138,999 Commits over 4,474 Days - 1.29cph!

46 Days Ago
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
46 Days Ago
Clean: refactor various player server states into one big struct Allows us to shrink func signatures and automate state propagation when we add new arrays. Only cleaned up bare minimum of funcs to get things working, need to do more Tests: ran all relevant-ish unit tests (discovered TestOverlapOBBsConsistency is failing, will fix separately), played on craggy
46 Days Ago
merge from main
46 Days Ago
stats_blurry_clock_fix -> main
46 Days Ago
Fix a big blurry clock
46 Days Ago
merge from main
46 Days Ago
main -> game_room_dlc
46 Days Ago
Fixed friend list context menu ordering issue
46 Days Ago
Merge from apartment_complex_monument
46 Days Ago
merge from wallpaper_boats_fix
46 Days Ago
Fixed not being able to place wallpaper on finished boats
46 Days Ago
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
46 Days Ago
merge from computerstation_uiscale
46 Days Ago
Fixed escape not closing the console when mounted to a computer station
46 Days Ago
Computer station UI is now scaled by the UI scale convar
46 Days Ago
merge from vending_purchase_clamping_fix
46 Days Ago
Another vending machine clamping consistency fix
46 Days Ago
merge from paintingui_fixes
46 Days Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
46 Days Ago
Another fix
46 Days Ago
MeshPaintController.cs file formatting
46 Days Ago
Fixed random lines at low fps
46 Days Ago
merge from main
46 Days Ago
Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
47 Days Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
47 Days Ago
Merge from mfm_u6
47 Days Ago
merge from skinviewer_turret
47 Days Ago
Fixed auto turret missing cover in the skin viewer
47 Days Ago
Merge from main
47 Days Ago
Merge from main
47 Days Ago
Merge from parent
47 Days Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
47 Days Ago
Lighting WIP
47 Days Ago
Only allow one shop at a time
47 Days Ago
Fixed currency not being deposited in vending machine inventory
47 Days Ago
Remove duplicate COMPILE_TIME_ASSERT macro (oopsie)
47 Days Ago
Implement partial prediction latch resets from TF2 SDK/CS:GO * Makes prediction errors with weapons not reset every predictable variable, causing player position jolt. This is what HL2DM does now. Make player health non predictable * This makes sense, right? No other health/armor related variable is predicted, and you can't really predict health changes since they come from serverside only events. Fixed status bar scaling in Hammer Minor cleanups Fixed PCF particle colors using swapped endian-ness + Minor cleanups Fix ammo/net library not resetting serverside on disconnect Added cyclic reference test to net.WriteTable and util.TableToKeyValues Implemented chained command auto complete (Community Contribution)
47 Days Ago
Cobalt Statue - Added cobwebs and foliage to the prefab
47 Days Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
47 Days Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
47 Days Ago
merge from fix_compile_sim_parallel -> main
47 Days Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
47 Days Ago
fixes and improvements, created mockup prefab for playtesting
47 Days Ago
merge from videoplayer_fix
47 Days Ago
merge from fix_deepsea_terrain
47 Days Ago
merge from fix_compile_sim_parallel -> main
47 Days Ago
Time how long it takes to fetch define constants
47 Days Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
47 Days Ago
Rename vent blocker entity for consistency Rebuild manifest
47 Days Ago
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits