139,913 Commits over 4,352 Days - 1.34cph!

56 Days Ago
Debug mesh finder tool for painting
56 Days Ago
Fixed palm_tree_tropical_short_d colliders
56 Days Ago
merge from naval_update
56 Days Ago
merge from naval_update/deep_sea
56 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
56 Days Ago
appended tools box to the storage adaptor allow collision group list
56 Days Ago
ran manifest, icon manifest and localization
56 Days Ago
tools box prefab created
56 Days Ago
tools box item created icon created, matrix model added
56 Days Ago
tools box file struct
56 Days Ago
food box repair and pickup updated
56 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
56 Days Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
57 Days Ago
Horse mask initial model/materials/prefab
57 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
57 Days Ago
Track/assign editing boat. Toggle finished flag.
57 Days Ago
merge from naval_update
57 Days Ago
merge from main
57 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
57 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
57 Days Ago
vedning_machine_vis_fix -> main
57 Days Ago
Fix fetch cycle throwing an NRE
57 Days Ago
Added search bar and failed/passed filtering
57 Days Ago
adjusted lod distances on various boxes
57 Days Ago
main -> travelling_vendor_vis_fix
57 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
57 Days Ago
Remove garbage allocations from BaseMission.id property Codegen
57 Days Ago
57 Days Ago
metal box matrix setup, updated icon
57 Days Ago
metal box removing temporary files
57 Days Ago
removed slight finger clipping on vm paintball gun admire animation
57 Days Ago
fixed crazy deploy size on paintable reactive target
57 Days Ago
Compile fix
57 Days Ago
added correct collision for window paintable but still cant see paint
57 Days Ago
latest paintable reactive target lods with power sockets skinned to rig and exported
57 Days Ago
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
57 Days Ago
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
57 Days Ago
Applying all my recent shelved work.
57 Days Ago
Merge from naval_update
57 Days Ago
param changes to stone component box corpse, reran manifest
57 Days Ago
merge from naval_update
57 Days Ago
Prevent storage adaptor placement on boats
57 Days Ago
Updated performance logging to include the new shadow quality preset ConVar
57 Days Ago
stone box gibs corpse WIP
57 Days Ago
export update moving camera to origin
57 Days Ago
Merging main to build_cache_redirect
57 Days Ago
ore box prefab adjusted
57 Days Ago
ore box added corpse, split off matrix, lod adjustments, model adjustments
57 Days Ago
food box prefab tweaks for socket
57 Days Ago
Update ignore list to include new boxes