userTony Fergusoncancel

4,714 Commits over 976 Days - 0.20cph!

3 Months Ago
Quick ability fix
3 Months Ago
Only progress if all players are ready
3 Months Ago
Preparation phase is ready-up based instead of time-based
3 Months Ago
Fixed Playing On text
3 Months Ago
Update AbilitiesUI.razor
3 Months Ago
Removed separate run/walk/duck speeds. Just have speed, then a slow walk speed
3 Months Ago
Events for controlling wish velocity, if we can jump, if we can shoot
3 Months Ago
Ice skates spawn much rarer
3 Months Ago
Increase damage effects Add ice skates, friction control stats Bullets come out of the camera, but effects come out of the gun
3 Months Ago
Fix for ability effects
3 Months Ago
Fixed ability networking
3 Months Ago
Docs Fixed showing the wrong opponent client information in CardPhasePanel
3 Months Ago
Fixed proxy logic
3 Months Ago
Ability stacking, can only use the last ability in a row
3 Months Ago
Instant heal ability, OnCardPlayed event
3 Months Ago
InputHint, Abilities UI
3 Months Ago
Ability cards working, add immediate reload card w/ ability - need to add ability UI next
3 Months Ago
CardAbility skeleton
3 Months Ago
Add Scales card that increases gravity
3 Months Ago
Use the correct connection for Card.PlayedBy
3 Months Ago
Add OnJump event so we can respond to jumps
3 Months Ago
Card scaling test, keep winner across maps
3 Months Ago
Increased deck size to 100 Separate MaxHandSize, so you can draw more than default hand size Give a card to each player no matter who wins a half, extra card for the loser
3 Months Ago
Fixed additional jump logic when you don't have the required stats
3 Months Ago
Extra jumps
3 Months Ago
Healthy is a Target card
3 Months Ago
Don't change fire rate on new card
3 Months Ago
Hollow Point card
3 Months Ago
ForwardJumpPower uses normalized wish velocity so you can still jump up without being bumped forward
3 Months Ago
Removed some tilt code, fixes one-card going invisible
3 Months Ago
Deck uses prefab references, not spawned GameObjects, only spawn in once delivered to a player's hand
3 Months Ago
Clarify loading phase text Implement forward jump power stat, shuffle deck on generation
3 Months Ago
Don't need this anymore Int health This is also useless
3 Months Ago
Change deck generation to be a bit smarter. Cards can specify a range of how many we want in a deck
3 Months Ago
Try to give a card to the last half's loser on preparation start
3 Months Ago
Quick fix
3 Months Ago
Show deck in card phase panel
3 Months Ago
You can play as many cards as you want
3 Months Ago
Refactor card system - cards that aren't activated disable all effect components, introduce a deck, card inventories hold cards in their hierarchy instead of holding handles to resources
3 Months Ago
Refactoring card inventories so they persist throughout arena changes
3 Months Ago
Add RoundLifetimeCardEffect Add two new card types, CardType.GetIcon()
3 Months Ago
Cards can be deactivated
3 Months Ago
API fixes
3 Months Ago
Card nerfs
3 Months Ago
Do it properly
3 Months Ago
Take my shit out of async, fixed not being able to reload gun if we have modifiers
3 Months Ago
Set initial eye angles
3 Months Ago
Improve played card groupings
3 Months Ago
Restore max points
3 Months Ago
Game over phase, leave game after a while Return to menu instead