userTony Fergusoncancel
branchsbox-boomer/prefabscancel

44 Commits over 120 Days - 0.02cph!

1 Year Ago
Fix compile like this for now
1 Year Ago
Style popups
1 Year Ago
Support viewing the ragdoll of a player if they die during deathcam
1 Year Ago
Upped death cam FOV
1 Year Ago
Fixed being able to move pickups around with projectiles
1 Year Ago
Give grenade projectile some drag
1 Year Ago
Refactor projectile system to match FP4
1 Year Ago
Fixed chat
1 Year Ago
Re-implement SlowMovement trigger
1 Year Ago
Re-implement DashRechargePickup on new pickup base
1 Year Ago
Add MusicBox entity back in, w/ ClientSettings for volume
1 Year Ago
Fixed rocket jumping
1 Year Ago
Add groups to client settings, support in ObjectEditor
1 Year Ago
Revamp settings menu
1 Year Ago
Proper hover style for own scoreboard row
1 Year Ago
Work on re-adding ClientSettings
1 Year Ago
Return scoreboard to hold for open
1 Year Ago
New scoreboard style
1 Year Ago
Only look for DevCamera and control HUD visibility from RootPanel
1 Year Ago
Use award system to show big notification that the game is over
1 Year Ago
Add PlayerDeathCamera, switch to it when running DeathCam.Show
1 Year Ago
Don't clamp ammo count on HUD
1 Year Ago
Fixed ammo count being fucked
1 Year Ago
Pass weapon through projectile creation, so we can pass it in DamageInfo Add deathcam UI
1 Year Ago
Fixed scoreboard still accepting pointer events while it's closing
1 Year Ago
Fixed ammo pickups, fixed quick weapon switch for RL/Sniper/Lightning Gun
1 Year Ago
Make sure to update Info component when weapon switches, fixes weapon icon not updating
1 Year Ago
Fixed being able to infinitely fire while ammo is depleted Clear inputs on death
1 Year Ago
Re-add all weapons in prefab form
1 Year Ago
Can click scoreboard rows to open steam profile
1 Year Ago
Work on grabbing scoreboard from gunfight
1 Year Ago
Fixed shotgun fire buttons
1 Year Ago
Removed unused actions from project settings
1 Year Ago
Updated to Input Actions, update events
1 Year Ago
Grey out weaponlist entries that don't have a valid weapon
1 Year Ago
Assign Game.RootPanel
1 Year Ago
UI refactor - fixed NRE from kill feed, fixed player awards panel persisting Asset compile
1 Year Ago
Convert Hud to razor
1 Year Ago
Iterate through shoot components and add hints instead of doing shit manually
1 Year Ago
Fixed up shooting component, shotgun has two shoot components
1 Year Ago
Killed off WeaponData entirely
1 Year Ago
Add ViewModelComponent to set up ViewModel when the weapon's deployed, cleanup. Made WeaponData obsolete
1 Year Ago
Add ViewModelPath, set up ViewModel correctly
1 Year Ago
Add PrefabSystem.GetPrefabsOfType Try spawning weapons through prefabs Work on cutting out useless structs, replace with properties in components instead