3,933 Commits over 823 Days - 0.20cph!
Remove extra camera from tdm_test scene
Changed main menu player podiums to be a prefab, can spawn a weapon prefab on them
Validate BodyRenderer when trying to set bomb plant anim
Should have fixed ADS issues over the network
Shouldn't need to run this if not possessing spectator
Adjust physics shapes/joints to reduce stretchiness
Shouldn't need to run any of these without being in control
Hook in new NEW T character, re-add a few textures that were missing
Revert "Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist" - causes issues for prefabs on boot
Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist
Fixed setting TimeUntilTransfer every update
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
These are meta files from Unity, they should not be here
When host loads a new scene, send a message, and have all connections reconnect to the game. We'll do this in a much better way later on
Adjust w knife positions
Disable player's shadows for now
M700, Spaghelli alignments
Mount points
Update some world model positions
Replace with new NEW character
Update human_idle_player animgraph
Removed old models/anims that we do not use anymore
Set up phys joints, phys shapes
Export out animation list, weight list, hitboxes for new char
more work on new anims, almost everything restored
New anim graph, import a bunch of anims for new char
Mess around with intro anims
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
Validate Object in Marker
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet)
Hook in grenade throw param
Hook up plant bomb anim control
Reduce cook time on all the grenades
Fix blendspace for crouch too
Re-adjust movement blendspace so there's less floor skating
Improve rifle shoot anim so we don't move the arms as much
Don't use crosshair for M700
Let's not have 5 separate particles per fire node
Removed PlayerOutfitter, IOutfitter
Build styles for my last commit
Redo footsteps to not be event based [for now]
Don't count unassigned players in player count for hiding team avatars
Crosshair friendly cross inherits same visibility as elements
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
Fix UpdateDead NRE
Fixed DroppedWeapon error
Possible that this is null
Balance.razor error fixes
Disallow throwing/melee when frozen
Use `background-size: cover` for screenshot carousel items, resolves Facepunch/sbox-issues#5833
Set "order" facet if we haven't already, resolves Facepunch/sbox-issues#5801
Re-add library template (couldn't create from Library Manager), resolves Facepunch/sbox-issues#5811
Package.Url points to sbox.game, closes Facepunch/sbox-issues#5838
Terrain: use hit position of the first brush stroke, instead of center, for a more reliable flatten
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Added a bunch of mount points for grenades, mounted prefab variants