4,684 Commits over 976 Days - 0.20cph!
Delete FocusWorldPanel, it's unused
Simplify InGrip, InTrigger - simulate input to drop held entity if we can.
Implement IHoldable, VrPlayerHand, very much a WIP
Only assign and evaluate ConsoleSystem.Caller for console commands
Fixes convar assignment while game loop is starting up. Fixes sbox-issues/issues/2158 and paves way for @kurozael's lobby settings.
Fix project settings physics grabbing the wrong metadata
Add tt_togglespectator cmd
Remove debug BallSpawnThrowResponse
Properly fixed up paddle hit / ball bounce reporting
Fixed SinceLastHit never being set on the server
Fix nametag rotation in VR
Server and other clients know about ball bounces and paddle hits
Delete active pawn if we're becoming a spectator
Upped maxplayers
Wrap debug code around DebugBallPhysics
Cleanup, decreased spectator fly speed
Add SpectatorPawn, SpectatorCamera, assign player as spectator if teams are full.
When disabling an addon, dispose of it in ServerAddons
Update ErrorList to display specific and nonspecific diagnostic counts
https://files.facepunch.com/devultj/1b0911b1/sbox_uORyp1b7BG.png
Add ScenePanel.ForceUpdate()
Closes sbox-issues/issues/2151
Obsolete CameraMode.DoFPoint, DoFBlurSize
Error list counters will consider the selected package
Fixes sbox-issues/issues/2146
Addon Switcher checks for OrdinalIgnoreCase
Parse HMD rotation and show it on the head model
Increase drop ball threshold for grip
BallPhysics in server tick temporarily
Upped decibels on most of the sounds
Cleanup, fixed inverted finger presets, knuckles users rejoice
Programmatically assign audio reverb
Serve paddle sound differs from hit responses
Style the name tags based on team
Fixed who gets the score after 1 bounce
More work on solidifying game flow
Quick and nasty reset button on the VR controller
Teach the player about serving if they can't serve properly
Bunch of work on game state and game init
Split out game debugging stuff, added more debug options
Hooked up paddle hits, work on deciding who wins a round
Add blue hand material override
Can hold the ball, and throw it
Serve the data properly instead of speculating
Add preset animations for non-knuckles users
Network finger data so you can flip off your opponent
Set GrabMode correctly, hands are now animated
Parse finger data, push it to anim parameters
Re-save out the paddle sound
Kill paddle serverside, stops error on game destroy