userTony Fergusoncancel

3,933 Commits over 823 Days - 0.20cph!

60 Days Ago
Update README.md
2 Months Ago
No footsteps when dead
2 Months Ago
Don't need this
2 Months Ago
Fix throw bug
2 Months Ago
Remove extra camera from tdm_test scene
2 Months Ago
Changed main menu player podiums to be a prefab, can spawn a weapon prefab on them
2 Months Ago
Validate BodyRenderer when trying to set bomb plant anim
2 Months Ago
Should have fixed ADS issues over the network Shouldn't need to run this if not possessing spectator Adjust physics shapes/joints to reduce stretchiness Shouldn't need to run any of these without being in control
2 Months Ago
Hook in new NEW T character, re-add a few textures that were missing
2 Months Ago
Revert "Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist" - causes issues for prefabs on boot
2 Months Ago
Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist
2 Months Ago
Fixed setting TimeUntilTransfer every update
2 Months Ago
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
2 Months Ago
These are meta files from Unity, they should not be here
2 Months Ago
When host loads a new scene, send a message, and have all connections reconnect to the game. We'll do this in a much better way later on
2 Months Ago
Adjust w knife positions Disable player's shadows for now
2 Months Ago
M700, Spaghelli alignments Mount points
2 Months Ago
Update some world model positions
2 Months Ago
Replace with new NEW character Update human_idle_player animgraph Removed old models/anims that we do not use anymore
2 Months Ago
Set up phys joints, phys shapes
2 Months Ago
Export out animation list, weight list, hitboxes for new char
2 Months Ago
more work on new anims, almost everything restored
2 Months Ago
New anim graph, import a bunch of anims for new char
2 Months Ago
Mess around with intro anims
2 Months Ago
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
2 Months Ago
Validate Object in Marker
2 Months Ago
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet) Hook in grenade throw param Hook up plant bomb anim control
2 Months Ago
Reduce cook time on all the grenades
2 Months Ago
Fix blendspace for crouch too
2 Months Ago
Re-adjust movement blendspace so there's less floor skating
2 Months Ago
Improve rifle shoot anim so we don't move the arms as much
2 Months Ago
Improve jump end anim
2 Months Ago
Don't use crosshair for M700
2 Months Ago
Let's not have 5 separate particles per fire node
2 Months Ago
Removed PlayerOutfitter, IOutfitter
2 Months Ago
Build styles for my last commit
2 Months Ago
Redo footsteps to not be event based [for now]
2 Months Ago
ViewModel OnStart fix
2 Months Ago
Don't count unassigned players in player count for hiding team avatars
2 Months Ago
Crosshair friendly cross inherits same visibility as elements
2 Months Ago
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
2 Months Ago
Fix UpdateDead NRE Fixed DroppedWeapon error Possible that this is null Balance.razor error fixes
2 Months Ago
Disallow throwing/melee when frozen
2 Months Ago
Update game name
2 Months Ago
Use `background-size: cover` for screenshot carousel items, resolves Facepunch/sbox-issues#5833
2 Months Ago
Set "order" facet if we haven't already, resolves Facepunch/sbox-issues#5801
2 Months Ago
Re-add library template (couldn't create from Library Manager), resolves Facepunch/sbox-issues#5811
2 Months Ago
Package.Url points to sbox.game, closes Facepunch/sbox-issues#5838
2 Months Ago
Terrain: use hit position of the first brush stroke, instead of center, for a more reliable flatten Add a comment for later
2 Months Ago
Added a bunch of mount points for grenades, mounted prefab variants