138,189 Commits over 4,324 Days - 1.33cph!

5 Days Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
5 Days Ago
merge from main
5 Days Ago
Merge from fix_steam_nickname_bag
5 Days Ago
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5 Days Ago
Merge from ghostship_phys_improvements
5 Days Ago
Merge from drone_deploy_guide_fix
5 Days Ago
Merge from fallback_fishing_spawn
5 Days Ago
merge from wallpaper_playerboats
5 Days Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
5 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
5 Days Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
5 Days Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
5 Days Ago
Hull square and hull triangle socket name update
5 Days Ago
Fixed wallpaper placed on finished boat not toggling its batching component
5 Days Ago
Make it private so it works better with domain reload
5 Days Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
5 Days Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
5 Days Ago
merge from hackweek_more_tests
5 Days Ago
Updated wallpaper commands to work with player boats
5 Days Ago
merge from /fixes
5 Days Ago
More checks in WallpaperPlanner that needed Vehicle_Large
5 Days Ago
Updated wallpaper inside sockets to include vehicle_large
5 Days Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
5 Days Ago
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5 Days Ago
Apply some changes to increase network transfer speeds * In my limited tests, file transfers can reach 600KB/s now @ default settings, which is must higher than the 20-40? kb before @ default settings Microoptimization to SVC_CreateStringTable bandwidth usage BaseCombatWeapon netowkring changes * Send local player exclusive data to spectators as well, such as clip1 and clip2 * Reduce network bit count for m_iState * Remove CHudTexture methods from server builds Nextbot networking changes * Network m_lifeState (Entity:Alive), same as NPCs * Fixed health/maxhealth not networking in singleplayer Remove some unused networked fields from vehicles m_nScannerDisabledWeapons and m_nScannerDisabledVehicle
5 Days Ago
First pass on paintable rotation helper tool, with toggle to turn it off
5 Days Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
5 Days Ago
merge from naval_update/io_boats
5 Days Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
5 Days Ago
merge from parent
5 Days Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
5 Days Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
5 Days Ago
Reapply 143563 as editor test Regenerate testlist
5 Days Ago
merge from main, stomp TestDeployable
5 Days Ago
Leftover uncommitted code
5 Days Ago
Merge from skin_access_improvements
5 Days Ago
Fix compile error
5 Days Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
5 Days Ago
Manually merge recast logic with new code
5 Days Ago
Merge from skin_access_improvements
5 Days Ago
merge from main
5 Days Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
5 Days Ago
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5 Days Ago
Try displaying data centre regions instead
5 Days Ago
Meds Box Textures - push attempt nr 2
5 Days Ago
Meds Box - updated colour scheme, icon, gibs, LODs
5 Days Ago
Update rust native dll