 Days Ago
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
48 Days Ago
merge from main
48 Days Ago
medium apartment lod fixes cobwebs cockroaches
48 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
48 Days Ago
Extended legs a bit further up in pants.shorts so transparent skins work
48 Days Ago
merge from game_room_dlc
48 Days Ago
merge from main
48 Days Ago
merge rust_relay_server -> main
48 Days Ago
merge main -> rust_relay_server
48 Days Ago
Ensure FakePlayer at net startup and server occlusion tweak
48 Days Ago
merge from main -> apartment_complex_monument
48 Days Ago
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
48 Days Ago
fix water wheel water loop sound class (can occlude now)
48 Days Ago
Tweaking industrial torch burst cloth settings
48 Days Ago
deploy timing changes on cowbell, flute and trumpet
48 Days Ago
Set MouseDelta LegacyScale to 0.1 on macos
48 Days Ago
merge from workshop_emission_fix_again
48 Days Ago
workshop emission fix: when the workshop reads colours on materials that have default HDR emission intensities not equal to 1, it now divides by the default intensity. thus restoring the RGB slider values used in the skin submission.
48 Days Ago
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
48 Days Ago
Setup colour changing with spraycan on industrial shelves
48 Days Ago
48 Days Ago
set fake player to default to false
48 Days Ago
Adding burst cloth material for industrial torch
48 Days Ago
MP5 deploy animation timing update
48 Days Ago
Adding burst cloth to industrial torch viewmodel setup
48 Days Ago
merge from main
48 Days Ago
Blowpipe reload animation update
48 Days Ago
- Setup cleaner and more reliable reset flow - Fix loaded server authoritative position from stomping a predicted position (again) - Add 'include walls' to the raycast options - Codegen - Ensure pool table syncs state after each ball pocketing - Line renderer stops when it intersects with a wall or ball in the pool physics engine - Stop jumping into the air when you dismount after a shot
48 Days Ago
Ripped carpet decals for interior
48 Days Ago
fix BBQ workshop prefab being closed when publishing
48 Days Ago
Updated player unarmed idle
48 Days Ago
Quick refactor
48 Days Ago
Optim: SplitQuotesStrings - use pooled list internally - also gave it a small clean, as it was a bit horrendous looking code Saves us 3 allocs - down to 6 allocs, 0.25KB per call Tests: unit tests
48 Days Ago
merge from industrial_dlc
48 Days Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings